def n2eap(nVectors, flip=True): """ unit vectors to equal-area projection """ nVecs = copy.deepcopy(nVectors) nPnts = nVectors.shape[1] retval = getMem((2,nPnts)) belowEquator = num.where(nVecs[2,:] < -1e-4) if flip: nVecs[:,belowEquator] = -nVecs[:,belowEquator] else: 'put on the equator' nVecs[2,belowEquator] = 0. # num.apply_along_axis(num.linalg.norm, 0, nVecs[0:2,belowEquator]) norms = num.sqrt( nVecs[0,belowEquator]*nVecs[0,belowEquator] + nVecs[1,belowEquator]*nVecs[1,belowEquator] ) nVecs[0:2,belowEquator] = nVecs[0:2,belowEquator] / norms r2 = nVecs[0,:]*nVecs[0,:] + nVecs[1,:]*nVecs[1,:] r2pos = num.where(r2 > 0.) n31 = 1.0 - num.abs(nVecs[2,:]) den = num.ones(nPnts) den[r2pos] = num.sqrt(2.0*r2[r2pos]) dist_np = num.zeros(nPnts) dist_np = num.sqrt(r2 + n31*n31) / den retval = num.vstack((nVecs[0,:] * dist_np, nVecs[1,:] * dist_np)) # .T return retval
def drawLines(pw, pointLists=[], netStyle = None, netNDiv = 12, netAlpha = 0.5, rMat=None, southern=False, invertFromSouthern=True, origin=(0.,0.), r=1.0): x0, y0 = origin lines = pw.a.get_lines() for line in lines: line.remove() ringAngs = num.linspace(0,num.pi*2.,181) if netStyle: arcAngsM = num.linspace(-num.pi/2.,num.pi/2.,91) arcAngsL = num.linspace(0, num.pi, 181) rMat_yDiv = ors.RotInv(-num.pi/netNDiv, [0,1,0]).toMatrix() pw(r*num.cos(ringAngs)+x0,r*num.sin(ringAngs)+y0,style='k-') if netStyle: nVMerid = num.vstack( ( num.cos(arcAngsM), num.sin(arcAngsM), num.zeros(len(arcAngsM)) ) ) for iDiv in range(netNDiv-1): nVMerid = num.dot(rMat_yDiv, nVMerid) eaProj = n2eap(nVMerid, flip=False) pw(r*eaProj[0,:]+x0, r*eaProj[1,:]+y0, alpha=netAlpha, style=netStyle) for latAng in num.pi/netNDiv*num.arange(1,netNDiv): polZ = num.cos(latAng) polR = num.sin(latAng) nVLat = num.vstack( ( polR*num.cos(arcAngsL), polZ*num.ones(len(arcAngsL)), polR*num.sin(arcAngsL)) ) eaProj = n2eap(nVLat, flip=False) pw(r*eaProj[0,:]+x0, r*eaProj[1,:]+y0, alpha=netAlpha, style=netStyle) 'done with drawing net' for points, pwKWArgs in pointLists: nVecs = matrixUtils.unitVector(points) if rMat is not None: 'rotate as did elsewhere' nVecs = num.dot(rMat, nVecs) bNVecsS = nVecs[2,:] < 0 if southern: nVecsS = nVecs[:,bNVecsS] nVecsS = fromSouthern(nVecsS, invertFromSouthern) eaProj = n2eap(nVecsS, flip=False) pw(r*eaProj[0,:]+x0, r*eaProj[1,:]+y0, **pwKWArgs) else: nVecsN = nVecs[:,num.logical_not(bNVecsS)] eaProj = n2eap(nVecsN, flip=False) pw(r*eaProj[0,:]+x0, r*eaProj[1,:]+x0, **pwKWArgs) 'done with pointLists' return