Ejemplo n.º 1
0
    def do_pause(self):
        # should go to app pause mode.
        from kivy.app import App
        from kivy.base import stopTouchApp
        app = App.get_running_app()
        if not app:
            Logger.info('WindowSDL: No running App found, exit.')
            stopTouchApp()
            return

        if not app.dispatch('on_pause'):
            Logger.info('WindowSDL: App doesn\'t support pause mode, stop.')
            stopTouchApp()
            return

        # XXX FIXME wait for sdl resume
        while True:
            event = self._win.poll()
            if event is False:
                continue
            if event is None:
                continue

            action, args = event[0], event[1:]
            if action == 'quit':
                EventLoop.quit = True
                self.close()
                break
            elif action == 'windowrestored':
                break

        app.dispatch('on_resume')
Ejemplo n.º 2
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    def _event_filter(self, action):
        from kivy.app import App
        if action == 'app_terminating':
            EventLoop.quit = True
            self.close()

        elif action == 'app_lowmemory':
            self.dispatch('on_memorywarning')

        elif action == 'app_willenterbackground':
            from kivy.base import stopTouchApp
            app = App.get_running_app()
            if not app:
                Logger.info('WindowSDL: No running App found, exit.')
                stopTouchApp()
                return 0

            if not app.dispatch('on_pause'):
                Logger.info('WindowSDL: App doesn\'t support pause mode, stop.')
                stopTouchApp()
                return 0

            self._pause_loop = True

        elif action == 'app_didenterforeground':
            # on iOS, the did enter foreground is launched at the start
            # of the application. in our case, we want it only when the app
            # is resumed
            if self._pause_loop:
                self._pause_loop = False
                app = App.get_running_app()
                app.dispatch('on_resume')

        return 0
Ejemplo n.º 3
0
Archivo: app.py Proyecto: edthedev/kivy
    def stop(self, *largs):
        '''Stop the application.

        If you use this method, the whole application will stop by issuing
        a call to :func:`~kivy.base.stopTouchApp`.
        '''
        stopTouchApp()
Ejemplo n.º 4
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    def do_pause(self):
        # should go to app pause mode (desktop style)
        from kivy.app import App
        from kivy.base import stopTouchApp

        app = App.get_running_app()
        if not app:
            Logger.info("WindowSDL: No running App found, exit.")
            stopTouchApp()
            return

        if not app.dispatch("on_pause"):
            Logger.info("WindowSDL: App doesn't support pause mode, stop.")
            stopTouchApp()
            return

        # XXX FIXME wait for sdl resume
        while True:
            event = self._win.poll()
            if event is False:
                continue
            if event is None:
                continue

            action, args = event[0], event[1:]
            if action == "quit":
                EventLoop.quit = True
                self.close()
                break
            elif action == "app_willenterforeground":
                break
            elif action == "windowrestored":
                break

        app.dispatch("on_resume")
Ejemplo n.º 5
0
 def on_keyboard(self, key, scancode=None, str=None, modifier=None):
     # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w
     # TODO If just CMD+w is pressed, only the window should be closed.
     is_osx = sys.platform == 'darwin'
     if key == 27 or (is_osx and key in (113, 119) and modifier == 1024):
         stopTouchApp()
         self.close()  # not sure what to do here
         return True
     super(WindowSDL, self).on_keyboard(key, scancode, str, modifier)
Ejemplo n.º 6
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 def on_keyboard_android(self, window, key, scancode, codepoint, modifier):
     if key in (8, 27) or key == Keyboard.keycodes['escape']:  # Backspace or escape
         if self.screen_manager.current == 'main':
             stopTouchApp()
         else:
             self.go_main()
     if self.experiment_layout.experiment is not None:
         if key in (282, 319):
             self.experiment_layout.toggle_tabs()
     return True
Ejemplo n.º 7
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    def on_keyboard(self, key, scancode=None, codepoint=None, modifier=None, **kwargs):

        codepoint = codepoint or kwargs.get("unicode")
        # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w
        # TODO If just CMD+w is pressed, only the window should be closed.
        is_osx = platform() == "darwin"
        if key == 27 or (is_osx and key in (113, 119) and modifier == 1024):
            stopTouchApp()
            self.close()  # not sure what to do here
            return True
        super(WindowPygame, self).on_keyboard(key, scancode, codepoint=codepoint, modifier=modifier)
 def mainloop(self):
     while not EventLoop.quit and EventLoop.status == 'started':
         try:
             self._mainloop()
         except BaseException as inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 9
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    def tearDown(self, fake=False):
        '''When the test is finished, stop the application, and unbind our
        current flip callback.
        '''
        from kivy.base import stopTouchApp
        from kivy.core.window import Window
        Window.unbind(on_flip=self.on_window_flip)
        stopTouchApp()

        if not fake and self.test_failed:
            self.assertTrue(False)
        super(GraphicUnitTest, self).tearDown()
Ejemplo n.º 10
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    def stop(self, *largs):
        '''Stop the application.

        If you use this method, the whole application will stop by issuing
        a call to :func:`~kivy.base.stopTouchApp`.
        '''
        self.dispatch('on_stop')
        stopTouchApp()

        # Clear the window children
        for child in self._app_window.children:
            self._app_window.remove_widget(child)
Ejemplo n.º 11
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 def mainloop(self):
     while not EventLoop.quit and EventLoop.status == 'started':
         try:
             self._mainloop()
         except BaseException as inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 12
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Archivo: common.py Proyecto: kivy/kivy
    def tearDown(self, fake=False):
        '''When the test is finished, stop the application, and unbind our
        current flip callback.
        '''
        from kivy.base import stopTouchApp
        from kivy.core.window import Window
        Window.unbind(on_flip=self.on_window_flip)
        stopTouchApp()

        if not fake and self.test_failed:
            self.assertTrue(False)
        super(GraphicUnitTest, self).tearDown()
Ejemplo n.º 13
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    def stop(self, *largs):
        '''Stop the application.

        If you use this method, the whole application will stop by issuing
        a call to :func:`~kivy.base.stopTouchApp`.
        '''
        self.dispatch('on_stop')
        stopTouchApp()

        # Clear the window children
        for child in self._app_window.children:
            self._app_window.remove_widget(child)
Ejemplo n.º 14
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 def on_keyboard_android(self, window, key, scancode, codepoint, modifier):
     if key in (
             8, 27
     ) or key == Keyboard.keycodes['escape']:  # Backspace or escape
         if self.screen_manager.current == 'main':
             stopTouchApp()
         else:
             self.go_main()
     if self.experiment_layout.experiment is not None:
         if key in (282, 319):
             self.experiment_layout.toggle_tabs()
     return True
Ejemplo n.º 15
0
    def on_keyboard(self, key,
        scancode=None, codepoint=None, modifier=None, **kwargs):

        codepoint = codepoint or kwargs.get('unicode')
        # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w
        # TODO If just CMD+w is pressed, only the window should be closed.
        is_osx = platform() == 'darwin'
        if key == 27 or (is_osx and key in (113, 119) and modifier == 1024):
            stopTouchApp()
            self.close()  # not sure what to do here
            return True
        super(WindowPygame, self).on_keyboard(key, scancode,
            codepoint=codepoint, modifier=modifier)
Ejemplo n.º 16
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 def mainloop(self):
     while not EventLoop.quit and EventLoop.status == 'started':
         try:
             self._mainloop()
             if not pygame.display.get_active():
                 pygame.time.wait(100)
         except BaseException as inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 17
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 def mainloop(self):
     while not EventLoop.quit and EventLoop.status == 'started':
         try:
             self._mainloop()
             if not pygame.display.get_active():
                 pygame.time.wait(100)
         except BaseException, inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 18
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 def on_key_down(self, win, key, scancode, string, modifiers):
     system = platform.system()
     if system == 'Darwin':
         if 'meta' in modifiers:
             if key == 113:  # cmd+q
                 stopTouchApp()
                 return True
             if key == 104:  # cmd+h
                 pygame.display.iconify()
                 return True
     elif platform == 'Windows':
         if 'alt' in modifiers and key == 285:  # alt+f4
             stopTouchApp()
             return True
Ejemplo n.º 19
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Archivo: base.py Proyecto: sonnyky/kivy
 def mainloop(self):
     while not self.quit and self.status == 'started':
         try:
             self.idle()
             if self.window:
                 self.window.mainloop()
         except BaseException as inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 20
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 def on_key_down(self, win, key, scancode, string, modifiers):
     system = platform.system()
     if system == 'Darwin':
         if 'meta' in modifiers:
             if key == 113:  # cmd+q
                 stopTouchApp()
                 return True
             if key == 104:  # cmd+h
                 pygame.display.iconify()
                 return True
     elif platform == 'Windows':
         if 'alt' in modifiers and key == 285:  # alt+f4
             stopTouchApp()
             return True
Ejemplo n.º 21
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    async def __aexit__(self, exc_type, exc_val, exc_tb):
        from kivy.core.window import Window
        from kivy.animation import Animation
        from kivy.base import stopTouchApp
        from kivy.logger import LoggerHistory

        stopTouchApp()
        for anim in list(Animation._instances):
            anim._unregister()
        for child in Window.children[:]:
            Window.remove_widget(child)

        self._context.pop()
        self._context = None
        LoggerHistory.clear_history()
Ejemplo n.º 22
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 async def async_mainloop(self):
     from kivy.base import ExceptionManager, stopTouchApp
     while not self.quit and self.status == 'started':
         try:
             await self.async_idle()
             if self.window:
                 self.window.mainloop()
         except BaseException as inst:
             # use exception manager first
             r = ExceptionManager.handle_exception(inst)
             if r == ExceptionManager.RAISE:
                 stopTouchApp()
                 raise
             else:
                 pass
Ejemplo n.º 23
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 def exit_app(self):
     if platform == 'android':
         # go to home
         from jnius import autoclass
         Intent = autoclass('android.content.Intent')
         PythonActivity = autoclass('org.renpy.android.PythonActivity')
         theActivity = PythonActivity.mActivity
         # Switch to home screen to force our App to pause
         homeIntent = Intent(Intent.ACTION_MAIN)
         homeIntent.addCategory(Intent.CATEGORY_HOME)
         homeIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
         theActivity.startActivity(homeIntent)
     else:
         # Exit explicitly
         from kivy.base import stopTouchApp
         stopTouchApp()
Ejemplo n.º 24
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 def exit_app(self):
     if platform == 'android':
         # go to home
         from jnius import autoclass
         Intent = autoclass('android.content.Intent')
         PythonActivity = autoclass('org.renpy.android.PythonActivity')
         theActivity = PythonActivity.mActivity
         # Switch to home screen to force our App to pause
         homeIntent = Intent(Intent.ACTION_MAIN)
         homeIntent.addCategory(Intent.CATEGORY_HOME)
         homeIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
         theActivity.startActivity(homeIntent)
     else:
         # Exit explicitly
         from kivy.base import stopTouchApp
         stopTouchApp()
Ejemplo n.º 25
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    async def wait_stop_app(self):
        if self.app is None:
            return

        from kivy.base import stopTouchApp, EventLoop
        stopTouchApp()
        await self.async_sleep(0)
        if EventLoop.status == 'idle':
            # it never started so don't wait to start
            return

        ts = time.perf_counter()
        while not self.app_has_stopped:
            await self.async_sleep(.1)
            if time.perf_counter() - ts >= 60:
                raise TimeoutError()
Ejemplo n.º 26
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    def mainloop(self):
        # don't known why, but pygame required a resize event
        # for opengl, before mainloop... window reinit ?
        #self.dispatch('on_resize', *self.size)

        while not EventLoop.quit and EventLoop.status == 'started':
            try:
                self._mainloop()
            except BaseException as inst:
                # use exception manager first
                r = ExceptionManager.handle_exception(inst)
                if r == ExceptionManager.RAISE:
                    stopTouchApp()
                    raise
                else:
                    pass
Ejemplo n.º 27
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    def mainloop(self):
        # don't known why, but pygame required a resize event
        # for opengl, before mainloop... window reinit ?
        #self.dispatch('on_resize', *self.size)

        while not EventLoop.quit and EventLoop.status == 'started':
            try:
                self._mainloop()
            except BaseException as inst:
                # use exception manager first
                r = ExceptionManager.handle_exception(inst)
                if r == ExceptionManager.RAISE:
                    stopTouchApp()
                    raise
                else:
                    pass
Ejemplo n.º 28
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async def async_runTouchApp(widget=None, slave=False):
    '''Identical to :func:`runTouchApp` but instead is a coroutine
    that can be run in an existing async event loop.

    .. versionadded:: 1.10.1
    '''
    from kivy.base import _runTouchApp_prepare, stopTouchApp, EventLoop
    _runTouchApp_prepare(widget=widget, slave=slave)

    # we are in a slave mode, don't do dispatching.
    if slave:
        return

    try:
        await EventLoop.async_mainloop()
    finally:
        stopTouchApp()
Ejemplo n.º 29
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 def on_keyboard(self, window, key, scancode, codepoint, modifier):
     if key in (8, 27) or key == Keyboard.keycodes['escape']:  # Backspace or escape
         if self.screen_manager.current == 'main':
             stopTouchApp()
         else:
             self.go_main()
     if self.experiment_layout.experiment is not None:
         if key == Keyboard.keycodes['p']:  # P
             if self.experiment_layout.play_button.state == 'down':
                 self.experiment_layout.play_button.state = 'normal'
             else:
                 self.experiment_layout.play_button.state = 'down'
         if key == 114:  # R
             self.experiment_layout.reset()
         if key in (282, 319, 9):
             self.experiment_layout.toggle_tabs()
     return True
Ejemplo n.º 30
0
    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'escape':
            base.stopTouchApp()
        elif keycode[1] == 'd':
            self.set_mode('insert')
        elif keycode[1] == 's':
            self.set_mode('select')
        elif keycode[1] == 'w':
            self.set_item('atom')
        elif keycode[1] == 'e':
            self.set_item('ellipse')
        elif keycode[1] == 'r':
            self.set_item('rectangle')
        elif keycode[1] == 'p':
            self.active_graph.show_tree(0)
        elif keycode[1] == 'o':
            self.view_symbolic_formula()
        elif keycode[1] == 'n':
            self.show_gringo_query()
        elif keycode[1] == 'g':
            self.show_save()
        elif keycode[1] == 'l':
            self.show_load()
        elif keycode[1] == 'y':
            print self.name_manager.get_all()
            print asp.Line.get_all_lines()
        elif keycode[1] == 't':
            self.toggle_sidepanel()
        elif keycode[1] == 'tab':
            if not self.show_sidepanel:
                self.toggle_sidepanel()
            self.ids.atom_input.focus = True
        elif keycode[1] == '.':
            if DEBUG:
                rb = refbrowser.InteractiveBrowser(self)
                rb.main()

                # self.all_objects = muppy.get_objects()
                # sum1 = summary.summarize(self.all_objects)
                # summary.print_(sum1)

                # self.tracker.create_snapshot()
                # self.tracker.stats.print_summary()
        return True
Ejemplo n.º 31
0
    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'escape':
            base.stopTouchApp()
        elif keycode[1] == 'd':
            self.set_mode('insert')
        elif keycode[1] == 's':
            self.set_mode('select')
        elif keycode[1] == 'w':
            self.set_item('atom')
        elif keycode[1] == 'e':
            self.set_item('ellipse')
        elif keycode[1] == 'r':
            self.set_item('rectangle')
        elif keycode[1] == 'p':
            self.active_graph.show_tree(0)
        elif keycode[1] == 'o':
            self.view_symbolic_formula()
        elif keycode[1] == 'n':
            self.show_gringo_query()
        elif keycode[1] == 'g':
            self.show_save()
        elif keycode[1] == 'l':
            self.show_load()
        elif keycode[1] == 'y':
            print self.name_manager.get_all()
            print asp.Line.get_all_lines()
        elif keycode[1] == 't':
            self.toggle_sidepanel()
        elif keycode[1] == 'tab':
            if not self.show_sidepanel:
                self.toggle_sidepanel()
            self.ids.atom_input.focus = True
        elif keycode[1] == '.':
            if DEBUG:
                rb = refbrowser.InteractiveBrowser(self)
                rb.main()

                # self.all_objects = muppy.get_objects()
                # sum1 = summary.summarize(self.all_objects)
                # summary.print_(sum1)

                # self.tracker.create_snapshot()
                # self.tracker.stats.print_summary()
        return True
Ejemplo n.º 32
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 def on_keyboard(self, window, key, scancode, codepoint, modifier):
     if key in (
             8, 27
     ) or key == Keyboard.keycodes['escape']:  # Backspace or escape
         if self.screen_manager.current == 'main':
             stopTouchApp()
         else:
             self.go_main()
     if self.experiment_layout.experiment is not None:
         if key == Keyboard.keycodes['p']:  # P
             if self.experiment_layout.play_button.state == 'down':
                 self.experiment_layout.play_button.state = 'normal'
             else:
                 self.experiment_layout.play_button.state = 'down'
         if key == 114:  # R
             self.experiment_layout.reset()
         if key in (282, 319, 9):
             self.experiment_layout.toggle_tabs()
     return True
Ejemplo n.º 33
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    def on_keyboard(self, key, scancode=None, codepoint=None,
                    modifier=None, **kwargs):
        '''Event called when keyboard is used.

        .. warning::
            Some providers may omit `scancode`, `codepoint` and/or `modifier`!
        '''
        if 'unicode' in kwargs:
            Logger.warning("The use of the unicode parameter is deprecated, "
                           "and will be removed in future versions. Use "
                           "codepoint instead, which has identical "
                           "semantics.")

        # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w
        # TODO If just CMD+w is pressed, only the window should be closed.
        is_osx = platform == 'darwin'
        if self.on_keyboard.exit_on_escape:
            if key == 27 or all([is_osx, key in [113, 119], modifier == 1024]):
                stopTouchApp()
                self.close()
                return True
Ejemplo n.º 34
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Archivo: base.py Proyecto: sonnyky/kivy
async def async_runTouchApp(widget=None, slave=False, async_lib=None):
    '''Identical to :func:`runTouchApp` but instead it is a coroutine
    that can be run in an existing async event loop.

    ``async_lib`` is the async library to use. See :mod:`kivy.app` for details
    and example usage.

    .. versionadded:: 2.0.0
    '''
    if async_lib is not None:
        Clock.init_async_lib(async_lib)
    _runTouchApp_prepare(widget=widget, slave=slave)

    # we are in a slave mode, don't do dispatching.
    if slave:
        return

    try:
        await EventLoop.async_mainloop()
    finally:
        stopTouchApp()
Ejemplo n.º 35
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    def _event_filter(self, action, *largs):
        from kivy.app import App
        if action == 'app_terminating':
            EventLoop.quit = True

        elif action == 'app_lowmemory':
            self.dispatch('on_memorywarning')

        elif action == 'app_willenterbackground':
            from kivy.base import stopTouchApp
            app = App.get_running_app()
            if not app:
                Logger.info('WindowSDL: No running App found, exit.')
                stopTouchApp()
                return 0

            if not app.dispatch('on_pause'):
                Logger.info(
                    'WindowSDL: App doesn\'t support pause mode, stop.')
                stopTouchApp()
                return 0

            self._pause_loop = True

        elif action == 'app_didenterforeground':
            # on iOS, the did enter foreground is launched at the start
            # of the application. in our case, we want it only when the app
            # is resumed
            if self._pause_loop:
                self._pause_loop = False
                app = App.get_running_app()
                app.dispatch('on_resume')

        elif action == 'windowresized':
            self._size = largs
            self._win.resize_window(*self._size)
            # Force kivy to render the frame now, so that the canvas is drawn.
            EventLoop.idle()

        return 0
Ejemplo n.º 36
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    def _event_filter(self, action, *largs):
        from kivy.app import App
        if action == 'app_terminating':
            EventLoop.quit = True

        elif action == 'app_lowmemory':
            self.dispatch('on_memorywarning')

        elif action == 'app_willenterbackground':
            from kivy.base import stopTouchApp
            app = App.get_running_app()
            if not app:
                Logger.info('WindowSDL: No running App found, exit.')
                stopTouchApp()
                return 0

            if not app.dispatch('on_pause'):
                Logger.info(
                    'WindowSDL: App doesn\'t support pause mode, stop.')
                stopTouchApp()
                return 0

            self._pause_loop = True

        elif action == 'app_didenterforeground':
            # on iOS, the did enter foreground is launched at the start
            # of the application. in our case, we want it only when the app
            # is resumed
            if self._pause_loop:
                self._pause_loop = False
                app = App.get_running_app()
                app.dispatch('on_resume')

        elif action == 'windowresized':
            self._size = largs
            self._win.resize_window(*self._size)
            # Force kivy to render the frame now, so that the canvas is drawn.
            EventLoop.idle()

        return 0
Ejemplo n.º 37
0
    def on_keyboard(self, key, scancode=None, codepoint=None,
                    modifier=None, **kwargs):
        '''Event called when keyboard is used.

        .. warning::
            Some providers may omit `scancode`, `codepoint` and/or `modifier`!
        '''
        if 'unicode' in kwargs:
            Logger.warning("The use of the unicode parameter is deprecated, "
                           "and will be removed in future versions. Use "
                           "codepoint instead, which has identical "
                           "semantics.")

        # Quit if user presses ESC or the typical OSX shortcuts CMD+q or CMD+w
        # TODO If just CMD+w is pressed, only the window should be closed.
        is_osx = platform == 'darwin'
        if WindowBase.on_keyboard.exit_on_escape:
            if key == 27 or all([is_osx, key in [113, 119], modifier == 1024]):
                if not self.dispatch('on_request_close', source='keyboard'):
                    stopTouchApp()
                    self.close()
                    return True
Ejemplo n.º 38
0
Archivo: base.py Proyecto: sonnyky/kivy
def runTouchApp(widget=None, slave=False):
    '''Static main function that starts the application loop.
    You can access some magic via the following arguments:

    See :mod:`kivy.app` for example usage.

    :Parameters:
        `<empty>`
            To make dispatching work, you need at least one
            input listener. If not, application will leave.
            (MTWindow act as an input listener)

        `widget`
            If you pass only a widget, a MTWindow will be created
            and your widget will be added to the window as the root
            widget.

        `slave`
            No event dispatching is done. This will be your job.

        `widget + slave`
            No event dispatching is done. This will be your job but
            we try to get the window (must be created by you beforehand)
            and add the widget to it. Very useful for embedding Kivy
            in another toolkit. (like Qt, check kivy-designed)

    '''
    _runTouchApp_prepare(widget=widget, slave=slave)

    # we are in a slave mode, don't do dispatching.
    if slave:
        return

    try:
        EventLoop.mainloop()
    finally:
        stopTouchApp()
Ejemplo n.º 39
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    def do_pause(self):
        # should go to app pause mode.
        from kivy.app import App
        from kivy.base import stopTouchApp
        app = App.get_running_app()
        if not app:
            Logger.info('WindowSDL: No running App found, exit.')
            stopTouchApp()
            return

        #print 'dispatch app on_pause'
        if not app.dispatch('on_pause'):
            Logger.info('WindowSDL: App doesn\'t support pause mode, stop.')
            stopTouchApp()
            return

        # XXX FIXME wait for sdl resume
        while True:
            event = sdl.poll()
            if event is False:
                continue
            if event is None:
                continue

            #print 'sdl received', event
            action, args = event[0], event[1:]
            if action == 'quit':
                EventLoop.quit = True
                self.close()
                break
            elif action == 'windowrestored':
                #print 'app goes live again!'
                break

        #print 'dispatch app on_resume'
        app.dispatch('on_resume')
Ejemplo n.º 40
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    def do_pause(self):
        # should go to app pause mode.
        from kivy.app import App
        from kivy.base import stopTouchApp

        app = App.get_running_app()
        if not app:
            Logger.info("WindowSDL: No running App found, exit.")
            stopTouchApp()
            return

        if not app.dispatch("on_pause"):
            Logger.info("WindowSDL: App doesn't support pause mode, stop.")
            stopTouchApp()
            return

        # XXX FIXME wait for sdl resume
        while True:
            event = sdl.poll()
            if event is False:
                continue
            if event is None:
                continue

            # print 'sdl received', event
            action, args = event[0], event[1:]
            if action == "quit":
                EventLoop.quit = True
                self.close()
                break
            elif action == "windowrestored":
                # print 'app goes live again!'
                break

        # print 'dispatch app on_resume'
        app.dispatch("on_resume")
Ejemplo n.º 41
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Archivo: base.py Proyecto: sonnyky/kivy
def stopTouchApp():
    '''Stop the current application by leaving the main loop.

    See :mod:`kivy.app` for example usage.
    '''
    if EventLoop is None:
        return
    if EventLoop.status in ('stopped', 'closed'):
        return
    if EventLoop.status != 'started':
        if not EventLoop.stopping:
            EventLoop.stopping = True
            Clock.schedule_once(lambda dt: stopTouchApp(), 0)
        return
    Logger.info('Base: Leaving application in progress...')
    EventLoop.close()
Ejemplo n.º 42
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 def test_video_unload(self):
     # fix issue https://github.com/kivy/kivy/issues/2275
     # AttributeError: 'NoneType' object has no attribute 'texture'
     from kivy.uix.video import Video
     from kivy.clock import Clock
     from kivy.base import runTouchApp, stopTouchApp
     from os.path import join, dirname
     here = dirname(__file__)
     source = join(here, "..", "..", "examples", "widgets", "softboy.avi")
     video = Video(source=source, play=True)
     Clock.schedule_once(lambda x: stopTouchApp(), 1)
     def unload_video(video, position):
         if position > 0.01:
             video.unload()
             Clock.schedule_once(lambda x: stopTouchApp(), 0.1)
     video.bind(position=unload_video)
     runTouchApp(video)
Ejemplo n.º 43
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    def android_check_pause(*largs):
        # do nothing until android asks for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window
        global g_android_redraw_count, _redraw_event

        # try to get the current running application
        Logger.info('Android: Must go into sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android wants to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android has resumed, resume the app.')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                g_android_redraw_count = 25  # 5 frames/seconds for 5 seconds
                if _redraw_event is None:
                    _redraw_event = Clock.schedule_interval(
                        _android_ask_redraw, 1 / 5)
                else:
                    _redraw_event.cancel()
                    _redraw_event()
                Logger.info('Android: App resume completed.')

        # app doesn't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Ejemplo n.º 44
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    def android_check_pause(*largs):
        # do nothing until android asks for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window
        global g_android_redraw_count, _redraw_event

        # try to get the current running application
        Logger.info('Android: Must go into sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android wants to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android has resumed, resume the app.')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                g_android_redraw_count = 25  # 5 frames/seconds for 5 seconds
                if _redraw_event is None:
                    _redraw_event = Clock.schedule_interval(
                        _android_ask_redraw, 1 / 5)
                else:
                    _redraw_event.cancel()
                    _redraw_event()
                Logger.info('Android: App resume completed.')

        # app doesn't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Ejemplo n.º 45
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    def test_video_unload(self):
        # fix issue https://github.com/kivy/kivy/issues/2275
        # AttributeError: 'NoneType' object has no attribute 'texture'
        from kivy.uix.video import Video
        from kivy.clock import Clock
        from kivy.base import runTouchApp, stopTouchApp
        from kivy import kivy_examples_dir
        from os.path import join, dirname, abspath
        source = abspath(join(kivy_examples_dir, "widgets", "cityCC0.mpg"))
        video = Video(source=source, play=True)
        Clock.schedule_once(lambda x: stopTouchApp(), 1)

        def unload_video(video, position):
            if position > 0.01:
                video.unload()
                Clock.schedule_once(lambda x: stopTouchApp(), 0.1)

        video.bind(position=unload_video)
        runTouchApp(video)
Ejemplo n.º 46
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    def test_video_unload(self):
        # fix issue https://github.com/kivy/kivy/issues/2275
        # AttributeError: 'NoneType' object has no attribute 'texture'
        from kivy.uix.video import Video
        from kivy.clock import Clock
        from kivy.base import runTouchApp, stopTouchApp
        from os.path import join, dirname
        here = dirname(__file__)
        source = join(here, "..", "..", "examples", "widgets", "softboy.avi")
        video = Video(source=source, play=True)
        Clock.schedule_once(lambda x: stopTouchApp(), 1)

        def unload_video(video, position):
            if position > 0.01:
                video.unload()
                Clock.schedule_once(lambda x: stopTouchApp(), 0.1)

        video.bind(position=unload_video)
        runTouchApp(video)
Ejemplo n.º 47
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def main():
  config = "DEBUG" if __debug__ else "RELEASE"

  debuggable_widget = DebuggableWidget()

  # We cannot use asserts here since we will run this with -O in tests.
  for attribute in ["debug_text", "color_rgba", "background_rgba"]:
    if hasattr(debuggable_widget, attribute) != __debug__:
      raise Exception("%s should %sbe present in %s mode." % (
        attribute, "not " if __debug__ else "", config))

  # Test that code that uses DebuggableWidgets does not crash in RELEASE mode.
  debuggable_widget.debug_text = "DebugText"
  debuggable_widget.color_rgba = 1, 0, 0, 1
  debuggable_widget.background_rgba = 0, 0.3, 0, 1

  Clock.schedule_once(lambda _: stopTouchApp(), 1)
  runTouchApp(debuggable_widget)
  print("SUCCESS")
Ejemplo n.º 48
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    def android_check_pause(*largs):
        # do nothing until android ask for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window

        # try to get the current running application
        Logger.info('Android: Must to in sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android want to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android resumed, resume the app')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                Logger.info('Android: App resume completed.')

        # app don't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Ejemplo n.º 49
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    def android_check_pause(*largs):
        # do nothing until android ask for it.
        if not android.check_pause():
            return

        from kivy.app import App
        from kivy.base import stopTouchApp
        from kivy.logger import Logger
        from kivy.core.window import Window

        # try to get the current running application
        Logger.info('Android: Must to in sleep mode, check the app')
        app = App.get_running_app()

        # no running application, stop our loop.
        if app is None:
            Logger.info('Android: No app running, stop everything.')
            stopTouchApp()
            return

        # try to go to pause mode
        if app.dispatch('on_pause'):
            Logger.info('Android: App paused, now wait for resume.')

            # app goes in pause mode, wait.
            android.wait_for_resume()

            # is it a stop or resume ?
            if android.check_stop():
                # app must stop
                Logger.info('Android: Android want to close our app.')
                stopTouchApp()
            else:
                # app resuming now !
                Logger.info('Android: Android resumed, resume the app')
                app.dispatch('on_resume')
                Window.canvas.ask_update()
                Logger.info('Android: App resume completed.')

        # app don't support pause mode, just stop it.
        else:
            Logger.info('Android: App doesn\'t support pause mode, stop.')
            stopTouchApp()
Ejemplo n.º 50
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 def on_key_down(self, src, key, scancode, char, mods):
   from kivy.base import stopTouchApp
   if is_quit_key(char, mods):
     stopTouchApp()
   elif char == ',' and 'meta' in mods:
     self.show_settings()
Ejemplo n.º 51
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 def next(self):
     stopTouchApp()
Ejemplo n.º 52
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 def unload_video(video, position):
     if position > 0.01:
         video.unload()
         Clock.schedule_once(lambda x: stopTouchApp(), 0.1)
Ejemplo n.º 53
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Archivo: gui.py Proyecto: tnason/NetSeq
 def exit(self):
     stopTouchApp()
Ejemplo n.º 54
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Archivo: top.py Proyecto: wakitus/peaky
def stop_peaky(exit_code=0):
    stopTouchApp()
    try:
        exit(exit_code)
    except:
        pass
Ejemplo n.º 55
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async def kivy_app(request, nursery):
    gc.collect()
    if apps:
        last_app, last_request = apps.pop()
        assert last_app() is None, \
            'Memory leak: failed to release app for test ' + repr(last_request)

    from os import environ
    environ['KIVY_USE_DEFAULTCONFIG'] = '1'

    # force window size + remove all inputs
    from kivy.config import Config
    Config.set('graphics', 'width', '320')
    Config.set('graphics', 'height', '240')
    for items in Config.items('input'):
        Config.remove_option('input', items[0])

    from kivy.core.window import Window
    from kivy.context import Context
    from kivy.clock import ClockBase
    from kivy.factory import FactoryBase, Factory
    from kivy.app import App
    from kivy.lang.builder import BuilderBase, Builder
    from kivy.base import stopTouchApp
    from kivy import kivy_data_dir
    from kivy.logger import LoggerHistory

    kivy_eventloop = environ.get('KIVY_EVENTLOOP', 'asyncio')
    if kivy_eventloop == 'asyncio':
        pytest.importorskip(
            'pytest_asyncio',
            reason='KIVY_EVENTLOOP == "asyncio" but '
                   '"pytest_asyncio" is not installed')
        async_lib = 'asyncio'
    elif kivy_eventloop == 'trio':
        pytest.importorskip(
            'pytest_trio',
            reason='KIVY_EVENTLOOP == "trio" but '
                   '"pytest_trio" is not installed')
        async_lib = 'trio'
    else:
        pytest.skip(
            'KIVY_EVENTLOOP must be set to either of "asyncio" or '
            '"trio" to run async tests')

    context = Context(init=False)
    context['Clock'] = ClockBase(async_lib=async_lib)

    # have to make sure all global kv files are loaded before this because
    # globally read kv files (e.g. on module import) will not be loaded again
    # in the new builder, except if manually loaded, which we don't do
    context['Factory'] = FactoryBase.create_from(Factory)
    context['Builder'] = BuilderBase.create_from(Builder)
    context.push()

    Window.create_window()
    Window.register()
    Window.initialized = True
    Window.canvas.clear()

    app = request.param[0]()
    app.set_async_lib(async_lib)

    if async_lib == 'asyncio':
        import asyncio
        loop = asyncio.get_event_loop()
        loop.create_task(app.async_run())
    else:
        nursery.start_soon(app.async_run)
    from kivy.clock import Clock
    Clock._max_fps = 0

    ts = time.perf_counter()
    while not app.app_has_started:
        await app.async_sleep(.1)
        if time.perf_counter() - ts >= 10:
            raise TimeoutError()

    await app.wait_clock_frames(5)

    yield app

    stopTouchApp()

    ts = time.perf_counter()
    while not app.app_has_stopped:
        await app.async_sleep(.1)
        if time.perf_counter() - ts >= 10:
            raise TimeoutError()

    for child in Window.children[:]:
        Window.remove_widget(child)
    context.pop()

    # release all the resources
    del context
    LoggerHistory.clear_history()
    apps.append((weakref.ref(app), request))
    del app
    gc.collect()
Ejemplo n.º 56
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 def unload_video(video, position):
     if position > 0.01:
         video.unload()
         Clock.schedule_once(lambda x: stopTouchApp(), 0.1)
Ejemplo n.º 57
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 def on_keyboard(self, key, scancode=None, unicode=None):
     if key == 27:
         stopTouchApp()
         self.close()  #not sure what to do here
         return True
     super(WindowPygame, self).on_keyboard(key, scancode, unicode)
Ejemplo n.º 58
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 def _on_close(self, instance, *largs):
     stopTouchApp()
Ejemplo n.º 59
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 def android_check_pause(*largs):
     if not android.check_pause():
         return
     from kivy.base import stopTouchApp
     stopTouchApp()