print "2. Pass | 0" print "3. Spy Passive | 30" print "4. Build army | 2 each" if SAunlock==True: # if player has a_spys print "5. Spy Agressive | 75" else: print "5. Buy Spy Agressive | 100" if s1[2]>0:# if the player has armies print "6. Attack" while action==False: move1='' move1=getch('Selection:') if move1==0: s.close() s.send(move1) got=recieve() if got=='1': action=True elif got[0]=="x": s.send(raw_input(got[1:])) if recieve()=="1": action=True else: print "Sorry, but no" else: print "Sorry, but no"
print "Please enter a number" if sends>s1[2]: print 'You need more armies' elif sends>=0: s1[2]-=sends output=repr(sends)+' '+time(sends) print "You sent", sends,"armies." Valid=True action=True #------------------------------------Hosting----------- s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) HOST='' PORT=13001 if getch("Would you like to host? (Y/N):").lower() == "y": s.bind((HOST,PORT)) print '' print "Waiting, your computer is named", print socket.gethostname() s.listen(1) s,addr=s.accept() else: print '' s.connect((raw_input("Partner's Computer Name:"),PORT)) #-----------------------------------Gameplay---------------- while s1[4]>0:#while health is over 0 action=False #player hasn't done anything spysetting=0 #type of spying is none