def apply(self, client, args): X = int(args[0]) if " " in args[1]: Y = int(args[1].split()[0]) Z = int(args[1].split()[1]) else: Y = int(args[1]) Z = -1 subAreas = DAO.getMaps().getSubAreaOfPos(X, Y) if len(subAreas) > 1 and Z == -1: client.send( ConsoleMessage( 0, "This position contains a lots of subArea so try one of this .." )) for pos in subAreas: client.send( ConsoleMessage( 0, "gopos " + str(X) + " " + str(Y) + " " + str(pos.getSubAreaId()) + " (Or choose teleport " + str(pos.getId()) + " -1 )")) else: if Z == -1: Z = subAreas[0].getSubAreaId() map = DAO.getMaps().findMapByPos(X, Y, Z) if map is None: client.send(ConsoleMessage(0, "Undefined map ..")) pass client.getCharacter().teleport(map.getId(), map.getAnyCellWalakable().getId())
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[1]) if target is None or target.getClient() is None: client.send(ConsoleMessage(0, "The target is missing")) else: target.addExperience((DAO.getExps().getPlayerMinExp(int(args[0])) + 1) - target.getExperience()) client.send(ConsoleMessage(0, "The level has been upped"))
def apply(self, client, args): try: cellid = int(args[0]) object = int(args[1]) durability = int(args[2]) durabilityMax = int(args[3]) DAO.getPaddocks().find( client.getCharacter().getCurrentMap().getId()).addPaddockItem( PaddockItem(cellid, object, ItemDurability(durability, durabilityMax))) client.send(ConsoleMessage(0, "Item successfully added")) except: client.send(ConsoleMessage(0, "Error"))
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[0]) if target is None: client.send(ConsoleMessage(0, "The target is missing")) else: sb = StringBuilder() for player in DAO.getPlayers().getByIp(target.getClient().getIP()): sb.append("Player ").append(player.getNickName()) sb.append(" Level ").append(player.getLevel()) sb.append(" PH ").append(player.getHonor()) sb.append(" MapPos ").append( player.getCurrentMap().posToString()).append("\n") sb.append("IP ").append(target.getClient().getIP()) sb.append(" Nickname ").append(target.getAccount().nickName) client.send(ConsoleMessage(0, sb.toString()))
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[0]) if target is None or target.getClient() is None: client.send(ConsoleMessage(0, "The target is missing")) else: target.getClient().timeOut() client.send(ConsoleMessage(0, "The target has been expelled"))
def apply(self, client, args): id = int(args[0]) cell = int(args[1]) dir = int(args[2]) npc = DAO.getNpcs().findTemplate(id) client.send(GameRolePlayShowActorMessage(npc.getProjection(cell, dir)))
def apply(self,client,args): target = DAO.getPlayers().getCharacterOwner(args[0]); if target == -1 : client.send(ConsoleMessage(0, "The target is missing")); else: Main.getInterClient().send(AccountTookAwayMessage(target)); client.send(ConsoleMessage(0, "The target has been unsuspended"));
def apply(self,client,args): target = DAO.getPlayers().getCharacter(args[0]); if target is None or target.getClient() is None : client.send(ConsoleMessage(0, "The target is missing")); else: time = Instant.now().plus(int(args[1]), ChronoUnit.HOURS).toEpochMilli(); Main.getInterClient().send(PlayerSuspendedMessage(time,target.getAccount().getId())); target.getClient().timeOut(); client.send(ConsoleMessage(0, "The target has been banned for "+ args[1] +" hours"));
def apply(self,client,args): target = DAO.getPlayers().getCharacter(args[1]); if target is None or target.getClient() is None : client.send(ConsoleMessage(0, "The target is missing")); elif ArrayUtils.contains(client.getCharacter().getTitles(), int(args[0])): client.send(ConsoleMessage(0, "The target possesses already the title")); else: client.getCharacter().setTitles(ArrayUtils.add(client.getCharacter().getTitles(), int(args[0]))); client.send(TitleGainedMessage(int(args[0]))); client.send(ConsoleMessage(0, "The title has been added"));
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[1]) if target is None or target.getClient() is None: client.send(ConsoleMessage(0, "The target is missing")) elif ArrayUtils.contains(target.getOrnaments(), int(args[0])): client.send( ConsoleMessage(0, "The target possesses already the ornament")) else: target.setOrnaments( ArrayUtils.add(target.getOrnaments(), int(args[0]))) target.send(OrnamentGainedMessage(int(args[0]))) client.send(ConsoleMessage(0, "The ornament has been added"))
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[0]) if target is None or target.getClient() is None: client.send(ConsoleMessage(0, "The target is missing")) else: time = Instant.now().plus(int(args[1]), ChronoUnit.MINUTES).toEpochMilli() PlayerInst.getPlayerInst(target.getID()).setMutedTime(time) target.send(TextInformationMessage(1, 123, str(int(args[1]) * 60))) client.send( ConsoleMessage( 0, "The target has been muted for " + args[1] + " minutes"))
def apply(self, client, args): try: level = int(args[0]) except BaseException: level = 200 if level < 2 or level > 200: layerController.sendServerMessage(client, "Niveau invalide") else: client.getCharacter().addExperience( (DAO.getExps().getPlayerMinExp(level) + 1) - client.getCharacter().getExperience()) action = client.getGameAction(GameActionTypeEnum.TUTORIAL) action.keepGoing()
def apply(self, client, args): id = int(args[0]) qua = int(args[1]) if args[2] == "max": type = EffectGenerationType.MAX_EFFECTS elif args[2] == "min": type = EffectGenerationType.MIN_EFFECTS else: type = EffectGenerationType.NORMAL if (id is 13470 or id is 12736 or id is 11792 or id is 11563) and client.getAccount().right < 4: id = 8876 template = DAO.getItemTemplates().getTemplate(id) if template is None: client.send(ConsoleMessage(0, "Inexistant item")) pass if not template.getSuperType() is None and template.getSuperType( ) is ItemSuperTypeEnum.SUPERTYPE_PET: qua = 1 item = InventoryItem.getInstance( DAO.getItems().nextItemId(), id, 63, client.getCharacter().getID(), qua, EffectHelper.generateIntegerEffect(template.getPossibleEffects(), type, template.isWeapon())) if client.getCharacter().getInventoryCache().add(item, True): item.setNeedInsert(True) client.send( ConsoleMessage( 0, String.format("%s added to your inventory with %s stats", template.getNameId(), type.toString())))
def apply(self, client, args): target = DAO.getPlayers().getCharacter(args[1]) if target is None or target.getClient() is None: client.send(ConsoleMessage(0, "The target is missing")) else: target.addHonor(int(args[0]), True)
def apply(self,client,args): target = DAO.getPlayers().getCharacter(args[0]); if target is None: client.send(ConsoleMessage(0, "The target is missing")); else: client.teleport(target.getMapid(),target.getCell().getId());
def apply(self, client, args): players = DAO.getPlayers().getPlayers() for player in players: player.save(False) client.send(ConsoleMessage(0, "Save ended"))