Ejemplo n.º 1
0
    def __init__(self, parent=None, types=None):
        """
        constructor.

        :param parent:  a UI element name. The selection monitoring script job will be attached to that element and
        automatically stopped when that element is deleted
        :param types: an optional collection of string node type names


        """

        self.selection_changed = SelectionChanged()
        self.selection_changed += self._forward_update
        self.filter = types
        self.selection_changed.start(**_get_active_ui(parent))
        self._forward_update()
Ejemplo n.º 2
0
    def __init__(self, parent=None, types=None):
        """
        constructor.

        :param parent:  a UI element name. The selection monitoring script job will be attached to that element and
        automatically stopped when that element is deleted
        :param types: an optional collection of string node type names


        """

        self.selection_changed = SelectionChanged()
        self.selection_changed += self._forward_update
        self.filter = types
        self.selection_changed.start(**_get_active_ui(parent))
        self._forward_update()
Ejemplo n.º 3
0
class ComponentSelectionTracker(object):
    """
    A variant of ScriptContextOptions which tracks component selections in user selected order -- the stupid mel
    callback system makes this extremely awkward to do in the tool scripts themselves, so it's easier to just use this.
    """

    def __init__(self):
        self.selected = []
        self.watcher = None

    def track_selection(self, *_, **__):
        new_sel = cmds.ls(sl=True, fl=True, l=True) or []
        results = []
        for item in self.selected:
            if item in new_sel:
                results.append(item)
        for item in new_sel:
            if not item in results:
                results.append(item)
        self.selected = results
        Logger.debug("selection %s" % self.selected)

    def start(self, *args, **kwargs):
        Logger.debug("starting selection watcher")
        self.watcher = SelectionChanged()
        self.watcher += self.track_selection
        self.selected = cmds.ls(sl=True, fl=True, l=True) or []
        self.watcher.start()

    def finish(self):
        # reserved for future needs
        self.track_selection()
        if self.watcher and self.watcher.running:
            self.watcher.kill()

    def exit(self, *args, **kwargs):
        self.track_selection()
        if self.watcher and self.watcher.running:
            self.watcher.kill()

    def component_selection(self):
        return [i for i in self.selected]
Ejemplo n.º 4
0
class SelectionListWatcher(BindableObject):
    """
    A BindableObject which can be attached to a piece of UI and will update the maya selection list automatically
    using a script job.  For examnple:

        with Window(None,title='xxx') as z:
            sw = SelectionListWatcher()
            with ColumnLayout(None, 'zzz') as col:
                this_button = Button('b', 'Button')
                this_button.bind.label < bind(str) < sw

    creates a window with a button whose name will be updated to reflect the currently active selection (the default
    bind target of the SelectionListWatcher is the selected_items property).

    The watcher has two properties:

    - selected_items: a boolean value, true if anything is selected
    - is_selected: a list of all currently selected items (or an empty list)

    By default the SelectionListWatcher will update for all selection changes. You can, however, filter the list by
    providing a list of node type strings, in which case the select

    By default the SelectionListWatcher will parented to the currently active layout and it's associated scriptJob will
    be deleted when the UI is deleted. You can pass an explicit UI parent to the constructor if you want to attach to
    a different UI object ( mGui objects or maya strings both work).


    """
    _BIND_SRC = 'selected_items'

    def __init__(self, parent=None, types=None):
        """
        constructor.

        :param parent:  a UI element name. The selection monitoring script job will be attached to that element and
        automatically stopped when that element is deleted
        :param types: an optional collection of string node type names


        """

        self.selection_changed = SelectionChanged()
        self.selection_changed += self._forward_update
        self.filter = types
        self.selection_changed.start(**_get_active_ui(parent))
        self._forward_update()

    def _forward_update(self, *args, **kwargs):
        self.update_bindings()

    @property
    def selected_items(self):
        if self.filter:
            return cmds.ls(sl=True, l=True, type=self.filter) or []
        else:
            return cmds.ls(sl=True, l=True) or []

    @property
    def is_selected(self):
        return any(self.selected_items)

    @property
    def selection_size(self):
        return len(self.selected_items)

    @property
    def hilited(self):
        if self.filter:
            return cmds.ls(hl=True, l=True, type=self.filter) or []
        else:
            return cmds.ls(hl=True, l=True) or []

    @property
    def is_hilited(self):
        return any(self.hilited)
Ejemplo n.º 5
0
 def start(self, *args, **kwargs):
     Logger.debug("starting selection watcher")
     self.watcher = SelectionChanged()
     self.watcher += self.track_selection
     self.selected = cmds.ls(sl=True, fl=True, l=True) or []
     self.watcher.start()
Ejemplo n.º 6
0
class SelectionListWatcher(BindableObject):
    """
    A BindableObject which can be attached to a piece of UI and will update the maya selection list automatically
    using a script job.  For examnple:

        with Window(None,title='xxx') as z:
            sw = SelectionListWatcher()
            with ColumnLayout(None, 'zzz') as col:
                this_button = Button('b', 'Button')
                this_button.bind.label < bind(str) < sw

    creates a window with a button whose name will be updated to reflect the currently active selection (the default
    bind target of the SelectionListWatcher is the selected_items property).

    The watcher has two properties:

    - selected_items: a boolean value, true if anything is selected
    - is_selected: a list of all currently selected items (or an empty list)

    By default the SelectionListWatcher will update for all selection changes. You can, however, filter the list by
    providing a list of node type strings, in which case the select

    By default the SelectionListWatcher will parented to the currently active layout and it's associated scriptJob will
    be deleted when the UI is deleted. You can pass an explicit UI parent to the constructor if you want to attach to
    a different UI object ( mGui objects or maya strings both work).


    """
    _BIND_SRC = 'selected_items'

    def __init__(self, parent=None, types=None):
        """
        constructor.

        :param parent:  a UI element name. The selection monitoring script job will be attached to that element and
        automatically stopped when that element is deleted
        :param types: an optional collection of string node type names


        """

        self.selection_changed = SelectionChanged()
        self.selection_changed += self._forward_update
        self.filter = types
        self.selection_changed.start(**_get_active_ui(parent))
        self._forward_update()

    def _forward_update(self, *args, **kwargs):
        self.update_bindings()

    @property
    def selected_items(self):
        if self.filter:
            return cmds.ls(sl=True, l=True, type=self.filter) or []
        else:
            return cmds.ls(sl=True, l=True) or []

    @property
    def is_selected(self):
        return self.selection_size > 0

    @property
    def selection_size(self):
        return len(self.selected_items)