def damage_dealt(weapon_input, enemy, move):
    if move == 1:
        a = 1
    else:
        a = 2
    while True:
        print("\n-----========[BATTLE ROUND]========-----")
        alpha = randint(0, len(weapon_input["feedback"]) - 1)
        print()
        print(weapon_input["feedback"][alpha])
        if (enemy["dodge"] - randint(1, 100)) < 0:
            damage = int((weapon_input["attributes"]["damage"] + randint(-5, 3))/a)
            player.in_battle_enemy_hp -= damage
            hp = player.in_battle_enemy_hp
            if hp <= 0:
                print("With the last blow you deal to your opponent" +
                      "\nyou come out victorious as " + enemy["name"] + " is slain!")
                print("    ______________________________________________    _______________________________")
                print("   / __ )  /   | /__  __/ /__  __/ / /     / ____/    | |     / / / __ \  / | / / / /")
                print("  / __  | / /| |   / /      / /   / /     / __/       | | /| / / / / / / /  |/ / / / ")
                print(" / /_/ / / ___ |  / /      / /   / /___  / /___       | |/ |/ / / /_/ / / /|  / /_/  ")
                print("/_____/ /_/  |_| /_/      /_/   /_____/ /_____/       |__/|__/  \____/ /_/ |_/ (_)   ")
                print()
                player.score += enemy["score"]
                print("You have earned: " + str(enemy["score"]) + " bits!")
                enter()
                return False
            else:
                print(enemy["name"] + " is still alive with " + str(hp) + " HP Left.")
                return True
        else:
            print("Your opponent dodges your attack.")
            return True
def main_fight(enemy):
    screen_flush()
    player.in_battle_enemy_hp = enemy["hp"]
    print_encounter()
    alpha = randint(0, len(encounter_fill) - 1)
    print("You have encountered " + enemy["name"] + encounter_fill[alpha])
    print("You must fight " + enemy["name"] + " to proceed (you cannot save during battle).")
    print()
    while True:
        a = input("Heads or Tails (winner goes first)? ")
        normalise_input(a)
        while True:
            quit_test(a)
            if "tails" in a:
                a = 0
                break
            elif "heads" in a:
                a = 1
                break
            else:
                a = input("You have to choose between Heads and Tails: ")
                a = normalise_input(a)
        b = randint(0, 1)
        if b == a:
            screen_flush()
            print_encounter()
            print("You go first!")
            enter()
            while player.in_battle_enemy_hp >= 1:
                screen_flush()
                print_encounter()
                print_stats(enemy)
                weapon_choice = valid_weapon()
                move = move_prompt()
                # Damage_dealt would return FALSE if enemy is dead, therefore damage_got will not be further executed.
                if damage_dealt(weapon_choice, enemy, move):
                    print()
                    damage_got(enemy, move)
                    if player.hp <= 0:
                        raise GameOver
                    enter()
                    screen_flush()

            break
        else:
            screen_flush()
            print_encounter()
            print(enemy["name"] + " goes first!")
            enter()
            print()
            move = 1
            while player.in_battle_enemy_hp >= 1:
                screen_flush()
                print_encounter()
                print_stats(enemy)
                print()
                damage_got(enemy, move)
                if player.hp <= 0:
                    raise GameOver
                weapon_choice = valid_weapon()
                move = move_prompt()
                # Damage_dealt would return FALSE if enemy is dead, therefore damage_got will not be further executed.
                if damage_dealt(weapon_choice, enemy, move):
                    enter()
                    screen_flush()
            break