Ejemplo n.º 1
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def test_3by3_single_player_no_pushback_rule(library_path):
    """ Performs two library calls: the first without previous shift,
    the second with a previous shift invalidating the shift result of the first call.
    """
    test_setup = (MAZE_3BY3, "NS", [(0, 0)], (0, 2))
    previous_shift_location = None
    board, piece = _create_board(test_setup)

    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action_1 = library_binding.find_optimal_action()
    _assert_valid_action(action_1, board, previous_shift_location, piece)

    shift_location_1 = action_1[0][0]
    board, piece = _create_board(test_setup)
    previous_shift_location = board.opposing_border_location(shift_location_1)
    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action_2 = library_binding.find_optimal_action()
    _assert_valid_action(action_2, board, previous_shift_location, piece)
    shift_location_2 = action_2[0][0]
    assert shift_location_2 != shift_location_1
Ejemplo n.º 2
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def test_3by3_single_player_with_objective_on_leftover(library_path):
    test_setup = (MAZE_3BY3, "NE", [(0, 0)], "leftover")
    previous_shift_location = BoardLocation(1, 2)
    board, piece = _create_board(test_setup)

    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action = library_binding.find_optimal_action()

    _assert_valid_action(action, board, previous_shift_location, piece)
Ejemplo n.º 3
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def test_3by3_single_player_no_direct_path_without_previous_shift(
        library_path):
    test_setup = (MAZE_3BY3, "NE", [(0, 0)], (2, 2))
    previous_shift_location = None
    board, piece = _create_board(test_setup)

    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action = library_binding.find_optimal_action()

    _assert_valid_action(action, board, previous_shift_location, piece)
Ejemplo n.º 4
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def test_second_player_to_play__performs_valid_action(library_path):
    test_setup = (MAZE_3BY3, "NS", [(0, 0), (2, 2)], (2, 1))
    previous_shift_location = None
    board, _ = _create_board(test_setup)
    piece = board.pieces[1]

    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action = library_binding.find_optimal_action()

    _assert_valid_action(action, board, previous_shift_location, piece)
    _assert_reaches_objective(action, board, piece)
Ejemplo n.º 5
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def test_3by3_single_player_no_fresh_board(library_path):
    """ Creates a board and makes two shifts, so that the maze card ids
    are no longer regularly distributed row-first
    """
    test_setup = (MAZE_3BY3, "NS", [(0, 0)], (0, 2))
    previous_shift_location = BoardLocation(1, 2)
    board, piece = _create_board(test_setup)
    board.shift(BoardLocation(1, 2), 0)
    board.shift(BoardLocation(2, 1), 0)

    library_binding = ExternalLibraryBinding(
        library_path,
        board,
        piece,
        previous_shift_location=previous_shift_location)
    action = library_binding.find_optimal_action()

    _assert_valid_action(action, board, previous_shift_location, piece)