Ejemplo n.º 1
0
def launch(interactive=False, **kwargs):
    if interactive:
        a = InteractiveLauncher(NodeApp(**kwargs))
    else:
        a = NodeApp(**kwargs)
    a.run()
    return a
Ejemplo n.º 2
0
def app(request):
    """Uses the InteractiveLauncher to provide access to an app instance.

    The finalizer stops the launcher once the tests are finished.

    Returns:
      :class:`WitnessAngelClientApp`: App instance
    """
    from kivy.interactive import InteractiveLauncher
    from waclient.waclient_app import WitnessAngelClientApp

    launcher = InteractiveLauncher(WitnessAngelClientApp("en"))

    def stop_launcher():
        launcher.safeOut()
        launcher.stop()

    request.addfinalizer(stop_launcher)

    launcher.run()
    launcher.safeIn()
    return launcher.app
from kivy.app import App
from kivy.interactive import InteractiveLauncher
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button

class MyKivyApp(App):
	def build(self):
		return BoxLayout()

app = InteractiveLauncher(MyKivyApp())

app.run()

btn1 = Button(text="I'm Spartacus!")
app.root.add_widget(btn1)

btn2 = Button(text="NOOOOO! I'm Spartacus!")
app.root.add_widget(btn2)

app.root.orientation = 'vertical'
app.root.orientation = 'horizontal'

def my_click_action(instance):
	btn2.text = "No your not! your a very naughty boy!"

btn1.bind(on_press=my_click_action)


Ejemplo n.º 4
0
from kivy.interactive import InteractiveLauncher
from kivy.app import App
from kivy.uix.button import Button

class MyApp(App): 
    def build(self):
        return Button(text='Hello Shell')
        
launcher = InteractiveLauncher(MyApp())
launcher.run()

# ================================================
from kivy.interactive import SafeMembrane
interactiveLauncher.attribute = myNewObject
# myNewObject is unsafe
myNewObject = SafeMembrane(myNewObject)
# myNewObject is now safe. Call at will.
myNewObject.method()
SafeMembrane.safeIn() #fará com que o aplicativo seja pausado
SafeMembrane.safeOut() #permitirá a um aplicativo pausado continuar
Ejemplo n.º 5
0
from kivy.lang import Builder

kvcode = """
BoxLayout:
	orientation: "vertical"
	padding: 20
	spacing: 50

	Button:
		size_hint: 1., 1.
		text: "A"
	Button:
		size_hint: 1., 1.
		text: "B"
	Button:
		size_hint: 1., 1.
		text: "C"
"""


class JanelaApp(App):
    def build(self):
        return Builder.load_string(kvcode)


janela = JanelaApp()

ji = InteractiveLauncher(janela)

ji.run()
Ejemplo n.º 6
0
        fig.canvas.mpl_connect('button_press_event', press)
        fig.canvas.mpl_connect('button_release_event', release)
        fig.canvas.mpl_connect('key_press_event', keypress)
        fig.canvas.mpl_connect('key_release_event', keyup)
        fig.canvas.mpl_connect('motion_notify_event', motionnotify)
        fig.canvas.mpl_connect('resize_event', resize)
        fig.canvas.mpl_connect('scroll_event', scroll)
        fig.canvas.mpl_connect('figure_enter_event', figure_enter)
        fig.canvas.mpl_connect('figure_leave_event', figure_leave)
        fig.canvas.mpl_connect('close_event', close)

        canvas = fig.canvas

        # Add each navigation toolbar and canvas to our BoxLayout
        nav1 = NavigationToolbar2Kivy(canvas)
        self.add_widget(nav1.actionbar)
        self.add_widget(canvas)

class GuiApp(App):
    pass

# Entry point

if __name__ == '__main__':
    INTERACTIVE_MODE = False
    if INTERACTIVE_MODE:
        launcher = InteractiveLauncher(GuiApp())
        launcher.run()
    else:
        GuiApp().run()
Ejemplo n.º 7
0

class MyPaintWidget(Widget):
    def on_touch_down(self, touch):
        with self.canvas:
            Color(1, 1, 0)
            d = 30.
            Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))


class TestApp(App):
    def build(self):
        return Widget()


i = InteractiveLauncher(TestApp())
i.run()
i.app()
i.root.confirmed()
#i.    # press 'tab' to list attributes of the app
#i.root.  # press 'tab' to list attributes of the root widget

# App is boring. Attach a new widget!
i.root.add_widget(MyPaintWidget())

i.safeIn()
# The application is now blocked.
# Click on the screen several times.
i.safeOut()
# The clicks will show up now
Ejemplo n.º 8
0
from kivy.app import App
from kivy.uix.widget import Widget

from kivy.interactive import InteractiveLauncher

from kivy.config import Config

Config.set('graphics', 'fullscreen', '0')
Config.set('modules', 'console', '')


class EstudoApp(App):
    def build(self):
        return Widget()


j = EstudoApp()
i = InteractiveLauncher(j)

i.run()

#from kivy.uix.button import Button
#bt = Button(text="estudo")

#i.root.add_widget(bt)

#bt.text = "oi"
Ejemplo n.º 9
0
        fig.canvas.mpl_connect('key_press_event', keypress)
        fig.canvas.mpl_connect('key_release_event', keyup)
        fig.canvas.mpl_connect('motion_notify_event', motionnotify)
        fig.canvas.mpl_connect('resize_event', resize)
        fig.canvas.mpl_connect('scroll_event', scroll)
        fig.canvas.mpl_connect('figure_enter_event', figure_enter)
        fig.canvas.mpl_connect('figure_leave_event', figure_leave)
        fig.canvas.mpl_connect('close_event', close)

        canvas = fig.canvas

        # Add each navigation toolbar and canvas to our BoxLayout
        nav1 = NavigationToolbar2Kivy(canvas)
        self.add_widget(nav1.actionbar)
        self.add_widget(canvas)


class GuiApp(App):
    pass


# Entry point

if __name__ == '__main__':
    INTERACTIVE_MODE = False
    if INTERACTIVE_MODE:
        launcher = InteractiveLauncher(GuiApp())
        launcher.run()
    else:
        GuiApp().run()