Ejemplo n.º 1
0
 def __init__(self, building, level, start, end):
     self.building = building
     self.level = level
     self.start = start
     self.end = end
     startPoint = Map.get_node_by_location_name(building, level, start)
     self.pos = [float(startPoint["x"]), float(startPoint["y"])]
     self.nextLoc = {}
     self.prevLoc = startPoint
     self.isGivingIdInstruction = True
     self.reachedLoc = []
     self.reachedLoc.append(start)
     self.spokenList = []
     self.spokenList.append(start)
Ejemplo n.º 2
0
 def is_reach_location(self, location_name, x, y):
     """current x, and current y"""
     node = Map.get_node_by_location_name(self.building,
                                          self.level, location_name)
     return self.is_reach_node(node, x, y)
Ejemplo n.º 3
0
    def get_next_location(self, x, y):
        """
        params: current x, and current y
        get the nearest node, and based on it, decide the next location
        """

        route = self.get_route()
        routeLength = len(route)
        # base cases:
        if routeLength == 1:
            return Map.get_node_by_location_name(self.building, self.level, route[0])
        elif routeLength == 2:
            return Map.get_node_by_location_name(self.building, self.level, route[1])

        minDist = sys.maxint
        minDistNode = {}
        routeIdxOfMinDistNode = -1

        # get the nearest node
        idx = 0
        for location_name in route:
            node = Map.get_node_by_location_name(self.building,
                                                 self.level, location_name)
            distance = Map.get_distance(node["x"], x, node["y"], y)
            if distance < minDist:
                minDist = distance
                minDistNode = node
                routeIdxOfMinDistNode = idx
            idx += 1

        # decide the next location to return
        if routeIdxOfMinDistNode == 0:
        # if the nearest node is at the start point
        # return next node
            return Map.get_node_by_location_name(self.building,
                                                 self.level, route[1])
        elif routeIdxOfMinDistNode == routeLength - 1:
        # if is at the end point
        # return end node
            return minDistNode
        else:
        # is at point between start & end
        # prevNode ----- minDistNode (nearest node) ----- nextNode
            prevNode = Map.get_node_by_location_name(self.building, self.level,
                                                     route[routeIdxOfMinDistNode - 1])
            nextNode = Map.get_node_by_location_name(self.building, self.level,
                                                     route[routeIdxOfMinDistNode + 1])
            prevDist = Map.get_distance(prevNode["x"], x, prevNode["y"], y)
            nextDist = Map.get_distance(nextNode["x"], x, nextNode["y"], y)
            if nextDist <= prevDist:
            # if nearer to the next node
                if minDistNode["nodeName"] in self.reachedLoc:
                    return nextNode
                else:
                    return minDistNode
            else:
            # nextDist > prevDist -- nearer to the previous node
                if self.is_reach_node(minDistNode, x, y):
                # already reached the nearest node
                # return next node
                    return nextNode
                else:
                # else return the nearest node
                    if minDistNode["nodeName"] in self.reachedLoc:
                        return nextNode
                    else:
                        return minDistNode