Ejemplo n.º 1
0
	def end(self):
		self.mainhud.mapEvents({
			'zoomIn': None,
			'zoomOut': None,
			'rotateRight': None,
			'rotateLeft': None,
			'gameMenuButton': None
		})
		self.mainhud.hide()
		self.mainhud = None
		self._settings_tab.hide()
		self._settings_tab = None

		self.windows.close_all()
		self.minimap = None
		self.keylistener = None
		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()
		ZoomChanged.unsubscribe(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		super(IngameGui, self).end()
Ejemplo n.º 2
0
    def end(self):
        self.mainhud.mapEvents({
            'zoomIn': None,
            'zoomOut': None,
            'rotateRight': None,
            'rotateLeft': None,
            'gameMenuButton': None
        })
        self.mainhud.hide()
        self.mainhud = None
        self._settings_tab.hide()
        self._settings_tab = None

        self.windows.close_all()
        self.minimap = None
        self.keylistener = None
        LastActivePlayerSettlementManager().remove()
        LastActivePlayerSettlementManager.destroy_instance()
        ZoomChanged.unsubscribe(self._update_zoom)

        if self.cursor:
            self.cursor.remove()
            self.cursor.end()
            self.cursor = None

        super(IngameGui, self).end()
Ejemplo n.º 3
0
    def __init__(self, session):
        self.session = session

        self.which = None
        self.cursor = None
        self.coordinates_tooltip = None
        self.keylistener = IngameKeyListener(self.session)
        # used by NavigationTool
        LastActivePlayerSettlementManager.create_instance(self.session)

        # Mocks needed to act like the real IngameGui
        self.show_menu = mock.Mock()
        self.hide_menu = mock.Mock()
        # this is necessary for message_widget to work
        self.logbook = mock.Mock()

        self.mainhud = load_uh_widget('minimap.xml')
        self.mainhud.position_technique = "right+0:top+0"

        icon = self.mainhud.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        self.mainhud.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.update_rotation),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.update_rotation),
            'gameMenuButton':
            self.toggle_pause,
        })

        self.mainhud.show()
        ZoomChanged.subscribe(self._update_zoom)

        # Hide unnecessary buttons in hud
        for widget in ("build", "speedUp", "speedDown", "destroy_tool",
                       "diplomacyButton", "logbook"):
            self.mainhud.findChild(name=widget).hide()

        self.windows = WindowManager()
        self.message_widget = MessageWidget(self.session)
        self.pausemenu = PauseMenu(self.session,
                                   self,
                                   self.windows,
                                   in_editor_mode=True)
        self.help_dialog = HelpDialog(self.windows)
Ejemplo n.º 4
0
	def end(self):
		# unsubscribe early, to avoid messages coming in while we're shutting down
		SpeedChanged.unsubscribe(self._on_speed_changed)
		NewDisaster.unsubscribe(self._on_new_disaster)
		NewSettlement.unsubscribe(self._on_new_settlement)
		PlayerLevelUpgrade.unsubscribe(self._on_player_level_upgrade)
		MineEmpty.unsubscribe(self._on_mine_empty)
		ZoomChanged.unsubscribe(self._update_zoom)
		GuiAction.unsubscribe(self._on_gui_click_action)
		GuiHover.unsubscribe(self._on_gui_hover_action)
		GuiCancelAction.unsubscribe(self._on_gui_cancel_action)

		self.mainhud.mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})
		self.mainhud.hide()
		self.mainhud = None

		self.windows.close_all()
		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super(IngameGui, self).end()
Ejemplo n.º 5
0
	def end(self):
		# unsubscribe early, to avoid messages coming in while we're shutting down
		SpeedChanged.unsubscribe(self._on_speed_changed)
		NewDisaster.unsubscribe(self._on_new_disaster)
		NewSettlement.unsubscribe(self._on_new_settlement)
		PlayerLevelUpgrade.unsubscribe(self._on_player_level_upgrade)
		MineEmpty.unsubscribe(self._on_mine_empty)
		ZoomChanged.unsubscribe(self._update_zoom)
		GuiAction.unsubscribe(self._on_gui_click_action)
		GuiHover.unsubscribe(self._on_gui_hover_action)
		GuiCancelAction.unsubscribe(self._on_gui_cancel_action)

		self.mainhud.mapEvents({
			'zoomIn': None,
			'zoomOut': None,
			'rotateRight': None,
			'rotateLeft': None,

			'destroy_tool': None,
			'build': None,
			'diplomacyButton': None,
			'gameMenuButton': None
		})
		self.mainhud.hide()
		self.mainhud = None

		self.windows.close_all()
		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super().end()
Ejemplo n.º 6
0
    def __init__(self, session):
        self.session = session

        self.cursor = None
        self.coordinates_tooltip = None
        self.keylistener = IngameKeyListener(self.session)
        # used by NavigationTool
        LastActivePlayerSettlementManager.create_instance(self.session)

        # Mocks needed to act like the real IngameGui
        self.show_menu = Dummy
        self.hide_menu = Dummy
        # a logbook Dummy is necessary for message_widget to work
        self.logbook = Dummy

        self.mainhud = load_uh_widget("minimap.xml")
        self.mainhud.position_technique = "right+0:top+0"

        icon = self.mainhud.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view,
        )

        self.mainhud.mapEvents(
            {
                "zoomIn": self.session.view.zoom_in,
                "zoomOut": self.session.view.zoom_out,
                "rotateRight": Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
                "rotateLeft": Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
                "gameMenuButton": self.toggle_pause,
            }
        )

        self.mainhud.show()
        ZoomChanged.subscribe(self._update_zoom)

        # Hide unnecessary buttons in hud
        for widget in ("build", "speedUp", "speedDown", "destroy_tool", "diplomacyButton", "logbook"):
            self.mainhud.findChild(name=widget).hide()

        self.windows = WindowManager()
        self.message_widget = MessageWidget(self.session)
        self.pausemenu = PauseMenu(self.session, self, self.windows, in_editor_mode=True)
        self.help_dialog = HelpDialog(self.windows)
Ejemplo n.º 7
0
    def __init__(self, session):
        super().__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.settlement = None
        self._old_menu = None

        self.cursor = None
        self.coordinates_tooltip = None

        self.keylistener = IngameKeyListener(self.session)

        self.cityinfo = CityInfo(self)
        LastActivePlayerSettlementManager.create_instance(self.session)

        self.message_widget = MessageWidget(self.session)

        # Windows
        self.windows = WindowManager()
        self.open_popup = self.windows.open_popup
        self.open_error_popup = self.windows.open_error_popup

        self.logbook = LogBook(self.session, self.windows)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        self.chat_dialog = ChatDialog(self.windows, self.session)
        self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
        self.pausemenu = PauseMenu(self.session,
                                   self,
                                   self.windows,
                                   in_editor_mode=False)
        self.help_dialog = HelpDialog(self.windows)

        # Icon manager
        self.status_icon_manager = StatusIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])
        self.production_finished_icon_manager = ProductionFinishedIconManager(
            renderer=self.session.view.renderer['GenericRenderer'],
            layer=self.session.view.layers[LAYERS.OBJECTS])

        # 'minimap' is the guichan gui around the actual minimap, which is saved
        # in self.minimap
        self.mainhud = load_uh_widget('minimap.xml')
        self.mainhud.position_technique = "right:top"

        icon = self.mainhud.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        self.mainhud.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.update_rotation),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.update_rotation),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.toggle_pause,
            'logbook':
            lambda: self.windows.toggle(self.logbook)
        })
        self.mainhud.show()

        self._replace_hotkeys_in_widgets()

        self.resource_overview = ResourceOverviewBar(self.session)

        # Register for messages
        SpeedChanged.subscribe(self._on_speed_changed)
        NewDisaster.subscribe(self._on_new_disaster)
        NewSettlement.subscribe(self._on_new_settlement)
        PlayerLevelUpgrade.subscribe(self._on_player_level_upgrade)
        MineEmpty.subscribe(self._on_mine_empty)
        ZoomChanged.subscribe(self._update_zoom)
        GuiAction.subscribe(self._on_gui_click_action)
        GuiHover.subscribe(self._on_gui_hover_action)
        GuiCancelAction.subscribe(self._on_gui_cancel_action)
        # NOTE: This has to be called after the text is replaced!
        LanguageChanged.subscribe(self._on_language_changed)

        self._display_speed(self.session.timer.ticks_per_second)
Ejemplo n.º 8
0
 def zoom(self, value):
     self.cam.setZoom(value)
     ZoomChanged.broadcast(self, value)
Ejemplo n.º 9
0
	def __init__(self, session):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.settlement = None
		self._old_menu = None

		self.cursor = None
		self.coordinates_tooltip = None

		self.keylistener = IngameKeyListener(self.session)

		self.cityinfo = CityInfo(self)
		LastActivePlayerSettlementManager.create_instance(self.session)

		self.message_widget = MessageWidget(self.session)

		# Windows
		self.windows = WindowManager()
		self.show_popup = self.windows.show_popup
		self.show_error_popup = self.windows.show_error_popup

		self.logbook = LogBook(self.session, self.windows)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		self.chat_dialog = ChatDialog(self.windows, self.session)
		self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
		self.pausemenu = PauseMenu(self.session, self, self.windows, in_editor_mode=False)
		self.help_dialog = HelpDialog(self.windows, session=self.session)

		# Icon manager
		self.status_icon_manager = StatusIconManager(
			renderer=self.session.view.renderer['GenericRenderer'],
			layer=self.session.view.layers[LAYERS.OBJECTS]
		)
		self.production_finished_icon_manager = ProductionFinishedIconManager(
			renderer=self.session.view.renderer['GenericRenderer'],
			layer=self.session.view.layers[LAYERS.OBJECTS]
		)

		# 'minimap' is the guichan gui around the actual minimap, which is saved
		# in self.minimap
		self.mainhud = load_uh_widget('minimap.xml')
		self.mainhud.position_technique = "right:top"

		icon = self.mainhud.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		self.mainhud.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.toggle_pause,
			'logbook' : lambda: self.windows.toggle(self.logbook)
		})
		self.mainhud.show()

		hotkey_replacements = {
			'rotateRight': 'ROTATE_RIGHT',
			'rotateLeft': 'ROTATE_LEFT',
			'speedUp': 'SPEED_UP',
			'speedDown': 'SPEED_DOWN',
			'destroy_tool': 'DESTROY_TOOL',
			'build': 'BUILD_TOOL',
			'gameMenuButton': 'ESCAPE',
			'logbook': 'LOGBOOK',
		}
		for (widgetname, action) in hotkey_replacements.iteritems():
			widget = self.mainhud.findChild(name=widgetname)
			keys = horizons.globals.fife.get_keys_for_action(action)
			# No `.upper()` here: "Pause" looks better than "PAUSE".
			keyname = HOTKEYS.DISPLAY_KEY.get(keys[0], keys[0].capitalize())
			widget.helptext = widget.helptext.format(key=keyname)

		self.resource_overview = ResourceOverviewBar(self.session)

		# Register for messages
		SpeedChanged.subscribe(self._on_speed_changed)
		NewDisaster.subscribe(self._on_new_disaster)
		NewSettlement.subscribe(self._on_new_settlement)
		PlayerLevelUpgrade.subscribe(self._on_player_level_upgrade)
		MineEmpty.subscribe(self._on_mine_empty)
		ZoomChanged.subscribe(self._update_zoom)

		self._display_speed(self.session.timer.ticks_per_second)
Ejemplo n.º 10
0
	def zoom(self, value):
		self.cam.setZoom(value)
		ZoomChanged.broadcast(self, value)
Ejemplo n.º 11
0
	def __init__(self, session):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.settlement = None
		self._old_menu = None

		self.cursor = None
		self.coordinates_tooltip = None

		self.keylistener = IngameKeyListener(self.session)

		self.cityinfo = CityInfo(self)
		LastActivePlayerSettlementManager.create_instance(self.session)

		self.message_widget = MessageWidget(self.session)

		# Windows
		self.windows = WindowManager()
		self.open_popup = self.windows.open_popup
		self.open_error_popup = self.windows.open_error_popup

		self.logbook = LogBook(self.session, self.windows)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		self.chat_dialog = ChatDialog(self.windows, self.session)
		self.change_name_dialog = ChangeNameDialog(self.windows, self.session)
		self.pausemenu = PauseMenu(self.session, self, self.windows, in_editor_mode=False)
		self.help_dialog = HelpDialog(self.windows)

		# Icon manager
		self.status_icon_manager = StatusIconManager(
			renderer=self.session.view.renderer['GenericRenderer'],
			layer=self.session.view.layers[LAYERS.OBJECTS]
		)
		self.production_finished_icon_manager = ProductionFinishedIconManager(
			renderer=self.session.view.renderer['GenericRenderer'],
			layer=self.session.view.layers[LAYERS.OBJECTS]
		)

		# 'minimap' is the guichan gui around the actual minimap, which is saved
		# in self.minimap
		self.mainhud = load_uh_widget('minimap.xml')
		self.mainhud.position_technique = "right:top"

		icon = self.mainhud.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		self.mainhud.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.toggle_pause,
			'logbook' : lambda: self.windows.toggle(self.logbook)
		})
		self.mainhud.show()

		self._replace_hotkeys_in_widgets()

		self.resource_overview = ResourceOverviewBar(self.session)

		# Register for messages
		SpeedChanged.subscribe(self._on_speed_changed)
		NewDisaster.subscribe(self._on_new_disaster)
		NewSettlement.subscribe(self._on_new_settlement)
		PlayerLevelUpgrade.subscribe(self._on_player_level_upgrade)
		MineEmpty.subscribe(self._on_mine_empty)
		ZoomChanged.subscribe(self._update_zoom)
		GuiAction.subscribe(self._on_gui_click_action)
		GuiHover.subscribe(self._on_gui_hover_action)
		GuiCancelAction.subscribe(self._on_gui_cancel_action)
		# NOTE: This has to be called after the text is replaced!
		LanguageChanged.subscribe(self._on_language_changed)

		self._display_speed(self.session.timer.ticks_per_second)