def start_of_frame(draw_char_buffer=True): clear_view('overlay', color=tcod.Color(255, 0, 255)) if not logic.draw_event() and SETTINGS['controlling']: _dialog = life.has_dialog(LIFE[SETTINGS['controlling']]) if _dialog: dialog.draw_dialog(_dialog) draw_scene()
def _create_context_from_phrase(life, phrase): _reactions = [] if phrase['gist'] == 'comply': _reactions.append({'type': 'say','text': 'I give up!', 'communicate': 'surrender'}) if lfe.get_held_items(life, matches=[{'type': 'gun'}]): _reactions.append({'action': 'action', 'text': '<Shoot %s>' % ' '.join(phrase['from']['name'])}) elif phrase['gist'] == 'demand_drop_item': _reactions.append({'type': 'action','text': 'Drop the item.', 'action': {'action': 'dropitem','item': phrase['item']}, 'score': 900, 'delay': lfe.get_item_access_time(life,phrase['item']), 'communicate': 'dropped_demanded_item'}) elif phrase['gist'] == 'dialog': if not phrase['dialog_id'] in LIFE[SETTINGS['controlling']]['dialogs']: life['dialogs'].append(phrase['dialog_id']) if dialog.get_last_message(phrase['dialog_id'])['text']: logic.show_event(dialog.get_last_message(phrase['dialog_id'])['text'], life=phrase['from']) if lfe.has_dialog(LIFE[SETTINGS['controlling']]): dialog.process(LIFE[SETTINGS['controlling']], lfe.has_dialog(LIFE[SETTINGS['controlling']])) elif phrase['gist'] == 'looks_hostile': #encounters.create_encounter(life, phrase['from']) #logic.show_event( alife.speech.start_dialog(phrase['from'], life['id'], 'encounter') #else: # logging.warning('Unhandled player context: %s' % phrase['gist']) return _reactions
def can_tick(ignore_tickrate=False, ignore_pause=False): if SETTINGS['controlling'] and not EVENTS and not sum( [abs(i) for i in LIFE[SETTINGS['controlling']]['velocity']]): if life.is_target_of(LIFE[SETTINGS['controlling']]): if not SETTINGS['paused']: gfx.message('An enemy appears.', style='important') SETTINGS['paused'] = True if not ignore_pause and SETTINGS['paused'] and not LIFE[ SETTINGS['controlling']]['actions'] and not LIFE[ SETTINGS['controlling']]['dead']: return False if not ignore_tickrate: if process_events(): return False elif EVENTS and not ignore_pause: return False if SETTINGS['controlling'] and not ignore_pause and not sum( [abs(i) for i in LIFE[SETTINGS['controlling']]['velocity']]): if MENUS: return False if LIFE[SETTINGS['controlling']]['targeting']: return False if life.has_dialog(LIFE[SETTINGS['controlling']]): return False if not ignore_tickrate: if time.time() - WORLD_INFO['last_update_time'] < 1: if WORLD_INFO['tps'] < 30: WORLD_INFO['tps'] += 1 else: return False else: WORLD_INFO['last_update_time'] = time.time() WORLD_INFO['tps'] = 0 return True
def can_tick(ignore_tickrate=False, ignore_pause=False): if SETTINGS['controlling'] and not EVENTS and not sum([abs(i) for i in LIFE[SETTINGS['controlling']]['velocity']]): if life.is_target_of(LIFE[SETTINGS['controlling']]): if not SETTINGS['paused']: gfx.message('An enemy appears.', style='important') SETTINGS['paused'] = True if not ignore_pause and SETTINGS['paused'] and not LIFE[SETTINGS['controlling']]['actions'] and not LIFE[SETTINGS['controlling']]['dead']: return False if not ignore_tickrate: if process_events(): return False elif EVENTS and not ignore_pause: return False if SETTINGS['controlling'] and not ignore_pause and not sum([abs(i) for i in LIFE[SETTINGS['controlling']]['velocity']]): if MENUS: return False if LIFE[SETTINGS['controlling']]['targeting']: return False if life.has_dialog(LIFE[SETTINGS['controlling']]): return False if not ignore_tickrate: if time.time()-WORLD_INFO['last_update_time']<1: if WORLD_INFO['tps']<30: WORLD_INFO['tps'] += 1 else: return False else: WORLD_INFO['last_update_time'] = time.time() WORLD_INFO['tps'] = 0 return True
def create_function_map(): FUNCTION_MAP.update({'is_family': stats.is_family, 'name': lambda life: ' '.join(life['name']), 'is_same_species': stats.is_same_species, 'can_trust': judgement.can_trust, 'is_dangerous': judgement.is_target_dangerous, 'can_bite': stats.can_bite, 'can_scratch': stats.can_scratch, 'weapon_equipped_and_ready': combat.weapon_equipped_and_ready, 'prepare_for_ranged': combat.prepare_for_ranged, 'explore_unknown_chunks': survival.explore_unknown_chunks, 'is_nervous': stats.is_nervous, 'is_aggravated': stats.is_aggravated, 'is_scared': judgement.is_scared, 'is_safe': judgement.is_safe, 'is_healthy': None, 'is_intimidated': stats.is_intimidated, 'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id']), 'is_confident': stats.is_confident, 'is_situation_tense': lambda life: judgement.get_tension(life)>=10, 'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'], 'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender', 'is_being_surrendered_to': lambda life: len(judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender'))>0, 'closest': None, 'kill': lambda life: lfe.kill(life, 'their own dumb self'), 'has_attacked_trusted': stats.has_attacked_trusted, 'has_attacked_self': stats.has_attacked_self, 'distance_to_pos': stats.distance_from_pos_to_pos, 'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id(life), flag)>0, 'is_idle': lambda life: life['state'] == 'idle', 'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED, 'is_child_of': stats.is_child_of, 'is_parent_of': stats.is_parent_of, 'has_parent': stats.has_parent, 'has_child': stats.has_child, 'is_night': logic.is_night, 'is_born_leader': stats.is_born_leader, 'is_psychotic': stats.is_psychotic, 'is_safe_in_shelter': stats.is_safe_in_shelter, 'is_incapacitated': stats.is_incapacitated, 'is_target': lambda life, life_id: life_id in judgement.get_targets(life) or life_id in judgement.get_combat_targets(life), 'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['last_seen_time']<=150, 'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life), 'is_traitor': lambda life, life_id: len(lfe.get_memory(life, matches={'text': 'traitor', 'target': life_id}))>0, 'is_awake': judgement.is_target_awake, 'is_dead': judgement.is_target_dead, 'is_target_dead': judgement.is_target_dead, 'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group'])==STAGE_RAIDING)==True, 'find_and_announce_shelter': groups.find_and_announce_shelter, 'desires_shelter': stats.desires_shelter, 'travel_to_position': movement.travel_to_position, 'find_target': movement.find_target, 'can_see_target': sight.can_see_target, 'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1))>0, 'has_visible_threat': lambda life: len(judgement.get_visible_threats(life))>0, 'has_combat_targets': lambda life: len(judgement.get_combat_targets(life))>0, 'has_lost_threat': lambda life: len(judgement.get_threats(life, escaped_only=True, ignore_escaped=2))>0, 'has_ready_combat_targets': lambda life: len(judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision(life)+10))>0, 'danger_close': stats.is_threat_too_close, 'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len(chunks.get_alife_in_chunk_matching(chunk_key, matching))>amount, 'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len(references.get_alife_in_reference_matching(reference_id, matching))>amount, 'announce_to_group': groups.announce, 'is_in_chunk': chunks.is_in_chunk, 'is_in_shelter': lfe.is_in_shelter, 'has_shelter': lambda life: len(judgement.get_known_shelters(life))>0, 'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'], 'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'], 'retrieve_from_memory': brain.retrieve_from_memory, 'pick_up_and_hold_item': lfe.pick_up_and_hold_item, 'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False, 'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True, 'target_is_combat_ready': judgement.target_is_combat_ready, 'create_item_need': survival.add_needed_item, 'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id), 'has_needs_to_meet': survival.has_needs_to_meet, 'has_unmet_needs': survival.has_unmet_needs, 'has_needs_to_satisfy': survival.has_needs_to_satisfy, 'has_needs': lambda life: survival.has_needs_to_meet(life) or survival.has_unmet_needs(life) or survival.has_needs_to_satisfy(life), 'has_number_of_items_matching': lambda life, matching, amount: len(lfe.get_all_inventory_items(life, matches=matching))>=amount, 'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items(life, matches=[matching]) and brain.flag_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag)>0, 'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items(life, matches=[matching]) and lfe.drop_item(life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'])>0, 'has_target_to_follow': lambda life: judgement.get_target_to_follow(life)>0, 'has_target_to_guard': lambda life: judgement.get_target_to_guard(life)>0, 'get_recent_events': speech.get_recent_events, 'get_target': lambda life, life_id: speech.get_target(life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_needs': lambda life, life_id: speech.get_needs(life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]), 'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']), 'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id), 'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id']), 'is_group_leader': lambda life: groups.is_leader_of_any_group(life)==True, 'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group'])>0, 'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id]))==True, 'is_in_group': lambda life: life['group']>0, 'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['alignment'] == 'hostile', 'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']==kwargs['group'], 'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group']>0, 'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='trust', 'is_target_group_hostile': groups.is_target_group_hostile, 'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory(life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment')=='neutral', 'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs['group_id'], 'alignment')=='hostile', 'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len(lfe.get_bleeding_limbs(life)), 'inform_of_group_members': speech.inform_of_group_members, 'update_group_members': speech.update_group_members, 'get_group_flag': groups.get_flag, 'get_flag': brain.get_flag, 'get_group': lambda life: life['group'], 'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']), 'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member(life, kwargs['group_id'], life_id), 'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']), 'group_has_shelter': lambda life: groups.get_shelter(life, life['group'])>0, 'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile(life, kwargs['group_id']), 'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted(life, kwargs['group_id']), 'declare_group_target': lambda life, life_id: stats.declare_group_target(life, life_id, 'hostile'), 'get_group_shelter': lambda life: groups.get_shelter(life, life['group']), 'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']), 'get_group_stage': lambda life: groups.get_stage(life, life['group']), 'get_group_stage_message': speech.get_group_stage_message, 'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']), 'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group']) == 'crime', 'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']), 'knows_items_matching': lambda life, **kwargs: len(brain.get_multi_matching_remembered_items(life, kwargs['items'], no_owner=True))>0, 'get_known_group': speech.get_known_group, 'inform_of_group': speech.inform_of_group, 'force_inform_of_group': speech.force_inform_of_group, 'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items(life, life_id, kwargs['items']), 'update_location': lambda life, life_id: brain.update_known_life(life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]), 'has_questions_for_target': lambda life, life_id: len(memory.get_questions_for_target(life, life_id))>0, 'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id))>0, 'ask_target_question': memory.ask_target_question, 'give_target_order_message': memory.give_target_order_message, 'give_target_order': memory.give_target_order, 'take_order': memory.take_order, 'reject_order': memory.reject_order, 'get_introduction_message': speech.get_introduction_message, 'get_introduction_gist': speech.get_introduction_gist, 'establish_trust': stats.establish_trust, 'establish_feign_trust': stats.establish_feign_trust, 'establish_aggressive': stats.establish_aggressive, 'establish_hostile': stats.establish_hostile, 'establish_scared': stats.establish_scared, 'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile(life, kwargs['target_id']), 'describe_target': lambda life, life_id, **kwargs: speech.describe_target(life, kwargs['target']), 'consume': lfe.consume, 'explode': items.explode, 'is_player': lambda life: 'player' in life, 'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)['alignment'] == 'neutral', 'reset_think_timer': lfe.reset_think_rate, 'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'), 'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready', value=False), 'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs['target_id']) and -1<brain.knows_alife_by_id(life, kwargs['target_id'])['last_seen_time']<6000, 'update_location_of_target_from_target': speech.update_location_of_target_from_target, 'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])), 'wander': lambda life: alife_discover.tick(life), 'pick_up_item': lambda life: alife_needs.tick(life), 'take_shelter': lambda life: alife_shelter.tick(life), 'has_non_relaxed_goal': lambda life: life['state_tier']>TIER_RELAXED, 'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True, 'manage_inventory': lambda life: alife_manage_items.tick(life), 'cover_exposed': lambda life: len(combat.get_exposed_positions(life))>0, 'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'), 'ranged_attack': lambda life: alife_combat.ranged_attack(life), 'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'), 'melee_attack': lambda life: alife_combat.melee_attack(life), 'take_cover': lambda life: alife_cover.tick(life), 'hide': lambda life: alife_escape.tick(life), 'stop': lfe.stop, 'search_for_threat': lambda life: alife_search.tick(life), 'has_low_recoil': lambda life: life['recoil']>=.25, 'has_medium_recoil': lambda life: life['recoil']>=.5, 'has_high_recoil': lambda life: life['recoil']>=.75, 'has_focus_point': lambda life: len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))>0, 'walk_to': lambda life: movement.travel_to_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len(lfe.get_memory(life, matches={'text': 'focus_on_chunk'}))-1]['chunk_key']), 'travel_to_chunk': movement.travel_to_chunk, 'follow_target': alife_follow.tick, 'guard_focus_point': lambda life: movement.guard_chunk(life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0]['chunk_key']), 'disarm': lambda life, life_id: brain.flag_alife(life, life_id, 'disarm', value=WORLD_INFO['ticks']), 'drop_weapon': lambda life: lfe.drop_item(life, lfe.get_held_items(life, matches={'type': 'gun'})[0]), 'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm')>0, 'set_raid_location': lambda life, **kwargs: lfe.memory(life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']), 'move_to_chunk': lambda life, **kwargs: movement.set_focus_point(life, kwargs['chunk_key']), 'move_to_chunk_key': movement.set_focus_point, 'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'), 'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group']) == STAGE_ATTACKING, 'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id(life) == lfe.get_current_chunk_id(LIFE[target_id]), 'get_chunk_key': lfe.get_current_chunk_id, 'has_threat_in_combat_range': stats.has_threat_in_combat_range, 'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type, 'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching(life, item_match) == None, 'move_to_target': lambda life, target_id: movement.travel_to_position(life, LIFE[target_id]['pos']), 'is_in_range_of_target': lambda life, target_id, distance: bad_numbers.distance(life['pos'], LIFE[target_id]['pos'])<=int(distance), 'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[target_id]) and judgement.track_target(life, target_id), 'untrack_target': judgement.untrack_target, 'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []), 'can_see_item': lambda life, item_uid: item_uid in life['seen_items'], 'has_item': lambda life, item_uid: item_uid in life['inventory'], 'pick_up_item': movement.pick_up_item, 'create_mission': missions.create_mission_for_self, 'give_mission': missions.create_mission_and_give, 'do_mission': alife_work.tick, 'has_mission': lambda life: len(life['missions'])>0, 'has_dialog': lambda life: lfe.has_dialog(life)>0, 'is_in_territory': lambda life, territory_id: lfe.get_current_chunk_id(life) in WORLD_INFO['territories'][territory_id]['chunk_keys'], 'capture_territory': lambda life, territory_id: factions.claim_existing_territory(life['faction'], territory_id), 'drop_item': lfe.drop_item, 'get_id': lambda life: life['id'], 'always': lambda life: 1==1, 'pass': lambda life, *a, **k: True, 'never': lambda life: 1==2})
def create_function_map(): FUNCTION_MAP.update({ 'is_family': stats.is_family, 'name': lambda life: ' '.join(life['name']), 'is_same_species': stats.is_same_species, 'can_trust': judgement.can_trust, 'is_dangerous': judgement.is_target_dangerous, 'can_bite': stats.can_bite, 'can_scratch': stats.can_scratch, 'weapon_equipped_and_ready': combat.weapon_equipped_and_ready, 'prepare_for_ranged': combat.prepare_for_ranged, 'explore_unknown_chunks': survival.explore_unknown_chunks, 'is_nervous': stats.is_nervous, 'is_aggravated': stats.is_aggravated, 'is_scared': judgement.is_scared, 'is_safe': judgement.is_safe, 'is_healthy': None, 'is_intimidated': stats.is_intimidated, 'is_intimidating': lambda life, life_id: stats.is_intimidated_by(LIFE[life_id], life['id'] ), 'is_confident': stats.is_confident, 'is_situation_tense': lambda life: judgement.get_tension(life) >= 10, 'is_combat_ready': lambda life, life_id: not LIFE[life_id]['state'] in ['hiding', 'hidden'], 'is_surrendering': lambda life, life_id: LIFE[life_id]['state'] == 'surrender', 'is_being_surrendered_to': lambda life: len( judgement.get_combat_targets(life, ignore_escaped=True, filter_func=lambda life, life_id: LIFE[life_id]['state'] == 'surrender') ) > 0, 'closest': None, 'kill': lambda life: lfe.kill(life, 'their own dumb self'), 'has_attacked_trusted': stats.has_attacked_trusted, 'has_attacked_self': stats.has_attacked_self, 'distance_to_pos': stats.distance_from_pos_to_pos, 'current_chunk_has_flag': lambda life, flag: chunks.get_flag(life, lfe.get_current_chunk_id( life), flag) > 0, 'is_idle': lambda life: life['state'] == 'idle', 'is_relaxed': lambda life: life['state_tier'] == TIER_RELAXED, 'is_child_of': stats.is_child_of, 'is_parent_of': stats.is_parent_of, 'has_parent': stats.has_parent, 'has_child': stats.has_child, 'is_night': logic.is_night, 'is_born_leader': stats.is_born_leader, 'is_psychotic': stats.is_psychotic, 'is_safe_in_shelter': stats.is_safe_in_shelter, 'is_incapacitated': stats.is_incapacitated, 'is_target': lambda life, life_id: life_id in judgement.get_targets( life) or life_id in judgement.get_combat_targets(life), 'seen_target_recently': lambda life, life_id: brain.knows_alife_by_id(life, life_id)[ 'last_seen_time'] <= 150, 'is_combat_target': lambda life, life_id: life_id in judgement.get_combat_targets(life), 'is_traitor': lambda life, life_id: len( lfe.get_memory(life, matches={ 'text': 'traitor', 'target': life_id })) > 0, 'is_awake': judgement.is_target_awake, 'is_dead': judgement.is_target_dead, 'is_target_dead': judgement.is_target_dead, 'is_raiding': lambda life: (life['group'] and groups.get_stage(life, life['group']) == STAGE_RAIDING) == True, 'find_and_announce_shelter': groups.find_and_announce_shelter, 'desires_shelter': stats.desires_shelter, 'travel_to_position': movement.travel_to_position, 'find_target': movement.find_target, 'can_see_target': sight.can_see_target, 'has_threats': lambda life: len(judgement.get_threats(life, ignore_escaped=1)) > 0, 'has_visible_threat': lambda life: len(judgement.get_visible_threats(life)) > 0, 'has_combat_targets': lambda life: len(judgement.get_combat_targets(life)) > 0, 'has_lost_threat': lambda life: len( judgement.get_threats(life, escaped_only=True, ignore_escaped=2) ) > 0, 'has_ready_combat_targets': lambda life: len( judgement.get_ready_combat_targets(life, recent_only=True, limit_distance=sight.get_vision( life) + 10)) > 0, 'danger_close': stats.is_threat_too_close, 'number_of_alife_in_chunk_matching': lambda life, chunk_key, matching, amount: len( chunks.get_alife_in_chunk_matching(chunk_key, matching)) > amount, 'number_of_alife_in_reference_matching': lambda life, reference_id, matching, amount: len( references.get_alife_in_reference_matching(reference_id, matching) ) > amount, 'announce_to_group': groups.announce, 'is_in_chunk': chunks.is_in_chunk, 'is_in_shelter': lfe.is_in_shelter, 'has_shelter': lambda life: len(judgement.get_known_shelters(life)) > 0, 'has_completed_job': lambda life, job_id: job_id in life['completed_jobs'], 'has_completed_task': lambda life, job_id: job_id in life['completed_jobs'], 'retrieve_from_memory': brain.retrieve_from_memory, 'pick_up_and_hold_item': lfe.pick_up_and_hold_item, 'has_usable_weapon': lambda life: not combat.has_ready_weapon(life) == False, 'has_potentially_usable_weapon': lambda life: combat.has_potentially_usable_weapon(life) == True, 'target_is_combat_ready': judgement.target_is_combat_ready, 'create_item_need': survival.add_needed_item, 'group_needs_resources': lambda life, group_id: groups.needs_resources(group_id), 'has_needs_to_meet': survival.has_needs_to_meet, 'has_unmet_needs': survival.has_unmet_needs, 'has_needs_to_satisfy': survival.has_needs_to_satisfy, 'has_needs': lambda life: survival.has_needs_to_meet(life) or survival. has_unmet_needs(life) or survival.has_needs_to_satisfy(life), 'has_number_of_items_matching': lambda life, matching, amount: len( lfe.get_all_inventory_items(life, matches=matching)) >= amount, 'flag_item_matching': lambda life, matching, flag: lfe.get_all_inventory_items( life, matches=[matching]) and brain.flag_item( life, lfe.get_all_inventory_items(life, matches=[matching])[0], flag ) > 0, 'drop_item_matching': lambda life, matching: lfe.get_all_inventory_items( life, matches=[matching]) and lfe.drop_item( life, lfe.get_all_inventory_items(life, matches=[matching])[0]['uid'] ) > 0, 'has_target_to_follow': lambda life: judgement.get_target_to_follow(life) > 0, 'has_target_to_guard': lambda life: judgement.get_target_to_guard(life) > 0, 'get_recent_events': speech.get_recent_events, 'get_target': lambda life, life_id: speech.get_target( life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_needs': lambda life, life_id: speech.get_needs( life, lfe.has_dialog_with(life, life_id), dialog.get_flag(lfe.has_dialog_with(life, life_id), 'NEXT_GIST')), 'get_location': lambda life: '%s, %s' % (life['pos'][0], life['pos'][1]), 'join_group': lambda life, **kwargs: groups.join_group(life, kwargs['group_id']), 'add_group_member': lambda life, life_id: groups.add_member(life, life['group'], life_id), 'claim_to_be_group_leader': lambda life, life_id: groups.set_leader(life, life['group'], life['id'] ), 'is_group_leader': lambda life: groups.is_leader_of_any_group(life) == True, 'is_in_same_group': lambda life, life_id: (life['group'] and LIFE[life_id]['group'] == life['group']) > 0, 'is_target_group_leader': lambda life, life_id: (groups.is_leader_of_any_group(LIFE[life_id])) == True, 'is_in_group': lambda life: life['group'] > 0, 'is_target_hostile': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain. knows_alife_by_id(life, life_id)['alignment'] == 'hostile', 'is_target_in_group': lambda life, life_id, **kwargs: brain.knows_alife_by_id(life, life_id) and brain.knows_alife_by_id(life, life_id)['group'] == kwargs['group'], 'is_target_in_any_group': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain. knows_alife_by_id(life, life_id)['group'] > 0, 'is_target_group_friendly': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain. knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory( life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment' ) == 'trust', 'is_target_group_hostile': groups.is_target_group_hostile, 'is_target_group_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id) and brain. knows_alife_by_id(life, life_id)['group'] and groups.get_group_memory( life, brain.knows_alife_by_id(life, life_id)['group'], 'alignment' ) == 'neutral', 'is_group_hostile': lambda life, **kwargs: groups.get_group_memory(life, kwargs[ 'group_id'], 'alignment') == 'hostile', 'is_injured': lambda life: len(lfe.get_cut_limbs(life)) or len( lfe.get_bleeding_limbs(life)), 'inform_of_group_members': speech.inform_of_group_members, 'update_group_members': speech.update_group_members, 'get_group_flag': groups.get_flag, 'get_flag': brain.get_flag, 'get_group': lambda life: life['group'], 'discover_group': lambda life, **kwargs: groups.discover_group(life, kwargs['group_id']), 'add_target_to_known_group': lambda life, life_id, **kwargs: groups.add_member( life, kwargs['group_id'], life_id), 'knows_about_group': lambda life, **kwargs: groups.group_exists(life, kwargs['group_id']), 'group_has_shelter': lambda life: groups.get_shelter(life, life['group']) > 0, 'declare_group_hostile': lambda life, **kwargs: stats.declare_group_hostile( life, kwargs['group_id']), 'declare_group_trusted': lambda life, **kwargs: stats.declare_group_trusted( life, kwargs['group_id']), 'declare_group_target': lambda life, life_id: stats.declare_group_target( life, life_id, 'hostile'), 'get_group_shelter': lambda life: groups.get_shelter(life, life['group']), 'set_group_shelter': lambda life, **kwargs: groups.set_shelter(life, kwargs['group_id'], kwargs['shelter']), 'get_group_stage': lambda life: groups.get_stage(life, life['group']), 'get_group_stage_message': speech.get_group_stage_message, 'set_group_stage': lambda life, **kwargs: groups.set_stage(life, kwargs['group_id'], kwargs['stage']), 'is_group_motivated_for_crime': lambda life: life['group'] and groups.get_motive(life, life['group'] ) == 'crime', 'wants_to_leave_group_for_group': lambda life: stats.wants_to_abandon_group(life, life['group']), 'knows_items_matching': lambda life, **kwargs: len( brain.get_multi_matching_remembered_items( life, kwargs['items'], no_owner=True)) > 0, 'get_known_group': speech.get_known_group, 'inform_of_group': speech.inform_of_group, 'force_inform_of_group': speech.force_inform_of_group, 'inform_of_items': lambda life, life_id, **kwargs: speech.inform_of_items( life, life_id, kwargs['items']), 'update_location': lambda life, life_id: brain.update_known_life( life, life_id, 'last_seen_at', LIFE[life_id]['pos'][:]), 'has_questions_for_target': lambda life, life_id: len( memory.get_questions_for_target(life, life_id)) > 0, 'has_orders_for_target': lambda life, life_id: len(memory.get_orders_for_target(life, life_id) ) > 0, 'ask_target_question': memory.ask_target_question, 'give_target_order_message': memory.give_target_order_message, 'give_target_order': memory.give_target_order, 'take_order': memory.take_order, 'reject_order': memory.reject_order, 'get_introduction_message': speech.get_introduction_message, 'get_introduction_gist': speech.get_introduction_gist, 'establish_trust': stats.establish_trust, 'establish_feign_trust': stats.establish_feign_trust, 'establish_aggressive': stats.establish_aggressive, 'establish_hostile': stats.establish_hostile, 'establish_scared': stats.establish_scared, 'claim_hostile': lambda life, target, **kwargs: stats.establish_hostile( life, kwargs['target_id']), 'describe_target': lambda life, life_id, **kwargs: speech.describe_target( life, kwargs['target']), 'consume': lfe.consume, 'explode': items.explode, 'is_player': lambda life: 'player' in life, 'is_neutral': lambda life, life_id: brain.knows_alife_by_id(life, life_id)[ 'alignment'] == 'neutral', 'reset_think_timer': lfe.reset_think_rate, 'mark_target_as_combat_ready': lambda life, life_id: brain.flag_alife(life, life_id, 'combat_ready'), 'mark_target_as_not_combat_ready': lambda life, life_id: brain.flag_alife( life, life_id, 'combat_ready', value=False), 'saw_target_recently': lambda life, **kwargs: brain.knows_alife_by_id(life, kwargs[ 'target_id']) and -1 < brain.knows_alife_by_id( life, kwargs['target_id'])['last_seen_time'] < 6000, 'update_location_of_target_from_target': speech.update_location_of_target_from_target, 'ping': lambda life: logging.debug('%s: Ping!' % ' '.join(life['name'])), 'wander': lambda life: alife_discover.tick(life), 'pick_up_item': lambda life: alife_needs.tick(life), 'take_shelter': lambda life: alife_shelter.tick(life), 'has_non_relaxed_goal': lambda life: life['state_tier'] > TIER_RELAXED, 'needs_to_manage_inventory': lambda life: alife_manage_items.conditions(life) == True, 'manage_inventory': lambda life: alife_manage_items.tick(life), 'cover_exposed': lambda life: len(combat.get_exposed_positions(life)) > 0, 'ranged_ready': lambda life: lfe.execute_raw(life, 'combat', 'ranged_ready'), 'ranged_attack': lambda life: alife_combat.ranged_attack(life), 'melee_ready': lambda life: lfe.execute_raw(life, 'combat', 'melee_ready'), 'melee_attack': lambda life: alife_combat.melee_attack(life), 'take_cover': lambda life: alife_cover.tick(life), 'hide': lambda life: alife_escape.tick(life), 'stop': lfe.stop, 'search_for_threat': lambda life: alife_search.tick(life), 'has_low_recoil': lambda life: life['recoil'] >= .25, 'has_medium_recoil': lambda life: life['recoil'] >= .5, 'has_high_recoil': lambda life: life['recoil'] >= .75, 'has_focus_point': lambda life: len( lfe.get_memory(life, matches={'text': 'focus_on_chunk'})) > 0, 'walk_to': lambda life: movement.travel_to_chunk( life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[len( lfe.get_memory(life, matches={'text': 'focus_on_chunk'})) - 1][ 'chunk_key']), 'travel_to_chunk': movement.travel_to_chunk, 'follow_target': alife_follow.tick, 'guard_focus_point': lambda life: movement.guard_chunk( life, lfe.get_memory(life, matches={'text': 'focus_on_chunk'})[0][ 'chunk_key']), 'disarm': lambda life, life_id: brain.flag_alife( life, life_id, 'disarm', value=WORLD_INFO['ticks']), 'drop_weapon': lambda life: lfe.drop_item( life, lfe.get_held_items(life, matches={'type': 'gun'})[0]), 'is_disarming': lambda life, life_id: brain.get_alife_flag(life, life_id, 'disarm' ) > 0, 'set_raid_location': lambda life, **kwargs: lfe.memory( life, 'focus_on_chunk', chunk_key=kwargs['chunk_key']), 'move_to_chunk': lambda life, **kwargs: movement.set_focus_point( life, kwargs['chunk_key']), 'move_to_chunk_key': movement.set_focus_point, 'recruiting': lambda life, life_id: speech.send(life, life_id, 'recruit'), 'is_raiding': lambda life: life['group'] and groups.get_stage(life, life['group'] ) == STAGE_ATTACKING, 'is_in_target_chunk': lambda life, target_id: lfe.get_current_chunk_id( life) == lfe.get_current_chunk_id(LIFE[target_id]), 'get_chunk_key': lfe.get_current_chunk_id, 'has_threat_in_combat_range': stats.has_threat_in_combat_range, 'find_nearest_chunk_in_reference': references.find_nearest_chunk_key_in_reference_of_type, 'has_item_type': lambda life, item_match: not lfe.get_inventory_item_matching( life, item_match) == None, 'move_to_target': lambda life, target_id: movement.travel_to_position( life, LIFE[target_id]['pos']), 'is_in_range_of_target': lambda life, target_id, distance: bad_numbers.distance( life['pos'], LIFE[target_id]['pos']) <= int(distance), 'track_target': lambda life, target_id: brain.meet_alife(life, LIFE[ target_id]) and judgement.track_target(life, target_id), 'untrack_target': judgement.untrack_target, 'clear_tracking': lambda life: brain.flag(life, 'tracking_targets', []), 'can_see_item': lambda life, item_uid: item_uid in life['seen_items'], 'has_item': lambda life, item_uid: item_uid in life['inventory'], 'pick_up_item': movement.pick_up_item, 'create_mission': missions.create_mission_for_self, 'give_mission': missions.create_mission_and_give, 'do_mission': alife_work.tick, 'has_mission': lambda life: len(life['missions']) > 0, 'has_dialog': lambda life: lfe.has_dialog(life) > 0, 'is_in_territory': lambda life, territory_id: lfe.get_current_chunk_id( life) in WORLD_INFO['territories'][territory_id]['chunk_keys'], 'capture_territory': lambda life, territory_id: factions.claim_existing_territory( life['faction'], territory_id), 'drop_item': lfe.drop_item, 'get_id': lambda life: life['id'], 'always': lambda life: 1 == 1, 'pass': lambda life, *a, **k: True, 'never': lambda life: 1 == 2 })