Ejemplo n.º 1
0
class HistoryBadges(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    badge_id = db.Column(db.Integer)

    def __init__(self, badge_id):
        self.badge_id = badge_id

    def __repr__(self):
        '<History Badges %r>' % (self.badge_id)
Ejemplo n.º 2
0
class HistorySocial(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    social_type = db.Column(db.String(50))
    description = db.Column(db.String(500))

    def __init__(self, social_type):
        self.social_type = social_type

    def __repr__(self):
        '<History Social %r>' % (self.social_type)
Ejemplo n.º 3
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class TeamPlayer(db.Model):
    team_id = db.Column(db.Integer, primary_key=True)
    player_id = db.Column(db.Integer)

    def __init__(self, team_id, player_id):
        self.team_id = team_id
        self.player_id = player_id

    def __repr__(self):
        '<Team Player %r>' % (self.player_id)
Ejemplo n.º 4
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class SettingsGameModes(db.Model):
    name_short = db.Column(db.String(25), primary_key=True, unique=True)
    name_long = db.Column(db.String(25), primary_key=True, unique=True)
    game_type = db.Column(db.String(25))

    def __init__(self, name_short, name_long, game_type):
        self.name_short = name_short
        self.name_long = name_long
        self.game_type = game_type

    def __repr__(self):
        '<Settings Gamemodes %r>' % (self.name_short)
Ejemplo n.º 5
0
class Badges(db.Model):
    badge_id = db.Column(db.Integer, primary_key=True, unique=True)
    score = db.Column(db.Integer)
    name = db.Column(db.String(25), unique=True)
    image = db.Column(db.String(25), unique=True)

    def __init__(self, score, name, image):
        self.score = score
        self.name = name
        self.image = image

    def __repr__(self):
        '<Badges %r>' % (self.name)
Ejemplo n.º 6
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class Scores(db.Model):
    id = db.Column(db.Integer, primary_key=True)
    username = db.Column(db.String(25), unique=True)
    user_id = db.Column(db.Integer, unique=True)
    score_all = db.Column(db.Integer)
    score_game = db.Column(db.Integer)
    score_week = db.Column(db.Integer)
    created_at = db.Column(db.Date())
    updated_at = db.Column(db.Date())

    def __init__(
            self, username, user_id
    ):  #Wird nur einemal ausgefuehrt, wenn Spieler registriert wird
        self.username = username
        self.user_id = user_id
        self.score_all = 0
        self.score_game = 0
        self.score_week = 0
        self.created_at = datetime.now()
        self.updated_at = datetime.now()

    def init_score_game(self):  #Zum reseten des currentGame Scores
        self.score_game = 0

    def init_score_week(self):  #Zum resetten der temporaeren Scores
        self.score_week = 0

    def update(self, score):
        self.score_all += score
        self.score_game += score
        self.score_week += score
        self.updated_at = datetime.now()

    def __repr__(self):
        '<Score %r>' % (self.username)
Ejemplo n.º 7
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class Regions(db.Model):
    region_short = db.Column(db.String(25), primary_key=True, unique=True)
    region_full = db.Column(db.String(120), unique=True)
    country_short = db.Column(db.String(5))
    country_full = db.Column(db.String(100))

    def __init__(self, region_short, region_full, country_short, country_full):
        self.region_short = region_short
        self.region_full = region_full
        self.country_short = country_short
        self.country_full = country_full

    def __repr__(self):
        '<Regions %r>' % (self.region_short)
Ejemplo n.º 8
0
class ScheduleSpMotw(db.Model):
    week_id = db.Column(db.Integer, primary_key=True, unique=True)
    object_type = db.Column(
        db.String(25))  # save as string for better reproducability
    time_start = db.Column(db.Date())
    time_end = db.Column(db.Date())
    area = db.Column(
        db.String(25))  # store as string => world/<country>/<region>

    def __init__(self, object_type, time_start, time_end, area):
        self.object_type = object_type
        self.time_start = time_start
        self.time_end = time_end
        self.area = area

    def __repr__(self):
        '<Schedule MOTW %r>' % (self.time_start)
Ejemplo n.º 9
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class Game_mp_ffa(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    name = db.Column(db.String(25))
    duration = db.Column(db.Integer)
    pw_hash = db.Column(db.String(160))
    max_players = db.Column(db.Integer)
    num_teams = db.Column(db.Integer)

    def __init__(self, name, duration, password, num_teams, max_players,
                 verify_wheelchair, verify_smoking, verify_vegetarian,
                 object_restaurant, object_bar, object_bank):
        self.name = name
        self.duration = duration
        self.pw_hash = self.get_hash(password)
        self.max_players = max_players
        self.num_teams = num_teams
        self.object_restaurant = object_restaurant
        self.object_bar = object_bar
        self.object_bank = object_bank

    def get_hash(self, password):
        return generate_password_hash(password)

    def check_password(self, password):
        return check_password_hash(self.pw_hash, password)

    def __repr__(self):
        '<SP Game Info %r>' % (self.session_id)
Ejemplo n.º 10
0
class History(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    game_id = db.Column(db.Integer, db.ForeignKey('game.id'))
    player_id = db.Column(db.Integer)
    score = db.Column(db.Integer)
    event_type = db.Column(db.String(15))  # badge, osm, social
    timestamp = db.Column(db.Date())

    def __init__(self, game_id, player_id, event_type):
        self.score = 1  # set dynamically
        self.game_id = game_id
        self.player_id = player_id
        self.event_type = event_type
        self.timestamp = datetime.now()
Ejemplo n.º 11
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class HistoryGeo(db.Model):
    id = db.Column(db.Integer, primary_key=True,
                   unique=True)  # relate with Scores.id
    object_id = db.Column(db.String(25))
    object_name = db.Column(db.String(150))
    object_type = db.Column(db.String(50))
    object_attributes = db.Column(db.String(150))
    object_latlng = db.Column(db.String(36), unique=False)

    def __init__(self, history_id, object_id, object_name, object_type,
                 object_attribute, object_latlng):
        self.id = history_id
        self.object_id = object_id
        self.object_name = object_name
        self.object_type = object_type
        self.object_attributes = object_attribute
        self.object_latlng = object_latlng

    def __repr__(self):
        '<History Geoobjects %r>' % (self.object_id)
Ejemplo n.º 12
0
class Team(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    game_id = db.Column(db.Integer)
    playerscount = db.Column(db.Integer)
    name = db.Column(db.String(50))
    color = db.Column(db.String(7))
    game_id = db.Column(db.Integer, db.ForeignKey('game.id'))
    game = db.relationship('Game', backref=db.backref('teams', lazy='dynamic'))
    teamscore = db.Column(db.Integer)

    def __init__(self, game_id, name, color, game):
        self.game_id = game_id
        self.name = name
        self.color = color
        self.game = game
        self.playerscount = 0

    def update_playerscount(self):
        self.playerscount += 1

    #def update_teamscore(self, id, score):

    def __repr__(self):
        '<Team %r>' % (self.name)
Ejemplo n.º 13
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class Player(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    username = db.Column(db.String(25), unique=True)
    email = db.Column(db.String(120), unique=True)
    description = db.Column(db.String(250))
    pw_hash = db.Column(db.String(160))
    created_at = db.Column(db.Date())
    last_login = db.Column(db.Date())
    lang_short = db.Column(db.String(10))
    avatar = db.Column(db.String(30))
    color = db.Column(db.String(10))
    home_region = db.Column(db.String(80))
    #actual_region = db.Column(db.String(80))
    is_ready = db.Column(db.Boolean)
    lat = db.Column(db.Float)
    lng = db.Column(db.Float)
    country = db.Column(db.String(80))
    osm_login = db.Column(db.String(50), unique=True)
    osm_hash = db.Column(db.String(160))
    latlng = db.Column(db.String(36), unique=False)  #aktuelle koordinaten
    game_id = db.Column(db.Integer, db.ForeignKey('game.id'))
    game = db.relationship('Game',
                           backref=db.backref('players', lazy='dynamic'))
    score_id = db.Column(db.Integer, db.ForeignKey('scores.id'))
    score = db.relationship('Scores',
                            backref=db.backref('players', lazy='dynamic'))
    theme = db.Column(db.String(15))
    team_id = db.Column(db.Integer, db.ForeignKey('team.id'))
    team = db.relationship('Team',
                           backref=db.backref('players', lazy='dynamic'))

    def __init__(self, username, email, password):
        self.username = username
        self.email = email
        self.pw_hash = self.get_hash(password)
        self.created_at = datetime.now()
        self.last_login = datetime.now()
        self.score = Scores(self.username, self.id)
        self.is_ready = False

    def get_hash(self, password):
        return generate_password_hash(password)

    def check_password(self, password):
        return check_password_hash(self.pw_hash, password)

    def set_avatar(self, avatar='default'):
        self.avatar = avatar

    def set_description(self, description):
        self.description = description

    def set_color(self, color):
        self.color = color

    def set_position(self, lat, lng):
        self.lat = lat
        self.lng = lng

    def set_actual_region(self, actual_region):
        self.actual_region = actual_region

    def set_home_region(self, home_region):
        self.home_region = home_region

    def get_country(self, region):
        self.country = Regions.query.filter_by(regionname=region).first()

    def connect_osm(self, login, password):
        self.osm_login = login
        self.osm_hash = hash_password(password)

    def set_language(self, lang_short):
        self.lang_short = lang_short

    def set_username(self, username):
        self.username = username

    def set_email(self, email):
        self.email = email

    def set_last_login(self):
        self.last_login = datetime.now()

    def set_ready(self):
        self.is_ready = True

    def __repr__(self):
        '<Player %r>' % (self.username)
Ejemplo n.º 14
0
class OsmObjects(db.Model):
    title = db.Column(db.String(35), primary_key=True, unique=True)
    full_name = db.Column(db.String(50))
    description = db.Column(db.String(300))
    osm_page = db.Column(db.String(100))
    verify_wheelchair = db.Column(db.Boolean)
    verify_opening_hours = db.Column(db.Boolean)
    verify_smoking = db.Column(db.Boolean)
    verify_vegan = db.Column(db.Boolean)
    verify_vegetarian = db.Column(db.Boolean)
    verify_kitchen = db.Column(db.Boolean)
    verify_shelter = db.Column(db.Boolean)
    verify_bench = db.Column(db.Boolean)
    verify_bin = db.Column(db.Boolean)

    def __init__(self, title, full_name):
        self.title = title
        self.full_name = full_name

    def __repr__(self):
        '<OSM Objects %r>' % (self.title)
Ejemplo n.º 15
0
class Game(db.Model):
    id = db.Column(db.Integer, primary_key=True, unique=True)
    player_id = db.Column(db.Integer)
    region = db.Column(db.String(25))
    game_type = db.Column(db.Integer)  #1=Singleplayer/2=Multiplayer
    game_mode = db.Column(db.String(25))  #FFA/MapperOfTheWeek/...
    object_restaurant = db.Column(db.Boolean)
    object_bar = db.Column(db.Boolean)
    object_bank = db.Column(db.Boolean)
    radius = db.Column(db.Integer)
    session_start = db.Column(db.Date())
    session_end = db.Column(db.Date())
    session_status = db.Column(db.String(20))
    is_active = db.Column(db.Boolean)
    gamempffa_id = db.Column(db.Integer, db.ForeignKey('game_mp_ffa.id'))
    gamempffa = db.relationship('Game_mp_ffa',
                                backref=db.backref('games', lazy='dynamic'))

    def __init__(self, player_id, region, game_type, game_mode):
        self.player_id = player_id
        self.region = region
        self.game_type = game_type
        self.game_mode = game_mode
        self.session_start = datetime.now()
        self.session_status = 'started'
        self.is_active = True

    def set_objecttypes(self, restaurant, bar, bank):
        self.object_restaurant = restaurant
        self.object_bar = bar
        self.object_bank = bank

    def set_radius(self, radius):
        self.radius = radius

    def close_game(self):
        self.session_status = 'game closed'
        self.is_active = False

    def __repr__(self):
        '<Game %r>' % (self.player_id)