def obstacle_collision():
    """Tests whether an arm in its final configuration makes contact 
    with either of our obstacles.
    """

    # Create two obstacles
    obstacles = [Obstacle([1, 4, 1], [4, 5, 1.5]),
                 Obstacle([1, 2, 1], [4, 3, 1.5])]
    # And a ball
    ball = Ball([2.5, 2.5, 2.0], 0.25)
    
    # Create an arm
    q0 = np.array([0, 0, 0, np.pi / 2, 0, 0, 0])
    human_arm = simple_human_arm(2.0, 2.0, q0, np.array([3.0, 1.0, 0.0]))
    
    # Define environment
    env = Environment(dimensions=[10.0, 10.0, 20.0],
                      dynamic_objects=[ball],
                      static_objects=obstacles,
                      robot=human_arm)
    
    # Run inverse kinematics towards the ball
    human_arm.ikine(ball.position)
    
    # And animate it for 5 seconds
    env.animate(5.0)
    
    print "Ball hit obstacle?",
    print any([obstacle.is_hit_by_sphere(ball.position, ball.radius)
               for obstacle in obstacles])
    
    print "Arm link hit obstacle?",
    print any([human_arm.is_in_collision(obstacle) for obstacle in obstacles])
Ejemplo n.º 2
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def ball_animation():
    """Create a few balls and have them all move around the environment
    at different velocities.
    """

    # Create 5 balls moving at random velocities
    balls = []
    for _ in xrange(5):
        # Create a ball at a random starting position
        starting_pos = np.random.rand(3) * 10
        ball = Ball(starting_pos, radius=0.15)

        # And generate a random velocity to "throw" it at
        velocity = np.random.uniform(-10, 10, 3)
        ball.throw(velocity)

        # Add it on the list we will feed to the environment
        balls.append(ball)

    # Add a target, just to show one
    target = Target(np.array([5.0, 18.0, 2.0]), 0.5)

    # Declare an environment with our room, balls, and target
    env = Environment(dimensions=[10.0, 20.0, 100.0],
                      dynamic_objects=balls,
                      static_objects=[target])

    # Animate it for 5 seconds.
    env.animate(5.0)
Ejemplo n.º 3
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def arm_animation():
    """Animate the arm moving to touch a ball"""

    # Declare a human arm

    # q0 = np.array([0.5, 0.2, 0, 0.5, 1.5])
    # arm = simple_human_arm(2.0, 2.0, q0, np.array([2.0, 2.0, 0.0]))

    q0 = np.array([0.7, 1.9, 1.1, 0])
    qTest = np.array([0, 0, 0, 0])
    base_pos = np.array([0., 0., 0.])
    seg_lens = np.array([2.0, 4.0, 4.0, 2.0])

    arm = inchworm(seg_lens, qTest, base_pos)

    # q0_2 = np.array([0.7, 1.9, 1.1, 0, 1.5])
    # base_pos_2 = np.array([10., 10., 0.])
    # seg_lens_2 = np.array([2.0, 4.0, 4.0, 2.0])
    #
    # arm2 = inchworm(seg_lens_2, q0_2, base_pos_2)

    # Create a ball as our target
    ball = Ball(np.array([4, 0., 0.]), 0.15, target=True)
    ball_2 = Ball(np.array([6, 0., 0.]), 0.15, target=True)
    ball_3 = Ball(np.array([7, 1., 0.]), 0.15, target=True)
    ball_4 = Ball(np.array([5, 5., 0.]), 0.15, target=True)

    # Create our environment
    env = Environment([20.0, 20.0, 5.0],
                      dynamic_objects=[ball, ball_2, ball_3, ball_4],
                      robot=[arm])

    ser = serial.Serial(port='COM9',
                        baudrate=9600,
                        parity=serial.PARITY_NONE,
                        stopbits=serial.STOPBITS_ONE,
                        bytesize=serial.EIGHTBITS,
                        timeout=3.0)
    time.sleep(1)

    # Run inverse kinematics to find a joint config that lets arm touch ball
    # arm.ikine(ball.position)
    # arm2.ikine(ball_2.position)

    # arm.ikineConstrained(ball.position)
    q = arm.ikineConstrained(ball.position, ser)

    # Animate
    env.animate(5.0, robot=arm)
Ejemplo n.º 4
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def arm_animation():
    """Animate the arm moving to touch a ball"""

    # Declare a human arm
    q0 = np.array([0.5, 0.2, 0, 0.5, 1.5])
    human_arm = simple_human_arm(2.0, 2.0, q0, np.array([2.0, 2.0, 0.0]))
    
    # Create a ball as our target
    ball = Ball(np.array([3.0, 2.0, 3.0]), 0.15, target=True)
    
    # Create our environment
    env = Environment([5.0, 5.0, 5.0], dynamic_objects=[ball],
                      robot=human_arm)
    
    # Run inverse kinematics to find a joint config that lets arm touch ball
    human_arm.ikine(ball.position)
    
    # Animate
    env.animate(5.0)
def arm_ball_animation():
    """Animate an arm holding a ball, moving around to an arbitrary spot."""

    # Create a human arm
    q0 = np.array([0.5, 0.2, 0, 0.5, 1.5])
    human_arm = simple_human_arm(2.0, 2.0, q0, np.array([2.0, 2.0, 0.0]))
    
    # Create a ball the arm can hold
    ball = Ball(np.array([0.0, 0.0, 0.0]), 0.15)
    human_arm.hold(ball)
    
    # Declare our environment
    env = Environment([5.0, 5.0, 5.0], dynamic_objects=[ball],
                      robot=human_arm)
    
    # Find joint config to random location show we can show arm moving
    # while holding the ball
    position = human_arm.ikine([3.0, 2.0, 3.0])

    # Animate for 3 seconds
    env.animate(3.0)
Ejemplo n.º 6
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def tutorial():
    """Code from our tutorial on the documentation"""
    
    # Create an arm with a specific config and base position
    q0 = np.array([0.5, 0.2, 0, 0.5, 0, 0, 0])
    base_pos = np.array([2.0, 2.0, 0.0])
    
    # And link segments of length 2.0
    arm = simple_human_arm(2.0, 2.0, q0, base_pos)
    
    # We then create a ball, target, and obstacle
    ball = Ball(position=[2.0, 0.0, 2.0], radius=0.15)
    target = Target(position=[5.0, 8.0, 2.0], radius=0.5)
    obstacle = Obstacle([4, 4, 0], [5, 5, 2])

    # And use these to create an environment with dimensions 10x10x10
    env = Environment(dimensions=[10, 10, 10],
                      dynamic_objects=[ball],
                      static_objects=[target, obstacle],
                      robot=arm)
    
    arm.ikine(ball.position)
    env.animate(3.0)
    arm.save_path("tutorial_path")