Ejemplo n.º 1
0
def main():
    # Setup the scene
    scene = Scene()
    scene.add(Cube())
    scene.look_at((2, 1, 1.5), (0, 0, 0))
    scene.perspective(50, 0.1, 10)

    # Render and display the scene
    scene.render().show(show_hidden=True)
Ejemplo n.º 2
0
def main():
    # Setup the scene
    scene = Scene()
    scene.add(Cube(translate=(2, 0, 0)))
    scene.add(Pyramid())
    scene.add(Cylinder(scale=(0.5, 0.5, 1), translate=(-2, 0, 0)))
    scene.look_at((2, 6, 1.5), (0, 0, 0))
    scene.perspective(70, 0.1, 10)

    # Render and display the scene
    scene.render().show(show_hidden=True)
Ejemplo n.º 3
0
def main():
    scene = Scene()
    scene.add(SegmentShape((0, -2, 1), (0, 1, 1)))
    scene.add(SegmentShape((1, -0.1, 0.5), (-3, -0.1, 0.5)))  # behind
    scene.add(SegmentShape((-3, 0.1, 0.8), (1, 0.1, 0.8)))

    scene.add(TriangleShape((1, 0, 0), (-1, 0, 0), (0, 0, 2)))

    scene.look_at((2, 2, 1), (0, 0, 1))
    scene.perspective(90, 0.1, 10)
    scene.render().show(show_axes=True, show_grid=True)
Ejemplo n.º 4
0
def main():
    scene = Scene()
    scene.add(
        Cylinder(vertical_segs=True, silhouette=False, translate=(0, -3, 0)))
    scene.add(Cylinder(vertical_segs=False, silhouette=False))
    scene.add(
        Cylinder(vertical_segs=False, silhouette=True, translate=(0, 3, 0)))

    scene.look_at((12, 0, 4), (0, 0, 0))
    scene.perspective(50, 0.1, 20)
    scene.render().show(show_hidden=True)
Ejemplo n.º 5
0
def main(silhouette: bool = False):
    scene = Scene()

    obj = OBJShape("deer.obj")
    obj.rotate_x(-math.pi / 2)
    obj.rotate_z(-math.pi / 2)
    if silhouette:
        obj.add(SilhouetteSkin(keep_segments=False))

    scene.add(obj)
    scene.look_at((2, 2, 2), (0, 0, 0.5))
    scene.perspective(25, 0.1, 10)
    scene.render().show()
Ejemplo n.º 6
0
def main():
    # Setup the scene
    scene = Scene()
    n = Node()
    n.add(Cube(scale=(10, 20, 6)))
    for i in [2.5, -2.5]:
        for j in [-7.5, -2.5, 2.5, 7.5]:
            n.add(Cylinder(scale=(1.5, 1.5, 1), translate=(i, j, 3.5)))
    scene.add(n)
    scene.look_at((30, 30, 20), (0, 0, 0))
    scene.perspective(50, 0.1, 10)

    # Render and display the scene
    scene.render().show()
Ejemplo n.º 7
0
def main(silhouette: bool = False):
    scene = Scene()
    n = Node()

    for i in range(-10, 11, 2):
        for j in range(-10, 11, 2):
            h = 1 + random.random() * 2
            c = Cube(scale=(1, 1, h), translate=(i, j, h / 2))
            n.add(c)

    if silhouette:
        n.add(SilhouetteSkin(keep_segments=False))
    scene.add(n)
    scene.look_at((25, 22.5, 15), (0, 0, 0))
    scene.perspective(50, 0.1, 10)
    scene.render().show()
Ejemplo n.º 8
0
def test_pyramid(renderer_id):
    scene = Scene()
    scene.add(Pyramid())
    scene.look_at((2, 6, 1.5), (0, 0, 0))
    scene.perspective(70, 0.1, 10)
    rs = scene.render(renderer_id, merge_lines=False)

    assert rs.find_indices() == {1, 2, 5, 6, 7}
Ejemplo n.º 9
0
Archivo: city.py Proyecto: abey79/lines
def main():
    scene = Scene()
    np.random.seed(0)
    for i in range(-12, 13, 2):
        for j in range(-12, 13, 2):
            h = 1 + random.random() * 5
            c = StrippedCube(scale=(1, 1, h), translate=(i, j, h / 2))
            scene.add(c)

    scene.look_at((1.1, 0.8, 8.2), (0, 0.2, 0))
    scene.perspective(90, 0.1, 10)

    rs = scene.render("v2")
    rs.show()
Ejemplo n.º 10
0
def test_cubes_silhouette(renderer_id):
    # TODO: this test must be generalised to the silhouette of any available scene
    scene = Scene()
    for i in range(0, 3, 2):
        for j in range(2, 3, 2):
            c = Cube(scale=(1, 1, 1), translate=(i, j, 0.5))
            scene.add(c)

    scene.add(SilhouetteSkin(keep_segments=False))
    scene.look_at((25, 22.5, 15), (0, 0, 0))
    scene.perspective(50, 0.1, 10)
    rs = scene.render(renderer_id, merge_lines=False)

    # by definition of a silhouette scene, every single segment must go through
    assert rs.find_indices() == set(range(len(rs._projected_segments)))
Ejemplo n.º 11
0
Archivo: obj.py Proyecto: abey79/lines
def main(silhouette: bool = False):
    scene = Scene()

    obj = OBJShape("cow.obj")
    obj.rotate_x(-math.pi / 2)
    obj.rotate_z(-math.pi / 2)
    if silhouette:
        obj.add(SilhouetteSkin(keep_segments=False))

    scene.add(obj)
    scene.look_at((0.5, 2, 0.2), (0, 0, 0))
    scene.perspective(40, 0.1, 10)
    rs = scene.render("v2")
    rs.show()
    rs.save("cow_new.svg")
Ejemplo n.º 12
0
def test_city(renderer_id):
    """
    This test case appeared as problematic at some point
    """
    for i, j in [(0, 0), (-4, -2)]:
        scene = Scene()
        c = StrippedCube(scale=(1, 1, 1), translate=(i, j, 0.5))
        scene.add(c)
        scene.look_at((1.1, 0.8, 8.2), (0, 0.2, 0))
        scene.perspective(90, 0.1, 10)
        rs = scene.render(renderer_id, merge_lines=False)

        expected_indices = {
            8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24
        }
        assert rs.find_indices() == expected_indices
Ejemplo n.º 13
0
def main(silhouette: bool = True):
    scene = Scene()
    n = Node()

    for i in range(0, 3, 2):
        for j in range(0, 1, 2):
            h = 1
            c = Cube(scale=(1, 1, h), translate=(i, j, h / 2))
            n.add(c)

    if silhouette:
        n.add(SilhouetteSkin(keep_segments=False))
    scene.add(n)
    scene.look_at((25, 22.5, 15), (0, 0, 0))
    scene.perspective(50, 0.1, 10)
    rs = scene.render("v2", merge_lines=False)
    print(rs.find_indices())
    rs.show(show_faces=23, show_grid=True, show_axes=True)
Ejemplo n.º 14
0
def test_no_segment(renderer_id):
    scene = Scene()
    scene.add(
        TriangleShape((1, 0, 0), (-1, 0, 0), (0, 0, 2), add_segments=False))
    scene.look_at((2, 2, 1), (0, 0, 1))
    scene.render(renderer_id)
Ejemplo n.º 15
0
def test_no_face(renderer_id):
    scene = Scene()
    scene.add(SegmentShape((0, -2, 1), (0, 1, 1)))
    scene.look_at((2, 2, 1), (0, 0, 1))
    scene.render(renderer_id)
Ejemplo n.º 16
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def test_empty_scene(renderer_id):
    scene = Scene()
    scene.look_at((2, 2, 1), (0, 0, 1))
    scene.render(renderer_id)