Ejemplo n.º 1
0
 def activate(self):
     ''' toggle the mode associated with the button. '''
     from interface import singleton_interface
     if self.is_active():
         singleton_interface.set_mode(NORMAL)
     else:
         singleton_interface.set_mode(self.mode)
Ejemplo n.º 2
0
    def process_events(self):
        """Handle any events that may have accumulated in pygame's event queue"""
        for event in pygame.event.get():
            # process mouse events
            if event.type == MOUSEBUTTONDOWN:
                singleton_grid.mouse_click(event.pos)
                singleton_interface.mouse_press(event.pos)

            # process key events
            elif event.type == KEYDOWN:
                if event.key == K_F4 and (get_mods() & KMOD_ALT):
                    sys.exit(0)
                elif event.key == K_ESCAPE:
                    singleton_interface.set_mode(interface.NORMAL)
                elif event.key == K_2 and (get_mods() & KMOD_SHIFT):
                    try:
                        code = get_input("Enter some code to execute.")
                        exec(code)
                    except Exception as e:
                        show_message(str(e))

            # process exit signals
            elif event.type == QUIT:
                pygame.quit()
                sys.exit(0)