Ejemplo n.º 1
0
    def renderScene(self, *args):
        minFrame = cmds.intFieldGrp(self.renderFrames, q=True, value1=True)
        maxFrame = cmds.intFieldGrp(self.renderFrames, q=True, value2=True)

        if minFrame < 0 or maxFrame <= 0:
            cmds.confirmDialog(title='Error',
                               message='Please enter a valid frame range.',
                               button=['OK'],
                               defaultButton='OK')
        else:
            cameraName = cmds.textField(self.cameraInput, q=True, tx=True)
            camList = cmds.ls(cameras=True)
            validCam = False
            for obj in camList:
                cam = obj[:-5]
                if cameraName == cam:
                    validCam = True
                    break
            if validCam == True:
                for i in range(minFrame, maxFrame + 1):
                    cmds.currentTime(i, e=True, u=False)
                    cmds.currentTime(i, e=True, u=True)
                    cmds.render(cameraName)
            else:
                cmds.confirmDialog(
                    title='Error',
                    message='Please load valid camera or use default.',
                    button=['OK'],
                    defaultButton='OK')
Ejemplo n.º 2
0
    def renderMaya(self, ts, te, outFile=""):
        print "\n\n\n"
        print "  REND : ", ts, te, outFile, "_____!"
        print "\n\n\n"

        if len(outFile) == 0:
            print " renderMaya no OUT FILE ", outFile
        else:
            basename = os.path.basename(outFile)

            outDir = outFile[:-1 * len(basename)]
            outFileHeader = basename.split(".")[0]
            outFileExt = basename.split(".")[1]
            print " SimC Rend !   ", outDir, outFileHeader, outFileExt

            frStart = self.intOrVal(ts, 0)
            frEnd = self.intOrVal(te, 0)
            # ma = hou.node('out/mantra_ipr')
            # for fr in range (frStart, frEnd+1):
            # frZeros = self.strWithZeros( fr , 4 )
            # outputFile = "{}{}.{}.{}".format( outDir , outFileHeader, frZeros, outFileExt)
            # ma.render( frame_range = (fr,fr) , output_file= outputFile )
            # import time
            # time.sleep(2)

            import maya.cmds as cmx

            for fr in range(1, 70):
                cmx.currentTime(fr)

                cmx.refresh()
                fi = outFile[:-6] + "__" + self.strWithZeros(
                    fr, 3) + ".jpg"  ####  hack rend
                print fi

                fi = fi.replace('\\', '/')
                print fi

                #####  maya 16
                # editores = cmx.renderWindowEditor(q=True) #, editorName=True )
                # if( len(editores) == 0  ):
                # editores = cmx.renderWindowEditor( "renderView" )
                #####  maya 16

                editores = cmx.renderWindowEditor("renderView",
                                                  q=True)  #, editorName=True )
                if (editores == None):
                    editores = cmx.renderWindowEditor("renderView", e=True)

                cmx.render('persp', x=800, y=450)

                cmx.setAttr('defaultRenderGlobals.imageFormat', 8)

                cmx.renderWindowEditor(
                    editores, e=True, writeImage=fi)  #  currentCamera='persp',
Ejemplo n.º 3
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def flat_render(c):
    mel.eval('select -r shirt;')
    mel.eval('shadingNode -asShader lambert;')
    mel.eval('rename lambert2 "shirt_mat";')
    mel.eval('sets -renderable true -noSurfaceShader true' + \
        '-empty -name -shirt_matSG;')
    mel.eval('connectAttr -f shirt_mat.outColor shirt_matSG.surfaceShader;')
    mel.eval('setAttr "shirt_mat.color" -type double3 1 1 1;')
    mel.eval('setAttr "shirt_mat.ambientColor" -type double3 1 1 1;')
    mel.eval('select -r shirt ; sets -e -forceElement shirt_matSG;')

    cmds.render(c[0], x=RENDER_WIDTH, y=RENDER_HEIGHT)
Ejemplo n.º 4
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def flat_render(c):
    mel.eval('select -r shirt;')
    mel.eval('shadingNode -asShader lambert;')
    mel.eval('rename lambert2 "shirt_mat";')
    mel.eval('sets -renderable true -noSurfaceShader true' + \
        '-empty -name -shirt_matSG;')
    mel.eval('connectAttr -f shirt_mat.outColor shirt_matSG.surfaceShader;')
    mel.eval('setAttr "shirt_mat.color" -type double3 1 1 1;')
    mel.eval('setAttr "shirt_mat.ambientColor" -type double3 1 1 1;')
    mel.eval('select -r shirt ; sets -e -forceElement shirt_matSG;')

    cmds.render(c[0], x=RENDER_WIDTH, y=RENDER_HEIGHT)
Ejemplo n.º 5
0
    def addCurrentToSelection(self, *args):
        currentTree = self.getCurrentWeights()
        self.generationSelection.append(currentTree)

        IMG_PATH = 'C:/Users/cs/Documents/maya/projects/rigGAShri/images/tmp/'

        SELECTION_SIZE = len(self.generationSelection)
        currentRenderFile = "GASelectionGen%i" % SELECTION_SIZE
        cmds.setAttr("defaultRenderGlobals.imageFilePrefix",
                     currentRenderFile,
                     type="string")
        cmds.render('renderCam')
        print "Rendering %s\n" % currentRenderFile

        selectionUI = 'selectionUI'

        if cmds.window(selectionUI, exists=True):
            cmds.deleteUI(selectionUI)

        cmds.window(selectionUI, width=300, height=100)

        cmds.columnLayout("allLayout", adjustableColumn=True)
        cmds.columnLayout("topLayout", parent="allLayout")
        cmds.button('selectAll',
                    label='Select All',
                    command=partial(self.changeAllSelection, True),
                    parent="topLayout")
        cmds.button('clearAll',
                    label='Clear All',
                    command=partial(self.changeAllSelection, False),
                    parent="topLayout")

        cmds.separator(parent="allLayout")

        cmds.gridLayout("gridLayout",
                        numberOfColumns=6,
                        cellWidthHeight=(256, 256),
                        parent="allLayout")

        buttonList = []
        for face in range(SELECTION_SIZE):
            currentImg = IMG_PATH + "GASelectionGen" + str(face + 1) + ".jpeg"
            print currentImg
            buttonName = 'button%i' % face
            buttonList.append(buttonName)
            print buttonList
            cmds.symbolCheckBox(buttonName,
                                image=currentImg,
                                parent="gridLayout")
        cmds.showWindow(selectionUI)

        self.buttonList = buttonList
Ejemplo n.º 6
0
def Render(k, *args):
    formatManager = createImageFormats.ImageFormats()
    formatManager.pushRenderGlobalsForDesc("JPEG")

    mc.render()
    global renderpath
    mc.renderWindowEditor(makeCamera.editor,
                          crc=str(makeCamera.cam[0]),
                          e=True,
                          writeImage=str(renderpath[0] + '/testImage' +
                                         str(k) + '.jpg'))

    formatManager.popRenderGlobals()
Ejemplo n.º 7
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def mkThumbNail():
	# get file name and path for thumbnail
	files			=	maya.cmds.file(query=1, list=1, withoutCopyNumber=1)
	changeformat	=	'setAttr "defaultRenderGlobals.imageFormat" 8;'
	thumbFileName	=	files[0].replace( '.mb', '.jpg' )
	mel.eval(changeformat)
	currentCam		=	mkRenderCam()
	if currentCam	==	" ":
		cmds.warning ("no renderable camera")
	# render and save image
	cmds.render(currentCam[0], x= 720, y =405)
	editor			=	'renderView'
	cmds.renderWindowEditor(editor, e = True, writeImage = thumbFileName)
	return thumbFileName
Ejemplo n.º 8
0
def mkThumbNail():
    # get file name and path for thumbnail
    files = maya.cmds.file(query=1, list=1, withoutCopyNumber=1)
    changeformat = 'setAttr "defaultRenderGlobals.imageFormat" 8;'
    thumbFileName = files[0].replace('.mb', '.jpg')
    mel.eval(changeformat)
    currentCam = mkRenderCam()
    if currentCam == " ":
        cmds.warning("no renderable camera")
    # render and save image
    cmds.render(currentCam[0], x=720, y=405)
    editor = 'renderView'
    cmds.renderWindowEditor(editor, e=True, writeImage=thumbFileName)
    return thumbFileName
Ejemplo n.º 9
0
def snapShot(cam, objs, renderPath):
	
    # build the lightrig
    lightRigGrp = cmds.group(em=True, name='lightRigGroup')
    lightMain = cmds.directionalLight(rotation=(-20, -45, 0), intensity=0.8)
    lightFill = cmds.directionalLight(rotation=(-20, 45, 0), intensity=0.4)
    lightUnder = cmds.directionalLight(rotation=(75, 0, 0), intensity=0.15)
    lightKey = cmds.directionalLight(rotation=(-25, 145, 0), intensity=4.0)
    cmds.parent([lightMain, lightFill, lightUnder, lightKey], lightRigGrp)
	
    # select everything, build the special shader, render, then delete everything
    renderLayerName = cmds.createRenderLayer(name='tempSnapShot_rlayer', empty=True, mc=True)

    cmds.editRenderLayerMembers(renderLayerName, objs)
    cmds.editRenderLayerMembers(renderLayerName, lightRigGrp)
    
    shaderNodes = buildTempShader() #build the shader
    cmds.sets(objs, e=True, forceElement=shaderNodes[0]) #adding the shader here means it's in the render layer
  
    tempImage= cmds.render(cam, layer=renderLayerName)
    
    cmds.editRenderLayerGlobals(currentRenderLayer='defaultRenderLayer')
 
    cmds.delete(lightRigGrp, cam, renderLayerName)
    cmds.delete(shaderNodes)
    
    # copy the thumbnail to the desired location
    output = cmds.sysFile(tempImage, rename=renderPath)
    if output==True:
        print 'Path for thumbnail: ' + renderPath
        return renderPath

    return None
Ejemplo n.º 10
0
def renderSnapShot(presetName="iconSnapShot_mec", width=50, height=50, iconName='icon', iconFormat=imageTypes['png'],
                   presetOrginal=['defaultRenderQuality', 'defaultRenderGlobals', 'defaultResolution'], 
                   iconPath=currPath):

    state = createPresets( presetName, presetOrginal )
    if( state ):
        mel.eval( 'unifiedRenderGlobalsRevertToDefault' )
              
        renderConn = cmds.listConnections( 'defaultRenderGlobals.resolution' )
        # bmp == 20, jpg == 8
        # imgFormat = 20
        cmds.setAttr( 'defaultRenderGlobals.imageFormat', imgFormat )
        cmds.setAttr( '%s.width' %renderConn[0] , width )
        cmds.setAttr( '%s.height' %renderConn[0] , height )
        cmds.setAttr( 'defaultRenderGlobals.imageFilePrefix', iconName, type='string')
        fileName = cmds.render('camera1')
        
        loadRemovePreset( presetName )
    
    
        # From here
        # dest = r'C:\Documents and Settings\mclavan\My Documents\maya\New_Project\tmp'
        # dest = os.path.join( dest, fileName )
        # To There.
        # targ = r'C:\Documents and Settings\mclavan\Desktop\scenes'
        # targ = os.path.join( targ, fileName )

        dest = fileName     
        targ = os.path.join( iconPath, os.path.split(fileName)[-1] )   
        print("Dest: %s Targ: %s" %(dest, targ))
        shutil.move( dest, targ )
        
    else:
         print("Duplicate presetName... Try Again") 
Ejemplo n.º 11
0
def save_image_with_camera_pos(csv_writer, mesh_name, file_ext, dest_dir, camera_pos, camera_interest_pos):
	camera_name, camera_shape = cmd.camera(p=camera_pos, wci=camera_interest_pos)
	cmd.setAttr(camera_shape+'.backgroundColor', back_color[0], back_color[1], back_color[2], type="double3")
	cmd.setAttr(camera_shape+".renderable", 1)
	focal_length = cmd.camera(camera_shape, q=True, fl=True)

	inches_to_mm = 25.4
	app_horiz = cmd.camera(camera_shape, q=True, hfa=True) * inches_to_mm
	app_vert = cmd.camera(camera_shape, q=True, vfa=True) * inches_to_mm
	pixel_width = cmd.getAttr("defaultResolution.width")
	pixel_height = cmd.getAttr("defaultResolution.height")

	focal_length_x_pixel = pixel_width * focal_length / app_horiz
	focal_length_y_pixel = pixel_height * focal_length / app_vert

	# print cmd.camera(camera_shape, q=True, fs=True)
	# print focal_length
	# print app_horiz, app_vert
	# print focal_length_x_pixel, focal_length_y_pixel

	image_file = mesh_name+"."+file_ext

	image_src = cmd.render(camera_shape)
	image_dest = path.join(dest_dir, image_file)
	shutil.move(image_src, image_dest)

	save_camera_data_to_writer(csv_writer, mesh_name, camera_pos, camera_interest_pos, focal_length)
Ejemplo n.º 12
0
def takeSnapShot(targetObj, renderPath, rotX=-30.0, rotY=45.0, rotZ=0.0, resX=300, resY=300, useBoundingBox=False):
	'''
	Take a snapshot of the selected object using the Maya renderer then move the image to a directory
	'''
	
	# build the bounding box and find it's centre
	bBox = targetObj
	if useBoundingBox is True:
		bBox = buildBoundingBoxGeo(targetObj, noChildren=False, ignoreInv=True)
	focusPoint = cmds.xform(bBox, query=True, ws=True, t=True)
	
	# build the camera the move and orient it
	tempCam = cmds.camera(ar=True, ff=3, fl=35)
	camName = tempCam[1]
	cmds.setAttr(camName+'.renderable', True)
	cmds.setAttr(camName+'.displayFilmGate', True)
	cmds.setAttr(camName+'.displayResolution', True)
	cmds.setAttr(camName+'.backgroundColor', 0.5, 0.5, 0.5, type='double3') #transform
	cmds.move(focusPoint[0], focusPoint[1], focusPoint[2], tempCam, ws=True) 
	cmds.rotate( rotX, rotY, rotZ, tempCam, ws=True)
	
	# build the bounding box then fit the camera
	cmds.select(bBox, r=True)
	cmds.viewFit(camName, an = False, f = 0.9 )
	if useBoundingBox is True:
		cmds.delete(bBox)
	
	# set the render globals
	cmds.currentTime(1)
	cmds.setAttr('defaultRenderGlobals.imageFormat', 8)
	cmds.setAttr('defaultRenderQuality.edgeAntiAliasing', 0)
	cmds.setAttr('defaultRenderQuality.shadingSamples', 2)
	cmds.setAttr('defaultRenderQuality.maxShadingSamples', 8)
	cmds.setAttr('defaultRenderQuality.useMultiPixelFilter', 1)
	cmds.setAttr('defaultRenderQuality.enableRaytracing', 0)
	
	# build the lightrig
	lightRigGrp = cmds.group(em=True, name='lightRigGroup')
	lightMain = cmds.directionalLight(rotation=(-20, -45, 0), intensity=0.8)
	lightFill = cmds.directionalLight(rotation=(-20, 45, 0), intensity=0.4)
	lightUnder = cmds.directionalLight(rotation=(75, 0, 0), intensity=0.15)
	lightKey = cmds.directionalLight(rotation=(-25, 145, 0), intensity=4.0)
	cmds.parent([lightMain, lightFill, lightUnder, lightKey], lightRigGrp)
	cmds.rotate( rotX, rotY, rotZ, lightRigGrp, ws=True)
	
	# select everything, build the special shader, render, then delete everything
	cmds.select([targetObj, lightRigGrp], r=True)
	renderLayerName = cmds.createRenderLayer(name='tempSnapShot_rlayer', mc=True)
	shaderNodes = buildReverseNormalShader() #build the shader
	cmds.sets(targetObj, e=True, forceElement=shaderNodes[0]) #adding the shader here means it's in the render layer
	tempImage= cmds.render(camName, layer=renderLayerName, x=resX, y=resY)
	cmds.editRenderLayerGlobals(currentRenderLayer='defaultRenderLayer')
	cmds.delete([lightRigGrp, tempCam[0], renderLayerName, shaderNodes[0], shaderNodes[1], shaderNodes[2], shaderNodes[3]])
	
	# copy the thumbnail to the desired location
	output = cmds.sysFile(tempImage, rename=renderPath)
	if output==True:
		print 'Path for thumbnail: ' + renderPath
		return renderPath
	return None
Ejemplo n.º 13
0
def save_image_with_camera_pos(csv_writer, mesh_name, file_ext, dest_dir,
                               camera_pos, camera_interest_pos):
    camera_name, camera_shape = cmd.camera(p=camera_pos,
                                           wci=camera_interest_pos)
    cmd.setAttr(camera_shape + '.backgroundColor',
                back_color[0],
                back_color[1],
                back_color[2],
                type="double3")
    cmd.setAttr(camera_shape + ".renderable", 1)
    focal_length = cmd.camera(camera_shape, q=True, fl=True)

    inches_to_mm = 25.4
    app_horiz = cmd.camera(camera_shape, q=True, hfa=True) * inches_to_mm
    app_vert = cmd.camera(camera_shape, q=True, vfa=True) * inches_to_mm
    pixel_width = cmd.getAttr("defaultResolution.width")
    pixel_height = cmd.getAttr("defaultResolution.height")

    focal_length_x_pixel = pixel_width * focal_length / app_horiz
    focal_length_y_pixel = pixel_height * focal_length / app_vert

    # print cmd.camera(camera_shape, q=True, fs=True)
    # print focal_length
    # print app_horiz, app_vert
    # print focal_length_x_pixel, focal_length_y_pixel

    image_file = mesh_name + "." + file_ext

    image_src = cmd.render(camera_shape)
    image_dest = path.join(dest_dir, image_file)
    shutil.move(image_src, image_dest)

    save_camera_data_to_writer(csv_writer, mesh_name, camera_pos,
                               camera_interest_pos, focal_length)
Ejemplo n.º 14
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def mkThumbNail(fileName,zipfile):
	# get file name and path for thumbnail
	changeformat ='setAttr "defaultRenderGlobals.imageFormat" 8;'
	files = fileName
	thumbFileName = files[0].replace( '.mb', '.jpg' )
	mel.eval(changeformat)
	currentCam =mkRenderCam()
	if currentCam == " ":
		cmds.warning ("no renderable camera")
	# render and save image
	cmds.render(currentCam[0], x= 720, y =405)
	editor = 'renderView'
	cmds.renderWindowEditor(editor, e = True, writeImage = thumbFileName)
	newFolder = mkIngestionDir(thumbFileName,'.jpg')
	mkIngestionDir(zipfile,'.zip')
	DepotIngestion()
	removeFolder(newFolder)
Ejemplo n.º 15
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def reRender(*args):

    if currentRender == 'arnold':
        cmds.arnoldRender(cam=camera1)

    elif currentRender == 'vray':
        vrendCommand = 'vrend -camera %s' % (camera0)
        mel.eval(vrendCommand)

    elif currentRender == 'mentalRay':
        cmds.Mayatomr(pv=True, cam=camera0)

    else:
        cmds.warning(
            'Render engine not supported. Rendering using Maya Software renderer.'
        )
        cmds.render(camera1)
Ejemplo n.º 16
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def main(path):
    # if(os.path.splitext(path)[1] == '.fbx'):
    #    cmds.loadPlugin('fbxmaya.mll')

    cmds.file(path, o=True, f=True)
    cmds.viewSet('perspShape', p=True)
    cmds.viewFit('perspShape', all=True)
    cmds.viewSet('perspShape', p=True)
    meshes = cmds.ls(type='mesh')
    maxMeshes = 0
    for mesh in meshes:
        numTris = cmds.polyEvaluate(mesh, t=True)
        if maxMeshes < numTris:
            maxMeshes = numTris
            cmds.select(mesh)

    cmds.viewFit('perspShape', fitFactor=1.0)
    a = cmds.getAttr('persp.translate')
    aa = a[0]
    cmds.viewFit('perspShape', fitFactor=0.7)
    b = cmds.getAttr('persp.translate')
    bb = b[0]
    result = [x + x - y for (x, y) in zip(aa, bb)]
    print(result)

    cmds.setAttr('persp.translateX', result[0])
    cmds.setAttr('persp.translateY', result[1])
    cmds.setAttr('persp.translateZ', result[2])

    cmds.setAttr('perspShape.renderable', 1)
    cmds.setAttr('defaultRenderGlobals.enableDefaultLight', 1)
    cmds.setAttr('defaultResolution.width', 640)
    cmds.setAttr('defaultResolution.height', 480)
    cmds.setAttr('defaultRenderGlobals.imageFormat', 8)
    cmds.setAttr('defaultRenderGlobals.animation', 0)
    cmds.setAttr('defaultRenderGlobals.outFormatControl', 0)
    cmds.setAttr('defaultRenderGlobals.periodInExt', 0)
    cmds.setAttr('defaultRenderGlobals.putFrameBeforeExt', 1)

    # cmds.displayPref(wsa='none')
    # cmds.hide(cmds.ls(type='joint'))

    fixTexturePath(path)
    cmds.render(batch=True)
Ejemplo n.º 17
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def renderShelfIcon(name='tmp', width=32, height=32):
    '''
    This renders a shelf-sized icon and hopefully places it in your icon directory
    '''
    imageName = name

    #getCamera
    cam = getCurrentCamera()

    #save these values for resetting
    currentRenderer = mc.getAttr('defaultRenderGlobals.currentRenderer')
    imageFormat = mc.getAttr('defaultRenderGlobals.imageFormat')

    mc.setAttr('defaultRenderGlobals.currentRenderer',
               'mayaSoftware',
               type='string')

    mayaVersion = mm.eval('getApplicationVersionAsFloat')

    imageFormat = 50  #XPM
    if mayaVersion >= 2011:
        imageFormat = 32  #PNG

    mc.setAttr('defaultRenderGlobals.imageFormat', imageFormat)
    mc.setAttr('defaultRenderGlobals.imfkey', 'xpm', type='string')
    #here's the imageName
    mc.setAttr('defaultRenderGlobals.imageFilePrefix',
               imageName,
               type='string')

    mc.setAttr(cam + '.backgroundColor', 0.8, 0.8, 0.8, type='double3')
    #need to reset this afterward

    image = mc.render(cam, xresolution=width, yresolution=height)
    base = os.path.basename(image)

    #here we attempt to move the rendered icon to a more generalized icon location
    #we want the default user icon directory, so match up a directory in the icon invironment path
    appDir = os.environ['MAYA_APP_DIR']
    for each in os.environ['XBMLANGPATH'].split(':'):
        #on some linux systems each path ends with %B, for some reason
        iconPath = each.replace('%B', '')
        if iconPath.startswith(appDir) and os.path.exists(iconPath):
            newPath = os.path.abspath(iconPath)
            newPath = '/'.join((newPath, base))
            image = shutil.move(image, newPath)
            image = newPath
            break

    #reset
    mc.setAttr('defaultRenderGlobals.currentRenderer',
               currentRenderer,
               type='string')
    mc.setAttr('defaultRenderGlobals.imageFormat', imageFormat)

    return image
Ejemplo n.º 18
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    def render_image(self,
                     camera_pos,
                     camera_interest_pos,
                     obj_key=None,
                     mesh_filename=None):
        """ Creates a rendered image object for the mesh in |mesh_filename| """
        # setup camera
        camera_name, camera_shape = cmd.camera(p=camera_pos,
                                               wci=camera_interest_pos,
                                               wup=[0, 0, 1],
                                               fl=self.focal_length_,
                                               hfa=self.app_horiz_,
                                               vfa=self.app_vert_)
        cmd.setAttr(camera_shape + '.backgroundColor',
                    self.back_color_['r'],
                    self.back_color_['g'],
                    self.back_color_['b'],
                    type="double3")
        cmd.setAttr(camera_shape + ".renderable", 1)

        camera_rot = cmd.camera(camera_shape, q=True, rotation=True)
        pixel_width = cmd.getAttr("defaultResolution.width")
        pixel_height = cmd.getAttr("defaultResolution.height")

        # render the image
        image_src = cmd.render(camera_shape)
        im = Image.open(image_src)
        im_arr = np.array(im)

        # optionally normalize the rendered image
        if self.normalize_:
            im_arr = self.normalize_image(im_arr)

        # crop the rendered images
        center = np.array(im_arr.shape) / 2.0
        start_i = center[0] - self.output_image_height_ / 2.0
        end_i = center[0] + self.output_image_height_ / 2.0
        start_j = center[1] - self.output_image_width_ / 2.0
        end_j = center[1] + self.output_image_width_ / 2.0
        im_arr = im_arr[start_i:end_i, start_j:end_j]

        # optional save
        if mesh_filename is not None:
            image_filename = mesh_filename + self.file_type_
            image_dest = path.join(self.dest_dir_, obj_key, image_filename)
            im = Image.fromarray(np.uint8(im_arr))
            im.save(image_dest)

        # create rendered image
        rendered_image = ri.RenderedImage(im_arr, camera_pos, camera_rot,
                                          camera_interest_pos)
        return rendered_image
def render(cam, dst_path, width, height):
    tmp_path = cmd.render(cam, xresolution=width, yresolution=height)
    ext = splitext(tmp_path)

    parent_folder = dirname(dst_path)
    if not exists(parent_folder):
        makedirs(parent_folder)

    if exists(dst_path):
        unlink(dst_path)

    rename(tmp_path, dst_path)
    print('Saved to ' + dst_path)
Ejemplo n.º 20
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def makeIcon() :
	# Making icon for Chima
	width = 1280
	height = 720
	ratio = 16.0000/9.0000
	
	currWidth = mc.getAttr( 'defaultResolution.width' )
	currHeight = mc.getAttr( 'defaultResolution.height' )
	currRatio = mc.getAttr( 'defaultResolution.deviceAspectRatio' )
	
	mc.setAttr( 'defaultResolution.lockDeviceAspectRatio' , 1 )
	
	if currWidth == width and currHeight == height :
		
		mc.setAttr( 'defaultRenderQuality.shadingSamples' , 1 )
		mc.setAttr( 'defaultRenderGlobals.imageFormat' , 32 )
		
		currPath = mc.file( q=True , sn=True )
		charName = currPath.split( '/' )[ -1 ].split( '_' )[ 0 ]
		
		iconPath = ''
		splitters = ( 'ref' , 'dev' )
		currSplitter = ''
		for splitter in splitters :
			if splitter in currPath :
				currSplitter = splitter
		
		iconPath = '%simages/icon/%s.png' % ( currPath.split( currSplitter )[0] , charName )
		
		mc.render()
		mm.eval( 'renderWindowSaveImageCallback "renderView" "%s" "PNG"' % iconPath )
		print iconPath
	else :
		mc.setAttr( 'defaultResolution.width' , width )
		mc.setAttr( 'defaultResolution.height' , height )
		mc.setAttr( 'defaultResolution.deviceAspectRatio' , ratio )
Ejemplo n.º 21
0
def renderShelfIcon(name='tmp', width=32, height=32):
    '''
    This renders a shelf-sized icon and hopefully places it in your icon directory
    '''
    imageName=name

    #getCamera
    cam = getCurrentCamera()
    
    #save these values for resetting
    currentRenderer = mc.getAttr('defaultRenderGlobals.currentRenderer')
    imageFormat = mc.getAttr('defaultRenderGlobals.imageFormat')

    mc.setAttr('defaultRenderGlobals.currentRenderer', 'mayaSoftware', type='string')

    mayaVersion = mm.eval('getApplicationVersionAsFloat')
    
    imageFormat = 50 #XPM
    if mayaVersion >= 2011:
        imageFormat = 32 #PNG

    mc.setAttr('defaultRenderGlobals.imageFormat', imageFormat)
    mc.setAttr('defaultRenderGlobals.imfkey', 'xpm', type='string')
    #here's the imageName
    mc.setAttr('defaultRenderGlobals.imageFilePrefix', imageName, type='string')

    mc.setAttr(cam+'.backgroundColor', 0.8,0.8,0.8, type='double3')
    #need to reset this afterward
    
    image = mc.render(cam, xresolution=width, yresolution=height)
    base = os.path.basename(image)

    #here we attempt to move the rendered icon to a more generalized icon location
    newPath = getIconPath()
    newPath = os.path.join((newPath, base))
    shutil.move(image, newPath)
    image = newPath
            
    #reset
    mc.setAttr('defaultRenderGlobals.currentRenderer', currentRenderer, type='string')
    mc.setAttr('defaultRenderGlobals.imageFormat', imageFormat)
    
    return image
Ejemplo n.º 22
0
def renderSnapShot(presetName="iconSnapShot_mec",
                   width=50,
                   height=50,
                   iconName='icon',
                   iconFormat=imageTypes['png'],
                   presetOrginal=[
                       'defaultRenderQuality', 'defaultRenderGlobals',
                       'defaultResolution'
                   ],
                   iconPath=currPath):

    state = createPresets(presetName, presetOrginal)
    if (state):
        mel.eval('unifiedRenderGlobalsRevertToDefault')

        renderConn = cmds.listConnections('defaultRenderGlobals.resolution')
        # bmp == 20, jpg == 8
        # imgFormat = 20
        cmds.setAttr('defaultRenderGlobals.imageFormat', imgFormat)
        cmds.setAttr('%s.width' % renderConn[0], width)
        cmds.setAttr('%s.height' % renderConn[0], height)
        cmds.setAttr('defaultRenderGlobals.imageFilePrefix',
                     iconName,
                     type='string')
        fileName = cmds.render('camera1')

        loadRemovePreset(presetName)

        # From here
        # dest = r'C:\Documents and Settings\mclavan\My Documents\maya\New_Project\tmp'
        # dest = os.path.join( dest, fileName )
        # To There.
        # targ = r'C:\Documents and Settings\mclavan\Desktop\scenes'
        # targ = os.path.join( targ, fileName )

        dest = fileName
        targ = os.path.join(iconPath, os.path.split(fileName)[-1])
        print("Dest: %s Targ: %s" % (dest, targ))
        shutil.move(dest, targ)

    else:
        print("Duplicate presetName... Try Again")
Ejemplo n.º 23
0
def render_image(fn, camera=None, time=None):
    """
    Do a render
    """

    if time is not None:
        set_time(time)
        

    if camera is None:
        camera = cmds.camera()

    tmp_path = cmds.render(camera)
    #cmds.render( cam[0], x=768, y=576 )
    p = os.path.join(IMAGE_DIRECTORY, fn)
    
    shutil.move(tmp_path, p)

    print(p)
    return p
Ejemplo n.º 24
0
def render(startFrame = None,endFrame = None,frameStep = 1,
           render_dir = None,
           renderLayer = None,camera = None,
           renderer = 'sw',**kwargs):

    # 解析输入参数
    startFrame           = startFrame       if startFrame not in ['None'] else None
    endFrame             = endFrame         if endFrame not in ['None'] else None
    render_dir           = render_dir       if render_dir not in ['None'] else None
    renderLayer          = renderLayer      if renderLayer not in ['None'] else None
    camera               = camera           if camera not in ['None'] else None
    renderer             = renderer         if renderer not in ['None'] else None

    # 渲染相关设置
    scenepath = os.path.abspath(kwargs['scene_path'])
    print("\nSTEP 0 获取场景路径: {}\n".format(scenepath))
    workspace = cmds.workspace(q=True,fullName = True)  # /maya/projects/default
    print("\nSTEP 1 获取工作空间: {}\n".format(workspace))

    if not render_dir:
        render_dir = '/'.join([workspace,'images'])
        print("\nSTEP 2.1 设置渲染图片路径: {}\n".format(render_dir))
    if not os.path.isdir(render_dir):
        try:
            os.makedirs(render_dir)
            print("\nSTEP 2.2 新建图片路径: {}\n".format(render_dir))
        except:
            raise Exception('can not make Folder named: %s ' % render_dir)
    
    
    open_scene(scenepath)
    refs = list_referenced_files()
    print("\nSTEP 4 场景相关文件: {} \n".format(refs))
    # 设置起始和结束帧
    if not startFrame:
        startFrame = int(cmds.currentTime(query = True))
    
    if (not endFrame) or (endFrame < startFrame):
        endFrame = startFrame
    # startFrame,endFrame = playback_selection_range()
    print("\nSTEP 5 起始帧: {} 结束帧: {}\n".format(startFrame,endFrame))

    # 设置渲染层, 不同的渲染器对渲染层有不同的配置参数 
    if not renderLayer:
        renderLayer = cmds.editRenderLayerGlobals(q = True,currentRenderLayer = True)
        print("\nSTEP 6.1 未指定渲染层,获取当前渲染层: {}\n".format(renderLayer))

    elif renderLayer not in cmds.ls(type = 'renderLayer'):
        renderLayer = cmds.editRenderLayerGlobals(q = True,currentRenderLayer = True)
        print('\nSTEP 6.2 指定的渲染层不在当前maya环境上, 使用默认的渲染层: %s\n' %(renderLayer))

    else:
        if cmds.editRenderLayerGlobals(q = True,currentRenderLayer = True) != renderLayer:
            cmds.editRenderLayerGlobals(currentRenderLayer = renderLayer)
        print('\nSTEP 6.3 指定的渲染层在当前maya环境上,但不是当前默认渲染层,设置为默认渲染层: %s\n' %(renderLayer))

    # 设置摄像机
    render_cam = 'persp'     
    change_render_cam(render_cam)
    print("\nSTEP 7 设置默认摄像机: {}\n".format(render_cam))
    # get camera  获取摄像机
    if not camera:
        _cameras = [i for i in cmds.listCameras(p = True) if cmds.getAttr('%s.renderable' % i)]
        if _cameras:
            camera = _cameras[0]
        else:
            camera = 'persp'
    print("\nSTEP 8 当前使用的摄像机: {}\n".format(camera))

    #打印当前渲染器设置
    # render_glob = "defaultRenderGlobals"
    # list_Attr = cmds.listAttr(render_glob, r=True, s=True)
    # print("\n")
    # for attr in list_Attr:
    #     get_attr_name = "%s.%s"%(render_glob, attr)
    #     print("STEP 9 默认Render的全局配置信息: {} = {}".format(get_attr_name, cmds.getAttr(get_attr_name)))
    # print("\n")

    # load renderer  加载渲染器
    currenders = cmds.renderer(q=True, namesOfAvailableRenderers=True)
    print('\nSTEP 9 当前可用的渲染器有: {} \n'.format(currenders))

    print("\nSTEP 10 当前插件路径: {} \n".format(os.environ['MAYA_PLUG_IN_PATH']))
    cmds.loadPlugin( allPlugins=True )
    
    if renderer:
        if renderer:
            if renderer != cmds.getAttr('defaultRenderGlobals.currentRenderer'):
                renderer_dict = {'vray':'vrayformaya',
                             'arnold':'mtoa',
                             'mentalRay':'Mayatomr'}
                for key in renderer_dict.keys():
                    if renderer == key:
                        if not cmds.pluginInfo(renderer_dict[key], q=True, l=True):
                            try:
                                cmds.loadPlugin(renderer_dict[key])
                                break
                            except:
                                raise Exception('can not load vray renderer')
        try:
            cmds.setAttr('defaultRenderGlobals.currentRenderer',renderer,type = 'string')
        except:
            raise Exception('error: set currentRenderer %s fail' % renderer)
    else:
        renderer = cmds.getAttr('defaultRenderGlobals.currentRenderer')
        print('\nSTEP 12 指定的渲染器位当前默认渲染器: %s\n' %(renderer))

        
    w, h = scene_resolution()
    print('\nSTEP 13 当前图片分辨率:X={} Y={} .\n'.format(w,h))

    # 设置图像输出格式  cmds.getAttr('defaultRenderGlobals.imageFormat',asString = True)
    _format = getFormatType("PNG")
    print('\nSTEP 14 设置输出图像的格式: %s\n' %(_format))

    print('# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #') 
    print('STEP 15 开始执行渲染任务...\n')

    cd = int(endFrame) + 1
    for i in range(int(startFrame), int(cd)):
        cmds.currentTime(i, u = True)
        if renderer == 'sw':
            cmds.render()
        elif renderer == 'mr':
            out = cmds.Mayatomr(preview = True, camera = camera)
            print("cmds.Mayatomr:",out)
        else:
            pass

    if renderer == 'vray':
        cmds.setAttr ('defaultRenderGlobals.animation', 1 )
        cmds.setAttr ('defaultRenderGlobals.startFrame', startFrame )
        cmds.setAttr ('defaultRenderGlobals.endFrame', endFrame )
        print(cmds.setAttr ('vraySettings.animBatchOnly', 0))
        
        out = pm.vrend(preview = True,camera = camera)
        print("pm.vrend:",out)
    
    elif renderer == 'arnold':
        for i in range(startFrame,endFrame+1,1):
            cmds.currentTime(i)
            out = cmds.arnoldRender(seq=str(i),camera = camera )
        print("cmds.arnoldRender:",out)

    print('# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #') 
Ejemplo n.º 25
0
import maya.cmds as cmds
import time
#Select the object you want rotated
selected = cmds.ls(sl= True, long= True)
s = 0
results = []
while s <= 24 :
    s = s + 1 ; 
    
    time.sleep(.25)
    print "s"
    
    cmds.rotate(0, 10, 0, relative=True, componentSpace=True)
    cmds.setAttr("defaultRenderGlobals.imageFormat", 32)
    result = cmds.render('persp', x=512, y=512)
    print results 
    
if s == 25 :
    
    print "reload"
Ejemplo n.º 26
0
import maya.cmds as cmds

cmds.render()

cam = cmds.camera()
cmds.render(cam[0], x=768, y=576)
Ejemplo n.º 27
0
def batch_render():
    del_pointcloud()
    #autoload Mental-Ray, from http://forums.cgsociety.org/archive/index.php/t-1001360.html
    #cmds.loadPlugin('Mayatomr', quiet=True)
    #cmds.setAttr('defaultRenderGlobals.ren', 'mentalRay', type='string')
    cmds.undoInfo(state=False)

    #imageFormat 32 means PNG, from here: http://www.oputo.com/html/blog/2010/06/12/defaultrenderglobals-imageformat/
    cmds.setAttr('defaultRenderGlobals.imageFormat', 32)
        
    #hide our TEMPLATE
    cmds.hide( "template_skin" )
    cmds.hide( "template_bone" )

    input_bones_list = cmds.getFileList(folder=path_of_files, filespec='bone*.obj')
    frames_rendered = 0
    for curr_bone in input_bones_list:
        #take off the .obj, then get the last four digits of the name of the file
        #split_name = curr_bone.split('.')
        #file_name = split_name[0]
        #curr_digits = file_name[-4:]
        #print curr_digits
        curr_digits, bone_name, frm_name = get_bone_digit(curr_bone)
        
        # Assign shader to objects
        if draw_mesh:
            cmds.file(path_of_files + bone_name, i=True)
            cmds.file(path_of_files + frm_name, i=True)
            cmds.sets("Mesh", edit=True, forceElement="boneShader")
            frm_mesh_name = "frm" + curr_digits + "_Mesh"
            cmds.sets(frm_mesh_name, edit=True, forceElement="skinShader")
            cmds.select('Mesh')
            cmds.polySoftEdge(a=soften_angle)
            cmds.select(frm_mesh_name)
            cmds.polySoftEdge(a=soften_angle)
        
        #load the point cloud
        if draw_points:
            point_cloud_file = path_of_files + "frm" + curr_digits + ".xyz"
            load_xyz( point_cloud_file )
        
        path_to_file = cmds.render()
        
        if path_to_file[-3:] != "png":
            print "Render is NOT outputting pngs! Quitting..."
            break

        #rename the rendered file
        output_name = "frame" + curr_digits + ".png"
        split_path = path_to_file.split('/')
        split_path[-1] = output_name
        new_path = "/".join(split_path)
        #os.rename(path_to_file, new_path)
        move(path_to_file, new_path)
        print 'RENDERED TO: ', new_path
        
        #delete the meshes
        if draw_mesh:
            cmds.select('Mesh')
            cmds.delete()
            frm_mesh_name = "frm" + curr_digits + "_Mesh"
            cmds.select(frm_mesh_name)
            cmds.delete()
        
        #delete the point cloud
        if draw_points:
            del_pointcloud()
        
        frames_rendered = frames_rendered + 1
        
        if frames_rendered > max_num_frames:
            break
        
    #show our templates
    cmds.showHidden( "template_skin" )
    cmds.showHidden( "template_bone" )
    load_xyz( path_of_files + "frm0000.xyz" )
Ejemplo n.º 28
0
"""
# -*- coding: utf-8 -*-
"""
Created on Thu Dec  8 11:48:14 2011

@author: -
"""
from maya import mel
from maya import cmds
startFrame = cmds.getAttr("defaultRenderGlobals.startFrame")
endFrame = cmds.getAttr("defaultRenderGlobals.endFrame")
gMainProgressBar = maya.mel.eval('$tmp = $gMainProgressBar');
cmds.progressBar( gMainProgressBar,
                                edit=True,
                                beginProgress=True,
                                isInterruptable=True,
                                status="Rendering...",
                                maxValue=endFrame)

for i in range(startFrame,endFrame):
    if cmds.progressBar(gMainProgressBar, query=True, isCancelled=True ) :
        break
    cmds.currentTime( i )
    cmds.render()
    cmds.progressBar(gMainProgressBar, edit=True, step=1)
cmds.progressBar(gMainProgressBar, edit=True, endProgress=True)

print ("Completed rendering of " + str((endFrame - startFrame) + 1) + " frames.\n");


Ejemplo n.º 29
0
# -*- coding: utf-8 -*-
"""
Created on Thu Dec  8 11:48:14 2011

@author: -
"""
from maya import mel
from maya import cmds
startFrame = cmds.getAttr("defaultRenderGlobals.startFrame")
endFrame = cmds.getAttr("defaultRenderGlobals.endFrame")
gMainProgressBar = maya.mel.eval('$tmp = $gMainProgressBar');
cmds.progressBar( gMainProgressBar,
                                edit=True,
                                beginProgress=True,
                                isInterruptable=True,
                                status="Rendering...",
                                maxValue=endFrame)

for i in range(startFrame,endFrame):
    if cmds.progressBar(gMainProgressBar, query=True, isCancelled=True ) :
        break
    cmds.currentTime( i )
    cmds.render()
    cmds.progressBar(gMainProgressBar, edit=True, step=1)
cmds.progressBar(gMainProgressBar, edit=True, endProgress=True)

print ("Completed rendering of " + str((endFrame - startFrame) + 1) + " frames.\n");


Ejemplo n.º 30
0
def iprRender(*args):

    if currentRender == 'arnold':
        if cmds.arnoldIpr(q=1, mode='start'):
            cmds.arnoldIpr(mode='stop')
        else:
            cmds.arnoldIpr(cam=camera1, mode='start')
            cmds.arnoldIpr(mode='refresh')

    elif currentRender == 'vray':

        statusRT = mel.eval('vrayIsRunningIpr();')

        if statusRT == 0:

            if cmds.camera(camera1, q=1, o=1):
                cmds.warning('ortographic views not supported by vrayRT')
            else:
                preScale = cmds.getAttr(camera0 + '.preScale')
                preScale = float(1) / float(preScale)

                ftrh = cmds.getAttr(camera0 + '.filmTranslateH')
                ftrv = cmds.getAttr(camera0 + '.filmTranslateV')

                unitfIxed = 0.709

                cmds.setAttr(camera0 + '.cameraScale', preScale)

                cmds.setAttr(camera0 + ".horizontalFilmOffset",
                             ftrh * unitfIxed)
                cmds.setAttr(camera0 + ".verticalFilmOffset", ftrv * unitfIxed)

                mel.eval("vrend -ipr true -cam " + camera0 + ";")

        else:
            mel.eval("vrend -ipr false;")

    elif currentRender == 'mentalRay':

        if cmds.Mayatomr(q=1, imr=True):
            cmds.Mayatomr(imr=False)
            cmds.setAttr(camera0 + ".shakeEnabled", 0)

            for x in jobList[:]:
                cmds.scriptJob(kill=x, force=True)
                jobList.remove(x)

        else:

            if cmds.camera(camera1, q=1, o=1):
                jobIprMr = cmds.scriptJob(
                    attributeChange=['Viewport_Render.translate', forceIpr])
                jobIprMr2 = cmds.scriptJob(attributeChange=[
                    'Viewport_Render.orthographicWidth', forceIpr
                ])

                jobList.append(jobIprMr)
                jobList.append(jobIprMr2)

            else:
                jobIprMr = cmds.scriptJob(
                    attributeChange=['Viewport_Render.translate', forceIpr])
                jobList.append(jobIprMr)

            cmds.Mayatomr(imr=True, cam=camera0)

    else:
        cmds.warning(
            'Render engine not supported. Rendering using Maya Software renderer.'
        )
        cmds.render(camera1)
Ejemplo n.º 31
0
def getRegion(rrStart_x, rrStart_y, rrLast_x, rrLast_y):

    values = [rrStart_x, rrStart_y, rrLast_x, rrLast_y]

    camOverscan = cmds.camera(camera0, q=1, ovr=1)

    if LockedAttr() == 'locked':
        cmds.warning('Unlock you camera\'s main attributtes')
        return False

    if cmds.window("vpRenderWindow", exists=1) == False:
        getRvStatus()
        getPaneLayoutStatus()

    if values[3] < 0:
        values[3] = 0

    if values[2] > formX:
        values[2] = formX

    if values[2] - values[0] < 20 or values[1] - values[3] < 20:
        cmds.warning('Region is too small')
    else:
        leftW = marLeft + values[0]
        topW = marTop + (formY - values[1])
        resoX = values[2] - values[0]
        resoY = values[1] - values[3]

        main(values)

        if "Viewport_RenderShape" not in cmds.ls(ca=1):
            setToolBegin()
        else:
            cmds.setAttr('defaultResolution.width', resoX)
            cmds.setAttr('defaultResolution.height', resoY)

            aspRatio = float(cmds.getAttr('defaultResolution.width')) / float(
                cmds.getAttr('defaultResolution.height'))

            cmds.setAttr('defaultResolution.deviceAspectRatio', aspRatio)

        ScaleToCrop = float(formX) / resoX
        ScaleToCrop2 = float(formY) / resoY

        cmds.setAttr(camera0 + '.preScale', float(ScaleToCrop) / camOverscan)

        if 'OverScanExpression' not in cmds.ls(et='expression'):
            cmds.expression(name='OverScanExpression',
                            s=camera0 +
                            '.overscan = Viewport_RenderShape.overscan',
                            o=camera0,
                            ae=1)

        # Pixel Offset
        pixoffX = (float(formX) / 2) - (values[0] + float(resoX) / 2)
        pixoffY = (float(formY) / 2) - (formY - values[1]) - (float(resoY) / 2)

        # Film Translate
        FxOff = float(pixoffX) / (formX / 2)
        FxOff = FxOff * ScaleToCrop

        if FxOff > 0:
            FxOff = FxOff * -1
        else:
            FxOff = -FxOff

        cmds.setAttr(camera0 + '.filmTranslateH', FxOff)

        unitY = float(formY) / 2 * float(formX) / formY
        FyOff = float(pixoffY) / unitY
        FyOff = FyOff * ScaleToCrop

        cmds.setAttr(camera0 + '.filmTranslateV', FyOff)

        cmds.setAttr('defaultResolution.width', resoX)
        cmds.setAttr('defaultResolution.height', resoY)

        aspRatio = float(cmds.getAttr('defaultResolution.width')) / float(
            cmds.getAttr('defaultResolution.height'))
        cmds.setAttr('defaultResolution.deviceAspectRatio', aspRatio)

        cmds.layout('scrollBarForm', e=1, vis=0)

        cmds.renderWindowEditor(renderViews,
                                e=True,
                                snp=(currentPanel, resoX, resoY))
        cmds.renderWindowEditor(renderViews, e=True, rs=True, cap=0, pca=0)
        cmds.renderWindowEditor(renderViews, e=1, cl=(resoX, resoY, 0, 0, 0))

        if currentRender == 'arnold':
            cmds.arnoldRender(cam=camera1)

        elif currentRender == 'vray':

            if cmds.getAttr("vraySettings.vfbOn") == 1:
                cmds.setAttr("vraySettings.vfbOn", 0)

            cmds.setAttr('vraySettings.width', resoX)
            cmds.setAttr('vraySettings.height', resoY)
            mel.eval('vraySetPixelDeviceAspect();')

            vrendCommand = 'vrend -camera %s' % (camera0)
            mel.eval(vrendCommand)

        elif currentRender == 'mentalRay':

            cmds.Mayatomr(pv=True, cam=camera0)

        else:
            cmds.warning(
                'Render engine not supported. Rendering using Maya Software renderer.'
            )
            cmds.render(camera1, x=resoX, y=resoY)

        reRenderVals.append(resoX)
        reRenderVals.append(resoY)
Ejemplo n.º 32
0
 def batch_Render(self):
     self.get_Information()
     cmds.render(self.renderable_camera,
                 x=self.image_Width,
                 y=self.image_Height)
Ejemplo n.º 33
0
    def render(self):

        self._renderPath = cmds.render( self._cam, 
                                           x= self._width, y= self._height )
Ejemplo n.º 34
0
    def render(self):

        self._renderPath = cmds.render(self._cam,
                                       x=self._width,
                                       y=self._height)
Ejemplo n.º 35
0
def rend():

    cmds.setAttr('defaultRenderQuality.enableRaytracing', 1)
    cmds.render()