Ejemplo n.º 1
0
 def __init__(self, screen, x, y):
     super().__init__(self.containers)
     self.screen = screen
     self.x = x
     self.y = y
     self.angle = 0
     self.normalImage = pygame.image.load(
         image_util.getImage("base.png")).convert_alpha()
     self.normalImage = pygame.transform.scale(self.normalImage, (200, 900))
     self.hurtImage = pygame.image.load(
         image_util.getImage("Base_hurt.png")).convert_alpha()
     self.hurtImage = pygame.transform.scale(self.hurtImage, (200, 900))
     self.image = self.normalImage
     self.rect = self.image.get_rect()
     self.rect.center = (self.x, self.y)
     self.health_max = 10000
     self.health = self.health_max
     self.health_bar_width = self.image.get_width()
     self.health_bar_hight = 20
     self.health_bar_green = pygame.Rect(0, 0, self.health_bar_width,
                                         self.health_bar_hight)
     self.health_bar_red = pygame.Rect(0, 0, self.health_bar_width,
                                       self.health_bar_hight)
     self.alive = True
     self.hurtTimer = 0
Ejemplo n.º 2
0
 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.hurtImage = pygame.image.load(
         image_util.getImage("Motorcycle_hurt.png"))
     self.image = pygame.image.load(image_util.getImage("Motorcycle.png"))
     self.speed = 15
     self.health = 45
Ejemplo n.º 3
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 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.hurtImage = pygame.image.load(
         image_util.getImage("Runner_hurt.png"))
     self.image = pygame.image.load(image_util.getImage("Runner.png"))
     self.speed = 100
     self.health = 15
Ejemplo n.º 4
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 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.hurtImage = pygame.image.load(
         image_util.getImage("Spider_hurt.png")).convert_alpha()
     self.image = pygame.image.load(
         image_util.getImage("Spider.png")).convert_alpha()
     self.speed = 10
     self.health = 45
Ejemplo n.º 5
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 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.normalImage = pygame.image.load(
         image_util.getImage("Brute.png")).convert_alpha()
     self.hurtImage = pygame.image.load(
         image_util.getImage("Brute_hurt.png")).convert_alpha()
     self.image = self.normalImage
     self.speed = 2
     self.health = 100
Ejemplo n.º 6
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 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.hurtImage = pygame.image.load(
         image_util.getImage("helicopter_hurt.png")).convert_alpha()
     self.normalImage = pygame.image.load(
         image_util.getImage("helicopter.png")).convert_alpha()
     self.normalImage = pygame.transform.scale(self.normalImage, (40, 40))
     self.normalImage = self.normalImage
     self.speed = 3
     self.health = 80
Ejemplo n.º 7
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 def __init__(self, screen, x, y, target):
     super().__init__(screen, x, y, target)
     self.hurtImage = pygame.image.load(
         image_util.getImage("Crawler_hurt.png")).convert_alpha()
     self.normalImage = self.normalImage
     self.normalImage = pygame.image.load(
         image_util.getImage("Crawler.png")).convert_alpha()
     self.speed = 1.5
     self.health = 75
     self.angle = 90
Ejemplo n.º 8
0
def playSound(name):
    global sound_library
    sound = sound_library.get(name)
    if sound == None:
        canonicalized_path = image_util.getImage(name)
        sound = pygame.mixer.Sound(canonicalized_path)
        sound_library[name] = sound
    sound.play()
Ejemplo n.º 9
0
 def __init__(self, screen, x, y, target):
     super().__init__(self.containers)
     self.screen = screen
     self.target = target
     self.x = x
     self.y = y
     self.normalImage = pygame.image.load(
         image_util.getImage("Walker.png")).convert_alpha()
     self.hurtImage = pygame.image.load(
         image_util.getImage("Walker_hurt.png")).convert_alpha()
     self.image = self.normalImage
     self.rect = self.image.get_rect()
     self.rect.center = (self.x, self.y)
     self.angle = 180
     self.speed = 5
     self.health = 50
     self.damage = 10
     self.hurtTimer = 0
Ejemplo n.º 10
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 def __init__(self, screen, x, y):
     pygame.sprite.Sprite.__init__(self, self.containers)
     self.screen = screen
     self.x = x
     self.y = y
     self.image = pygame.image.load(
         image_util.getImage("Main_Character.png")).convert_alpha()
     self.rect = self.image.get_rect()
     self.rect.center = (self.x, self.y)
     self.speed = 5
     self.angle = 0
     self.shoot_cooldown = 0
     self.shoot_cooldown_max = 30
Ejemplo n.º 11
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 def __init__(self, screen, x, y, angle):
     pygame.sprite.Sprite.__init__(self, self.containers)
     self.screen = screen
     self.x = x
     self.y = y
     self.angle = angle
     self.image = pygame.image.load(image_util.getImage("bullet.png"))
     self.rect = self.image.get_rect()
     self.x += 5
     self.rect.center = (self.x, self.y)
     self.image, self.rect = toolbox.getRotatedImage(
         self.image, self.rect, self.angle)
     self.speed = 20
     self.angle_rads = math.radians(self.angle)
     self.x_move = math.cos(self.angle_rads) * self.speed
     self.y_move = -math.sin(self.angle_rads) * self.speed
     self.damage = 15
Ejemplo n.º 12
0
import image_util
from player import Player
from projectile import Bullet
import enemy
from wave_controller import WaveController
from score_manager import ScoreManager
from base import Base
# Start the game
pygame.init()
game_width = 1000
game_height = 650
screen = pygame.display.set_mode((game_width, game_height), pygame.FULLSCREEN)
clock = pygame.time.Clock()
running = True
background_image = pygame.image.load(
    image_util.getImage("landscape.png")).convert()
waveComing = False

playerGroup = pygame.sprite.Group()
projectilesGroup = pygame.sprite.Group()
enemiesGroup = pygame.sprite.Group()
baseGroup = pygame.sprite.Group()

Player.containers = playerGroup
Bullet.containers = projectilesGroup
enemy.Enemy.containers = enemiesGroup
Base.containers = baseGroup
mr_player = Player(screen, 180, game_height / 2)
base = Base(screen, 100, game_height / 2)
wave_controller = WaveController(screen, game_width, game_height, enemiesGroup)