Ejemplo n.º 1
0
    def __set_layout(self):
        """
        Set layout of this widget
        """
        self.setSizePolicy(QSizePolicy(
                                       QSizePolicy.Fixed,
                                       QSizePolicy.Fixed))

        main_layout = QVBoxLayout()
        top_layout = QHBoxLayout()
        middle_layout = QHBoxLayout()
        bottom_layout = QHBoxLayout()

        main_layout.addLayout(top_layout)
        main_layout.addLayout(middle_layout)
        main_layout.addLayout(bottom_layout)

        self.class_name = QLabel('')
        self.class_name.setMinimumSize(200, 50)
        self.class_name.setMaximumSize(200, 50)
        self.class_name.setAlignment(Qt.AlignCenter)

        self.animation_adapter = TimerAdapter()
        self.animation_timer = QTimer(self)
        self.animation_timer.timeout.connect(self.animation_adapter.trigger_animations)
        self.animation_timer.start(500)

        self.class_icon = AnimatedLabel(self.animation_adapter)
        self.class_icon.setMinimumSize(64, 64)
        self.class_icon.setMaximumSize(64, 64)
        self.class_icon.setAlignment(Qt.AlignCenter)
        self.class_description = QLabel('')
        self.class_description.setWordWrap(True)
        self.class_description.setMinimumSize(600, 300)
        self.class_description.setMaximumSize(600, 300)
        self.class_description.setAlignment(Qt.AlignTop)

        top_layout.addStretch()
        top_layout.addWidget(self.class_name)
        top_layout.addStretch()
        middle_layout.addStretch()
        middle_layout.addWidget(self.class_icon)
        middle_layout.addStretch()
        bottom_layout.addStretch()
        bottom_layout.addWidget(self.class_description)
        bottom_layout.addStretch()

        self.setLayout(main_layout)

        self.selected_index = 0
        if len(self.class_names) > 0:
            self._show_character(
                    self.class_config[self.class_names[self.selected_index]])
Ejemplo n.º 2
0
class StartGameWidget(QDialog):
    """
    Start menu

    .. versionadded:: 0.5
    """

    def __init__(self, generator, config,
                 parent, application, surface_manager, flags):
        """
        Default constructor
        """
        super().__init__(parent, flags)

        self.application = application
        self.surface_manager = surface_manager
        self.config = config

        self.generator = generator

        self.player_character = None
        self.class_description = None
        self.class_name = None
        self.class_icon = None
        self.selected_index = None
        self.class_names = sorted(application.config.player_classes)
        self.class_config = application.config.player_classes

        self.animation_adapter = None
        self.animation_timer = None

        cnf = self.config
        self.konami = [cnf.move_up, cnf.move_up,
                       cnf.move_down, cnf.move_down,
                       cnf.move_left, cnf.move_right,
                       cnf.move_left, cnf.move_right,
                       cnf.action_b, cnf.action_a]
        self.konami_index = 0

        self.__set_layout()

    def __set_layout(self):
        """
        Set layout of this widget
        """
        self.setSizePolicy(QSizePolicy(
                                       QSizePolicy.Fixed,
                                       QSizePolicy.Fixed))

        main_layout = QVBoxLayout()
        top_layout = QHBoxLayout()
        middle_layout = QHBoxLayout()
        bottom_layout = QHBoxLayout()

        main_layout.addLayout(top_layout)
        main_layout.addLayout(middle_layout)
        main_layout.addLayout(bottom_layout)

        self.class_name = QLabel('')
        self.class_name.setMinimumSize(200, 50)
        self.class_name.setMaximumSize(200, 50)
        self.class_name.setAlignment(Qt.AlignCenter)

        self.animation_adapter = TimerAdapter()
        self.animation_timer = QTimer(self)
        self.animation_timer.timeout.connect(self.animation_adapter.trigger_animations)
        self.animation_timer.start(500)

        self.class_icon = AnimatedLabel(self.animation_adapter)
        self.class_icon.setMinimumSize(64, 64)
        self.class_icon.setMaximumSize(64, 64)
        self.class_icon.setAlignment(Qt.AlignCenter)
        self.class_description = QLabel('')
        self.class_description.setWordWrap(True)
        self.class_description.setMinimumSize(600, 300)
        self.class_description.setMaximumSize(600, 300)
        self.class_description.setAlignment(Qt.AlignTop)

        top_layout.addStretch()
        top_layout.addWidget(self.class_name)
        top_layout.addStretch()
        middle_layout.addStretch()
        middle_layout.addWidget(self.class_icon)
        middle_layout.addStretch()
        bottom_layout.addStretch()
        bottom_layout.addWidget(self.class_description)
        bottom_layout.addStretch()

        self.setLayout(main_layout)

        self.selected_index = 0
        if len(self.class_names) > 0:
            self._show_character(
                    self.class_config[self.class_names[self.selected_index]])

    def _show_character(self, character):
        """
        Show character on screen

        .. versionadded:: 0.8
        """
        icon = self.surface_manager.get_icon(character['\ufdd0:icons'])

        self.class_icon.setPixmap(icon)
        self.class_name.setText(character['\ufdd0:name'])
        self.class_description.setText(character['\ufdd0:description'])

    def __generate_character(self):
        """
        Generate player character based on selected settings
        """
        self.player_character = None
        self.player_character = self.generator(self.class_names[self.selected_index])

    def keyPressEvent(self, event):
        """
        Process keyboard events
        """
        if event.key() in self.konami[self.konami_index]:
            self.konami_index = self.konami_index + 1
        else:
            self.konami_index = 0

        if self.konami_index == len(self.konami):
            self.application.enable_cheat()

        if event.key() in self.config.action_a:
            self.__generate_character()
            self.animation_adapter.glyphs.clear()
            self.accept()
        elif event.key() in self.config.move_right:
            self.selected_index = self.selected_index + 1
            if self.selected_index >= len(self.class_names):
                self.selected_index = 0
            self._show_character(
                    self.class_config[self.class_names[self.selected_index]])
        elif event.key() in self.config.move_left:
            self.selected_index = self.selected_index - 1
            if self.selected_index < 0:
                self.selected_index = len(self.class_names) - 1
            self._show_character(
                    self.class_config[self.class_names[self.selected_index]])
        else:
            super().keyPressEvent(event)