def test_shoot_helicoptero(self):
        pygame.init()
        pygame.font.init()
        pygame.mouse.set_visible(True)
        screen = pygame.display.set_mode((640, 480))
        clock = pygame.time.Clock()
        helicoptero = Helicoptero.Helicoptero("aviao.png", 10)
        inimigo = Inimigo()
        inimigo.rect.y = 10

        sprites_list = pygame.sprite.Group()
        helicoptero_sprite = pygame.sprite.Group()
        inimigos_list = pygame.sprite.Group()

        sprites_list.add(helicoptero)
        sprites_list.add(inimigo)

        helicoptero_sprite.add(helicoptero)
        inimigos_list.add(inimigo)

        while True:
            screen.fill((255, 255, 255))

            #quadrado = pygame.draw.rect(screen, (0,0,0), (500,30,20,20), 0)
            #sprites.add(quadrado)

            #print('Colisao helicoptero x inimigo: %s' % result1)

            #print('Colisao municao x inimigo: %s' % result2)

            #print('Colisao municao x inimigo: %s' % result2)
            result1 = pygame.sprite.groupcollide(helicoptero_sprite,
                                                 inimigos_list, True, False)
            result2 = pygame.sprite.groupcollide(helicoptero.municoes_list,
                                                 inimigos_list, False, True)
            for inimigo in inimigos_list:
                result3 = pygame.sprite.groupcollide(helicoptero_sprite,
                                                     inimigo.municoes_list,
                                                     True, False)
                if result3:
                    print("GAME OVER")

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_ESCAPE:  # ESC
                        pygame.quit()
                    if event.key == pygame.K_SPACE:
                        helicoptero.atirar()
            clock.tick(15)

            sprites_list.update()
            for sprite in sprites_list:
                sprite.draw(screen)

            pygame.display.update()
Ejemplo n.º 2
0
 def __init__(self, fabrica):
     self.inimigo = Inimigo()
     self.fabrica = fabrica