def set_nmap_flavor(node_tree, switch_on): """Set normal map flavor to this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param switch_on: flag indication if normal map should be switched on or off :type switch_on: bool """ if switch_on: # find minimal y position for input nodes and position flavor beneath it min_y = None for node in node_tree.nodes: if node.location.x <= 185 and (min_y is None or min_y > node.location.y): min_y = node.location.y lighting_eval_n = node_tree.nodes[Dif.LIGHTING_EVAL_NODE] geom_n = node_tree.nodes[Dif.GEOM_NODE] location = (lighting_eval_n.location.x - 185, min_y - 400) nmap.init(node_tree, location, lighting_eval_n.inputs['Normal Vector'], geom_n.outputs['Normal']) else: nmap.delete(node_tree)
def set_nmap_flavor(node_tree, switch_on): """Set normal map flavor to this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param switch_on: flag indication if normal map should be switched on or off :type switch_on: bool """ if switch_on: out_node = node_tree.nodes[Dif.OUT_MAT_NODE] location = (out_node.location.x - 185, out_node.location.y - 400) nmap.init(node_tree, location, out_node.inputs['Normal']) else: nmap.delete(node_tree)
def set_nmap_flavor(node_tree, switch_on): """Set normal map flavor to this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param switch_on: flag indication if normal map should be switched on or off :type switch_on: bool """ if switch_on: out_node = node_tree.nodes[Dif.OUT_MAT_NODE] location = (out_node.location.x - 185, out_node.location.y - 400) nmap.init(node_tree, location, out_node.inputs['Normal']) else: nmap.delete(node_tree)
def init(node_tree, location, uv_scale_from, det_nmap_strength_from, normal_to): """Initialize normal map nodes. :param node_tree: node tree on which normal map will be used :type node_tree: bpy.types.NodeTree :param location: x position in node tree :type location: tuple[int, int] :param uv_scale_from: node socket from which UV scale factor should be taken :type uv_scale_from: bpy.types.NodeSocket :param det_nmap_strength_from: node socket from which detail normal map strength should be taken :type det_nmap_strength_from: bpy.types.NodeSocket :param normal_to: node socket to which result of normal map material should be send :type normal_to: bpy.types.NodeSocket """ if nmap.NMAP_FLAVOR_FRAME_NODE not in node_tree.nodes: nmap.init(node_tree, location, normal_to) __create_nodes__(node_tree, location, uv_scale_from, det_nmap_strength_from, normal_to)
def set_nmap_flavor(node_tree, switch_on): """Set normal map flavor to this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param switch_on: flag indication if normal map should be switched on or off :type switch_on: bool """ if switch_on: # find minimal y position for input nodes and position flavor beneath it min_y = None for node in node_tree.nodes: if node.location.x <= 185 and (min_y is None or min_y > node.location.y): min_y = node.location.y out_node = node_tree.nodes[Dif.OUT_MAT_NODE] location = (out_node.location.x - 185, min_y - 400) nmap.init(node_tree, location, out_node.inputs['Normal']) else: nmap.delete(node_tree)
def set_nmap_flavor(node_tree, switch_on): """Set normal map flavor to this shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param switch_on: flag indication if normal map should be switched on or off :type switch_on: bool """ if switch_on: # find minimal y position for input nodes and position flavor beneath it min_y = None for node in node_tree.nodes: if node.location.x <= 185 and (min_y is None or min_y > node.location.y): min_y = node.location.y out_node = node_tree.nodes[Dif.OUT_MAT_NODE] location = (out_node.location.x - 185, min_y - 400) nmap.init(node_tree, location, out_node.inputs['Normal']) else: nmap.delete(node_tree)