def get_jobs(life, group_id): _group = get_group(life, group_id) _jobs = [] _leader = LIFE[_group['leader']] if not has_camp(group_id): _nearest_camp = camps.get_nearest_known_camp(_leader) if _leader['known_camps']: _j = jobs.create_job(_leader, 'Raid', gist='start_raid', description='Raid camp %s.' % _nearest_camp['id']) _pos = lfe.get_current_chunk(_leader)['pos'] _chunk_key = lfe.get_current_chunk_id(_leader) jobs.add_task(_j, '0', 'announce_to_group', action.make_small_script(function='announce_to_group', kwargs={'group_id': group_id, 'gist': 'announce_group_job', 'message': jobs.get_job(_j)['description'], 'job_id': _j}), player_action=action.make_small_script(function='always'), description='Gather group members.') jobs.add_task(_j, '1', 'move_to_chunk', action.make_small_script(function='travel_to_position', kwargs={'pos': _pos}), player_action=action.make_small_script(function='is_in_chunk', kwargs={'chunk_key': _chunk_key}), description='Travel to position %s, %s' % (_pos[0], _pos[1]), delete_on_finish=False) jobs.add_task(_j, '2', 'wait_for_number_of_group_members_in_chunk', action.make_small_script(function='number_of_alife_in_chunk_matching', kwargs={'amount': 2, 'chunk_key': _chunk_key, 'matching': {'group': _leader['group']}}), description='Wait until everyone arrives.') #jobs.add_task(_j, '3', 'talk', # action.make_small_script(function='travel_to_position', # kwargs={'pos': chunks.get_nearest_chunk_in_list(_leader['pos'], camps.get_camp(_nearest_camp['id'])['reference'])}), # requires=['1'], # delete_on_finish=False) _jobs.append(_j) if len(_leader['known_groups'])>1: _lowest = {'score': 0, 'group': None} for group_id in [g for g in _leader['known_groups'] if not g==_leader['group']]: _score = judgement.judge_group(_leader, group_id) if not _lowest['group'] or _score < _lowest['score']: _lowest['score'] = _score _lowest['group'] = group_id print 'RAID', _lowest else: print 'ony one' return _jobs
def crud_job(): token = request.headers['Authorization'] username = jwt.decode(token, app.config['SECRET_KEY_ADMIN']) if (request.json['mode'] == "add"): resp = job.create_job(username) return resp elif (request.json['mode'] == "delete"): resp = job.delete_job(username) return resp elif (request.json['mode'] == "update"): resp = job.update_job(username) return resp else: resp = jsonify({'message': 'Invalid Request.'}) return resp
def _handle_post_offset_job(limit, offset, job_type): # Converting the limit and offset to integers if they were # provided and checking if they are non-negative. try: # These conversions might fail if they aren't None or # integer strings. if limit is not None: limit = int(limit) if offset is not None: offset = int(offset) except ValueError: return _make_error( 'limit and offset, if provided, must be integers.' ), 400 else: job_dict = jobs.create_job(redis_client, limit=limit, offset=offset, job_type=job_type) return jsonify(job_dict)
def _handle_post_range_job(start, end, job_type): # Converting the start and end to integers if they were # provided. try: # These conversions might fail if they aren't None or # integer strings. if start is not None: start = int(start) if end is not None: end = int(end) except ValueError: return _make_error( 'start and end, if provided, must be integers.' ), 400 else: job_dict = jobs.create_job(redis_client, start=start, end=end, job_type=job_type) return jsonify(job_dict)
def jobs_index(): """Handle the root jobs collection.""" if request.method == 'POST': # Parse if this is a range or offset case (or neither), and # send an error to the client if they chose both. try: body = request.get_json(force=True) or {} except Exception as e: return _make_error(f'Invalid JSON: {e}'), 400 start = body.get('start') end = body.get('end') limit = body.get('limit') offset = body.get('offset') job_type = body.get('job_type', 'line') if job_type not in ('line', 'fun_facts', 'histogram', 'box_plot'): return _make_error( 'job_type must be line, fun_facts, histogram, box_plot, or not' ' given (defaulting to line)' ), 400 is_range_case = start is not None or end is not None is_offset_case = limit is not None or offset is not None if is_range_case and is_offset_case: return _make_error( 'limit and/or offset cannot be combined with start and/or end' ), 400 elif is_range_case: return _handle_post_range_job(start, end, job_type) elif is_offset_case: return _handle_post_offset_job(limit, offset, job_type) else: job_dict = jobs.create_job(redis_client, job_type=job_type) return jsonify(job_dict) elif request.method == 'GET': job_dicts = jobs.get_all_jobs(redis_client) return jsonify(job_dicts)
def order_to_loot(life, group_id, add_leader=False): #TODO: We should really consider moving the needs portion of this code outside of this function #Because this function really only does something on the first run, rendering it into just another #announce loop... _group = get_group(life, group_id) _requirements = [action.make_small_script(function='has_number_of_items_matching', args={'matching': [{'type': 'drink'}], 'amount': 1})] _j = jobs.create_job(life, 'Loot for group %s.' % life['group'], gist='loot_for_group', description='Collect loot for group.', group=life['group'], requirements=_requirements) if _j: for member in _group['members']: if member == _group['leader'] and not add_leader: continue survival.add_needed_item(LIFE[member], {'type': 'drink'}, amount=1, pass_if=_requirements, satisfy_if=action.make_small_script(function='group_needs_resources', args={'group_id': group_id}), satisfy_callback=action.make_small_script(return_function='pass')) jobs.add_task(_j, '0', 'bring_back_loot', action.make_small_script(function='find_target', kwargs={'target': _group['leader'], 'distance': 5, 'follow': False}), player_action=action.make_small_script(function='can_see_target', kwargs={'target_id': _group['leader']}), description='Drop the item off at the camp', delete_on_finish=False) jobs.add_task(_j, '1', 'flag_item', action.make_small_script(function='flag_item_matching', kwargs={'matching': {'type': 'drink'}, 'flag': 'ignore'}), player_action=action.make_small_script(function='always'), description='Ignore this', delete_on_finish=False) jobs.add_task(_j, '2', 'drop_item', action.make_small_script(function='drop_item_matching', kwargs={'matching': {'type': 'drink'}}), player_action=action.make_small_script(function='never'), description='Drop the item off at the camp', delete_on_finish=False) flag(group_id, 'loot', _j) if lfe.ticker(life, 'resource_announce', 10): _job_id = get_flag(group_id, 'loot') announce(life, life['group'], 'job', 'We need more resources.', job_id=_job_id, order=True, filter_if=[action.make_small_script(function='has_needs_to_meet')])
def get_jobs(life, group_id): _group = get_group(life, group_id) _jobs = [] _leader = LIFE[_group['leader']] if not has_camp(group_id): _nearest_camp = camps.get_nearest_known_camp(_leader) if _leader['known_camps']: _j = jobs.create_job(_leader, 'Raid', gist='start_raid', description='Raid camp %s.' % _nearest_camp['id']) _pos = lfe.get_current_chunk(_leader)['pos'] _chunk_key = lfe.get_current_chunk_id(_leader) jobs.add_task( _j, '0', 'announce_to_group', action.make_small_script(function='announce_to_group', kwargs={ 'group_id': group_id, 'gist': 'announce_group_job', 'message': jobs.get_job(_j)['description'], 'job_id': _j }), player_action=action.make_small_script(function='always'), description='Gather group members.') jobs.add_task( _j, '1', 'move_to_chunk', action.make_small_script(function='travel_to_position', kwargs={'pos': _pos}), player_action=action.make_small_script( function='is_in_chunk', kwargs={'chunk_key': _chunk_key}), description='Travel to position %s, %s' % (_pos[0], _pos[1]), delete_on_finish=False) jobs.add_task(_j, '2', 'wait_for_number_of_group_members_in_chunk', action.make_small_script( function='number_of_alife_in_chunk_matching', kwargs={ 'amount': 2, 'chunk_key': _chunk_key, 'matching': { 'group': _leader['group'] } }), description='Wait until everyone arrives.') #jobs.add_task(_j, '3', 'talk', # action.make_small_script(function='travel_to_position', # kwargs={'pos': chunks.get_nearest_chunk_in_list(_leader['pos'], camps.get_camp(_nearest_camp['id'])['reference'])}), # requires=['1'], # delete_on_finish=False) _jobs.append(_j) if len(_leader['known_groups']) > 1: _lowest = {'score': 0, 'group': None} for group_id in [ g for g in _leader['known_groups'] if not g == _leader['group'] ]: _score = judgement.judge_group(_leader, group_id) if not _lowest['group'] or _score < _lowest['score']: _lowest['score'] = _score _lowest['group'] = group_id print 'RAID', _lowest else: print 'ony one' return _jobs
def order_to_loot(life, group_id, add_leader=False): #TODO: We should really consider moving the needs portion of this code outside of this function #Because this function really only does something on the first run, rendering it into just another #announce loop... _group = get_group(life, group_id) _requirements = [ action.make_small_script(function='has_number_of_items_matching', args={ 'matching': [{ 'type': 'drink' }], 'amount': 1 }) ] _j = jobs.create_job(life, 'Loot for group %s.' % life['group'], gist='loot_for_group', description='Collect loot for group.', group=life['group'], requirements=_requirements) if _j: for member in _group['members']: if member == _group['leader'] and not add_leader: continue survival.add_needed_item(LIFE[member], {'type': 'drink'}, amount=1, pass_if=_requirements, satisfy_if=action.make_small_script( function='group_needs_resources', args={'group_id': group_id}), satisfy_callback=action.make_small_script( return_function='pass')) jobs.add_task(_j, '0', 'bring_back_loot', action.make_small_script(function='find_target', kwargs={ 'target': _group['leader'], 'distance': 5, 'follow': False }), player_action=action.make_small_script( function='can_see_target', kwargs={'target_id': _group['leader']}), description='Drop the item off at the camp', delete_on_finish=False) jobs.add_task( _j, '1', 'flag_item', action.make_small_script(function='flag_item_matching', kwargs={ 'matching': { 'type': 'drink' }, 'flag': 'ignore' }), player_action=action.make_small_script(function='always'), description='Ignore this', delete_on_finish=False) jobs.add_task(_j, '2', 'drop_item', action.make_small_script( function='drop_item_matching', kwargs={'matching': { 'type': 'drink' }}), player_action=action.make_small_script(function='never'), description='Drop the item off at the camp', delete_on_finish=False) flag(group_id, 'loot', _j) if lfe.ticker(life, 'resource_announce', 10): _job_id = get_flag(group_id, 'loot') announce( life, life['group'], 'job', 'We need more resources.', job_id=_job_id, order=True, filter_if=[action.make_small_script(function='has_needs_to_meet')])