Ejemplo n.º 1
0
	def create_map_images(self, mode=0):
		if mode == 0:
			print 'Creating images....'
			t0 = libtcod.sys_elapsed_seconds()
		con = libtcod.console_new(game.WORLDMAP_WIDTH, game.WORLDMAP_HEIGHT)
		self.map_image_small = libtcod.image_new(game.WORLDMAP_WIDTH, game.WORLDMAP_HEIGHT)
		self.create_map_legend(con, mode)
		libtcod.image_scale(self.map_image_small, (game.SCREEN_WIDTH - 2) * 2, (game.SCREEN_HEIGHT - 2) * 2)

		if mode == 0:
			while self.player_positionx == 0:
				start = self.randomize('int', 0, (game.WORLDMAP_WIDTH * game.WORLDMAP_HEIGHT) - 1, 3)
				if int(self.hm_list[start] * 1000) in range(int(game.terrain['Forest']['elevation'] * 1000), int(game.terrain['Forest']['maxelev'] * 1000)):
					self.player_positionx = start % game.WORLDMAP_WIDTH
					self.player_positiony = start / game.WORLDMAP_WIDTH
					self.originx = self.player_positionx
					self.originy = self.player_positiony

					path = self.set_dijkstra_map()
					for y in range(game.WORLDMAP_HEIGHT):
						for x in range(game.WORLDMAP_WIDTH):
							dist = libtcod.dijkstra_get_distance(path, x, y)
							if dist > self.max_distance:
								self.max_distance = int(round(dist))
					#libtcod.image_put_pixel(self.map_image_small, self.player_positionx, self.player_positiony, libtcod.white)

		if mode == 2:
			self.map_image_big = libtcod.image_from_console(con)
			libtcod.image_save(self.map_image_big, 'maps/worldmap-' + game.player.name + '.png')
			self.map_image_big = None
		libtcod.console_delete(con)
		if mode == 0:
			t1 = libtcod.sys_elapsed_seconds()
			print '    done! (%.3f seconds)' % (t1 - t0)
Ejemplo n.º 2
0
def test_image(console, tmpdir):
    img = libtcodpy.image_new(16, 16)
    libtcodpy.image_clear(img, libtcodpy.Color(0, 0, 0))
    libtcodpy.image_invert(img)
    libtcodpy.image_hflip(img)
    libtcodpy.image_rotate90(img)
    libtcodpy.image_vflip(img)
    libtcodpy.image_scale(img, 24, 24)
    libtcodpy.image_set_key_color(img, libtcodpy.Color(255, 255, 255))
    libtcodpy.image_get_alpha(img, 0, 0)
    libtcodpy.image_is_pixel_transparent(img, 0, 0)
    libtcodpy.image_get_size(img)
    libtcodpy.image_get_pixel(img, 0, 0)
    libtcodpy.image_get_mipmap_pixel(img, 0, 0, 1, 1)
    libtcodpy.image_put_pixel(img, 0, 0, libtcodpy.Color(255, 255, 255))
    libtcodpy.image_blit(img, console, 0, 0, libtcodpy.BKGND_SET, 1, 1, 0)
    libtcodpy.image_blit_rect(img, console, 0, 0, 16, 16, libtcodpy.BKGND_SET)
    libtcodpy.image_blit_2x(img, console, 0, 0)
    libtcodpy.image_save(img, tmpdir.join('test.png').strpath)
    libtcodpy.image_delete(img)

    # Not portable.
    #img = libtcodpy.image_from_console(console)
    #libtcodpy.image_refresh_console(img, console)
    #libtcodpy.image_delete(img)

    libtcodpy.image_delete(libtcodpy.image_load('../data/img/circle.png'))
Ejemplo n.º 3
0
def main_menu():
    background = lt.image_load('data/gfx/main-menu-silhouette.png')
    lt.image_invert(background)
    lt.image_scale(background, int(SCREEN_WIDTH*2.5), int(SCREEN_WIDTH*2.5))
    lt.image_blit_2x(background, 0, -7, -25)
    lt.console_set_default_foreground(0, lt.white)
    lt.console_print_ex(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2 - 7, lt.BKGND_NONE, lt.CENTER, 'Drake')

    action = menus.main_menu(SCREEN_WIDTH, SCREEN_HEIGHT, saved_game)
    if action == 'new game':
        new_game()
        main()
Ejemplo n.º 4
0
	def main_menu(self):
		contents = ['Quick start', 'Start a new game', 'Load a saved game', 'Read the manual', 'Change settings', 'View high scores', 'Quit game']
		img = libtcod.image_load('title.png')
		libtcod.image_scale(img, int(SCREEN_WIDTH * 2.2), SCREEN_HEIGHT * 2)
		choice = 0

		while not libtcod.console_is_window_closed():
			libtcod.console_clear(0)
			libtcod.image_blit_2x(img, 0, 0, 0)
			libtcod.console_set_default_foreground(0, libtcod.light_yellow)
			libtcod.console_print_ex(0, 2, SCREEN_HEIGHT - 2, libtcod.BKGND_NONE, libtcod.LEFT, 'Immortal ' + VERSION)
			libtcod.console_print_ex(0, SCREEN_WIDTH - 3, SCREEN_HEIGHT - 2, libtcod.BKGND_NONE, libtcod.RIGHT, 'Copyright (c) 2012-13 -- Mr.Potatoman')
			libtcod.console_print_ex(0, SCREEN_WIDTH - 5, SCREEN_HEIGHT - 22, libtcod.BKGND_NONE, libtcod.RIGHT, 'Main Menu')
			if choice == -1:
				choice = 0
			choice = messages.box(None, None, (SCREEN_WIDTH - len(max(contents, key=len)) - 6), ((SCREEN_HEIGHT + 4) - len(contents)) / 2, len(max(contents, key=len)) + 5, len(contents) + 2, contents, choice, color=None, align=libtcod.RIGHT, scrollbar=False)

			if choice == 0:  # quick start
				self.new_game(False)
				self.reset_game()
			if choice == 1:  # start new game
				self.new_game()
				self.reset_game()
#				test.worldgentest(50)
			if choice == 2:  # load saved game
				start = IO.load_game()
				if start:
					self.play_game()
				self.reset_game()
			if choice == 3:  # help
				self.help()
			if choice == 4:  # settings
				self.settings()
			if choice == 5:  # high scores
				self.show_high_scores()
			if choice == 6:  # quit
				for fade in range(255, 0, -8):
					libtcod.console_set_fade(fade, libtcod.black)
					libtcod.console_flush()
				break