def game_tools_menu(party): """Run the interface for non-essential gameplay tools.""" options = [ 'timer seconds:str', 'countdown turns:int', 'flip', 'modify name amount:int', 'reject name', 'show name', 'intensity x:int', ] while True: response = malt.fill(options) if response == 'timer': with malt.indent(): timer(response.seconds) elif response == 'countdown': with malt.indent(): if response.turns < 1: malt.serve("Can only countdown one or more turns in advance.") continue malt.serve("Scheduling an alert in {} turns.".format(response.turns)) party.alert_turns.append(party.turn_number + response.turns) elif response == 'flip': with malt.indent(): flip_coin() elif response == 'back': break elif response == 'modify': name = response.name points = response.amount if party.score(name, points): malt.serve("Adding {} to {}'s score.".format(points, name)) del name elif response == 'reject': name = response.name player = party.lookup(name) if player: player.reject() malt.serve("Rejected {}'s last attempt.".format(name)) points = player.points malt.serve("{} has been reverted to {} points.".format(name, points)) else: malt.serve("{} is not a registered player.".format(name)) del name, player elif response == "show": name = response.name p = party.lookup(name) if p: malt.serve("{}: {} Points".format(p.name, p.points)) else: malt.serve("{} is not a registered player.".format(name)) del name, p elif response == "intensity": x = response.x malt.serve("Setting intensity level to [{}].".format('X'*x)) party.intensity = x del x elif response == 'back': break
def game_menu(deck, party): options = [ "task", "set difficulty", #"manual", "perks", "scores", "tools", #"tip name amount:int", "challenge name", ] while True: hotseat = party.hotseat() if hotseat.protected: hotseat.protected = False malt.serve("{} skips their turn.".format(hotseat)) progress_game(party) continue malt.serve() update_string = "It is {}'s turn.".format(hotseat) malt.serve(update_string) malt.serve("="*len(update_string)) response = malt.fill(options) if response == "task": if hotseat.stored_task: (task, points) = hotseat.stored_task hotseat.stored_task = None else: (task, points) = new_task(hotseat, deck, party) with malt.indent(): task_menu(party, hotseat, (task, points)) elif response == "set": try: hotseat.mod = util.rating_value(response.difficulty) except ValueError: malt.serve("Task difficulty must be easy, normal, hard, or brutal.") else: malt.serve("Set difficulty to {}.".format(response.difficulty)) continue elif response == "manual": malt.serve("Manually creating new task.") with malt.indent(): manual_task_creation_menu(deck) elif response == "perks": malt.serve("Entering perk shop.") with malt.indent(): shop.perk_menu(party) elif response == "scores": for p in party.players: malt.serve("{}: {} Points".format(p.name, p.points)) elif response == 'tools': malt.serve("Entering gameplay utilities.") with malt.indent(): sugar.game_tools_menu(party) elif response == 'until': n = response.winning_points if n < 0: party.points_win_condition = 0 malt.serve("Disabled win condition.") else: party.points_win_condition = n malt.serve("First person to {} points wins.".format(n)) elif response == 'back': break
def main_menu(args): """Run the main interactive menu. In this menu, party can be added to or removed from the game, and both the normal gameplay loop and the special debug loop can be accessed. """ try: deck = setup_deck(args) party = setup_party(args) except SystemExit: print("Aborting startup.") return # Immediately enter debug mode if --debug is given. if args.debug: malt.serve("entering debug mode...") with malt.indent(): debug.debug_menu(deck, party, args) options = [ 'start', 'mercy', 'daily', 'debug', 'add name', 'remove name', 'save game_file', 'resume game_file', 'export deck_file', 'autosave toggle', ] while True: response = malt.fill(options) if response == 'start': if len(party.players) < 2: malt.serve("Please register at least two players to begin the game.") continue # check if the users want to set a losing punishment with malt.indent(): play.game_menu(deck, party) elif response == 'debug': malt.serve("Entering debug mode.") with malt.indent(): debug.debug_menu(deck, party, args) elif response == 'add': name = response.name if name in party.names(): malt.serve("{} is already registered!".format(name)) else: malt.serve("Registering {} as a new player.".format(name)) party.add(name) elif response == 'remove': name = response.name if name in party.names(): malt.serve("Removing {} from the game.".format(name)) party.kick(name) else: malt.serve("{} is not a registered player!".format(name)) elif response == 'save': path = response.game_file disk.yaml_dump(path, party) elif response == 'resume': path = response.game_file new_party = disk.yaml_load(path) if new_party is not None: party = new_party elif response == 'export': path = response.deck_file disk.yaml_dump(path, deck) elif response == 'autosave': toggle = response.toggle if toggle == 'on': filename = malt.freefill("filename: ") if disk.yaml_dump(filename, party): party.autosave = True party.save_location = filename malt.serve("Enabled autosave.") else: malt.serve("Cancelled autosave.") elif toggle == 'off': party.autosave = False malt.serve("Disabled autosave.") elif toggle == 'check': malt.serve("Autosave is currently {}.".format( 'on' if party.autosave else 'off')) else: malt.serve("The only options for autosave are on, off, and check.") elif response == 'back': break