Ejemplo n.º 1
0
def test_iniconfig_get_missing():
    config = IniConfig("x", data="[section]\nint = 1\nfloat = 1.1")
    assert config.get("section", "missing", default=1) == 1
    assert config.get("section", "missing") is None
Ejemplo n.º 2
0
def test_iniconfig_get_convert():
    config = IniConfig("x", data="[section]\nint = 1\nfloat = 1.1")
    assert config.get("section", "int") == "1"
    assert config.get("section", "int", convert=int) == 1
Ejemplo n.º 3
0
class AIObot(AIOplayer):
    char_ini = None
    charname = ""
    imgprefix = ""
    walkanims = []
    runanim = 0
    blip = ""
    type = "wander"
    interact = None

    def __init__(self, charid, charname, x=0.0, y=0.0, zone=0):
        super(AIObot, self).__init__(
            None,
            random.choice([
                "ur mom gay", "go commit die", "beep boop", "i'm a bot", "69",
                "vali sucks"
            ]))
        self.x = x
        self.y = y
        self.zone = zone
        self.ready = True
        self.CharID = charid
        self.charname = charname
        self.sprite = charname + "\\spin"
        self.char_ini = IniConfig("data/characters/" + charname + "/char.ini")
        self.imgprefix = self.char_ini.get("Options", "imgprefix", "")
        if self.imgprefix:
            self.imgprefix += "-"
        self.blip = self.char_ini.get("Options", "blip", "male")
        walkanimlen = int(self.char_ini.get("WalkAnims", "total", 1))
        self.walkanims = [
            self.char_ini.get("WalkAnims", str(i + 1), "walk")
            for i in range(walkanimlen + 1)
        ]
        self.runanim = int(self.char_ini.get("WalkAnims", "runanim", 1)) - 1
        self.setMovement(False)

    def point_distance(self, x1, y1, x2, y2):
        return ((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))

    def player_thread(self):
        wandertick = 0
        while True:
            if self.close:
                thread.exit()

            if not self.interact:
                continue

            if self.type == "follow":
                dist = self.point_distance(self.x, self.y, self.interact.x,
                                           self.interact.y)
                if dist < 512:
                    self.setMovement(False)
                else:
                    run = int(dist >= 768)
                    if self.x > self.interact.x and self.y > self.interact.y:
                        dir_nr = AIOprotocol.NORTHWEST
                    elif self.x < self.interact.x and self.y > self.interact.y:
                        dir_nr = AIOprotocol.NORTHEAST
                    elif self.x > self.interact.x and self.y < self.interact.y:
                        dir_nr = AIOprotocol.SOUTHWEST
                    elif self.x < self.interact.x and self.y < self.interact.y:
                        dir_nr = AIOprotocol.SOUTHEAST
                    elif self.x < self.interact.x:
                        dir_nr = AIOprotocol.EAST
                    elif self.x > self.interact.x:
                        dir_nr = AIOprotocol.WEST
                    elif self.y > self.interact.y:
                        dir_nr = AIOprotocol.NORTH
                    elif self.y < self.interact.y:
                        dir_nr = AIOprotocol.SOUTH

                    self.setMovement(True, dir_nr, run)

            elif self.type == "wander":
                if wandertick:
                    wandertick -= 1
                else:

                    if self.isMoving():
                        wandertick = random.randint(10, 25)
                    else:
                        wandertick = random.randint(30, 60)

                    self.setMovement(not self.isMoving(), random.randint(0, 7),
                                     0)

            else:
                self.setMovement(False)

            self.x += self.hspeed
            self.y += self.vspeed
            time.sleep(1. / 30)

    def setMovement(self, move, dir_nr=0, run=0):
        if not move:
            self.hspeed = 0
            self.vspeed = 0
            self.sprite = self.charname + "\\spin"
            return

        self.dir_nr = dir_nr
        self.run = run
        if not run:
            spd = 3
            ind = 0
        else:
            spd = 6
            ind = self.runanim

        if dir_nr == 0:  #south
            self.hspeed = 0
            self.vspeed = spd
            self.sprite = self.charname + "\\" + self.walkanims[ind] + "south"
        if dir_nr == 1:  #southwest
            self.hspeed = -spd
            self.vspeed = spd
            self.sprite = self.charname + "\\" + self.walkanims[
                ind] + "southwest"
        if dir_nr == 2:  #west
            self.hspeed = -spd
            self.vspeed = 0
            self.sprite = self.charname + "\\" + self.walkanims[ind] + "west"
        if dir_nr == 3:  #northwest
            self.hspeed = -spd
            self.vspeed = -spd
            self.sprite = self.charname + "\\" + self.walkanims[
                ind] + "northwest"
        if dir_nr == 4:  #north
            self.hspeed = 0
            self.vspeed = -spd
            self.sprite = self.charname + "\\" + self.walkanims[ind] + "north"
        if dir_nr == 5:  #northeast
            self.hspeed = spd
            self.vspeed = -spd
            self.sprite = self.charname + "\\" + self.walkanims[
                ind] + "northeast"
        if dir_nr == 6:  #east
            self.hspeed = spd
            self.vspeed = 0
            self.sprite = self.charname + "\\" + self.walkanims[ind] + "east"
        if dir_nr == 7:  #southeast
            self.hspeed = spd
            self.vspeed = spd
            self.sprite = self.charname + "\\" + self.walkanims[
                ind] + "southeast"
Ejemplo n.º 4
0
class AIObot(AIOplayer):
    char_ini = None
    charname = ""
    imgprefix = ""
    walkanims = []
    runanim = 0
    wandertick = 0
    blip = ""
    type = "idle"
    interact = None
    def __init__(self, charid, charname, x=0.0, y=0.0, zone=0):
        super(AIObot, self).__init__(None, "BOT")
        self.x = x
        self.y = y
        self.zone = zone
        self.ready = True
        self.CharID = charid
        self.charname = charname
        self.sprite = charname+"/spin.gif"
        self.char_ini = IniConfig("data/characters/"+charname+"/char.ini")
        self.imgprefix = self.char_ini.get("Options", "imgprefix", "")
        if self.imgprefix:
            self.imgprefix += "-"
        self.blip = self.char_ini.get("Options", "blip", "male")
        walkanimlen = int(self.char_ini.get("WalkAnims", "total", 1))
        self.walkanims = [self.char_ini.get("WalkAnims", str(i+1), "walk") for i in range(walkanimlen+1)]
        self.runanim = int(self.char_ini.get("WalkAnims", "runanim", 1))-1
        self.setMovement(False)
    
    def point_distance(self, x1, y1, x2, y2):
        return math.sqrt(pow(x2-x1, 2) + pow(y2-y1, 2))
    
    def player_thread(self):
        time.sleep(1./30)
        if not self.interact:
            return
            
        if self.type == "follow":
            dist = self.point_distance(self.x, self.y, self.interact.x, self.interact.y)
            if dist < 64:
                self.setMovement(False)
            else:
                run = int(dist >= 128)
                if self.x > self.interact.x and self.y > self.interact.y:
                    dir_nr = AIOprotocol.NORTHWEST
                elif self.x < self.interact.x and self.y > self.interact.y:
                    dir_nr = AIOprotocol.NORTHEAST
                elif self.x > self.interact.x and self.y < self.interact.y:
                    dir_nr = AIOprotocol.SOUTHWEST
                elif self.x < self.interact.x and self.y < self.interact.y:
                    dir_nr = AIOprotocol.SOUTHEAST
                elif self.x < self.interact.x:
                    dir_nr = AIOprotocol.EAST
                elif self.x > self.interact.x:
                    dir_nr = AIOprotocol.WEST
                elif self.y > self.interact.y:
                    dir_nr = AIOprotocol.NORTH
                elif self.y < self.interact.y:
                    dir_nr = AIOprotocol.SOUTH
                
                self.setMovement(True, dir_nr, run)
        
        elif self.type == "wander":
            if self.wandertick:
                self.wandertick -= 1
            else:
                
                if self.isMoving():
                    self.wandertick = random.randint(10, 25)
                else:
                    self.wandertick = random.randint(60, 120)
                
                self.setMovement(not self.isMoving(), random.randint(0, 7), 0)
        
        else:
            self.setMovement(False)
        
        self.x += self.hspeed
        self.y += self.vspeed
        
    def setMovement(self, move, dir_nr=0, run=0):
        if not move:
            self.hspeed = 0
            self.vspeed = 0
            self.sprite = self.charname+"/spin.gif"
            return
        
        self.dir_nr = dir_nr
        self.run = run
        if not run:
            spd = 4.2
            ind = 0
        else:
            spd = 8.4
            ind = self.runanim
            
        if dir_nr == 0: #south
            self.hspeed = 0
            self.vspeed = spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"south.gif"
        if dir_nr == 1: #southwest
            self.hspeed = -spd
            self.vspeed = spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"southwest.gif"
        if dir_nr == 2: #west
            self.hspeed = -spd
            self.vspeed = 0
            self.sprite = self.charname+"/"+self.walkanims[ind]+"west.gif"
        if dir_nr == 3: #northwest
            self.hspeed = -spd
            self.vspeed = -spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"northwest.gif"
        if dir_nr == 4: #north
            self.hspeed = 0
            self.vspeed = -spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"north.gif"
        if dir_nr == 5: #northeast
            self.hspeed = spd
            self.vspeed = -spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"northeast.gif"
        if dir_nr == 6: #east
            self.hspeed = spd
            self.vspeed = 0
            self.sprite = self.charname+"/"+self.walkanims[ind]+"east.gif"
        if dir_nr == 7: #southeast
            self.hspeed = spd
            self.vspeed = spd
            self.sprite = self.charname+"/"+self.walkanims[ind]+"southeast.gif"
Ejemplo n.º 5
0
def test_iniconfig_get_missing():
    config = IniConfig("x", data='[section]\nint = 1\nfloat = 1.1')
    assert config.get('section', 'missing', default=1) == 1
    assert config.get('section', 'missing') is None
Ejemplo n.º 6
0
def test_iniconfig_get_convert():
    config = IniConfig("x", data='[section]\nint = 1\nfloat = 1.1')
    assert config.get('section', 'int') == '1'
    assert config.get('section', 'int', convert=int) == 1