Ejemplo n.º 1
0
def everything_within_given_distance_on(the_map, distance, position):
    """Iterates through everything on the_map.bldngs_n_rsrcs that is
    within the given distance of position.

    This portion of the_map is in the shape of a diamond.

    position must be of type Position
    distance must be a non-negative int"""
    if not type(distance) is int:
        print('distance must be an int')
        return
    if distance < 0:
        print('distance must not be negative')
        return

    # The following is the center of the diamond-shaped portion of the map.
    x0, y0 = position.value

    # The following iterates through the diamond shaped portion of the_map
    # from bottom to top, left to right.
    for y_delta in range(-1 * distance, distance + 1):
        sign_to_mult_by = 1 if y_delta <= 0 else -1
        horizontal_radius = distance + y_delta * sign_to_mult_by
        # height is how far up or down the map, we need to go
        for x_delta in range(-1 * horizontal_radius, horizontal_radius + 1):
            x = x0 + x_delta
            y = y0 + y_delta
            this_position = Position(x, y)
            if this_position.is_on_the_map(the_map):
                yield the_map.bldngs_n_rsrcs[y][x]
Ejemplo n.º 2
0
    for j in range(60, 61):
        game_map.bldngs_n_rsrcs[i][j] = Iron(Position(j, i))

if __name__ == '__main__':
    for tpl in ((60, 75), (62, 78), (64, 84), (50, 50)):
        position = Position(*tpl)
        print(position, game_map(position))

    # print(game_map)
    # print('-------------------------------------------------------------------')
    # game_map.print_centered_at(Position(50, 60))
    # print('-------------------------------------------------------------------')
    # game_map.print_centered_at(Position(90, 50))
    # print_map(game_map)
    # The following code was run for various values of distance and Position(i, j):
    # When it was run, the code within the function everything_within_given_distance_on
    # was uncommented so that the map was modified.
    # for i in everything_within_given_distance_on(game_map, 20, Position(5, 92)):
    #     pass
    # print_map(game_map)

    # pos1 = Position(5, 6)
    # vec1 = Vector(2, -1)
    # print(pos1 - vec1)
    # print(vec1.magnitude)

    if game_map.height == 100 and game_map.width == 100:
        for tpl in ((-1, 5), (100, 20), (90, 100), (120, 200)):
            position = Position(*tpl)
            assert not position.is_on_the_map(game_map)