Ejemplo n.º 1
0
    def __init__(self, session, character):

        LS_highbehavior.__init__(self, session, character)
        self.children = [LS_derp(self.session, self.character)]
        self.target = None
        self.subtype = "zombie"
        self.randomwalk = LS_randomwalk(self.session, self.character)
Ejemplo n.º 2
0
    def __init__(self, session, character, target): #ideally this will be a character

        LS_highbehavior.__init__(self, session, character)
        self.target = target
        self.children.append(LS_randomwalk(self.session, self.character))
        self.children.append(LS_derp(self.session, self.character))
        self.target_in_sight = False
Ejemplo n.º 3
0
    def __init__(self, session, character):

        LS_highbehavior.__init__(self, session, character)
        self.children = [LS_derp(self.session, self.character)]
        self.target = None
        self.subtype = "zombie"
        self.randomwalk = LS_randomwalk(self.session, self.character)
Ejemplo n.º 4
0
    def __init__(self, session, character,
                 target):  #ideally this will be a character

        LS_highbehavior.__init__(self, session, character)
        self.target = target
        self.children.append(LS_randomwalk(self.session, self.character))
        self.children.append(LS_derp(self.session, self.character))
        self.target_in_sight = False
Ejemplo n.º 5
0
    def __init__(self, session, character): #ideally this will be a character

        LS_highbehavior.__init__(self, session, character)
        self.children.append(LS_attack(self.session, self.character))
        self.children.append(LS_derp(self.session, self.character))