Ejemplo n.º 1
0
def startRound(): #UNFINISHED
    print "Starting Round."

    while not roundWon() and not Cord.p_dead:
        #time.sleep(1)
        reduceCooldown()
        im = screenGrab()
        current_enemies = getEnemies(im)
        get_status()
        if restore_stats(im):
            """restoration occurred"""
        elif special_attack(im, current_enemies):
            """special attack occurred"""
        else:
            use_gem()
            if len(current_enemies) > 0:
                attack(current_enemies[0])
        #this sleep function triggers the amount of time between clicks, thus the time between server communication
        #This function is very important as it randomizes the communication times, emulating the behavior of a player
        sleep()
Ejemplo n.º 2
0
def special_attack(im, current_enemies):
    current_spirit = getSpirit(im)
    current_overcharge = getOvercharge(im)
    if not is_spirit_active(im):
            if use_spirit(current_spirit, current_overcharge, im):
                print "Spirit Activated"
            elif activate_iris_strike(current_spirit, current_overcharge):
                if len(current_enemies) > 0:
                    attack(current_enemies[0])
                    print "Iris Strike Used"
            elif activate_shield_bash(current_spirit, current_overcharge):
                if len(current_enemies) > 0:
                    attack(current_enemies[0])
                    print "Shield Bash Used"
            else:
                use_gem()
                if len(current_enemies) > 0:
                    attack(current_enemies[0])
    else:
        return False
    return True
Ejemplo n.º 3
0
def restore_stats(im):
        current_health = get_health(im)
        current_spirit = get_spirit(im)
        current_mana = get_mana(im)
        message = ""
        if current_health == 0 and not enemies_exist(im):
            time.sleep(1)
            if current_health == 0 and not enemies_exist(screenGrab()):
                Cord.p_dead = True
                message = "Player has died"
            else:
                return False
        elif use_gem(0, current_health):
            message = "Health Gem Used"
        elif activate_cure(current_health):
            message = "Cure Casted"
        elif activate_spark_life(current_health):
            message = "Spark Life Casted"
        elif use_health_pot(current_health):
            message = "Health Potion used"
        elif use_gem(1, current_mana):
            message = "Mana Gem Used"
        elif use_mana_pot(current_mana):
            message = "Mana Potion used"
        elif use_gem(2, current_spirit):
            message = "Spirit Gem Used"
        elif use_spirit_pot(current_spirit):
            message = "Spirit Potion used"
        elif activate_regen(current_health):
            message = "Regen Casted"
        elif activate_protection():
            message = "Protection Casted"
        elif is_channeling_active() and activate_premium():
            message = "premium activated"
        #elif activate_absorb():
        #    message = "absorb activated")
        elif activate_auto_cast():
            message = "auto skill activated"
        return message