Ejemplo n.º 1
0
 def __init__(self, packet_handlers = []):
   packet_handlers += [
       handlers.Connection(self),
       handlers.PositionLook(self),
       handlers.Blocks(self),
       handlers.Slot(self),
       handlers.Window(self)
   ]
   self.__socket = net.mcsocket()
   self.__sender = _Sender(self.__socket)
   self.__receiver = _Receiver(self.__socket, packet_handlers)
   self.__workers = [
       self.__receiver,
       self.__sender,
   ]
   self.on_ground = True
   self.position = {"x": None, "y": None, "z": None}
   self.look = {"yaw": None, "pitch": None}
   self.entities = []
   self.inventory = []
   self.holds = []
   self.window_id = 0
   self.window_type = -1
   self.other_size = 0
   self.main_inventory = None
   self.held_slot = 0
   self.map = map.World()
   # self._slots = None
   self._mouse_hold = {"id": -1}
   self._tid = 1
Ejemplo n.º 2
0
def ping(host, port):
  socket = net.mcsocket()
  socket.connect((host, port))
  socket.sendmc(server_list_ping())
  packet = socket.recvmc()
  if packet.name()=="disconnect":
    description, user_num, slot_num = packet.reason.split(u"\xa7")
    print description, "{}/{}".format(user_num, slot_num)
  else:
    raise ValueError