Ejemplo n.º 1
0
class Game:
    """run the whole game"""
    def __init__(self):
        self.display = pg.display.set_mode([640, 480])
        self.next_screen = None
        self.running = True
        # menu = menu.Menu()
        self.screen = MainMenu()
        # screen = Lore()
        self.screen.bake()
        self.clock = pg.time.Clock()

    def main(self):
        """Run the main tickloop"""
        while self.running:
            #handle events
            events = pg.event.get()
            for event in events:
                if event.type == pg.QUIT:
                    self.running = False
                if event.type == SCREEN_TRANSITION:
                    if event.new_screen is not None:
                        self.next_screen = event.new_screen
                    self.screen = self.next_screen
            self.screen.handle_events(events)

            self.display.fill((0, 0, 0))
            self.screen.draw(self.display)

            self.clock.tick(60)
            pg.display.update()
        print("goodbye!")
        pg.quit()
Ejemplo n.º 2
0
class Game:
    def __init__(self):
        self.gameover = False
        self.screen = pygame.display.set_mode(constants.SIZE)
        self.phase = 0
        self.phases = [MainMenu, Play, GameOver]
        self.inter = Interactor()
        self.cur_phase = MainMenu(self.inter.get_top_5())

    def process_drawing(self):
        self.cur_phase.draw(self.screen)
        pygame.display.flip()

    def process_logic(self):
        if self.cur_phase.is_changed:
            self.phase = (self.phase + 1) % 3
            if self.phase == 1:
                self.cur_phase = self.phases[self.phase](
                    self.cur_phase.settings["speed"],
                    self.cur_phase.settings["frequency"])
            elif self.phase == 2:
                pygame.time.wait(10**3)
                self.inter.write(self.cur_phase.score * self.cur_phase.speed)
                self.cur_phase = self.phases[self.phase](self.cur_phase.score *
                                                         self.cur_phase.speed)
            else:
                self.cur_phase = self.phases[self.phase](
                    self.inter.get_top_5())
        self.cur_phase.logic()

    def process_events(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                self.gameover = True
                self.inter.close()
            self.cur_phase.event(event)

    def main_loop(self):
        clock = pygame.time.Clock()
        while not self.gameover:
            self.process_events()
            self.process_logic()
            self.process_drawing()
            clock.tick(constants.FPS)
Ejemplo n.º 3
0
 def mainMenu(self):
     m = MainMenu(self.screen, self.screen_settings)
     clock = pygame.time.Clock()
     while True:
         clock.tick()
         action = m.checkEvents()
         if action == "singleplayer":
             self.runSinglePlayer()
             m.need_screen_changes = True
             m.need_draw_changes = True
             continue
         elif action == "multiplayer":
             self.runMultiPlayer()
         elif action == "settings":
             self.runSettings()
             m.need_screen_changes = True
             m.need_draw_changes = True
             continue
         elif action == "quit":
             pygame.quit()
             exit()
         if m.need_draw_changes:
             m.draw()
             m.need_draw_changes = False
Ejemplo n.º 4
0
from states import *

pg.init()
size = 1000, 1000
screen = pg.display.set_mode(size, pg.SRCALPHA, 32)
pg.display.set_caption("Hyperion Annotation Tool (HAT)")
state = IN_MENU
menu = None
annotation_screen = None

done = False

while not done:
    mouse_pos = pg.mouse.get_pos()
    for event in pg.event.get():
        if event.type == pg.QUIT:
            done = True
            break
        elif state == IN_MENU and menu is not None:
            menu.handle_event(event)
    if state == IN_MENU:
        if menu is None:
            menu = MainMenu(screen)
        else:
            menu.draw(mouse_pos)
    elif state == IN_LABEL_SIMPLE:
        if annotation_screen is None:
            annotation_screen =


    pg.display.update()