Ejemplo n.º 1
0
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """
        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)

        # If we are not creating a version then we do not need the extra node
        if not self._preset.properties()['create_version']:
            return

        if self._preset.properties()['file_type'] in ["mov", "ffmpeg"]:
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write",
                                                     self._preset.properties())

        # insert the write node to generate the quicktime
        file_type, properties = self.app.execute_hook(
            "hook_get_quicktime_settings", for_shotgun=True)
        preset.properties().update({
            "file_type": file_type,
            file_type: properties,
        })

        mov_write_node = FnExternalRender.createWriteNode(
            self._quicktime_path,
            preset,
            nodeName,
            framerate=framerate,
            projectsettings=self._projectSettings)

        self._script.addNode(mov_write_node)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """
        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)
        if self._preset.properties()['file_type'] == 'mov':
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write",
                                                     self._preset.properties())
        preset.properties().update({
            'file_type': u'mov',
            'mov': {
                'codec': 'avc1\tH.264',
                'quality': 3,
                'settingsString': 'H.264, High Quality',
                'keyframerate': 1,
            }
        })
        movWriteNode = FnExternalRender.createWriteNode(
            self._quicktime_path,
            preset,
            nodeName,
            framerate=framerate,
            projectsettings=self._projectSettings)

        self._script.addNode(movWriteNode)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """
        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)

        # If we are not creating a version then we do not need the extra node
        if not self._preset.properties()['create_version']:
            return

        if self._preset.properties()['file_type'] in ["mov", "ffmpeg"]:
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write", self._preset.properties())

        # insert the write node to generate the quicktime
        file_type, properties = self.app.execute_hook("hook_get_quicktime_settings", for_shotgun=True)
        preset.properties().update({
            "file_type": file_type,
            file_type: properties,
        })

        mov_write_node = FnExternalRender.createWriteNode(self._quicktime_path,
            preset, nodeName, framerate=framerate, projectsettings=self._projectSettings)

        self._script.addNode(mov_write_node)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """
        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)
        if self._preset.properties()['file_type'] == 'mov':
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write", self._preset.properties())
        preset.properties().update({
            'file_type': u'mov',
            'mov': {
                'codec': 'avc1\tH.264',
                'quality': 3,
                'settingsString': 'H.264, High Quality',
                'keyframerate': 1,
            }
        })
        movWriteNode = FnExternalRender.createWriteNode(self._quicktime_path,
            preset, nodeName, framerate=framerate, projectsettings=self._projectSettings)

        self._script.addNode(movWriteNode)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """

        # This is a bit of a hack to account for some changes to the
        # transcode exporter that ships with Nuke/Hiero 9.0 compared
        # to earlier versions of Hiero.
        file_type = self._preset.properties()['file_type']
        if file_type in ["mov", "ffmpeg"]:
            if not self._preset.properties()[file_type].get("encoder"):
                encoder_name = self.app.get_default_encoder_name()
                self._preset.properties()[file_type]["encoder"] = encoder_name

        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)

        # If we are not creating a version then we do not need the extra node
        if not self._preset.properties()['create_version']:
            return

        if file_type in ["mov", "ffmpeg"]:
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write",
                                                     self._preset.properties())

        # insert the write node to generate the quicktime
        file_type, properties = self.app.execute_hook(
            "hook_get_quicktime_settings", for_shotgun=True)
        self.app.log_info("Transcode quicktime settings: %s" % (properties, ))
        preset.properties().update({
            "file_type": file_type,
            file_type: properties,
        })

        # Sadly Foundry has a habit of changing the interfaces of
        # their Python classes out from under us, so now we're going
        # to have to handle this the ugly way, via introspecting the
        # arguments expected by the createWriteNode method.
        arg_spec = inspect.getargspec(FnExternalRender.createWriteNode)
        if "projectsettings" in arg_spec.args:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                projectsettings=self._projectSettings,
            )
        elif "ctx" in arg_spec.args:
            kwargs = dict(
                ctx=self,
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        else:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        mov_write_node = FnExternalRender.createWriteNode(**kwargs)
        self._script.addNode(mov_write_node)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """

        # This is a bit of a hack to account for some changes to the
        # transcode exporter that ships with Nuke/Hiero 9.0 compared
        # to earlier versions of Hiero.

        file_type = self._preset.properties()['file_type']
        self.app.log_debug("Transcode export file_type: %s" % file_type)

        if file_type in ["mov", "ffmpeg"]:
            if not self._preset.properties()[file_type].get("encoder"):
                encoder_name = self.app.get_default_encoder_name()
                self._preset.properties()[file_type]["encoder"] = encoder_name

        # Build the usual script using the base code
        FnTranscodeExporter.TranscodeExporter.buildScript(self)
        self.app.log_debug("Transcode base script built")

        # If we are not creating a version then we do not need the extra node
        if not self._preset.properties()['create_version']:
            return

        if file_type in ["mov", "ffmpeg"]:
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True
        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write", self._preset.properties())

        # insert the write node to generate the quicktime
        file_type, properties = self.app.execute_hook(
            "hook_get_quicktime_settings",
            for_shotgun=True,
            base_class=HieroGetQuicktimeSettings,
        )
        self.app.log_info("Transcode quicktime settings: %s" % (properties,))
        preset.properties().update({
            "file_type": file_type,
            file_type: properties,
        })

        # Sadly Foundry has a habit of changing the interfaces of
        # their Python classes out from under us, so now we're going
        # to have to handle this the ugly way, via introspecting the
        # arguments expected by the createWriteNode method.
        arg_spec = inspect.getargspec(FnExternalRender.createWriteNode)
        if "projectsettings" in arg_spec.args:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                projectsettings=self._projectSettings,
            )
        elif "ctx" in arg_spec.args:
            kwargs = dict(
                ctx=self,
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        else:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        mov_write_node = FnExternalRender.createWriteNode(**kwargs)

        # We create a push node and connect it to the set node we created just before the base write node was created
        # This means that our write node will parent to the same node the base write node gets parented to.
        push_command = nuke.PushNode(self._write_set_node_label)
        self._script.addNode(push_command)

        self._script.addNode(mov_write_node)
    def buildScript(self):
        """
        Override the default buildScript functionality to also output a temp movie
        file if needed for uploading to Shotgun
        """
        # This is a bit of a hack to account for some changes to the
        # transcode exporter that ships with Nuke/Hiero 9.0 compared
        # to earlier versions of Hiero.
        file_type = self._preset.properties()['file_type']
        if file_type in ["mov", "ffmpeg"]:
            self._preset.properties()[file_type]["encoder"] = "mov32"

        # Build the usual script
        FnTranscodeExporter.TranscodeExporter.buildScript(self)

        # If we are not creating a version then we do not need the extra node
        if not self._preset.properties()['create_version']:
            return

        if file_type in ["mov", "ffmpeg"]:
            # already outputting a mov file, use that for upload
            self._quicktime_path = self.resolvedExportPath()
            self._temp_quicktime = False
            return

        self._quicktime_path = os.path.join(tempfile.mkdtemp(), 'preview.mov')
        self._temp_quicktime = True

        #KOJO removing extra write node, using ffmpeg as a post render script

        nodeName = "Shotgun Screening Room Media"

        framerate = None
        if self._sequence:
            framerate = self._sequence.framerate()
        if self._clip.framerate().isValid():
            framerate = self._clip.framerate()

        preset = FnTranscodeExporter.TranscodePreset("Qt Write", self._preset.properties())

        # insert the write node to generate the quicktime
        file_type, properties = self.app.execute_hook("hook_get_quicktime_settings", for_shotgun=True)
        preset.properties().update({
            "file_type": file_type,
            file_type: properties,
        })

        # Sadly Foundry has a habit of changing the interfaces of
        # their Python classes out from under us, so now we're going
        # to have to handle this the ugly way, via introspecting the
        # arguments expected by the createWriteNode method.
        arg_spec = inspect.getargspec(FnExternalRender.createWriteNode)
        if "projectsettings" in arg_spec.args:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                projectsettings=self._projectSettings,
            )
        elif "ctx" in arg_spec.args:
            kwargs = dict(
                ctx=self,
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        else:
            kwargs = dict(
                path=self._quicktime_path,
                preset=preset,
                nodeName=nodeName,
                framerate=framerate,
                project=self._project,
            )
        mov_write_node = FnExternalRender.createWriteNode(**kwargs)
        #self._script.addNode(mov_write_node)

        #Kojo: using ffmpeg as a post render script
        self.app.log_debug(dir(mov_write_node))
        nodes = self._script.getNodes()
        for x in nodes:
            if x.type() == 'Write':
                x.setKnob('afterRender',"sendToFFmpeg('%s')" %(self._quicktime_path.replace('\\','/')))