Ejemplo n.º 1
0
 def __makeEagle(self):
     if not self.air:
         return
     eagle = DistributedEagleSuitAI(self.air)
     eagle.setMinigame(self)
     eagle.generateWithRequired(self.zoneId)
     eagle.b_setLevel(0)
     eagle.b_setSuit(SuitBank.getIdFromSuit(SuitBank.LegalEagle), 3)
     eagle.b_setName(SuitBank.LegalEagle.getName())
     eagle.b_setPlace(self.zoneId)
     self.eagleId2eagle[eagle.doId] = eagle
Ejemplo n.º 2
0
 def __makeEagle(self):
     if not self.air:
         return
     eagle = DistributedEagleSuitAI(self.air)
     eagle.setMinigame(self)
     eagle.generateWithRequired(self.zoneId)
     eagle.b_setLevel(0)
     eagle.b_setSuit(SuitBank.getIdFromSuit(SuitBank.LegalEagle), 3)
     eagle.b_setName(SuitBank.LegalEagle.getName())
     eagle.b_setPlace(self.zoneId)
     self.eagleId2eagle[eagle.doId] = eagle
Ejemplo n.º 3
0
 def d_setSuit(self, plan, variant = 0):
     if isinstance(plan, SuitPlan):
         plan = SuitBank.getIdFromSuit(plan)
     self.sendUpdate('setSuit', [plan, variant])