def _set_taxes_and_permissions(self, sailor_taxes, pioneer_taxes,
                                settler_taxes, citizen_taxes,
                                sailor_upgrades, pioneer_upgrades,
                                settler_upgrades):
     """Set new tax settings and building permissions."""
     if abs(self.settlement.tax_settings[TIER.SAILORS] -
            sailor_taxes) > 1e-9:
         self.log.info("%s set sailors' taxes from %.1f to %.1f", self,
                       self.settlement.tax_settings[TIER.SAILORS],
                       sailor_taxes)
         SetTaxSetting(self.settlement, TIER.SAILORS,
                       sailor_taxes).execute(self.land_manager.session)
     if abs(self.settlement.tax_settings[TIER.PIONEERS] -
            pioneer_taxes) > 1e-9:
         self.log.info("%s set pioneers' taxes from %.1f to %.1f", self,
                       self.settlement.tax_settings[TIER.PIONEERS],
                       pioneer_taxes)
         SetTaxSetting(self.settlement, TIER.PIONEERS,
                       pioneer_taxes).execute(self.land_manager.session)
     if abs(self.settlement.tax_settings[TIER.SETTLERS] -
            settler_taxes) > 1e-9:
         self.log.info("%s set settlers' taxes from %.1f to %.1f", self,
                       self.settlement.tax_settings[TIER.SETTLERS],
                       settler_taxes)
         SetTaxSetting(self.settlement, TIER.SETTLERS,
                       settler_taxes).execute(self.land_manager.session)
     if abs(self.settlement.tax_settings[TIER.CITIZENS] -
            citizen_taxes) > 1e-9:
         self.log.info("%s set citizens' taxes from %.1f to %.1f", self,
                       self.settlement.tax_settings[TIER.CITIZENS],
                       citizen_taxes)
         SetTaxSetting(self.settlement, TIER.CITIZENS,
                       citizen_taxes).execute(self.land_manager.session)
     if self.settlement.upgrade_permissions[
             TIER.SAILORS] != sailor_upgrades:
         self.log.info('%s set sailor upgrade permissions to %s', self,
                       sailor_upgrades)
         SetSettlementUpgradePermissions(self.settlement, TIER.SAILORS,
                                         sailor_upgrades).execute(
                                             self.land_manager.session)
     if self.settlement.upgrade_permissions[
             TIER.PIONEERS] != pioneer_upgrades:
         self.log.info('%s set pioneer upgrade permissions to %s', self,
                       pioneer_upgrades)
         SetSettlementUpgradePermissions(self.settlement, TIER.PIONEERS,
                                         pioneer_upgrades).execute(
                                             self.land_manager.session)
     if self.settlement.upgrade_permissions[
             TIER.SETTLERS] != settler_upgrades:
         self.log.info('%s set settler upgrade permissions to %s', self,
                       settler_upgrades)
         SetSettlementUpgradePermissions(self.settlement, TIER.SETTLERS,
                                         settler_upgrades).execute(
                                             self.land_manager.session)
	def on_slider_change():
		tax = round( slider.getValue() / 0.5 ) * 0.5
		slider.setValue(tax)
		if(settlement.tax_setting != tax):
			SetTaxSetting(settlement, tax).execute(settlement.session)
Ejemplo n.º 3
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 def on_slider_change():
     val_label.text = unicode(slider.value)
     if settlement.tax_settings[level] != slider.value:
         SetTaxSetting(settlement, level,
                       slider.value).execute(settlement.session)
Ejemplo n.º 4
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 def on_slider_change():
     val_label.text = unicode(slider.getValue())
     if (settlement.tax_setting != slider.getValue()):
         SetTaxSetting(settlement,
                       slider.getValue()).execute(settlement.session)