Ejemplo n.º 1
0
 def config_instance(self, instance):
     if instance.type == 'weapon':
         instance.damage_low = nudge(nudge(int(instance.level / 4 + 2)))
         instance.damage_high = nudge(nudge(int(3 * instance.level / 4 + 6)))
     elif instance.type == 'armor':
         defense = nudge(int(instance.level / 4 + 2))
         if instance.slot == 'torso':
             defense *= 3
         elif instance.slot in ['head', 'legs', 'cloak']:
             defense *= 2
         instance.defense = defense
Ejemplo n.º 2
0
 def config_instance(self, mobile):
     mobile.level = nudge(mobile.level if mobile.level else 1)
     mobile.defense = scale32(mobile.level, 100, -100)
     mobile.max_health = mobile.level * 8 + randint(mobile.level * mobile.level / 4, mobile.level * mobile.level)
     mobile.health = mobile.max_health
     mobile.weapon = None
     return super(MobileTemplateMerc, self).config_instance(mobile)