Ejemplo n.º 1
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_11
     self.hexes.hex_collection[0] = hexes.Hex_Hill(0)
     self.hexes.hex_collection[1] = hexes.Hex_Lake(1)
     self.hexes.hex_collection[2] = hexes.Hex_Plain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Hill(3)
     self.hexes.hex_collection[4] = hexes.Hex_Lake(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
Ejemplo n.º 2
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_9
     self.hexes.hex_collection[0] = hexes.Hex_Plain(0)
     self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1)
     self.hexes.hex_collection[2] = hexes.Hex_Plain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Wasteland(3)
     self.hexes.hex_collection[4] = hexes.Hex_Mountain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5)
     self.hexes.hex_collection[6] = hexes.Hex_Mountain(6)
Ejemplo n.º 3
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_7
     self.hexes.hex_collection[0] = hexes.Hex_Plain(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Plain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Lake(3)
     self.hexes.hex_collection[4] = hexes.Hex_Forest(4)
     self.hexes.hex_collection[5] = hexes.Hex_Forest(5)
     self.hexes.hex_collection[6] = hexes.Hex_Swamp(6)
Ejemplo n.º 4
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_4
     self.hexes.hex_collection[0] = hexes.Hex_Plain(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Hill(2)
     self.hexes.hex_collection[3] = hexes.Hex_Desert(3)
     self.hexes.hex_collection[4] = hexes.Hex_Desert(4)
     self.hexes.hex_collection[5] = hexes.Hex_Mountain(5)
     self.hexes.hex_collection[6] = hexes.Hex_Desert(6)
Ejemplo n.º 5
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_14
     self.hexes.hex_collection[0] = hexes.Hex_Hill(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Desert(2)
     self.hexes.hex_collection[3] = hexes.Hex_Desert(3)
     self.hexes.hex_collection[4] = hexes.Hex_Plain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(4, 6)
Ejemplo n.º 6
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_START_WEDGE
     self.hexes.number = 0
     self.hexes.hex_collection[0] = hexes.Hex_Lake(0)
     self.hexes.hex_collection[1] = hexes.Hex_Lake(1)
     self.hexes.hex_collection[2] = hexes.Hex_Lake(2)
     self.hexes.hex_collection[3] = hexes.Hex_Plain(3)
     self.hexes.hex_collection[4] = hexes.Hex_Forest(4)
     self.hexes.hex_collection[5] = hexes.Hex_Plain(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
Ejemplo n.º 7
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_12
     self.hexes.hex_collection[0] = hexes.Hex_Mountain(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Hill(2)
     self.hexes.hex_collection[3] = hexes.Hex_Mountain(3)
     self.hexes.hex_collection[4] = hexes.Hex_Swamp(4)
     self.hexes.hex_collection[5] = hexes.Hex_Hill(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(1, 6)
     self.walls.add_wall(2, 6)
     self.walls.add_wall(5, 6)
Ejemplo n.º 8
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_7_WHITE_CITY
     self.hexes.hex_collection[0] = hexes.Hex_Lake(0)
     self.hexes.hex_collection[1] = hexes.Hex_Lake(1)
     self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2)
     self.hexes.hex_collection[3] = hexes.Hex_Wasteland(3)
     self.hexes.hex_collection[4] = hexes.Hex_Plain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Forest(5)
     self.hexes.hex_collection[6] = hexes.Hex_City(6)
Ejemplo n.º 9
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_6_BLUE_CITY
     self.hexes.hex_collection[0] = hexes.Hex_Lake(0)
     self.hexes.hex_collection[1] = hexes.Hex_Hill(1)
     self.hexes.hex_collection[2] = hexes.Hex_Mountain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Forest(3)
     self.hexes.hex_collection[4] = hexes.Hex_Plain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_City(6)
Ejemplo n.º 10
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_13
     self.hexes.hex_collection[0] = hexes.Hex_Forest(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Swamp(2)
     self.hexes.hex_collection[3] = hexes.Hex_Forest(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_Forest(6)
     self.walls.add_wall(3, 4)
     self.walls.add_wall(4, 6)
Ejemplo n.º 11
0
 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_9
     self.hexes.hex_collection[0] = hexes.Hex_Desert(0)
     self.hexes.hex_collection[1] = hexes.Hex_Desert(1)
     self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2)
     self.hexes.hex_collection[3] = hexes.Hex_Hill(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Mountain(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(0, 5)
     self.walls.add_wall(0, 6)
     self.walls.add_wall(1, 6)
     self.walls.add_wall(2, 6)
     self.walls.add_wall(2, 3)