Ejemplo n.º 1
0
    def setup_image_access(self, image_dir=None):
        """ Setup image access for markers
        :image_dir: image file directory
        """
        if image_dir is None:
            image_dir = "./images"  # Distribution choice
            SlTrace.lg(f"Trying distibution image dir: {image_dir}")
            if not os.path.exists(image_dir):
                image_dir = "../../resource_lib/images"
                SlTrace.lg(f"Using development image dir: {image_dir}")

        self.image_type = KeyboardDraw.IT_FILE
        self.image_group_names = [
            "animals", "family", "princesses", "other_stuff"
        ]
        self.image_group_index = len(self.image_group_names)
        if self.image_group_index >= len(self.image_group_names):
            self.image_group_index = 0
        group_name = self.image_group_names[self.image_group_index]

        self.ifh = DataFiles(data_dir=image_dir)
        for name in self.image_group_names:
            group_dir = os.path.join(image_dir, name)
            self.ifh.add_group(name, group_dir=group_dir)

        SlTrace.lg("Image Files")
        data_files_dir = "../../resource_lib/images/animals"
        image_files_dir = os.path.abspath(data_files_dir)
        if not os.path.exists(image_files_dir):
            SlTrace.lg(f'__file__:{__file__}')
            src_dir = os.path.dirname(os.path.abspath(__file__))
            SlTrace.lg(f"Assuming images are in src_dir")
            SlTrace.lg(f'src_dir:{src_dir}')
            prj_dir = os.path.dirname(src_dir)
            SlTrace.lg(f'prj_dir:{prj_dir}')
            image_dir = prj_dir
        self.image_dir = os.path.abspath(image_dir)
        SlTrace.lg(f"image_dir:{image_dir}")
        self.select_image_hash = ImageHash(image_dir=self.image_dir)
        self.select_image_files = self.select_image_hash.get_image_files()
        """ Marker images
            stored at twice size to facilitate rotation without
            loss of picture
            NOTE: needs work to support side size changes
        """
        self.marker_image_hash = ImageHash(image_dir=self.image_dir)
        self.marker_image_files = self.select_image_hash.get_image_files()
        self.image_index = len(self.marker_image_files)  # will wrap to 0
        self.photo_images = {}  # Keeping references
        self.marker_image_tags = []
        self.image_chosen = None
Ejemplo n.º 2
0
 def __init__(self,
              image_hash,
              frame,
              player=None,
              label_text=None,
              width=None,
              select_list_hash=None):
     """ Setup image/text button to select another image/text to replace our image/text
     :image_hash: image storage, shared if present
             default: create own storage
     :select_list_hash: independent control over list select hash
     :frame: dedicated frame, allowing destroy, forget, and reconstucting new button in place
     :player: player for whome the button is
     :label_text: button description / identifier 
                 <file:...file name...>
                 else text as is
     :width: with of field, in characters (TBD how do we convert to pixels)
     :select_list_hash: separate control of select_list to facilitate different sizes for
                 same figure
     """
     self.btn = None
     self.frame = frame
     self.player_field_by_text_field = {
     }  # (player, btn, label_text) by label_text
     self.player = player
     if image_hash is None:
         image_hash = ImageHash()
     self.image_hash = image_hash
     if select_list_hash is None:
         select_list_hash = ImageHash()
     self.select_list_hash = select_list_hash
     self.select_list_hash = select_list_hash
     btn = self.button_from_label(frame,
                                  player,
                                  label_text=label_text,
                                  width=width)
     btn.pack(side="left", fill="none", expand=False)
     self.set_btn_fields(player, btn, label_text)
Ejemplo n.º 3
0
    def __init__(self, *args, title=None, control_prefix=None,
                  image_hash=None, select_list_hash=None, **kwargs):
        """ Control players
        """
        self.max_color_len = len("#80ffff")  # For fields which have to contain hex color representation

        if image_hash is None:
            image_hash = ImageHash()    # Create our own
        self.image_hash = image_hash
        if select_list_hash is None:
            select_list_hash = ImageHash()
        self.select_list_hash = select_list_hash
                                        # Protect against early checking
        self.players = {}  # Dictionary of SelectPlayer
        self.playing = []  # Playing, in playing order
        self.cur_pindex = None  # Current player index in self.playing list
        self.controls_frame = None  # Set as no controls
        self.is_players_displayed = False  # Set when displayed
        self.players_frame = None  # Set when initialized
        self.player_field_by_widget = {}    
        if title is None:
            title = "Player Control"
        if control_prefix is None:
            control_prefix = PlayerControl.CONTROL_NAME_PREFIX
        super().__init__(*args,
                      title=title, control_prefix=control_prefix,
                      **kwargs)
        SlTrace.set_mw(self.mw)  # Setup for reporting    
        super().control_display()  # Do base work
        self.player_props = PlayerProps(self)        
        self.control_display_base()
        self.mw.protocol("WM_DELETE_WINDOW", self.delete_window)
        self.selected_widget = None  # Last applicable field clicked
        self.mw.bind ("<Button-1>", self.button_click)
        self.mw.bind ("<Double-Button-1>", self.double_click)
        self.player_changed = True                  # Tested regularly by game play
        self.score_changed = True                   # Tested regularly by game play
Ejemplo n.º 4
0
    def add_group(self,
                  name,
                  group_dir=None,
                  file_type=None,
                  select_list=True):
        """ Add data file group
        :name: group name
        :group_dir: directory holding files
                    default: self.data_dir/name
        :file_type: file type
                    default: "image"
        """
        if group_dir is None:
            group_dir = os.path.join(self.data_dir, name)
        self.group_dir = group_dir
        if file_type is None:
            file_type = self.file_type
        self.file_type = file_type
        image_hash = None
        image_files = None
        select_image_hash = None
        select_image_files = None
        if file_type == "image":
            """ Setup image hash for selection possibility 
            via SelectList """
            SlTrace.lg(f"image_dir:{group_dir}")
            image_hash = ImageHash(image_dir=group_dir)
            image_files = image_hash.get_image_files()
            if select_list:
                select_image_hash = ImageHash(image_dir=self.group_dir)
                select_image_files = select_image_hash.get_image_files()

        data_file_group = DataFileGroup(name,
                                        data_dir=group_dir,
                                        file_type=file_type,
                                        image_hash=image_hash,
                                        image_files=image_files,
                                        select_image_hash=select_image_hash,
                                        select_image_files=select_image_files)
        self.data_file_groups[name] = data_file_group
Ejemplo n.º 5
0
class KeyboardDraw(SelectWindow):

    IT_FILE = "it_file"  # image from file
    IT_TEXT = "it_text"  # image generated

    def __init__(self,
                 master,
                 title=None,
                 kbd_master=None,
                 canvas=None,
                 draw_x=20,
                 draw_y=20,
                 draw_width=1500,
                 draw_height=1000,
                 kbd_win_x=0,
                 kbd_win_y=0,
                 kbd_win_width=350,
                 kbd_win_height=200,
                 side=100,
                 width=20,
                 hello_drawing_str=None,
                 with_screen_kbd=True,
                 show_help=True,
                 **kwargs):
        """ Keyboard Drawing tool
        :master: master
        :kbd_master: screen keyboard master, if present
                    must be grid managed
                    default: create Toplevel
        :draw_width: drawing window width default: 1500 pixels
        :draw_height: drawing window height default: 1000
        :kbd_win_x: screen keyboard initial x
        :kbd_win_y: screen keyboard initial y
        :kbd_win_width: screen keyboard width
        :kbd_win_height: screen keyboard height
        :canvas: base canvas
                default: create 500x500
        :side: starting line side length
            default: 100
        :width: starting line width
                default: 20
        :hello_drawing_str: Beginning display command string
                default: HI...
        :with_screen_kbd: Has screen keyboard control
                    default: True
        :show_help: Show help text at beginning
                    default: True
        """
        control_prefix = "KbdDraw"
        self.x_cor = 0
        self.y_cor = 0
        self.heading = 0
        self.color_current = "red"
        self.color_changing = True
        self.color_index = 0
        super().__init__(master,
                         title=title,
                         control_prefix=control_prefix,
                         **kwargs)

        self.cmd_pointer = None  # marker pointer

        if canvas is None:
            canvas = tk.Canvas(master=master,
                               width=draw_width,
                               height=draw_height,
                               bd=2,
                               bg="white",
                               relief="ridge")
            canvas.pack(expand=True, fill=tk.BOTH)
        self.draw_width = draw_width
        self.draw_height = draw_height
        self.canv = canvas
        self.canvas_width = draw_width  # Fudge
        self.canvas_height = draw_height  # Fudge

        self.canv.bind("<ButtonPress>", self.mouse_down)
        self.cmd_proc = KbdCmdProc(self)
        """ Setup our own, outside turtle, key processing """
        self.bound_keys = {}  # functions, bound to keys

        self.master = master
        self.side = side
        self.current_width = width
        self.do_trace = False  # Set True to do debugging trace
        self.do_trace = True
        self.set_key_mapping()
        canvas_width = self.canv.winfo_width()
        canvas_height = self.canv.winfo_height()
        x_start = int(-canvas_width / 2 + side)
        y_start = int(canvas_height / 2 - side)
        side = self.side
        width = self.current_width
        ostuff_x = x_start + side
        ostuff_y = y_start - 6 * side
        hi_stuff_x = ostuff_x + 5 * side
        hi_stuff_y = ostuff_y + 1 * side
        hi_side = side / 5

        if hello_drawing_str == "BUILTIN":
            hello_drawing_str = f"""
            # Beginning screen pattern
            # Add in Family
            minus
            line({side},{width})        # Set side, width
            moveto({x_start},{y_start})
            plus
            setnewline();F;a;m;i;l;y;END
            newline();a;l;e;x;END;image_file(family,alex);q
            newline();d;e;c;l;a;n;END;image_file(family,declan);q
            newline();a;v;e;r;y;END;image_file(family,avery);q
            newline();c;h;a;r;l;i;e;END;image_file(family,charlie);q
            
        ###    # Add in animals
        ###    k
        ###    plus
        ###    k;Right;a;a
        ###    k;Right;a:a
        ###    k;Right;a;a
        ###    k;Right;a;a
        ###    k;Right;a;a
            
            # A bit of other stuff
        check
        shorten();shorten();shorten()
        newline();END;image_file(princesses,princess);q
        image_file(other_stuff,batman) 
        image_file(other_stuff,baseball) 

            """
            hello_drawing_str += f"""
            minus
            # HI in middle of screen
            shape(line)
            marker(line)
            shape(line)
            line({hi_side},{width})        # Set side, width
            moveto({hi_stuff_x},{hi_stuff_y})
            w
            plus
            check
            Down;Down;Down;Down;Down;Down;Down;Down
            Up;Up;Up;Up; Right;Right; Up;Up;Up;Up
            Down;Down;Down;Down;Down;Down;Down;Down
            minus;Right;Right
            
            plus
            Up;Up;Up;Up;Up;Up;Up;Up
            minus
            
            line({side},{width})        # Set side, width
            Down;Down;Right;plus
            """
            """
            # Line under
            minus
            line({side},{4})
            moveto({int(self.canvas_width/2-side)},{int(-self.canvas_height/2+side)})
            plus
            Left
            t;=#ff0000;shape(rotate)
            t;=#0ff000;shape()
            t;=#00ff00;shape()
            t;=#000ff0;shape()
            t;=#0000ff;shape()
            t;=#f0f0f0;shape()
            t;=#af0f0f;shape(line)
            t;=#0ff000;shape()
            t;=#00ff00;shape()
            t;=#000ff0;shape()
            t;=#0000ff;shape()
            line({side},{width})        # Set side,width to starting
            w
            check
            """
        self.hello_drawing_str = hello_drawing_str
        SlTrace.lg(f"hello_drawing_str evaluated:" f"\n{hello_drawing_str}")

        # Rotating pattern of custom colors
        self.custom_colors = []

        self.setup_image_access()
        self.moves_canvas_tags = []  # Init for canvas part of draw_undo
        self.clear_all()  # Setup initial settings

        self.enlarge_fraction = .2  # Enlargement fraction
        if with_screen_kbd:
            if kbd_master is None:
                kbd_master = tk.Toplevel()
            self.kbd_master = kbd_master
            self.screen_keyboard = ScreenKbdFlex(kbd_master,
                                                 on_kbd=self.do_key,
                                                 win_x=kbd_win_x,
                                                 win_y=kbd_win_y,
                                                 win_width=kbd_win_width,
                                                 win_height=kbd_win_height,
                                                 title="Let's Make a Drawing!")
            self.screen_keyboard.to_top()  # Just earlier to see problems
            self.do_keys(self.hello_drawing_str)
            self.screen_keyboard.to_top()
        if show_help:
            self.help()

    def clear_all(self):
        """ Clear screen
        """
        self.cmd_proc.clear_all()

        self.is_pendown_orig = True
        self.is_pendown = self.is_pendown_orig  # Drawing pen state
        self.heading_orig = 0
        self.heading = self.heading_orig  # Current heading
        self.side_orig = 100
        self.side = self.side_orig  # Default distance
        self.current_width_orig = 2
        self.current_width = self.current_width_orig  # Current line width
        self.photo_images = {}  # Keeping references
        """ Reset image group access to first file """
        for name in self.image_group_names:
            ifg = self.get_image_file_group(name)
            ifg.set_file_index(-1)
        self.x_cor = 0
        self.y_cor = 0

    def last_command(self):
        if hasattr(self, "cmd_proc"):
            return self.cmd_proc.last_command()

        return None

    def enable_image_update(self, enable=True):
        """ Enable/Disable kbd image update
        :enable: enable update default: True
        """
        self.screen_keyboard.enable_image_update(enable)

    def help(self):
        """ Help message
        """
        if hasattr(self, "cmd_proc"):
            self.cmd_proc.help()
        else:
            SlTrace.lg("help is on the way")

    def trace(self, tstring):
        """ trace info (debugging) when we can't use select_trace
        Place info on next line as a comment line
        :tstring: trace string
        """
        if self.do_trace:
            SlTrace.lg(f"\n#{tstring}", "tracing")

    def setup_image_access(self, image_dir=None):
        """ Setup image access for markers
        :image_dir: image file directory
        """
        if image_dir is None:
            image_dir = "./images"  # Distribution choice
            SlTrace.lg(f"Trying distibution image dir: {image_dir}")
            if not os.path.exists(image_dir):
                image_dir = "../../resource_lib/images"
                SlTrace.lg(f"Using development image dir: {image_dir}")

        self.image_type = KeyboardDraw.IT_FILE
        self.image_group_names = [
            "animals", "family", "princesses", "other_stuff"
        ]
        self.image_group_index = len(self.image_group_names)
        if self.image_group_index >= len(self.image_group_names):
            self.image_group_index = 0
        group_name = self.image_group_names[self.image_group_index]

        self.ifh = DataFiles(data_dir=image_dir)
        for name in self.image_group_names:
            group_dir = os.path.join(image_dir, name)
            self.ifh.add_group(name, group_dir=group_dir)

        SlTrace.lg("Image Files")
        data_files_dir = "../../resource_lib/images/animals"
        image_files_dir = os.path.abspath(data_files_dir)
        if not os.path.exists(image_files_dir):
            SlTrace.lg(f'__file__:{__file__}')
            src_dir = os.path.dirname(os.path.abspath(__file__))
            SlTrace.lg(f"Assuming images are in src_dir")
            SlTrace.lg(f'src_dir:{src_dir}')
            prj_dir = os.path.dirname(src_dir)
            SlTrace.lg(f'prj_dir:{prj_dir}')
            image_dir = prj_dir
        self.image_dir = os.path.abspath(image_dir)
        SlTrace.lg(f"image_dir:{image_dir}")
        self.select_image_hash = ImageHash(image_dir=self.image_dir)
        self.select_image_files = self.select_image_hash.get_image_files()
        """ Marker images
            stored at twice size to facilitate rotation without
            loss of picture
            NOTE: needs work to support side size changes
        """
        self.marker_image_hash = ImageHash(image_dir=self.image_dir)
        self.marker_image_files = self.select_image_hash.get_image_files()
        self.image_index = len(self.marker_image_files)  # will wrap to 0
        self.photo_images = {}  # Keeping references
        self.marker_image_tags = []
        self.image_chosen = None

    def ignore_key(self):
        """ ignore key
        """
        self.trace("ignore key")

    def add_canvas_tag(self, tag):
        """ Add tag to this move
        :tag: tag to add
        """
        move = self.get_move()
        if move is None:
            SlTrace.lg(f"add_canvas_tag: No move for tag")
            return

        move.canvas_tags.append(tag)

    def xset_color(self, colr=None, changing=None):
        """ set color, with no move
        :colr: new color
             default: use current color(w,2, or color string
            based on:
            self.color_current:
                w : rotate through colors[], using self.color_index
                2 : rotate though self.custom_colors[], using self.color_index
                other : use self.color_current
            self.color_index: index within
                w : colors[]
                2 : self.custom_colors
        :colr: color
                w : set current color to w standard
                2 : set current color to 2 custom
                other : set self.color_current to colr
        :changing: True - color change
                    False - color remains constant
                    default: use self.color_changing
        """
        if changing is None:
            changing = self.color_changing

        if colr is None:
            if self.color_current is None:
                return
            else:
                colr = self.color_current
        self.trace(f"xset_color:{colr}")
        if colr == "w":
            self.color_current = "w"
            self.color_changing = True
        elif colr == "2" or colr == "=":
            self.color_current = "2"
            self.color_changing = True
        else:
            self.color_current = colr
            self.color_changing = changing
        new_color = self.next_color()
        if not self.use_command:
            self.tu.color(new_color)

    def next_color(self, colr=None, changing=None):
        """ Get next color based on color_current, color_changing
        :colr: color
                default: use self.color_current
        :changing: is color changing
                default: use self.color_changing
        """
        if colr is None:
            colr = self.color_current
        self.color_current = colr
        if changing is None:
            changing = self.color_changing
        self.color_changing = changing
        if self.color_current == 'w':
            if self.color_changing:
                self.color_index += 1
            if self.color_index >= len(self.colors):
                self.color_index = 0  # wrap around
            new_color = self.colors[self.color_index]
        elif self.color_current == '2':
            if changing:
                self.color_index += 1
            if self.color_index >= len(self.custom_colors):
                self.color_index = 0
            new_color = self.custom_colors[self.color_index]
        else:
            new_color = self.color_current
            if type(new_color) != str:
                SlTrace.report(f"new_color:{new_color} not str")
                return
        SlTrace.lg(
            f"new_color:{new_color}"
            f" color_current:{self.color_current}"
            f" color_index:{self.color_index}"
            f" color_changing:{self.color_changing}", "color")
        return new_color

    def set_visible_color(self, colr):
        """ Set visible color based on colr
        :colr: color to be
                - set invisible (white)
                + set visible current color
        """
        if colr == "-":
            self.move_minus()
        elif colr == "+":
            self.move_plus()
        else:
            self.xset_color(colr)

    def marker_set(self, marker=None, changing=None, choose=None):
        """ Event marker setting
        :marker: marker to set
        :changing: auto changing markers
        :choose: True: prompt user for marker
        """
        if choose:
            """ Prompt user for marker
            """
            x0 = 300
            y0 = 400
            width = 200
            height = 400
            SlTrace.lg(f"x0={x0}, y0={y0}, width={width}, height={height}",
                       "choose")
            select_image_files = self.get_image_files()
            select_image_hash = self.get_select_image_hash()
            app = SelectList(items=select_image_files,
                             image_hash=select_image_hash,
                             default_to_files=True,
                             title="Marker Images",
                             position=(x0, y0),
                             size=(width, height))
            selected_field = app.get_selected(return_text=True)
            SlTrace.lg(f"image_image: selected_field:{selected_field}",
                       "choose")
            if selected_field is None:
                return

            self.image_chosen = self.image_file_to_info(selected_field)
            if self.image_chosen is None:
                SlTrace.report(f"Sorry, can't load image {selected_field}")
                return

            self.marker_chosen = selected_field
            SlTrace.lg(f"self.image_chosen={self.image_chosen}")
            self.set_marker(marker="image", changing=False)
            self.do_marker()
        else:
            self.set_marker(marker=marker, changing=changing)

    def pick_next_image(self):
        """ Get next from current image group
        :returns: imageinfo (key, image)
        """
        display_file = self.get_image_file()
        return self.image_file_to_info(display_file)

    def image_file_to_image(self, file):
        """ Get base image from file
        """
        image = self.marker_image_hash.get_image(key=file, photoimage=False)
        return image

    def image_file_to_info(self, display_file):
        """ Convert file name(key) to image_info(key, image)
        :display_file: display file name/key
        :returns: image_info (key, image)
                    None if can't get it
        """
        image = self.image_file_to_image(display_file)
        if image is None:
            SlTrace.report(f"Can't load image:{display_file}")
            return None

        return (display_file, image)

    def line_setting(self):
        self.line_set(choose=True)

    def moveto_setting(self):
        self.moveto_set(choose=True)

    def set_pen_state(self, pendwn=None):
        """ Set pen to or back to drawing state
                self.is_pendown
        :pendown: target pen state
                default: current  drawing state
        """
        if self.use_command:
            self.set_pen_state(pendwn=pendwn)
            return

        pen_target = self.is_pendown
        if pendwn is not None:
            pen_target = pendwn
            if pen_target:
                if not self.tu.isdown():
                    self.tu.pendown()
            else:
                if self.tu.isdown():
                    self.tu.penup()
        self.is_pendown = pen_target

    def jump_to(self, heading=None, distance=0, pendwn=False):
        """ Move pen from current (immediate) location
            :heading: move direction default: current heading
            :distance: distance in direction of heading
            :pendwn: True lower pen, False Raise pen
                    Leave pen in original state after
                    default: raise pen
        """
        if self.use_command:
            self.cmd_jump_to(heading=heading, distance=distance, pendwn=pendwn)
            return

        if pendwn:
            if not self.tu.isdown():
                self.tu.pendown()
        else:
            if self.tu.isdown():
                self.tu.penup()
        if heading is None:
            heading = self.heading
        self.xset_heading(heading, change=False)
        self.tu.forward(distance)
        self.xset_heading(self.heading)  # Restore heading
        self.set_pen_state()  # Restore pen state

    def jump_to_next(self):
        """ Move to next position, invisibly
        """
        if self.use_command:
            self.cmd_jump_to_next()
            return

        if self.tu.isdown():
            self.tu.penup()
        self.xset_heading(self.heading)
        theta = math.radians(self.heading)
        x_chg = self.side * math.cos(theta)
        y_chg = self.side * math.sin(theta)
        new_x = self.x_cor + x_chg
        new_y = self.y_cor + y_chg
        self.move_to(new_x, new_y)
        self.set_pen_state()

    def jump_to_next_line(self):
        """ Move to beginning of next line, invisibly
        """
        if not self.use_command:
            if self.tu.isdown():
                self.tu.penup()
        self.xset_heading(self.heading)
        down_heading = self.heading - 90  # Down to next line
        theta = math.radians(down_heading)
        x_chg = self.side * math.cos(theta)
        y_chg = self.side * math.sin(theta)
        new_x = self.text_line_begin_x + x_chg
        new_y = self.text_line_begin_y + y_chg
        self.move_to(new_x, new_y, pen_down=False)  # Beginning of next line
        self.set_new_line()
        self.set_pen_state()

    def pick_next_shape(self):
        """ Get next from shape list
        :returns: return next shape
        """
        if self.nth_shape > 0:
            self.shape_index += 1
        self.nth_shape += 1
        nshape = len(self.shape_order)
        if self.shape_index >= nshape:
            self.shape_index = 0
        display_shape = self.shape_order[self.shape_index]
        return display_shape

    def set_shape(self, shape=None, choose=None, changing=None):
        """ Set shape - not much - initially to be in line with
            set_marker
        """
        self.shape_next(shape=shape, choose=choose)

    """ Select special marker images
    """

    def marker_animals(self):
        """ Setup to rotate through animal images
        """
        self.set_image_type(KeyboardDraw.IT_FILE)
        self.set_image_group("animals")
        self.image_next('rotateinplace')

    def marker_text(self):
        """ Setup to add text character images
        """
        self.set_image_type(KeyboardDraw.IT_FILE)
        self.image_next('rotateinplace')

    def do_shift(self, shift_on=True):
        """ Shift letters
        :shift_on: Put shift on, adjust letters
                    default: True
        """
        self.screen_keyboard.do_shift(shift_on=shift_on)

    def letter_next(self):
        """ Set letter "shape"
        """
        if self.marker_current == "letter":
            return

        self.marker_before_letter = self.marker_current
        self.set_marker("letter")
        self.set_new_line()
        if self.marker_before_letter != "letter":
            self.jump_to(distance=self.side / 2)
        self.do_shift()  # Default to uppercase
        self.do_pendown()  # Default to visible
        self.set_key_images(show=False)
        exit_infos = self.get_btn_infos(key="END")
        self.set_btn_image(exit_infos, image="drawing_abc_end.png")
        self.track_keys_text()
        self.master.focus()  # So keyboard is active

    def on_text_end(self):
        ###self.text_entry_funcid = self.master.unbind('<KeyPress>', self.text_entry_funcid)
        self.track_keys()  # Reset keys to drawing cmds
        self.do_shift(False)
        exit_infos = self.get_btn_infos(key="BKSP")
        self.set_btn_image(exit_infos, image=None)
        self.set_key_images(show=True)
        self.set_marker(self.marker_before_letter)

    def get_move(self):
        """ Get most recent move (MoveInfo)
        :returns: move, None if none
        """
        if len(self.move_stack) > 0:
            return self.move_stack[-1]

        return None

    def check(self, key):
        print(f"\n#{key}")  # Force even if self.trace is False
        print("check")

    def checking(self):
        """ Debugging catch
        """
        self.check("check")

    def dotrace(self, key=None):
        """ Flip tracing setting
        """

        self.do_trace = not self.do_trace

    def tracing(self):
        """ Debugging catch
        """
        self.dotrace("trace")

    def get_image_files(self):
        """ get current image group's files
        """
        ifg = self.get_image_file_group()
        return ifg.image_files

    def get_image_file(self, group=None, file=None, next=True):
        """ get current image group's file
        :group: group name default: current group
        :file: file name default: current or next
        :next: if true get next
        """
        ifg = self.get_image_file_group(name=group)
        if file is not None:
            im_file = ifg.get_file(file=file)
            return im_file

        if next:
            inc = 1
        else:
            inc = 0
        im_file = ifg.get_file(inc=inc)
        SlTrace.lg(f"get_image_file: {im_file}", "image_display")
        return im_file

    def get_image_hash(self):
        """ get current image group's files
        """
        ifg = self.get_image_file_group()
        return ifg.image_hash

    def get_select_image_hash(self):
        """ get current image group's SelectList hash
        Note that these may be images whose sizes are
        for the SelectList and not for marker images
        """
        ifg = self.get_image_file_group()
        return ifg.select_image_hash

    def get_image_file_group(self, name=None):
        """ Get current marker image file group (DataFileGroup)
        :name: group name
                default: return current self.image_group
        """
        if name is None:
            name = self.image_group_names[0]
        ifg = self.ifh.get_group(name)
        return ifg

    def get_image_file_groups(self):
        """ Get all image file groups (DataFileGroup)
        :returns: data groups (list of DataFileGroup)
        """
        names = self.image_group_names
        groups = []
        for name in names:
            groups.append(self.ifh.get_group(name))
        return groups

    def get_canvas(self):
        """ Get our working canvas
        """
        return self.canv

    def select_print(self, tag, trace=None):
        """ Print select select state
        """
        """TBD"""

    def expand_key(self, key):
        """ Expand key to functional form: name(arg,arg,...)
        """
        if re.match(r'^\w+\(.*\)', key):
            return key  # Already in function form

        for short_name in self.key_fun_name:
            if key.startswith(short_name):
                fun_name = self.key_fun_name[short_name]
                arg_str = key[len(short_name):]
                name = f"{fun_name}({arg_str})"
                return name

        return key  # Unchanged

    nk = 0  # length key spaces so far

    def print_key(self, key):
        """ Print key
        :key: key string
        """
        if self.nk > 0:
            if self.nk > 40:
                print()
                self.nk = 0
            else:
                print(";", end="")
        exp_key = self.expand_key(key)
        self.nk += len(exp_key)
        print(exp_key, end="")

    def do_key(self, key, **kwargs):
        """ Process key by
        calling keyfun, echoing key
        :key: key (descriptive string) pressed
                or special "key" e.g. funname(args)
        :kwargs: function specific parameters
                often to "redo" adjusted undone operations
        """
        return self.cmd_proc.do_key(key, **kwargs)

    def do_keys(self, keystr):
        """ Do action based on keystr
            semicolon or newline used as separators
            Empty areas between separators are ignored
            lines starting with # are printed but removed
            text starting with "\s+.*" are removed
        :keystr: string of key(values) must match track_key
                interpretations e.g. Up for up-arrow,
                minus for "-"
        """
        rawkeylines = keystr.split('\n')
        code_keylines = []
        for rawkeyline in rawkeylines:
            if re.match(r'^\s*#', rawkeyline):
                code_keylines.append(rawkeyline)  # Pass comment line
                continue
            eol_com_match = re.match(r'^(.*\S)(\s+#.+)$', rawkeyline)
            if eol_com_match:
                code_keylines.append(eol_com_match.group(1))
                code_keylines.append(
                    eol_com_match.group(2))  # remove trailing comment
                continue
            code_keylines.append(rawkeyline)
        for code_keyline in code_keylines:
            if re.match(r'\s*#', code_keyline):
                print(f"\n{code_keyline}")
                continue
            keys = re.split(r'\s*;\s*|\s+', code_keyline)
            for key in keys:
                if key != "":
                    self.do_key(key)

    def set_key_mapping(self):
        """ Setup key to function mapping
        TBD
        """
        # key, function [, *parameters],
        key_mapping = [
            ['h', self.help],
        ]

    def on_text_entry(self, event):
        """ Text entry from keyboard
        :event" key press event
        """
        inchar = event.char
        keysym = event.keysym
        keycode = event.keycode
        SlTrace.lg(f"on_text_entry: keysym: {keysym} keycode: {keycode}")

        if keysym == 'End':
            key = "END"
            self.text_enter_key(key)
        if keysym == "Return":
            self.text_enter_key("ENTER")
        elif keysym == 'BackSpace':
            self.draw_undo()
        elif keysym == 'Shift_L' or keysym == 'Shift_R':
            pass  # Just adjust physical keyboard
        elif keysym == 'Caps_Lock':
            pass  # Just adjust physical keyboard
        elif keysym == 'Up' or keysym == 'Down' or keysym == 'Left' or keysym == 'Right':
            self.move(direct=keysym, just_move=True)
        else:
            key = event.char
            self.text_enter_key(key)

    def on_text_entry_screen(self, key):
        """ Text entry from screen keyboard
        :key" key click
        """
        SlTrace.lg(f"on_text_entry_screen: key: {key}")

        if key == "END":
            self.on_text_end()
            return

        if key == "BKSP":
            self.draw_undo()
            return

        self.text_enter_key(key=key)

    def track_keys_text(self):
        """ Setup keys for text input """
        """ bind screen keyboard keys """

    def set_key_images(self, show=False):
        self.screen_keyboard.set_images(show=show)

    def get_btn_infos(self, key=None, row=None, col=None):
        """ Get buttons
        :key: if not None, must match
        :row: if not None, must match
        :col: if not None, must match
        """
        return self.screen_keyboard.get_btn_infos(key=key, row=row, col=col)

    def set_btn_image(self, btn_infos=None, image=None):
        """ Set button (btn_infos) image displayed
        :btn_infos: ButtonInfo, or list of ButtonInfos
        :image" text - image file
                Image - image
        """
        self.screen_keyboard.set_btn_image(btn_infos=btn_infos, image=image)

    def draw_undo(self):
        """ Undo most recent operation
        As the only handle we have on turtle objects
        is undobufferentries(), we save a stack of this
        count at the beginning of each opperation.
        Undo consists of calling undo while undobufferentries()
        returns a number greater than the stack entry
        count
        """
        self.trace_move_stack("draw_undo", flag="draw_undo")
        """ Undo move (limits undo)
            Might consider combining with canvas undo
        """
        """ Undo canvas (e.g. image) actions if any
            Have to do check before move because we keep
            the stacks diferently because move_stack[0] remains
        """
        move = self.get_move()
        if move is None:
            SlTrace.lg("draw_undo: Empty Stack - can't undo")
            return

        if len(move.canvas_tags) > 0:
            canvas_tags = move.canvas_tags
            for canvas_tag in canvas_tags:
                self.canv.delete(canvas_tag)

        if len(self.move_stack) > 0:  # current is on top of stack
            self.move_undo = self.move_stack.pop()
        else:
            self.trace_move_stack("draw_undo AFTER - no more undos",
                                  flag="draw_undo")
            return
        """ Undo turtle actions, if any.  """
        if len(self.draw_undo_counts) > 0:
            while (tu_undo_count :=
                   self.tu.undobufferentries()) > move.undo_count_base:
                SlTrace.lg(f"tu_undo_count: {tu_undo_count}")
                self.tu.undo()
            SlTrace.lg(f"undo_count: {tu_undo_count}")

        self.master.update_idletasks()
        self.trace_move_stack("draw_undo AFTER")
Ejemplo n.º 6
0
    def __init__(self,
                 tcbase=None,
                 title=None,
                 items=None,
                 entry_text=None,
                 position=None,
                 size=None,
                 image_size=None,
                 image_hash=None,
                 default_to_files=False,
                 cancel_value=None):
        """ 
        :tcbase: - parent - call basis must have tc_destroy to be called if we close
        :title: Window title
        :items: list of strings / or file names if (<file:....>
            files are displayed as images
        :position: (x,y) in pixels on screen
        :size: (width, hight) in in pixels of window
        :entry_text: If present, include entry at top of list
                    Place text as initial entry contents
        :image_size: (width, height) of image in pixels
        :image_hash: access to image files
        :default_to_files: True = default to file names else assume text entry fields
                        default: false
        """
        self.standalone = False  # Set True if standalone operation
        self.items = items
        if image_size is None:
            image_size = (125, 125)
        self.image_size = image_size
        self.default_to_files = default_to_files
        if tcbase is None:
            SlTrace.lg("Standalone SelectList")
            root = Tk()
            frame = Frame(root)
            frame.pack()
            self.standalone = True
            root.withdraw()
        self.tcbase = tcbase

        self.tc_mw = Toplevel()
        if position is None:
            position = (800, 100)
        if size is None:
            size = (200, 200)
        x0 = position[0]
        y0 = position[1]
        w = size[0]
        h = size[1]
        tc_geo = f"{w}x{h}+{x0}+{y0}"
        self.tc_mw.geometry(tc_geo)
        if title is None:
            title = "Testing"
        self.entry_text = entry_text
        self.entry_text_var = None  # Text Entry
        self.tc_mw.title(title)
        top_frame = Frame(self.tc_mw)
        top_frame.pack(side="top", fill="both", expand=False)
        self.top_frame = top_frame
        if title is not None:
            title_label = Label(master=self.top_frame, text=title, font="bold")
            title_label.pack(side="top", fill="both", expand=False)
        ok_button = Button(master=self.top_frame, text="OK", command=self.ok)
        ok_button.pack(side="left", fill="both", expand=False)
        cancel_button = Button(master=self.top_frame,
                               text="CANCEL",
                               command=self.cancel)
        cancel_button.pack(side="right", fill="both", expand=False)
        self.tc_mw.protocol("WM_DELETE_WINDOW", self.delete)
        top_frame.pack(side="top", fill="both", expand=False)
        tc_frame = Frame(self.tc_mw)
        tc_frame.pack(side="top", fill="both", expand=True)
        self.tc_frame = tc_frame
        self.tc_text_frame = None  # So we can destroy / resetup in create_items_region
        self.items_text = None
        self.sb = None
        if image_hash is None:
            image_hash = ImageHash()
        self.image_hash = image_hash
        self.selected_text_field = None
        self.canceled = False  # Set True if canceled
        self.cancel_value = cancel_value

        self.create_items_region(items=items)
Ejemplo n.º 7
0
if __name__ == '__main__':

    def report_change(item, val, cklist=None):
        SlTrace.lg("changed: %s = %d" % (item, val))
        new_val = SlTrace.getLevel(item)
        SlTrace.lg("New val: %s = %d" % (item, new_val))
        if cklist is not None:
            cklist.list_ckbuttons()

    root = Tk()
    SlTrace.set_mw(root)
    ###frame = Frame(root)
    ###frame.pack()
    SlTrace.setProps()
    image_hash = ImageHash(image_dir="../../crs_dots/images")
    image_files = image_hash.get_image_files()
    text_items = ["ONE", "TWO", "3", "FOUR"]
    x0 = 300
    y0 = 400
    width = 200
    height = 400
    SlTrace.lg(f"x0={x0}, y0={y0}, width={width}, height={height}",
               "select_list")

    SlTrace.lg("Text Buttons")
    app = SelectList(items=text_items,
                     position=(x0, y0),
                     size=(width, height),
                     title="Text Buttons")
    selected_field = app.get_selected()
Ejemplo n.º 8
0
class DmDrawerImage(DmDrawer):

    IT_FILE = "it_file"  # image from file
    IT_TEXT = "it_text"  # image generated

    def __init__(self, master, **kwargs):
        """ DmDrawer, extended to support images
        """
        super().__init__(master, **kwargs)
        self.setup_image_access()

    def get_image_file(self, group=None, file=None, next=True):
        """ get current image group's file
        :group: group name default: current group
        :file: file name default: current or next
        :next: if true get next
        """
        ifg = self.get_image_file_group(name=group)
        if file is not None:
            im_file = ifg.get_file(file=file)
            return im_file

        if next:
            inc = 1
        else:
            inc = 0
        im_file = ifg.get_file(inc=inc)
        SlTrace.lg(f"get_image_file: {im_file}", "image_display")
        return im_file

    def get_image_file_group(self, name=None):
        """ Get current marker image file group (DataFileGroup)
        :name: group name
                default: return current self.image_group
        """
        if name is None:
            name = "animals"
        ifg = self.ifh.get_group(name)
        return ifg

    def get_next_image(self):
        """ Get next from current image group
        :returns: imageinfo (key, image)
        """
        display_file = self.get_image_file()
        return self.image_file_to_image(display_file)

    def setup_image_access(self, image_dir=None):
        """ Setup image access for markers
        :image_dir: image file directory
        """
        if image_dir is None:
            image_dir = "./images"  # Distribution choice
            SlTrace.lg(f"Trying distibution image dir: {image_dir}")
            if not os.path.exists(image_dir):
                image_dir = "../../resource_lib/images"
                SlTrace.lg(f"Using development image dir: {image_dir}")

        self.image_type = "it_file"
        self.image_group_names = [
            "animals", "family", "princesses", "other_stuff"
        ]
        self.image_group_index = len(self.image_group_names)
        if self.image_group_index >= len(self.image_group_names):
            self.image_group_index = 0
        group_name = self.image_group_names[self.image_group_index]

        self.ifh = DataFiles(data_dir=image_dir)
        for name in self.image_group_names:
            group_dir = os.path.join(image_dir, name)
            self.ifh.add_group(name, group_dir=group_dir)

        SlTrace.lg("Image Files")
        data_files_dir = "../../resource_lib/images/animals"
        image_files_dir = os.path.abspath(data_files_dir)
        if not os.path.exists(image_files_dir):
            SlTrace.lg(f'__file__:{__file__}')
            src_dir = os.path.dirname(os.path.abspath(__file__))
            SlTrace.lg(f"Assuming images are in src_dir")
            SlTrace.lg(f'src_dir:{src_dir}')
            prj_dir = os.path.dirname(src_dir)
            SlTrace.lg(f'prj_dir:{prj_dir}')
            image_dir = prj_dir
        self.image_dir = os.path.abspath(image_dir)
        SlTrace.lg(f"image_dir:{image_dir}")
        self.select_image_hash = ImageHash(image_dir=self.image_dir)
        self.select_image_files = self.select_image_hash.get_image_files()
        """ Marker images
            stored at twice size to facilitate rotation without
            loss of picture
            NOTE: needs work to support side size changes
        """
        self.marker_image_hash = ImageHash(image_dir=self.image_dir)
        self.marker_image_files = self.select_image_hash.get_image_files()
        self.image_index = len(self.marker_image_files)  # will wrap to 0
        self.photo_images = {}  # Keeping references
        self.marker_image_tags = []
        self.image_chosen = None

    def image_file_to_image(self, file):
        """ Get base image from file
        """
        image = self.marker_image_hash.get_image(key=file, photoimage=False)
        return image
Ejemplo n.º 9
0
results_dir = None  # Results directory None -> default
results_files = True # True - produce results files
snapshot_dir = "snaps"   # Game Snapshots directory
run_game = False	# Run game upon starting
show_id = False     # Display component id numbers
show_players = True # Display players info/control
show_score = True   # Display score / undo /redo
speed_step = -1     # Reduce all waits to this if 0 or greater - debugging, analysis
stroke_move = False # Support stroke move for touch screens
undo_micro_move = cF.make_val("undo_micro_move", False)   # Undo all steps, not just user moves
width = 600         # Window width
height = width      # Window height
board_change = True # True iff board needs redrawing
setup_before_game = False       # True -> setup before next game
                
image_hash = ImageHash()        # Shared file image access



base_name = os.path.splitext(os.path.basename(sys.argv[0]))[0]
###SlTrace.setLogName(base_name)
pgm_info = "%s %s\n" % (os.path.basename(sys.argv[0]), " ".join(sys.argv[1:]))
SlTrace.lg(pgm_info)
###SlTrace.setTraceFlag("get_next_val", 1)
""" Flags for setup """
btmove = 1.             #  Seconds between moves
display_game = True     # True - display game as played, else suppress display
profile_running = False # True - run cprofile over running_loop
ew_display = 7
ew_select = 7
ew_standoff = 8
Ejemplo n.º 10
0
if __name__ == '__main__':

    def report_change(item, val, cklist=None):
        SlTrace.lg("changed: %s = %d" % (item, val))
        new_val = SlTrace.getLevel(item)
        SlTrace.lg("New val: %s = %d" % (item, new_val))
        if cklist is not None:
            cklist.list_ckbuttons()

    root = Tk()
    SlTrace.set_mw(root)
    ###frame = Frame(root)
    ###frame.pack()
    SlTrace.setProps()
    image_hash = ImageHash(image_dir="../images/miscellaneous")
    image_files = image_hash.get_image_files()
    item_sep = "====="
    text_items = ["ONE", "TWO", item_sep, "3", "FOUR", item_sep, "5", "6"]
    x0 = 300
    y0 = 400
    width = 200
    height = 400
    SlTrace.lg(f"x0={x0}, y0={y0}, width={width}, height={height}",
               "select_list")

    SlTrace.lg("Text ckbox with item_sep=")
    app = SelectList(ckbox=True,
                     items=text_items,
                     position=(x0, y0),
                     size=(width, height),