def __amulet_get(self): return int(db_get(self.id,"amulet"))
def __team_get(self): return roles.role_functions(db_get(self.id,"role")).team
def __threatened_get(self): return int(db_get(self.id,"threatened"))
def __powdered_get(self): powdered = int(db_get(self.id,"powdered")) if powdered == 1: return True return False
def __role_get(self): return db_get(self.id,"role")
def __uses_get(self): return int(db_get(self.id,"uses"))
def __soulless_get(self): souls = int(db_get(self.id,"souls")) if souls >= 0: return True return False
def __idle_get(self): return db_get(self.id,"activity")
def __bitten_get(self): bitten = int(db_get(self.id,"bitten")) if bitten == 1: return True return False
def __souls_get(self): return int(db_get(self.id,"souls"))
def __bites_get(self): return int(db_get(self.id,"bites"))
def __undead_get(self): undead = int(db_get(self.id,"undead")) if undead == 1: return True return False
def __frozen_get(self): frozen = int(db_get(self.id,"frozen")) if frozen == 1: return True return False
def __name_get(self): return db_get(self.id,"name")
def __sleepingover_get(self): sleepingover = int(db_get(self.id,"sleepingover")) if sleepingover == 1: return True return False
def __emoji_get(self): return db_get(self.id,"emoji")
def __protected_get(self): protected = int(db_get(self.id,"protected")) if protected == 1: return True return False
def __channel_get(self): return db_get(self.id,"channel")
def __abducted_get(self): abducted = int(db_get(self.id,"abducted")) if abducted == 1: return True return False
def __fakerole_get(self): return db_get(self.id,"fakerole")
def __ccs_get(self): return int(db_get(self.id,"ccs"))
def __votes_get(self): return int(db_get(self.id,"votes"))
def __horseman_get(self): return int(db_get(self.id,"horseman"))
def __enchanted_get(self): enchanted = int(db_get(self.id,"enchanted")) if enchanted == 1: return True return False
def __demonized_get(self): demonized = int(db_get(self.id,"demonized")) if demonized == 1: return True return False