Ejemplo n.º 1
0
 def removeRulebook(self, rulebook):
     if isinstance(rulebook, Rulebook):
         # if rule in editor window is in this rulebook, clear the editor window
         if self.filename is not None:
             dir, rule = os.path.split(self.filename)
             if rulebook.containsRule(rule):
                 if self.rule.textIsDirty:
                     # First give user a chance to save rule
                     msg = "Closing this rulebook will also close the\ncurrently open rule. Save rule first?"
                     dlg = CougaarMessageDialog(self, "close", msg)
                     disposition = dlg.getUserInput()
                     if disposition == wxID_CANCEL:
                         return
                     elif disposition == wxID_YES:
                         self.save_rule()
                 self.clearRule()
         for rule in rulebook.each_rule():
             item = self.lb.FindString(rule)
             if item >= 0:
                 self.lb.Delete(item)
         self.ruleBooks.remove(rulebook)
         removeRulebook = False
         self.frame.updateCloseRulebookMenuItem(removeRulebook)
     else:  # must be a rulebook name (String)
         aRulebook = self.getRulebook(rulebook)
         if aRulebook is not None:
             self.removeRulebook(aRulebook)
Ejemplo n.º 2
0
 def OnOpenRuleBook(self, event):
     dlg = wxDirDialog(self, "Choose a RuleBook:", "", style=wxDD_DEFAULT_STYLE | wxDD_NEW_DIR_BUTTON)
     if dlg.ShowModal() == wxID_OK:
         ruleBookPath = dlg.GetPath()
         # check if this rulebook already open
         for rulebook in self.ruleBooks:
             if ruleBookPath == rulebook.getPath():
                 dlg.Destroy()
                 self.log.WriteText("Ignored attempt to open an already opened Rulebook (%s)\n" % rulebook.getName())
                 return
         # Must not be already open, so continue
         ruleBook = Rulebook(ruleBookPath)
         # Next, if there are no [.rul | .rule] files in the dir, show user a dialog and return.
         if ruleBook.isEmpty():
             emptyRulebookDialog = CougaarMessageDialog(self, "info", "The selected rulebook is empty.")
             emptyRulebookDialog.display()
             dlg.Destroy()
             return
         # Wasn't empty, so continue
         self.ruleBooks.append(ruleBook)
         for rule in ruleBook.each_rule():
             self.lb.Append(rule)
             self.ruleIndex[rule] = ruleBook  # links rules to their containing rulebook
         addRulebook = True
         self.frame.updateCloseRulebookMenuItem(addRulebook)
     dlg.Destroy()
Ejemplo n.º 3
0
 def Run(self):
   #self.log.WriteText( "Thread starting...")
   print "Thread starting..."
   soc = None
   while self.keepGoing:
     print "transforming>>>"
     try:
       soc = self.engine.transform()
     except Exception, args:
       print "ERROR transforming the Society"
       traceback.print_exc()  # prints to stderr
       # We're not sending the following msg to the log file because logging from a thread may be
       # causing a deadlock (see wxPython bug 496697).
       #~ wxLogError("Transformation failed.\n")  # print to log 
       self.log.WriteText("Transformation failed.\n")
       self.log.WriteText("%s\n" % str(args))
       # format traceback and send to log
       #~ stackTrace = traceback.format_exception(sys.exc_type, sys.exc_value, sys.exc_traceback)
       #~ traceStr = ''
       #~ for line in stackTrace:
         #~ traceStr = traceStr + line
       #~ wxLogError(traceStr)  # log the exception and the traceback
       # Notify user in a dialog box
       msg = 'ERROR transforming the Society.\nTransformation failed.'
       errorDialog = CougaarMessageDialog(self._parent, "error", msg)
       errorDialog.display()
     
     evt = UpdateSocietyEvent(soc)
     wxPostEvent(self._parent, evt)
     self.keepGoing = False  #  ?
Ejemplo n.º 4
0
    def OnDeleteRule(self, event):
        ruleIdToDelete = self.lb.GetSelection()
        if ruleIdToDelete < 0:
            self.log.WriteText("Unable to delete rule: no rule selected\n")
            return
        ruleNameToDelete = self.lb.GetString(ruleIdToDelete)
        rulebook = self.ruleIndex[ruleNameToDelete]  # get this rule's associated rulebook
        msg = """Are you sure you want to delete this rule?
Doing so will permanently delete it from disk."""
        dlg = CougaarMessageDialog(self, "delete", msg)
        response = dlg.getUserInput()
        if response == wxID_YES:
            self.lb.Delete(ruleIdToDelete)  # remove it from the list box
            os.remove(os.path.join(rulebook.getPath(), ruleNameToDelete))  # delete from disk
            self.clearRule()  # clear the rule text
        self.frame.enableRuleMenuItems(False)
        rulebook.removeRule(ruleNameToDelete)
        if rulebook.size() == 0:
            self.removeRulebook(rulebook)
Ejemplo n.º 5
0
    def OnApplyRules(self, event):
        self.tempSociety = self.frame.society.clone()  # save a copy in case we must restore
        numRules = self.lb.GetCount()
        if numRules > 0:
            checkedRules = []  # will hold a string path/filename for ea rule checked
            ruleFilename = None
            for item in range(numRules):
                if self.lb.IsChecked(item):
                    ruleFilename = self.lb.GetString(item)
                    wx.LogMessage("Applying rule " + str(item) + ": " + ruleFilename + "\n")
                    if self.lb.IsSelected(item) and self.rule.textIsDirty == True:
                        msg = (
                            "The rule you are applying has been changed. If you wish "
                            + "to apply the changed version, you must first save the rule. "
                            + "Would you like to save the rule now?"
                        )
                        dlg = wx.MessageDialog(
                            self,
                            msg,
                            style=wx.CAPTION | wx.YES_NO | wx.NO_DEFAULT | wx.THICK_FRAME | wx.ICON_EXCLAMATION,
                        )

                        val = dlg.ShowModal()
                        if val == wx.ID_YES:
                            self.SaveRule()
                    rulebook = self.ruleIndex[ruleFilename]  # get this rule's associated rulebook
                    checkedRules.append(os.path.join(rulebook.getPath(), ruleFilename))
            msg = ""
            if len(checkedRules) > 0:
                self.frame.ruleApplied = True
                # All rules are now python rules
                # Create one SocietyTransformServer instance and pass it a list of rules to execute
                self.transformServer = SocietyTransformServer(self.frame.society, checkedRules, self, self.log)
                self.transformServer.Start()
                # ~ self.StartAnimation()
                self.log.WriteText("Transformation complete.\n")
                self.undoTransformButton.Enable(True)
                msg = "Transformation complete.\n" + msg
                doneDialog = CougaarMessageDialog(self, "info", msg)
                doneDialog.display()
Ejemplo n.º 6
0
    def OnApplyRules(self, event):
        self.tempSociety = self.frame.society.clone()  # save a copy in case we must restore
        numRules = self.lb.GetCount()
        if numRules > 0:
            checkedRules = []  # will hold a string path/filename for ea rule checked
            ruleFilename = None
            for item in range(numRules):
                if self.lb.IsChecked(item):
                    ruleFilename = self.lb.GetString(item)
                    wxLogMessage("Applying rule " + str(item) + ": " + ruleFilename + "\n")
                    if self.lb.Selected(item) and self.rule.textIsDirty == True:
                        msg = (
                            "The rule you are applying has been changed. If you wish "
                            + "to apply the changed version, you must first save the rule. "
                            + "Would you like to save the rule now?"
                        )
                        dlg = wxMessageDialog(
                            self, msg, style=wxCAPTION | wxYES_NO | wxNO_DEFAULT | wxTHICK_FRAME | wxICON_EXCLAMATION
                        )

                        val = dlg.ShowModal()
                        if val == wxID_YES:
                            self.SaveRule()
                    rulebook = self.ruleIndex[ruleFilename]  # get this rule's associated rulebook
                    checkedRules.append(os.path.join(rulebook.getPath(), ruleFilename))

            if len(checkedRules) > 0:
                self.frame.ruleApplied = True
                if ruleFilename.endswith("rule"):  # just sample the last rule checked
                    # They're Ruby rules
                    rubyArgs = "ruby ruleEngine/acme_scripting/src/lib/cougaar/py_society_builder.rb "
                    rubyArgs = rubyArgs + " ".join(checkedRules)
                    self.log.WriteText(rubyArgs)
                    self.log.WriteText("Transformation in progress...please wait\n")
                    # Call a Ruby program that receives the society (in Ruby code) as a string from Python,
                    # creates a Ruby society object, transforms that society per rules passed as args,
                    # then outputs it back to Python as a string of xml-formatted text
                    input, output = os.popen2(rubyArgs)
                    input.write(self.frame.society.to_ruby())  # sends society as Ruby code to Ruby
                    input.close()
                    xmlSocietyList = output.readlines()  # transformed society as a list of  XML strings from Ruby
                    output.close()

                    # Check if Ruby threw an exception during transformation
                    # also catch any runy warnings...
                    potentialWarnings = []
                    errOrWarn = 0
                    msg = ""
                    while xmlSocietyList[0].lower().find("<?xml version='1.0'?>") == -1:
                        potentialWarnings.append(xmlSocietyList[0])
                        xmlSocietyList.remove(xmlSocietyList[0])
                        errOrWarn = 1
                    if potentialWarnings:
                        msg = join(potentialWarnings, "\n")
                    if xmlSocietyList[0].lower().find("error") >= 0:
                        self.log.WriteText("Transformation failed.\n")
                        msg += "ERROR parsing XML document.\nSociety creation/transformation failed."
                        errOrWarn += 2
                    if errOrWarn > 2:
                        wxLogError(msg)
                        errorDialog = CougaarMessageDialog(self.frame, "error", msg)
                        errorDialog.display()
                        return
                    else:
                        # codeObj = "".join(codeObjList)  # for use when output from Ruby program is Python code
                        # exec codeObj     # for use when output from Ruby program is Python code
                        xmlSociety = "".join(
                            xmlSocietyList
                        )  # join list elements into a single string; for use when output from Ruby program is XML
                        # Now parse the xml string and create the new, transformed society
                        self.frame.server = SocietyFactoryServer(None, self, self.log, xmlSociety)
                        self.frame.server.Start()
                        # NOTE: The animation doesn't work while the Ruby process is executing.  I presume it's
                        # because the animation is a thread of the Python process, and while the Ruby process
                        # is executing, the Python process is blocked waiting for output from Ruby.  I'm guessing that
                        # as long as the Python process is blocked, all its threads are also blocked.  However, I've
                        # noticed that once the Ruby process completes, many, many gizmo events arrive all at once.
                        # So it may be that the animation thread continues to run, but its events are not handled till
                        # after the Ruby process completes.
                else:
                    # They're Python rules, so...
                    # Create one SocietyTransformServer instance and pass it a list of rules to execute
                    self.transformServer = SocietyTransformServer(self.frame.society, checkedRules, self, self.log)
                    self.transformServer.Start()
                # ~ self.StartAnimation()
                self.log.WriteText("Transformation complete.\n")
                self.undoTransformButton.Enable(True)
                msg = "Transformation complete.\n" + msg
                doneDialog = CougaarMessageDialog(self, "info", msg)
                doneDialog.display()
Ejemplo n.º 7
0
    def closeSociety(self, societyId):
        societyToClose = None
        currentViewer = None
        saveAgents = True
        if societyId != "agentSociety":
            if societyId == "mappedSociety":
                societyToClose = self.mappedSociety
                currentViewer = self.laydownViewer
            elif societyId == "society":
                societyToClose = self.society
                currentViewer = self.societyViewer
                saveAgents = False
            if societyToClose.isDirty:
                # First give user a chance to save the society
                dlg = CougaarMessageDialog(self, "confirm")
                disposition = dlg.getUserInput()
                if disposition == wxID_CANCEL:
                    return
                if disposition == wxID_YES:
                    self.saveSociety(societyId)

            # Now delete the tree display
            currentViewer.DeleteAllItems()
            # Finally, delete the society object in memory
            if societyToClose is not None:  # shouldn't ever be None...but it sometimes is!
                societyToClose.close(saveAgents)
                societyToClose = None
            if societyId == "mappedSociety":
                self.mappedSociety = None
                self.mappedSocietyOpen = 0
                self.societyHnaFile = None
                self.enableHnaSaveMenuItems(false)
                if not self.agentSocietyOpen:
                    self.editMenu.Enable(AWB.SORT, false)
            elif societyId == "society":
                self.society = None
                self.societyOpen = 0
                self.societyFile = None
                self.ruleEditor.societyName.SetValue("")
                self.nameServer = None
                self.enableSocietySaveMenuItems(false)
                if not self.mappedSocietyOpen:
                    self.editMenu.Enable(AWB.SORT, false)
            elif societyId == "controller":
                print "Controller File"

        else:  # societyId == "agentSociety"
            if self.agentViewer is not None:
                self.agentViewer.DeleteAllItems()  # delete the tree
            if self.agentSociety is not None:  # shouldn't ever be None...but it sometimes is!
                # Delete the society object in memory
                self.agentSociety.close()
                self.agentSociety = None
            self.agentSocietyOpen = 0
            self.agentSocietyFile = None
            if len(self.undoBuffer) > 0:
                self.undoBuffer.pop()  # empty it out
            self.mainmenu.Enable(AWB.UNDO, false)
            self.enableAgentSocietySaveMenuItems(false)
            if not self.mappedSocietyOpen:
                self.editMenu.Enable(AWB.SORT, false)
Ejemplo n.º 8
0
 def displayDupeMessage(self, entityType, dupeName):
     msg = "Duplicate " + entityType + " found: " + dupeName
     dlg = CougaarMessageDialog(self, "error", msg)
     dlg.display()