def test_hero_multi_weapon_attack(): strength = Weapon("Overwhelming Strength", 200) sword_of_truth = Weapon("Sword of Truth", 700) Athena = Hero("Athena") Athena.add_ability(strength) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 test_runs = 100 for _ in range(0, test_runs): attack = Athena.attack() assert attack <= 900 and attack >= 0
def setUp(self): self.w = Weapon(name="The Axe of Destiny", damage=20) self.h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2)
def test_hero_weapon_attack_mean_value(): kkrunch = Hero("Kaptain Krunch") strength = random.randint(10, 30000) min_attack = strength // 2 big_strength = Weapon("Sword of Whimsy", strength) kkrunch.add_ability(big_strength) calculated_mean = (strength - min_attack) // 2 + min_attack accepted_window = 400 iterations = 6000 sum_of_sqr = 0 total_attack = 0 for _ in range(iterations): attack_value = kkrunch.attack() assert attack_value >= min_attack and attack_value <= strength total_attack += attack_value deviation = attack_value - calculated_mean sum_of_sqr += deviation * deviation actual_mean = total_attack / iterations print("Max Allowed Damage: {}".format(strength)) print("Attacks Tested: {}".format(iterations)) print("Mean -- calculated: {} | actual: {}".format(calculated_mean, actual_mean)) print("Acceptable Min: {} | Acceptable Max: {}".format(actual_mean - accepted_window, actual_mean + accepted_window)) print("Tested Result: {}".format(actual_mean)) assert actual_mean <= calculated_mean + accepted_window assert actual_mean >= calculated_mean - accepted_window
def setUp(self): self.w = Weapon(name="The Axe of Destiny", damage=20) self.h = Hero(name="Bron", title="Dragonslayer", health=100, mana=100, mana_regeneration_rate=2) self.s = Spell(name="Fireball", damage=30, mana_cost=50, cast_range=2)
def test_hero_weapon_ability_attack(): quickness = Ability("Quickness", 1300) sword_of_truth = Weapon("Sword of Truth", 700) Athena = Hero("Athena") Athena.add_ability(quickness) Athena.add_ability(sword_of_truth) assert len(Athena.abilities) == 2 attack_avg(Athena, 0, 2000)
def test_hero_attack_standard_deviation(): willow_waffle = Hero("Willow Waffle") strength = random.randint(400, 30000) travel_agent = Weapon("Travel Agents", strength) willow_waffle.add_ability(travel_agent) attacks = list() total_attack = 0 number_tests = 1000 for _ in range(number_tests): cur_attack = willow_waffle.attack() attacks.append(cur_attack) total_attack += cur_attack mean = total_attack / number_tests # Get Square Deviations for index, value in enumerate(attacks): attacks[index] = math.pow(value - mean, 2) standard_dev = math.sqrt(sum(attacks) / len(attacks)) print("Random values not given. Please make sure you're not returning the same value every time.") assert standard_dev != 0.0
def create_weapon(self): weapon_name = input("Weapon name: ") weapon_damage = int(input("Weapon damage: ")) return Weapon(weapon_name, weapon_damage)
def test_weapon_attack(): big_stick = Weapon("Overwhelming Stick", 200) test_runs = 100 for _ in range(0, test_runs): attack = big_stick.attack() assert attack <= 200 and attack >= 100
def test_weapon_instance(): big_stick = Weapon("Overwhelming Stick", 200) assert "Weapon" in str(big_stick)
def test_hero_weapon_equip(): sans = Hero("Comic Sans") weapon = Weapon("Garlic Hot Sauce", 400) sans.add_ability(weapon) assert len(sans.abilities) == 1 assert sans.abilities[0].name == "Garlic Hot Sauce"