Ejemplo n.º 1
0
    def on_draw(self):
        # Clear the window with the current clearing color
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        transformationMatrix = M3DMatrix44f()
        # Build a rotation matrix
        m3dRotationMatrix44(transformationMatrix, m3dDegToRad(yRot), 0.0, 1.0, 0.0)
        transformationMatrix[12] = 0.0
        transformationMatrix[13] = 0.0
        transformationMatrix[14] = -2.5

        DrawTorus(transformationMatrix)
Ejemplo n.º 2
0
 def on_draw(self):
     # Clear the window with the current clearing color
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
     
     transformationMatrix = M3DMatrix44f()
     # Build a rotation matrix
     m3dRotationMatrix44(transformationMatrix, m3dDegToRad(yRot), 0.0, 1.0, 0.0)
     transformationMatrix[12] = 0.0
     transformationMatrix[13] = 0.0
     transformationMatrix[14] = -2.5
         
     glLoadMatrixf(transformationMatrix)
     gltDrawTorus(0.35, 0.15, 40, 20)
def DrawGLScene():
    # Clear the window with the current clearing color
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

    transformationMatrix = M3DMatrix44f()
    # Build a rotation matrix
    m3dRotationMatrix44(transformationMatrix, m3dDegToRad(yRot), 0.0, 1.0, 0.0)
    transformationMatrix[12] = 0.0
    transformationMatrix[13] = 0.0
    transformationMatrix[14] = -2.5

    DrawTorus(transformationMatrix)

    glutSwapBuffers()
Ejemplo n.º 4
0
    def RotateLocalY(self, fAngle):
        # Just Rotate around the up vector
        # Create a rotation matrix around my Up (Y) vector
        rotMat = M3DMatrix44f()
        m3dRotationMatrix44(rotMat, fAngle, self.vUp[0], self.vUp[1], self.vUp[2])

        newVect = M3DVector3f()
        
        # Rotate forward pointing vector (inlined 3x3 transform)
        newVect[0] = rotMat[0] * self.vForward[0] + rotMat[4] * self.vForward[1] + rotMat[8] *  self.vForward[2]
        newVect[1] = rotMat[1] * self.vForward[0] + rotMat[5] * self.vForward[1] + rotMat[9] *  self.vForward[2]
        newVect[2] = rotMat[2] * self.vForward[0] + rotMat[6] * self.vForward[1] + rotMat[10] * self.vForward[2]
        self.vForward[0] = newVect[0]
        self.vForward[1] = newVect[1]
        self.vForward[2] = newVect[2]
Ejemplo n.º 5
0
    def RotateLocalY(self, fAngle):
        # Just Rotate around the up vector
        # Create a rotation matrix around my Up (Y) vector
        rotMat = M3DMatrix44f()
        m3dRotationMatrix44(rotMat, fAngle, self.vUp[0], self.vUp[1],
                            self.vUp[2])

        newVect = M3DVector3f()

        # Rotate forward pointing vector (inlined 3x3 transform)
        newVect[0] = rotMat[0] * self.vForward[0] + rotMat[4] * self.vForward[
            1] + rotMat[8] * self.vForward[2]
        newVect[1] = rotMat[1] * self.vForward[0] + rotMat[5] * self.vForward[
            1] + rotMat[9] * self.vForward[2]
        newVect[2] = rotMat[2] * self.vForward[0] + rotMat[6] * self.vForward[
            1] + rotMat[10] * self.vForward[2]
        self.vForward[0] = newVect[0]
        self.vForward[1] = newVect[1]
        self.vForward[2] = newVect[2]