Ejemplo n.º 1
0
    def do_tick( self, indev ):
        if self.ingame_menu is None and not self.is_paused:
            if self.game_data.is_single_player() or \
                        self.game_data.is_single_random():
                SingleSwitch.feed_keys( indev )

                # in singleplayer, all joystick buttons are keypress
                for joy in indev.joys:
                    if joy.any_went_down():
                        indev.key.feed_down( K_SPACE )
                    if joy.any_went_up():
                        indev.key.feed_up( K_SPACE )


            if self.state == MonorailGame.STATE_INTRO:
                if self.hud.is_ready(): # or self.game_data.is_single_player():
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player();
                    spawns_left = self.playfield.spawn_next_goldcar( random_spawn )
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick( indev )
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick( indev )
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
                    if not self.game_data.is_single_player():
                        self.hud.start_end_screen()
                    else:
                        self.game_data.get_quest().save_score( self.scenario )
                        skill = self.game_data.get_quest().get_skill( self.scenario )
                        self.game_data.skill_level.update( skill )

                        self.game_data.save_single_player_progress()

                        if self.scenario.has_won():
                            self.hud.start_win_screen()
                        else:
                            self.hud.start_lose_screen()

                    self.state = MonorailGame.STATE_STATS
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                    self.music_man.stop()

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_STATS:
                if self.hud.is_ready():
                    if not self.game_data.is_single_player():
                        self.game_data.add_total_scores( self.playfield )
                        self.hud.start_total_screen()
                        self.state = MonorailGame.STATE_TOTAL
                    else:
                        if self.scenario.has_won():
                            self.state = MonorailGame.STATE_DONE
                        else:
                            self.restart( self.game_data )
                            return

            elif self.state == MonorailGame.STATE_TOTAL:
                if self.hud.is_ready():
                    self.state = MonorailGame.STATE_DONE

            elif self.state == MonorailGame.STATE_MENU:
                pass

            self.hud.game_tick( indev )
            self.music_man.game_tick()

            SingleSwitch.tick( indev, None )
            if indev.key.went_down( K_ESCAPE ) or \
                        self.hud.menu_btn.went_down() or \
                        SingleSwitch.esc_went_down:
                resman.get("gui.paper_sound").play()
                self.ingame_menu = IngameMenu(self.game_data.is_single_player(), self.game_data)

        elif self.ingame_menu is not None: # Ingame Menu
            SingleSwitch.feed_keys( indev )

            self.gui_state.update( indev, self.ingame_menu )
            self.ingame_menu.tick( indev, self.gui_state )

            if self.ingame_menu.is_done():
                if self.ingame_menu.to_menu:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_MENU
                elif self.ingame_menu.should_quit:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_QUIT
                elif self.ingame_menu.to_next_level:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_DONE

                self.ingame_menu = None

            self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT

#        if indev.key.went_down( K_p ):
#            self.is_paused = not self.is_paused

        event.Event.update()

        # for debugging
        if self.is_paused:
            self.controller.game_tick( indev )
Ejemplo n.º 2
0
    def do_tick(self, indev):
        if self.ingame_menu is None and not self.is_paused:
            if self.game_data.is_single_player() or \
                        self.game_data.is_single_random():
                SingleSwitch.feed_keys(indev)

                # in singleplayer, all joystick buttons are keypress
                for joy in indev.joys:
                    if joy.any_went_down():
                        indev.key.feed_down(K_SPACE)
                    if joy.any_went_up():
                        indev.key.feed_up(K_SPACE)

            if self.state == MonorailGame.STATE_INTRO:
                if self.hud.is_ready(
                ):  # or self.game_data.is_single_player():
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player()
                    spawns_left = self.playfield.spawn_next_goldcar(
                        random_spawn)
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick(indev)
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick(indev)
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
                    if not self.game_data.is_single_player():
                        self.hud.start_end_screen()
                    else:
                        self.game_data.get_quest().save_score(self.scenario)
                        skill = self.game_data.get_quest().get_skill(
                            self.scenario)
                        self.game_data.skill_level.update(skill)

                        self.game_data.save_single_player_progress()

                        if self.scenario.has_won():
                            self.hud.start_win_screen()
                        else:
                            self.hud.start_lose_screen()

                    self.state = MonorailGame.STATE_STATS
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                    self.music_man.stop()

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_STATS:
                if self.hud.is_ready():
                    if not self.game_data.is_single_player():
                        self.game_data.add_total_scores(self.playfield)
                        self.hud.start_total_screen()
                        self.state = MonorailGame.STATE_TOTAL
                    else:
                        if self.scenario.has_won():
                            self.state = MonorailGame.STATE_DONE
                        else:
                            self.restart(self.game_data)
                            return

            elif self.state == MonorailGame.STATE_TOTAL:
                if self.hud.is_ready():
                    self.state = MonorailGame.STATE_DONE

            elif self.state == MonorailGame.STATE_MENU:
                pass

            self.hud.game_tick(indev)
            self.music_man.game_tick()

            SingleSwitch.tick(indev, None)
            if indev.key.went_down( K_ESCAPE ) or \
                        self.hud.menu_btn.went_down() or \
                        SingleSwitch.esc_went_down or \
                        indev.joys.any_went_down( Joystick.BTN_BACK ):
                resman.get("gui.paper_sound").play()
                self.ingame_menu = IngameMenu(
                    self.game_data.is_single_player(), self.game_data)

        elif self.ingame_menu is not None:  # Ingame Menu
            SingleSwitch.feed_keys(indev)

            self.gui_state.update(indev, self.ingame_menu)
            self.ingame_menu.tick(indev, self.gui_state)

            if self.ingame_menu.is_done():
                if self.ingame_menu.to_menu:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_MENU
                elif self.ingame_menu.should_quit:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_QUIT
                elif self.ingame_menu.to_next_level:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_DONE

                self.ingame_menu = None

            self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT


#        if indev.key.went_down( K_p ):
#            self.is_paused = not self.is_paused

        event.Event.update()

        # for debugging
        if self.is_paused:
            self.controller.game_tick(indev)
Ejemplo n.º 3
0
class MonorailGame:
    STATE_INTRO, STATE_BEGIN, STATE_GAME, STATE_MENU, STATE_QUIT, STATE_STATS, STATE_TOTAL,\
                 STATE_DONE = range( 8 )

    MOUSE_TIMEOUT = 25 * 3

    def __init__( self, game_data ):
        self.restart( game_data )
        self.music_man = MusicManager()

        # preload clock sounds and big explosion graphic
        resman.get("game.clock_sound")
        resman.get("game.clockring_sound")
        resman.get("game.explosion_sprite")


    def restart( self, game_data ):
        """Start a new game with the current game_data"""
        self.game_data = game_data

        self.state = MonorailGame.STATE_INTRO

        self.scenario = self.game_data.get_quest().create_scenario(self.game_data.skill_level.value)
        self.playfield = self.scenario.playfield
        self.controller = ctrl.GroundControl( self.playfield )
        self.init_goldcars()

        self.hud = Hud( self.scenario, self.controller, self.game_data )
        self.hud.start_intro_screen()

        self.begin_timeout = 25 * 3

        self.ingame_menu = None
        self.gui_state = GuiState()

        self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
        self.is_paused = False

    def init_goldcars( self ):
        goldcar_names = []
        controllers = []
        for name, controller in self.game_data.goldcars:
            goldcar_names.append( name )
            controllers.append( controller )

        for iq in self.game_data.get_quest().get_opponent_iqs():
            goldcar_names.append( "" )
            controllers.append( ctrl.AiController( None, iq ) )

        self.playfield.add_goldcars( goldcar_names )
        self.controller.add_controllers( controllers )

    def do_tick( self, indev ):
        if self.ingame_menu is None and not self.is_paused:
            if self.game_data.is_single_player() or \
                        self.game_data.is_single_random():
                SingleSwitch.feed_keys( indev )

                # in singleplayer, all joystick buttons are keypress
                for joy in indev.joys:
                    if joy.any_went_down():
                        indev.key.feed_down( K_SPACE )
                    if joy.any_went_up():
                        indev.key.feed_up( K_SPACE )


            if self.state == MonorailGame.STATE_INTRO:
                if self.hud.is_ready(): # or self.game_data.is_single_player():
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player();
                    spawns_left = self.playfield.spawn_next_goldcar( random_spawn )
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick( indev )
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick( indev )
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
                    if not self.game_data.is_single_player():
                        self.hud.start_end_screen()
                    else:
                        self.game_data.get_quest().save_score( self.scenario )
                        skill = self.game_data.get_quest().get_skill( self.scenario )
                        self.game_data.skill_level.update( skill )

                        self.game_data.save_single_player_progress()

                        if self.scenario.has_won():
                            self.hud.start_win_screen()
                        else:
                            self.hud.start_lose_screen()

                    self.state = MonorailGame.STATE_STATS
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                    self.music_man.stop()

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_STATS:
                if self.hud.is_ready():
                    if not self.game_data.is_single_player():
                        self.game_data.add_total_scores( self.playfield )
                        self.hud.start_total_screen()
                        self.state = MonorailGame.STATE_TOTAL
                    else:
                        if self.scenario.has_won():
                            self.state = MonorailGame.STATE_DONE
                        else:
                            self.restart( self.game_data )
                            return

            elif self.state == MonorailGame.STATE_TOTAL:
                if self.hud.is_ready():
                    self.state = MonorailGame.STATE_DONE

            elif self.state == MonorailGame.STATE_MENU:
                pass

            self.hud.game_tick( indev )
            self.music_man.game_tick()

            SingleSwitch.tick( indev, None )
            if indev.key.went_down( K_ESCAPE ) or \
                        self.hud.menu_btn.went_down() or \
                        SingleSwitch.esc_went_down:
                resman.get("gui.paper_sound").play()
                self.ingame_menu = IngameMenu(self.game_data.is_single_player(), self.game_data)

        elif self.ingame_menu is not None: # Ingame Menu
            SingleSwitch.feed_keys( indev )

            self.gui_state.update( indev, self.ingame_menu )
            self.ingame_menu.tick( indev, self.gui_state )

            if self.ingame_menu.is_done():
                if self.ingame_menu.to_menu:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_MENU
                elif self.ingame_menu.should_quit:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_QUIT
                elif self.ingame_menu.to_next_level:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_DONE

                self.ingame_menu = None

            self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT

#        if indev.key.went_down( K_p ):
#            self.is_paused = not self.is_paused

        event.Event.update()

        # for debugging
        if self.is_paused:
            self.controller.game_tick( indev )


    def draw( self, surface, interpol, time_sec ):
        #surface.fill( (0,0,0) )

        frame = Frame( surface, time_sec, interpol )
        if self.ingame_menu is not None or self.is_paused or\
            self.state not in [MonorailGame.STATE_BEGIN, MonorailGame.STATE_GAME]:
            frame.interpol = 0.0
        frame.draw( self.playfield )
        frame.draw( self.controller )

        self.hud.draw( frame )

        if self.ingame_menu is not None:
            self.ingame_menu.draw( surface )

        frame.draw( event.Event.instance )

    def draw_mouse( self, surface, interpol, time_sec ):
        if self.mouse_timeout > 0:
            x, y = pygame.mouse.get_pos()
            resman.get("gui_surf").draw( surface, Vec2D(x, y), (0,0,32,32) )

    def mouse_down( self, button ):
        pass

    def is_done( self ):
        return self.state == MonorailGame.STATE_DONE \
               or self.state == MonorailGame.STATE_MENU \
               or self.state == MonorailGame.STATE_QUIT
Ejemplo n.º 4
0
class MonorailGame:
    STATE_INTRO, STATE_BEGIN, STATE_GAME, STATE_MENU, STATE_QUIT, STATE_STATS, STATE_TOTAL,\
                 STATE_DONE = range( 8 )

    MOUSE_TIMEOUT = 25 * 3

    def __init__(self, game_data):
        self.restart(game_data)
        self.music_man = MusicManager()

        # preload clock sounds and big explosion graphic
        resman.get("game.clock_sound")
        resman.get("game.clockring_sound")
        resman.get("game.explosion_sprite")

    def restart(self, game_data):
        """Start a new game with the current game_data"""
        self.game_data = game_data

        self.state = MonorailGame.STATE_INTRO

        self.scenario = self.game_data.get_quest().create_scenario(
            self.game_data.skill_level.value)
        self.playfield = self.scenario.playfield
        self.controller = ctrl.GroundControl(self.playfield)
        self.init_goldcars()

        self.hud = Hud(self.scenario, self.controller, self.game_data)
        self.hud.start_intro_screen()

        self.begin_timeout = 25 * 3

        self.ingame_menu = None
        self.gui_state = GuiState()

        self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
        self.is_paused = False

    def init_goldcars(self):
        goldcar_names = []
        controllers = []
        for name, controller in self.game_data.goldcars:
            goldcar_names.append(name)
            controllers.append(controller)

        for iq in self.game_data.get_quest().get_opponent_iqs():
            goldcar_names.append("")
            controllers.append(ctrl.AiController(None, iq))

        self.playfield.add_goldcars(goldcar_names)
        self.controller.add_controllers(controllers)

    def do_tick(self, indev):
        if self.ingame_menu is None and not self.is_paused:
            if self.game_data.is_single_player() or \
                        self.game_data.is_single_random():
                SingleSwitch.feed_keys(indev)

                # in singleplayer, all joystick buttons are keypress
                for joy in indev.joys:
                    if joy.any_went_down():
                        indev.key.feed_down(K_SPACE)
                    if joy.any_went_up():
                        indev.key.feed_up(K_SPACE)

            if self.state == MonorailGame.STATE_INTRO:
                if self.hud.is_ready(
                ):  # or self.game_data.is_single_player():
                    self.hud.end_info()
                    self.state = MonorailGame.STATE_BEGIN
                    self.music_man.play()

            elif self.state == MonorailGame.STATE_BEGIN:
                if self.begin_timeout % 50 == 0:
                    random_spawn = not self.game_data.is_single_player()
                    spawns_left = self.playfield.spawn_next_goldcar(
                        random_spawn)
                    if spawns_left:
                        self.begin_timeout += 50

                self.controller.game_tick(indev)
                self.playfield.game_tick()

                # Start right away in single player
                if self.game_data.is_single_player():
                    self.scenario.game_tick()

                self.begin_timeout -= 1
                if self.begin_timeout <= 0:
                    self.state = MonorailGame.STATE_GAME

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_GAME:
                self.controller.game_tick(indev)
                self.playfield.game_tick()
                self.scenario.game_tick()
                if self.scenario.is_finished():
                    if not self.game_data.is_single_player():
                        self.hud.start_end_screen()
                    else:
                        self.game_data.get_quest().save_score(self.scenario)
                        skill = self.game_data.get_quest().get_skill(
                            self.scenario)
                        self.game_data.skill_level.update(skill)

                        self.game_data.save_single_player_progress()

                        if self.scenario.has_won():
                            self.hud.start_win_screen()
                        else:
                            self.hud.start_lose_screen()

                    self.state = MonorailGame.STATE_STATS
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                    self.music_man.stop()

                if indev.mouse.has_moved():
                    self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT
                else:
                    self.mouse_timeout -= 1

            elif self.state == MonorailGame.STATE_STATS:
                if self.hud.is_ready():
                    if not self.game_data.is_single_player():
                        self.game_data.add_total_scores(self.playfield)
                        self.hud.start_total_screen()
                        self.state = MonorailGame.STATE_TOTAL
                    else:
                        if self.scenario.has_won():
                            self.state = MonorailGame.STATE_DONE
                        else:
                            self.restart(self.game_data)
                            return

            elif self.state == MonorailGame.STATE_TOTAL:
                if self.hud.is_ready():
                    self.state = MonorailGame.STATE_DONE

            elif self.state == MonorailGame.STATE_MENU:
                pass

            self.hud.game_tick(indev)
            self.music_man.game_tick()

            SingleSwitch.tick(indev, None)
            if indev.key.went_down( K_ESCAPE ) or \
                        self.hud.menu_btn.went_down() or \
                        SingleSwitch.esc_went_down or \
                        indev.joys.any_went_down( Joystick.BTN_BACK ):
                resman.get("gui.paper_sound").play()
                self.ingame_menu = IngameMenu(
                    self.game_data.is_single_player(), self.game_data)

        elif self.ingame_menu is not None:  # Ingame Menu
            SingleSwitch.feed_keys(indev)

            self.gui_state.update(indev, self.ingame_menu)
            self.ingame_menu.tick(indev, self.gui_state)

            if self.ingame_menu.is_done():
                if self.ingame_menu.to_menu:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_MENU
                elif self.ingame_menu.should_quit:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_QUIT
                elif self.ingame_menu.to_next_level:
                    self.music_man.stop()
                    self.state = MonorailGame.STATE_DONE

                self.ingame_menu = None

            self.mouse_timeout = MonorailGame.MOUSE_TIMEOUT


#        if indev.key.went_down( K_p ):
#            self.is_paused = not self.is_paused

        event.Event.update()

        # for debugging
        if self.is_paused:
            self.controller.game_tick(indev)

    def draw(self, surface, interpol, time_sec):
        #surface.fill( (0,0,0) )

        frame = Frame(surface, time_sec, interpol)
        if self.ingame_menu is not None or self.is_paused or\
            self.state not in [MonorailGame.STATE_BEGIN, MonorailGame.STATE_GAME]:
            frame.interpol = 0.0
        frame.draw(self.playfield)
        frame.draw(self.controller)

        self.hud.draw(frame)

        if self.ingame_menu is not None:
            self.ingame_menu.draw(surface)

        frame.draw(event.Event.instance)

    def draw_mouse(self, surface, interpol, time_sec):
        if self.mouse_timeout > 0:
            x, y = pygame.mouse.get_pos()
            resman.get("gui_surf").draw(surface, Vec2D(x, y), (0, 0, 32, 32))

    def mouse_down(self, button):
        pass

    def is_done(self):
        return self.state == MonorailGame.STATE_DONE \
               or self.state == MonorailGame.STATE_MENU \
               or self.state == MonorailGame.STATE_QUIT