def __init__(self, master, address, min_val, max_val, name, cb_read,
                 docstring="", cb_write=None):
        super().__init__(master)
        # Callbacks
        self.cb_read = cb_read
        self.cb_write = cb_write

        # Widgets
        l_addr = QLabel(hex(address), self)
        l_addr.setEnabled(False)
        l_name = QLabel(name, self)
        l_name.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
        self.field = InputField(self, min_val, max_val)
        self.field.setFixedWidth(77)
        self.field.set_callback_value_changed(self._update_gui_value)
        self.b_read = QPushButton("Read", self)
        self.b_read.setFixedSize(55, 28)
        self.b_read.clicked.connect(self.read)
        self.b_write = QPushButton("Write", self)
        self.b_write.setFixedSize(55, 28)
        self.b_write.setEnabled(False)
        if self.cb_write is not None:
            self.b_write.clicked.connect(self.write)
            self.field.set_callback_value_valid(self.b_write.setEnabled)
            self.field.set_callback_return_pressed(self.write)
        else:
            self.field.set_read_only(True)

        # Layout
        grid = QHBoxLayout()
        grid.addWidget(l_addr)
        grid.addWidget(l_name)
        grid.addSpacing(5)
        grid.addWidget(self.field)
        grid.addWidget(self.b_read)
        grid.addWidget(self.b_write)
        grid.setStretch(1, 1)
        grid.setContentsMargins(0, 0, 0, 0)
        self.setLayout(grid)

        # Members
        self.address = address
        self.device_value = None
        self.gui_value = self.field.get_value()
        self._std_style = "QPushButton {}"
        self._bold_style = "QPushButton { font: bold; }"

        # Init
        self._update_boldness()
        if len(docstring) > 0:
            l_name.setToolTip(docstring)
Ejemplo n.º 2
0
 def __init__(self, width, height):
     self.z = 15
     self.coordinates = ['37.620070', '55.753630']  # Долгота (lon), Широта (lat)
     self.pts = list()
     self.type_layer = 'map'
     self.org = ''
     self.buttons = pygame.sprite.Group()
     self.l_btn = LayersButton(self.buttons, self)
     self.reset_btn = ResetButton(self.buttons, 10, 49, 'Сброс поискового результата', self)
     self.search = InputField(self)
     self.btn_search = SearchButton(self.buttons, self.search.outer_rect.x + 10 + self.search.outer_rect.width,
                                    self.search.outer_rect.y, self, self.search)
     self.postal_code_btn = CheckButton(self.buttons, self)
     self.info = InfoField('')
     self.last_search = ''
     self.map = Map(self.coordinates, self.z, self.pts, self.type_layer)
     self.get_map()
     self.w, self.h = width, height
     pygame.init()
     self.screen = pygame.display.set_mode((width, height))
     pygame.display.flip()
class WidgetRegisterEntry(QWidget):
    def __init__(self, master, address, min_val, max_val, name, cb_read,
                 docstring="", cb_write=None):
        super().__init__(master)
        # Callbacks
        self.cb_read = cb_read
        self.cb_write = cb_write

        # Widgets
        l_addr = QLabel(hex(address), self)
        l_addr.setEnabled(False)
        l_name = QLabel(name, self)
        l_name.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
        self.field = InputField(self, min_val, max_val)
        self.field.setFixedWidth(77)
        self.field.set_callback_value_changed(self._update_gui_value)
        self.b_read = QPushButton("Read", self)
        self.b_read.setFixedSize(55, 28)
        self.b_read.clicked.connect(self.read)
        self.b_write = QPushButton("Write", self)
        self.b_write.setFixedSize(55, 28)
        self.b_write.setEnabled(False)
        if self.cb_write is not None:
            self.b_write.clicked.connect(self.write)
            self.field.set_callback_value_valid(self.b_write.setEnabled)
            self.field.set_callback_return_pressed(self.write)
        else:
            self.field.set_read_only(True)

        # Layout
        grid = QHBoxLayout()
        grid.addWidget(l_addr)
        grid.addWidget(l_name)
        grid.addSpacing(5)
        grid.addWidget(self.field)
        grid.addWidget(self.b_read)
        grid.addWidget(self.b_write)
        grid.setStretch(1, 1)
        grid.setContentsMargins(0, 0, 0, 0)
        self.setLayout(grid)

        # Members
        self.address = address
        self.device_value = None
        self.gui_value = self.field.get_value()
        self._std_style = "QPushButton {}"
        self._bold_style = "QPushButton { font: bold; }"

        # Init
        self._update_boldness()
        if len(docstring) > 0:
            l_name.setToolTip(docstring)

    def read(self):
        try:
            try:
                self.device_value = self.cb_read(self.address)
                self.field.set_value(self.device_value)
            except ValueError:
                print("Value read from device at address", self.address,
                      "is out of range")
                raise
        except (ValueError, OneWireDataMissing):
            self.device_value = None
            self.field.clear()
        finally:
            self._update_gui_value(self.field.get_value())

    def write(self):
        if self.b_write.isEnabled():
            if self.cb_write(self.address, self.gui_value):
                self.device_value = self.gui_value
                self._update_boldness()

    def set_gui_value(self, value):
        try:
            self.field.set_value(value)
        except ValueError:
            self.field.clear()
        finally:
            self._update_gui_value(self.field.get_value())

    def get_gui_value(self):
        return self.gui_value

    def _update_gui_value(self, value):
        self.gui_value = value
        self._update_boldness()

    def _update_boldness(self):
        if self.device_value is None:
            self.b_read.setStyleSheet(self._bold_style)
            self.b_write.setStyleSheet(self._std_style)
        else:
            self.b_read.setStyleSheet(self._std_style)
            if self.device_value != self.gui_value:
                self.b_write.setStyleSheet(self._bold_style)
            else:
                self.b_write.setStyleSheet(self._std_style)
Ejemplo n.º 4
0
from PySide2.QtCore import QCoreApplication
from PySide2.QtGui import QShowEvent
from PySide2.QtWidgets import QApplication

from input_field import InputField
from utils import bind_callback

if __name__ == "__main__":
    # create this before working with any Qt widgets
    app = QApplication()

    # create the floating input field
    input_field = InputField()

    # calling input_field.show() directly is not thread safe and breaks in windows, so use events instead
    def show_input_field():
        QCoreApplication.postEvent(input_field, QShowEvent())

    # set the key binding, so that the input field appears, when pressing Ctrl-Alt-J
    bind_callback("Ctrl-Alt-J", show_input_field)

    # start the Qt event loop
    app.exec_()
Ejemplo n.º 5
0
    def test(self):
        # Initialize pygame
        pygame.init()

        # Define the colors we will use in RGB format
        BLACK = pygame.Color('black')
        WHITE = pygame.Color('white')
        BLUE = pygame.Color('blue')
        GREEN = pygame.Color('green')
        RED = pygame.Color('red')

        # Set the height, width and caption of the screen
        size = [550, 425]
        global screen
        screen = pygame.display.set_mode(size)
        pygame.display.set_caption("Example")

        # Loop until the user clicks the close button.
        done = False
        clock = pygame.time.Clock()

        # Create 2 buttons
        btn1 = Button('Play', BLACK, RED, (50, 25), (200, 50),
                      self.print_clicked)
        btn2 = Button('Load Save Point', WHITE, GREEN, (50, 125), (200, 50),
                      self.print_clicked, 24)

        # Create 1 input field
        inp_fld1 = InputField('Enter Name', BLUE, WHITE, (50, 225), (200, 50),
                             lambda obj: self.enter_field(obj), len_cap = 12,
                             focus=True)

        inp_fld2 = InputField('Enter Color', BLUE, WHITE, (50, 325), (200, 50),
                             lambda obj: self.enter_field(obj), len_cap = 12)

        response = ""

        # Create 4 special buttons if file is present
        try:
            button_pic = pygame.image.load('prettybuttons.png')

            spc_btn1 = SpecialButton(button_pic, (275, 25), (226, 75),
                                     (8, 92), self.print_clicked,
                                     hover_offset=(240, 0),
                                     press_offset=(480, 0),
                                     disable_offset=(720, 0))

            spc_btn2 = SpecialButton(button_pic, (275, 125), (226, 75),
                                     (8, 428), self.print_clicked,
                                     hover_offset=(240, 0),
                                     press_offset=(480, 0),
                                     disable_offset=(720, 0))

            spc_btn3 = SpecialButton(button_pic, (275, 225), (226, 75),
                                     (8, 680), self.print_clicked,
                                     hover_offset=(240, 0),
                                     press_offset=(480, 0),
                                     disable_offset=(720, 0))

            spc_btn4 = SpecialButton(button_pic, (275, 325), (226, 75),
                                     (8, 848), self.print_clicked,
                                     hover_offset=(240, 0),
                                     press_offset=(480, 0),
                                     disable_offset=(720, 0))

            spc_btn1.disable()

        except:
            print "Unable to test special buttons: 'prettybuttons.png' missing"

        while not done:
            # Limit fps to 30
            clock.tick(30)

            # Check for applicable events
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()

                else:
                    for widg in PgxtraWidget._pgutility.get_widgets():
                        widg.check_event(event)

            # Iterate through all widgets and draw them
            for widg in PgxtraWidget._pgutility.get_widgets():
                widg.draw(screen)

            # Display all drawn items to the screen
            pygame.display.flip()
Ejemplo n.º 6
0
class MapWindow(object):
    LON_STEP, LAT_STEP = 0.02, 0.008

    def __init__(self, width, height):
        self.z = 15
        self.coordinates = ['37.620070', '55.753630']  # Долгота (lon), Широта (lat)
        self.pts = list()
        self.type_layer = 'map'
        self.org = ''
        self.buttons = pygame.sprite.Group()
        self.l_btn = LayersButton(self.buttons, self)
        self.reset_btn = ResetButton(self.buttons, 10, 49, 'Сброс поискового результата', self)
        self.search = InputField(self)
        self.btn_search = SearchButton(self.buttons, self.search.outer_rect.x + 10 + self.search.outer_rect.width,
                                       self.search.outer_rect.y, self, self.search)
        self.postal_code_btn = CheckButton(self.buttons, self)
        self.info = InfoField('')
        self.last_search = ''
        self.map = Map(self.coordinates, self.z, self.pts, self.type_layer)
        self.get_map()
        self.w, self.h = width, height
        pygame.init()
        self.screen = pygame.display.set_mode((width, height))
        pygame.display.flip()

    def update_map(self):
        self.map = Map(self.coordinates, self.z, self.pts, self.type_layer)
        self.get_map()

    def update(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit(0)
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_PAGEUP:
                    self.z = self.z + 1 if self.z < 19 else 19
                    self.update_map()
                if event.key == pygame.K_PAGEDOWN:
                    self.z = self.z - 1 if self.z > 2 else 2
                    self.update_map()
                if event.key == pygame.K_DOWN:
                    lat = self.LAT_STEP * math.pow(2, 15 - self.z)
                    lat = 70 + float(self.coordinates[1]) if float(self.coordinates[1]) - lat < -70 else lat
                    self.coordinates = self.coordinates[0], str(float(self.coordinates[1]) - lat)
                    self.update_map()
                if event.key == pygame.K_UP:
                    lat = self.LAT_STEP * math.pow(2, 15 - self.z)
                    lat = 70 - float(self.coordinates[1]) if float(self.coordinates[1]) + lat > 70 else lat
                    self.coordinates = self.coordinates[0], str(float(self.coordinates[1]) + lat)
                    self.update_map()
                if event.key == pygame.K_LEFT:
                    lon = self.LON_STEP * math.pow(2, 15 - self.z)
                    lon = 160 + float(self.coordinates[0]) if float(self.coordinates[0]) - lon < -160 else lon
                    self.coordinates = str(float(self.coordinates[0]) - lon), self.coordinates[1]
                    self.update_map()
                if event.key == pygame.K_RIGHT:
                    lon = self.LON_STEP * math.pow(2, 15 - self.z)
                    lon = 160 - float(self.coordinates[0]) if float(self.coordinates[0]) + lon > 160 else lon
                    self.coordinates = str(float(self.coordinates[0]) + lon), self.coordinates[1]
                    self.update_map()
            if event.type == pygame.MOUSEMOTION:
                pass
            if event.type == pygame.MOUSEBUTTONDOWN:
                btns_array = [self.postal_code_btn.rect.collidepoint(event.pos[0], event.pos[1]),
                              self.l_btn.rect.collidepoint(event.pos[0], event.pos[1]),
                              self.search.outer_rect.collidepoint(event.pos[0], event.pos[1]),
                              self.reset_btn.rect.collidepoint(event.pos[0], event.pos[1]),
                              self.btn_search.rect.collidepoint(event.pos[0], event.pos[1])]
                btns_array.extend([x.rect.collidepoint(event.pos[0], event.pos[1]) for x in self.l_btn.layers_buttons])
                if not any(btns_array):
                    step_lon, step_lat, upper_corner_left = self.get_step()
                    coordinates = [str(float(upper_corner_left[0]) + step_lon * event.pos[0]),
                                   str(float(upper_corner_left[1]) - step_lat * event.pos[1])]
                    if event.button == 1:
                        self.reset_search()
                        self.append_pt(coordinates[0], coordinates[1])
                        self.search_object(','.join(x for x in coordinates), type_of_request='click')
                    elif event.button == 3:
                        self.reset_search()
                        data = self.map.search_org(coordinates)
                        if data is not None:
                            self.org = data.get('name', '')
                            org_coordinates = data.get('coordinates')
                            self.append_pt(org_coordinates[0], org_coordinates[1])
                            self.search_object(','.join(data.get('coordinates')), type_of_request='click', org=True)

            self.l_btn.update(event)
            self.search.update(event)
            self.btn_search.update(event)
            self.reset_btn.update(event)
            self.postal_code_btn.update(event)

    def draw(self):
        self.screen.blit(pygame.image.load(os.path.join('map_parts/', self.map.name)), (0, 0))
        self.l_btn.draw(self.screen)
        self.search.draw(self.screen)
        self.btn_search.draw(self.screen)
        self.reset_btn.draw(self.screen)
        self.info.draw(self.screen)
        self.postal_code_btn.draw(self.screen)
        pygame.display.flip()
        self.update()

    def get_step(self):
        lon = self.LON_STEP * math.pow(2, 15 - self.z) / 1.55
        lat = self.LAT_STEP * math.pow(2, 15 - self.z) / 1.47
        upper_corner_right = str(float(self.coordinates[0]) + lon), str(float(self.coordinates[1]) + lat)
        lower_corner_left = str(float(self.coordinates[0]) - lon), str(float(self.coordinates[1]) - lat)
        upper_corner_left = str(float(self.coordinates[0]) - lon), str(float(self.coordinates[1]) + lat)
        step_lon = abs(float(lower_corner_left[0]) - float(upper_corner_right[0])) / self.w
        step_lat = abs(float(lower_corner_left[1]) - float(upper_corner_right[1])) / self.h
        return step_lon, step_lat, upper_corner_left

    def append_pt(self, lon, lat):
        self.pts.append('{},{},round'.format(lon, lat))

    def reset_search(self):
        self.pts.clear()
        self.org = ''
        self.last_search = ''
        self.info.change_address('')
        self.update_map()

    def update_search(self):
        self.search_object(self.last_search)

    def search_object(self, text, type_of_request=None, org=False):
        if text != '':
            self.last_search = text
            if type_of_request is None:
                self.pts.clear()
                self.search.text = ''
                data = get_object_info(get_response(text))
                if data is not None:
                    coords = data.get('coordinates')[0], data.get('coordinates')[1]
                    self.append_pt(coords[0], coords[1])
                    self.coordinates = coords
                    if self.postal_code_btn.state:
                        if org:
                            self.info.change_address('{}, {}. Индекс: {}'.format(data.get('address'),
                                                                                 self.org,
                                                                                 data.get('postal_code')))
                        else:
                            self.info.change_address('{}. Индекс: {}'.format(data.get('address'),
                                                                             data.get('postal_code')))
                    else:
                        if org:
                            self.info.change_address('{}, {}'.format(data.get('address'), self.org))
                        else:
                            self.info.change_address(data.get('address'))
            else:
                data = get_object_info(get_response(text))
                if data is not None:
                    self.coordinates = text.split(',')
                    if self.postal_code_btn.state:
                        if org:
                            self.info.change_address('{}, {}. Индекс: {}'.format(data.get('address'),
                                                                                 self.org,
                                                                                 data.get('postal_code')))
                        else:
                            self.info.change_address('{}. Индекс: {}'.format(data.get('address'),
                                                                             data.get('postal_code')))
                    else:
                        if org:
                            self.info.change_address('{}, {}'.format(data.get('address'), self.org))
                        else:
                            self.info.change_address(data.get('address'))
            self.update_map()

    def get_map(self):
        try:
            self.map.get_map()
        except BaseException as e:
            print('Возникла ошибка при получении карты: {}. Работа программы завершена.'.format(e))
            pygame.quit()
            sys.exit(0)
Ejemplo n.º 7
0
    def __init__(self, master, cbPing, cbSoftReset, cbFactoryReset,
                 cbBaudrateUpdate=None):
        super().__init__(master)
        # Members

        # Callbacks
        self.cb_baudrate_update = cbBaudrateUpdate

        # Widgets
        frame = QFrame(self)
        frame.setFrameStyle(QFrame.StyledPanel)
        self.label_status = QLabel(self)
        self.label_status.setAlignment(Qt.AlignCenter)
        l_model = QLabel("Model", self)
        self.model_nb = QLabel(self)
        self.model_nb.setAlignment(Qt.AlignRight)
        l_firmware = QLabel("Firmware", self)
        self.firmware_v = QLabel(self)
        self.firmware_v.setAlignment(Qt.AlignRight)
        l_id = QLabel("ID", self)
        self.field_id = InputField(self, 0x00, 0xFD)
        l_baudrate = QLabel("Baudrate", self)
        self.field_baudrate = QComboBox(self)
        self.field_baudrate.addItems([e.name for e in OW_BAUDRATE])
        self.field_baudrate.currentIndexChanged.connect(self._baudrate_changed)
        l_return_level = QLabel("Return level", self)
        self.field_return_level = QComboBox(self)
        self.field_return_level.addItems([e.name for e in OW_RETURN_LEVEL])
        b_ping = QPushButton("Ping", self)
        b_ping.clicked.connect(cbPing)
        b_soft_reset = QPushButton("Soft reset", self)
        b_soft_reset.clicked.connect(cbSoftReset)
        b_factory_reset = QPushButton("Factory reset", self)
        b_factory_reset.clicked.connect(cbFactoryReset)
        self.ow_status = WidgetStatusDisplay(self, OW_COM_STATUS)
        self.device_status = WidgetStatusDisplay(self, OW_DEVICE_STATUS)

        # Layout
        grid = QGridLayout()
        grid.addWidget(self.label_status, 0, 0, 1, 2)
        grid.addWidget(l_model, 1, 0)
        grid.addWidget(self.model_nb, 1, 1)
        grid.addWidget(l_firmware, 2, 0)
        grid.addWidget(self.firmware_v, 2, 1)
        grid.addWidget(l_id, 3, 0)
        grid.addWidget(self.field_id, 3, 1)
        grid.addWidget(l_baudrate, 4, 0)
        grid.addWidget(self.field_baudrate, 4, 1)
        grid.addWidget(l_return_level, 5, 0)
        grid.addWidget(self.field_return_level, 5, 1)
        grid.addWidget(b_ping, 6, 0, 1, 2)
        grid.addWidget(b_soft_reset, 7, 0, 1, 2)
        grid.addWidget(b_factory_reset, 8, 0, 1, 2)
        grid.addWidget(self.ow_status, 9, 0, 1, 2)
        grid.addWidget(self.device_status, 10, 0, 1, 2)
        grid.setColumnStretch(1, 1)
        frame.setLayout(grid)
        m_grid = QGridLayout()
        m_grid.addWidget(frame)
        m_grid.setContentsMargins(0, 0, 0, 0)
        self.setLayout(m_grid)

        # Init
        self.set_device(1, 400000, 2)
Ejemplo n.º 8
0
class WidgetDevice(QWidget):
    def __init__(self, master, cbPing, cbSoftReset, cbFactoryReset,
                 cbBaudrateUpdate=None):
        super().__init__(master)
        # Members

        # Callbacks
        self.cb_baudrate_update = cbBaudrateUpdate

        # Widgets
        frame = QFrame(self)
        frame.setFrameStyle(QFrame.StyledPanel)
        self.label_status = QLabel(self)
        self.label_status.setAlignment(Qt.AlignCenter)
        l_model = QLabel("Model", self)
        self.model_nb = QLabel(self)
        self.model_nb.setAlignment(Qt.AlignRight)
        l_firmware = QLabel("Firmware", self)
        self.firmware_v = QLabel(self)
        self.firmware_v.setAlignment(Qt.AlignRight)
        l_id = QLabel("ID", self)
        self.field_id = InputField(self, 0x00, 0xFD)
        l_baudrate = QLabel("Baudrate", self)
        self.field_baudrate = QComboBox(self)
        self.field_baudrate.addItems([e.name for e in OW_BAUDRATE])
        self.field_baudrate.currentIndexChanged.connect(self._baudrate_changed)
        l_return_level = QLabel("Return level", self)
        self.field_return_level = QComboBox(self)
        self.field_return_level.addItems([e.name for e in OW_RETURN_LEVEL])
        b_ping = QPushButton("Ping", self)
        b_ping.clicked.connect(cbPing)
        b_soft_reset = QPushButton("Soft reset", self)
        b_soft_reset.clicked.connect(cbSoftReset)
        b_factory_reset = QPushButton("Factory reset", self)
        b_factory_reset.clicked.connect(cbFactoryReset)
        self.ow_status = WidgetStatusDisplay(self, OW_COM_STATUS)
        self.device_status = WidgetStatusDisplay(self, OW_DEVICE_STATUS)

        # Layout
        grid = QGridLayout()
        grid.addWidget(self.label_status, 0, 0, 1, 2)
        grid.addWidget(l_model, 1, 0)
        grid.addWidget(self.model_nb, 1, 1)
        grid.addWidget(l_firmware, 2, 0)
        grid.addWidget(self.firmware_v, 2, 1)
        grid.addWidget(l_id, 3, 0)
        grid.addWidget(self.field_id, 3, 1)
        grid.addWidget(l_baudrate, 4, 0)
        grid.addWidget(self.field_baudrate, 4, 1)
        grid.addWidget(l_return_level, 5, 0)
        grid.addWidget(self.field_return_level, 5, 1)
        grid.addWidget(b_ping, 6, 0, 1, 2)
        grid.addWidget(b_soft_reset, 7, 0, 1, 2)
        grid.addWidget(b_factory_reset, 8, 0, 1, 2)
        grid.addWidget(self.ow_status, 9, 0, 1, 2)
        grid.addWidget(self.device_status, 10, 0, 1, 2)
        grid.setColumnStretch(1, 1)
        frame.setLayout(grid)
        m_grid = QGridLayout()
        m_grid.addWidget(frame)
        m_grid.setContentsMargins(0, 0, 0, 0)
        self.setLayout(m_grid)

        # Init
        self.set_device(1, 400000, 2)

    def set_device(self, aId, aBaudrate, aSRL, aStatus=0, aModelNb=None,
                   aFirmwareV=None):
        try:
            self.label_status.setText("Device")
            self.field_id.set_value(aId)
            self.set_baudrate(aBaudrate)
            self.set_return_level(aSRL)
            self.ow_status.set_status(aStatus)
            self.set_model_nb(aModelNb)
            self.set_firmware_version(aFirmwareV)
        except (ValueError, IndexError):
            self.set_device(1, 400000, 2)

    def get_id(self):
        return self.field_id.get_value()

    def get_baudrate(self):
        return OW_BAUDRATE[self.field_baudrate.currentIndex()].hl_value

    def set_baudrate(self, baudrate):
        for i in range(self.field_baudrate.count()):
            if OW_BAUDRATE[i].hl_value == baudrate:
                self.field_baudrate.setCurrentIndex(i)
                return
        raise ValueError

    def get_return_level(self):
        return OW_RETURN_LEVEL[self.field_return_level.currentIndex()].hl_value

    def set_return_level(self, return_level):
        for i in range(self.field_return_level.count()):
            if OW_RETURN_LEVEL[i].hl_value == return_level:
                self.field_return_level.setCurrentIndex(i)
                return
        raise ValueError

    def set_ow_status(self, status):
        if status == 0:
            self.label_status.setText("Connected device")
        else:
            self.label_status.setText("Unreachable device")
        self.ow_status.set_status(status)

    def set_device_status(self, status):
        self.device_status.set_status(status)

    def set_model_nb(self, model_nb):
        if model_nb is None:
            self.model_nb.setText("unknown")
        else:
            self.model_nb.setText(str(model_nb))

    def set_firmware_version(self, firmware_v):
        if firmware_v is None:
            self.firmware_v.setText("unknown")
        else:
            self.firmware_v.setText(str(firmware_v))

    def _baudrate_changed(self, _):
        if self.cb_baudrate_update is not None:
            self.cb_baudrate_update(self.get_baudrate())