def initialize_items(self):
        '''Function to initialize various objects on the
        game's map.
        '''
        coins_pos = config.coins_pos
        for coin in coins_pos:
            self.coins.append(Coin(coin[0], coin[1], None, None, self.screen))

        cloud_pos = config.cloud1_pos
        for cloud in cloud_pos:
            self.clouds.append(Cloud1(cloud[0], cloud[1], 4, 16, self.screen))
Ejemplo n.º 2
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    def new_round(self):
        self.logger.info('STARTING REPLAY')

        # Bookkeeping
        self.step = 0
        self.bombs = []
        self.explosions = []
        self.running = True
        self.frame = 0

        # Game world and objects
        self.arena = np.array(self.replay['arena'])
        self.coins = []
        for xy in self.replay['coins']:
            if self.arena[xy] == 0:
                self.coins.append(Coin(xy, True))
            else:
                self.coins.append(Coin(xy, False))
        self.active_agents = [a for a in self.agents]
        for i, agent in enumerate(self.agents):
            agent.start_round()
            agent.x, agent.y = self.replay['agents'][i][-1]
            agent.total_score = 0
Ejemplo n.º 3
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 def initialize_items(self):
     '''Function to initialize various objects on the
     game's map.
     '''
     coins_pos = config.coins_pos
     firebeams_pos = config.firebeams_pos
     firebeams2_pos = config.firebeams2_pos
     magnets_pos = config.magnets_pos
     for coin in coins_pos:
         self.__coins.append(
             Coin(coin[0], coin[1], None, None, self.__screen))
     for magne in magnets_pos:
         self.__magnets.append(
             magnet(magne[0], magne[1], None, None, self.__screen))
     for firebeam in firebeams_pos:
         self.__firebeams.append(
             firebeams(firebeam[0], firebeam[1], None, None, self.__screen))
     for firebeam2 in firebeams2_pos:
         self.__firebeams2.append(
             firebeams2(firebeam2[0], firebeam2[1], None, None,
                        self.__screen))
     self.__start_time = time.time()
Ejemplo n.º 4
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    def new_round(self):
        if self.running:
            self.logger.warning('New round requested while still running')
            self.end_round()

        self.round += 1
        self.logger.info(f'STARTING ROUND #{self.round}')
        pygame.display.set_caption(f'BombeRLe | Round #{self.round}')

        # Bookkeeping
        self.step = 0
        self.active_agents = []
        self.bombs = []
        self.explosions = []
        self.round_id = f'Replay {datetime.now().strftime("%Y-%m-%d %H-%M-%S")}'

        # Arena with wall and crate layout
        self.arena = (np.random.rand(s.COLS, s.ROWS) < s.CRATE_DENSITY).astype(int)
        self.arena[:1, :] = -1
        self.arena[-1:, :] = -1
        self.arena[:, :1] = -1
        self.arena[:, -1:] = -1
        for x in range(s.COLS):
            for y in range(s.ROWS):
                if (x + 1) * (y + 1) % 2 == 1:
                    self.arena[x, y] = -1

        # Starting positions
        start_positions = [(1, 1), (1, s.ROWS - 2), (s.COLS - 2, 1), (s.COLS - 2, s.ROWS - 2)]
        random.shuffle(start_positions)
        for (x, y) in start_positions:
            for (xx, yy) in [(x, y), (x - 1, y), (x + 1, y), (x, y - 1), (x, y + 1)]:
                if self.arena[xx, yy] == 1:
                    self.arena[xx, yy] = 0

        # Distribute coins evenly
        self.coins = []
        """coin_pattern = np.array([
            [1, 1, 1],
            [0, 0, 1],
        ])
        coins = np.zeros_like(self.arena)
        for x in range(1, s.COLS - 2, coin_pattern.shape[0]):
            for i in range(coin_pattern.shape[0]):
                for j in range(coin_pattern.shape[1]):
                    if coin_pattern[i, j] == 1:
                        self.coins.append(Coin((x + i, x + j), self.arena[x+i,x+j] == 0))
                        coins[x + i, x + j] += 1"""
        for i in range(3):
            for j in range(3):
                n_crates = (self.arena[1 + 5 * i:6 + 5 * i, 1 + 5 * j:6 + 5 * j] == 1).sum()
                while True:
                    x, y = np.random.randint(1 + 5 * i, 6 + 5 * i), np.random.randint(1 + 5 * j, 6 + 5 * j)
                    if n_crates == 0 and self.arena[x, y] == 0:
                        self.coins.append(Coin((x, y)))
                        self.coins[-1].collectable = True
                        break
                    elif self.arena[x, y] == 1:
                        self.coins.append(Coin((x, y)))
                        break

        # Reset agents and distribute starting positions
        for agent in self.agents:
            agent.start_round()
            self.active_agents.append(agent)
            agent.x, agent.y = start_positions.pop()

        self.replay = {
            'round': self.round,
            'arena': np.array(self.arena),
            'coins': [c.get_state() for c in self.coins],
            'agents': [a.get_state() for a in self.agents],
            'actions': dict([(a.name, []) for a in self.agents]),
            'permutations': []
        }

        self.running = True
Ejemplo n.º 5
0
    def new_round(self):
        global seed
        random.seed(seed)
        np.random.seed(seed)

        self.round += 1

        # Bookkeeping
        self.step = 0
        self.active_agents = []
        self.bombs = []
        self.explosions = []

        # Arena with wall and crate layout
        self.arena = (np.random.rand(s.COLS, s.ROWS) <
                      s.CRATE_DENSITY).astype(int)
        self.arena[:1, :] = -1
        self.arena[-1:, :] = -1
        self.arena[:, :1] = -1
        self.arena[:, -1:] = -1
        for x in range(s.COLS):
            for y in range(s.ROWS):
                if (x + 1) * (y + 1) % 2 == 1:
                    self.arena[x, y] = -1

        # Starting positions
        start_positions = [(1, 1), (1, s.ROWS - 2), (s.COLS - 2, 1),
                           (s.COLS - 2, s.ROWS - 2)]
        random.shuffle(start_positions)
        for (x, y) in start_positions:
            for (xx, yy) in [(x, y), (x - 1, y), (x + 1, y), (x, y - 1),
                             (x, y + 1)]:
                if self.arena[xx, yy] == 1:
                    self.arena[xx, yy] = 0

        # Distribute coins evenly
        self.coins = []
        """coin_pattern = np.array([
            [1, 1, 1],
            [0, 0, 1],
        ])
        coins = np.zeros_like(self.arena)
        for x in range(1, s.COLS - 2, coin_pattern.shape[0]):
            for i in range(coin_pattern.shape[0]):
                for j in range(coin_pattern.shape[1]):
                    if coin_pattern[i, j] == 1:
                        self.coins.append(Coin((x + i, x + j), self.arena[x+i,x+j] == 0))
                        coins[x + i, x + j] += 1"""
        for i in range(3):
            for j in range(3):
                for _ in range(1):
                    n_crates = (self.arena[1 + 5 * i:6 + 5 * i,
                                           1 + 5 * j:6 + 5 * j] == 1).sum()
                    while True:
                        x, y = np.random.randint(1 + 5 * i,
                                                 6 + 5 * i), np.random.randint(
                                                     1 + 5 * j, 6 + 5 * j)
                        if n_crates == 0 and self.arena[x, y] == 0:
                            self.coins.append(Coin((x, y)))
                            self.coins[-1].collectable = True
                            break
                        elif self.arena[x, y] == 1:
                            self.coins.append(Coin((x, y)))
                            break

        # Reset agents and distribute starting positions
        for agent in self.agents:
            agent.start_round()
            self.active_agents.append(agent)
            agent.x, agent.y = start_positions.pop()

        self.replay = {
            'round': self.round,
            'arena': np.array(self.arena),
            'coins': [c.get_state() for c in self.coins],
            'agents': [a.get_state() for a in self.agents],
            'actions': dict([(a.name, []) for a in self.agents]),
            'permutations': []
        }

        self.running = True