Ejemplo n.º 1
0
def main(argv=sys.argv[1:]):
    args = parse_args(argv)
    hostname = configHelper.config("config.ini").config["server"]["host"]
    consoleHelper.printServerStartHeader(True)

    if glob.conf.default:
        # We have generated a default config.ini, quit server
        consoleHelper.printWarning()
        consoleHelper.printColored(
            "[!] config.ini not found. A default one has been generated.",
            bcolors.YELLOW)
        consoleHelper.printColored(
            "[!] Please edit your config.ini and run the server again.",
            bcolors.YELLOW)
        sys.exit()

    if not glob.conf.checkConfig():
        consoleHelper.printError()
        consoleHelper.printColored(
            "[!] Invalid config.ini. Please configure it properly",
            bcolors.RED)
        consoleHelper.printColored(
            "[!] Delete your config.ini to generate a default one",
            bcolors.RED)
        sys.exit()

    consoleHelper.printColored(
        "{}Proxying {} and hosting on 127.0.0.1:{}...".format(
            bcolors.UNDERLINE, hostname, args.port), bcolors.GREEN)
    if glob.verbose:
        consoleHelper.printColored("WARNING! VERBOSE MODE IS ON!",
                                   bcolors.YELLOW)
    server_address = ('127.0.0.1', args.port)
    httpd = HTTPServer(server_address,
                       proxyHTTPRequestHandler.ProxyHTTPRequestHandler)
    httpd.timeout = 30
    httpd.serve_forever()
Ejemplo n.º 2
0
        glob.conf = configHelper.config("config.ini")

        if glob.conf.default:
            # We have generated a default config.ini, quit server
            consoleHelper.printWarning()
            consoleHelper.printColored(
                "[!] config.ini not found. A default one has been generated.",
                bcolors.YELLOW)
            consoleHelper.printColored(
                "[!] Please edit your config.ini and run the server again.",
                bcolors.YELLOW)
            sys.exit()

        # If we haven't generated a default config.ini, check if it's valid
        if not glob.conf.checkConfig():
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Invalid config.ini. Please configure it properly",
                bcolors.RED)
            consoleHelper.printColored(
                "[!] Delete your config.ini to generate a default one",
                bcolors.RED)
            sys.exit()
        else:
            consoleHelper.printDone()

        # Read additional config file
        consoleHelper.printNoNl("> Loading additional config file... ")
        try:
            if not os.path.isfile(glob.conf.config["custom"]["config"]):
                consoleHelper.printWarning()
Ejemplo n.º 3
0
def main() -> int:
    # AGPL license agreement
    try:
        agpl.check_license("ripple", "LETS")
    except agpl.LicenseError as e:
        print(str(e))
        return 1

    try:
        consoleHelper.printServerStartHeader(True)

        # Read config
        consoleHelper.printNoNl("> Reading config file... ")
        glob.conf = config.config("config.ini")

        if glob.conf.default:
            # We have generated a default config.ini, quit server
            consoleHelper.printWarning()
            consoleHelper.printColored(
                "[!] config.ini not found. A default one has been generated.",
                bcolors.YELLOW)
            consoleHelper.printColored(
                "[!] Please edit your config.ini and run the server again.",
                bcolors.YELLOW)
            return 1

        # If we haven't generated a default config.ini, check if it's valid
        if not glob.conf.checkConfig():
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Invalid config.ini. Please configure it properly",
                bcolors.RED)
            consoleHelper.printColored(
                "[!] Delete your config.ini to generate a default one",
                bcolors.RED)
            return 1
        else:
            consoleHelper.printDone()

        # Read additional config file
        consoleHelper.printNoNl("> Loading additional config file... ")
        try:
            if not os.path.isfile(glob.conf.config["custom"]["config"]):
                consoleHelper.printWarning()
                consoleHelper.printColored(
                    "[!] Missing config file at {}; A default one has been generated at this location."
                    .format(glob.conf.config["custom"]["config"]),
                    bcolors.YELLOW)
                shutil.copy("common/default_config.json",
                            glob.conf.config["custom"]["config"])

            with open(glob.conf.config["custom"]["config"], "r") as f:
                glob.conf.extra = json.load(f)

            consoleHelper.printDone()
        except:
            consoleHelper.printWarning()
            consoleHelper.printColored(
                "[!] Unable to load custom config at {}".format(
                    glob.conf.config["custom"]["config"]), bcolors.RED)
            return 1

        # Create data/oppai maps folder if needed
        consoleHelper.printNoNl("> Checking folders... ")
        paths = [
            ".data", ".data/oppai", ".data/catch_the_pp",
            glob.conf.config["server"]["replayspath"],
            "{}_relax".format(glob.conf.config["server"]["replayspath"]),
            glob.conf.config["server"]["beatmapspath"],
            glob.conf.config["server"]["screenshotspath"]
        ]
        for i in paths:
            if not os.path.exists(i):
                os.makedirs(i, 0o770)
        consoleHelper.printDone()

        # Connect to db
        try:
            consoleHelper.printNoNl("> Connecting to MySQL database... ")
            glob.db = dbConnector.db(glob.conf.config["db"]["host"],
                                     glob.conf.config["db"]["username"],
                                     glob.conf.config["db"]["password"],
                                     glob.conf.config["db"]["database"],
                                     int(glob.conf.config["db"]["workers"]))
            consoleHelper.printNoNl(" ")
            consoleHelper.printDone()
        except:
            # Exception while connecting to db
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Error while connection to database. Please check your config.ini and run the server again",
                bcolors.RED)
            raise

        # Connect to redis
        try:
            consoleHelper.printNoNl("> Connecting to redis... ")
            glob.redis = redis.Redis(glob.conf.config["redis"]["host"],
                                     glob.conf.config["redis"]["port"],
                                     glob.conf.config["redis"]["database"],
                                     glob.conf.config["redis"]["password"])
            glob.redis.ping()
            consoleHelper.printNoNl(" ")
            consoleHelper.printDone()
        except:
            # Exception while connecting to db
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Error while connection to redis. Please check your config.ini and run the server again",
                bcolors.RED)
            raise

        # Empty redis cache
        #TODO: do we need this?
        try:
            glob.redis.eval(
                "return redis.call('del', unpack(redis.call('keys', ARGV[1])))",
                0, "lets:*")
        except redis.exceptions.ResponseError:
            # Script returns error if there are no keys starting with peppy:*
            pass

        # Save lets version in redis
        glob.redis.set("lets:version", glob.VERSION)

        # Create threads pool
        try:
            consoleHelper.printNoNl("> Creating threads pool... ")
            glob.pool = ThreadPool(int(glob.conf.config["server"]["threads"]))
            consoleHelper.printDone()
        except:
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Error while creating threads pool. Please check your config.ini and run the server again",
                bcolors.RED)

        # Load achievements
        consoleHelper.printNoNl("> Loading achievements... ")
        try:
            achievements = glob.db.fetchAll("SELECT * FROM achievements")
            for achievement in achievements:
                condition = eval(
                    f"lambda score, mode_vn, stats: {achievement.pop('cond')}")
                glob.achievements.append(
                    Achievement(_id=achievement['id'],
                                file=achievement['icon'],
                                name=achievement['name'],
                                desc=achievement['description'],
                                cond=condition))
        except Exception as e:
            consoleHelper.printError()
            consoleHelper.printColored(
                "[!] Error while loading achievements! ({})".format(
                    traceback.format_exc()),
                bcolors.RED,
            )
            return 1
        consoleHelper.printDone()

        # Set achievements version
        glob.redis.set("lets:achievements_version", glob.ACHIEVEMENTS_VERSION)
        consoleHelper.printColored(
            "Achievements version is {}".format(glob.ACHIEVEMENTS_VERSION),
            bcolors.YELLOW)

        # Print disallowed mods into console (Used to also assign it into variable but has been moved elsewhere)
        unranked_mods = [
            key for key, value in glob.conf.extra["common"]
            ["rankable-mods"].items() if not value
        ]
        consoleHelper.printColored(
            "Unranked mods: {}".format(", ".join(unranked_mods)),
            bcolors.YELLOW)

        # Print allowed beatmap rank statuses
        allowed_beatmap_rank = [
            key for key, value in glob.conf.extra["lets"]
            ["allowed-beatmap-rankstatus"].items() if value
        ]
        consoleHelper.printColored(
            "Allowed beatmap rank statuses: {}".format(
                ", ".join(allowed_beatmap_rank)), bcolors.YELLOW)

        # Make array of bools to respective rank id's
        glob.conf.extra["_allowed_beatmap_rank"] = [
            getattr(rankedStatuses, key) for key in allowed_beatmap_rank
        ]  # Store the allowed beatmap rank id's into glob

        # Discord
        if generalUtils.stringToBool(glob.conf.config["discord"]["enable"]):
            glob.schiavo = schiavo.schiavo(
                glob.conf.config["discord"]["boturl"], "**lets**")
        else:
            consoleHelper.printColored(
                "[!] Warning! Discord logging is disabled!", bcolors.YELLOW)

        # Check debug mods
        glob.debug = generalUtils.stringToBool(
            glob.conf.config["server"]["debug"])
        if glob.debug:
            consoleHelper.printColored(
                "[!] Warning! Server running in debug mode!", bcolors.YELLOW)

        # Server port
        try:
            serverPort = int(glob.conf.config["server"]["port"])
        except:
            consoleHelper.printColored(
                "[!] Invalid server port! Please check your config.ini and run the server again",
                bcolors.RED)

        # Make app
        glob.application = make_app()

        # Set up sentry
        try:
            glob.sentry = generalUtils.stringToBool(
                glob.conf.config["sentry"]["enable"])
            if glob.sentry:
                glob.application.sentry_client = AsyncSentryClient(
                    glob.conf.config["sentry"]["dsn"], release=glob.VERSION)
            else:
                consoleHelper.printColored(
                    "[!] Warning! Sentry logging is disabled!", bcolors.YELLOW)
        except:
            consoleHelper.printColored(
                "[!] Error while starting Sentry client! Please check your config.ini and run the server again",
                bcolors.RED)

        # Set up Datadog
        try:
            if generalUtils.stringToBool(
                    glob.conf.config["datadog"]["enable"]):
                glob.dog = datadogClient.datadogClient(
                    glob.conf.config["datadog"]["apikey"],
                    glob.conf.config["datadog"]["appkey"])
            else:
                consoleHelper.printColored(
                    "[!] Warning! Datadog stats tracking is disabled!",
                    bcolors.YELLOW)
        except:
            consoleHelper.printColored(
                "[!] Error while starting Datadog client! Please check your config.ini and run the server again",
                bcolors.RED)

        # Connect to pubsub channels
        pubSub.listener(glob.redis, {
            "lets:beatmap_updates": beatmapUpdateHandler.handler(),
        }).start()
        # Prometheus port
        statsPort = None
        try:
            if glob.conf.config["prometheus"]["port"]:
                statsPort = int(glob.conf.config["prometheus"]["port"])
        except:
            consoleHelper.printColored(
                "Invalid stats port! Please check your config.ini and run the server again",
                bcolors.YELLOW)
            raise

        if statsPort:
            consoleHelper.printColored(
                "Stats exporter listening on localhost:{}".format(statsPort),
                bcolors.GREEN)
            prometheus_client.start_http_server(statsPort, addr="127.0.0.1")

        # Server start message and console output
        consoleHelper.printColored(
            "> L.E.T.S. is listening for clients on {}:{}...".format(
                glob.conf.config["server"]["host"], serverPort), bcolors.GREEN)

        # Start Tornado
        glob.application.listen(serverPort,
                                address=glob.conf.config["server"]["host"])
        tornado.ioloop.IOLoop.instance().start()

    finally:
        # Perform some clean up
        print("> Disposing server... ")
        glob.fileBuffers.flushAll()
        consoleHelper.printColored("Goodbye!", bcolors.GREEN)

    return 0