Ejemplo n.º 1
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 def test_deck_replenisher_is_empty_after_after_replenish(self):
     replenisher = Deck([2,3,4])
     deck = Deck([1])
     deck.set_replenisher(replenisher)
     self.assertEqual(1, deck.draw())
     deck.draw()
     self.assertTrue(replenisher.is_empty())
Ejemplo n.º 2
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 def __init__(self):
     self.discard_pile = Deck()
     self.hand = []
     self.deck = Deck()
     self.comm = None
     self.deck.set_replenisher(self.discard_pile)
     self.played = []
     self.turns = 0
     self.listeners = []
Ejemplo n.º 3
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 def test_can_replenish_deck(self):
     replenisher = Deck([2])
     deck = Deck([1])
     deck.set_replenisher(replenisher)
     self.assertEqual(1, deck.draw())
     self.assertEqual(2, deck.draw())
     self.assertIsNone(deck.draw())
def get_engine_with_ordered_cards():
    engine = BattlelineEngine(MockPlayer("yankeeBot"),
                              MockPlayer("rebelBot"), Output())

    # reinitialize the deck with a non shuffled deck to make things more reliable
    # don't do this in production code, the deck should be shuffled in real
    # code
    engine.troop_deck = Deck(sorted(engine.get_troop_cards(), key=lambda x: (
        x[1], x[0]), reverse=True), shuffleDeck=False)
    return engine
Ejemplo n.º 5
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 def __init__(self, player1, player2, output):
     """
     Constructor
     @param player1 the first player
     @param player2 the second player
     """
     self.player1 = player1
     self.player2 = player2
     self.troop_deck = Deck(self.get_troop_cards())
     self.output_handler = output
     self.board_logic = BoardLogic(self)
     self.last_move = None
Ejemplo n.º 6
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 def test_notification_of_shuffle(self):
     deck = Deck([1,2], shuffleDeck = False)
     listener = Mock()
     listener.hit_function = False
     def notify(notification):
         self.assertEquals(notification.type, "shuffle-deck")
         listener.hit_function = True
     listener.notify = notify
     deck.add_shuffle_listener(listener)
     deck.shuffle()
     self.assertTrue(listener.hit_function)
Ejemplo n.º 7
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 def test_deck_is_not_empty_by_default(self):
     listOfCards = [1]
     self.assertFalse(Deck(listOfCards, False).is_empty())
Ejemplo n.º 8
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 def test_getting_cards_returns_copy(self):
     deck = Deck([1,2,3], shuffleDeck=False)
     cards = deck.get_cards()
     self.assertEquals([1,2,3], cards)
     deck.draw()
     self.assertEquals([1,2,3], cards)
Ejemplo n.º 9
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 def test_can_draw_card_from_deck(self):
     listOfCards = [1]
     drawnCard = Deck(listOfCards, False).draw()
     self.assertEqual(drawnCard, 1)
Ejemplo n.º 10
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 def test_can_add_to_deck(self):
     deck = Deck([1])
     deck.add(2)
     self.assertEqual([1,2], deck.get_cards())
     self.assertEqual(2, deck.draw())
     self.assertEqual(1, deck.draw())
Ejemplo n.º 11
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 def test_deck_is_empty_before_replenish(self):
     replenisher = Deck([2])
     deck = Deck([1])
     deck.set_replenisher(replenisher)
     self.assertEqual(1, deck.draw())
     self.assertTrue(deck.is_empty())
Ejemplo n.º 12
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 def test_empty_deck_is_empty(self):
     self.assertTrue(Deck().is_empty())
Ejemplo n.º 13
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class Player(object):

    def __init__(self):
        self.discard_pile = Deck()
        self.hand = []
        self.deck = Deck()
        self.comm = None
        self.deck.set_replenisher(self.discard_pile)
        self.played = []
        self.turns = 0
        self.listeners = []

    def set_communication(self, comm):
        self.comm = comm

    def close_communication(self):
        if self.comm:
            self.comm.close()

    def send_message_and_await_response(self, message):
        self.comm.send_message(message)
        return self.comm.get_response()

    def send_message(self, message):
        self.comm.send_message(message)

    def add_event_listener(self, listener):
        self.listeners.append(listener)
        self.deck.add_shuffle_listener(listener)

    def gain_cards(self, cards):
        for card in cards: 
            self.discard_pile.add(card)
        for l in self.listeners:
            l.notify(Notification("gained-cards", cards = cards))

    def get_discard_pile(self):
        return self.discard_pile.get_cards()

    def get_top_discard_card(self):
        return self.discard_pile.get_cards()[-1] if self.discard_pile else None

    def draw_cards(self, num_to_draw):
        for _ in range(num_to_draw):
            card = self.deck.draw()
            if card is None:
                break
            self.add_to_hand(card)

    def add_to_hand(self, card):
        self.hand.append(card)

    def put_card_on_top_of_deck(self, card):
        self.deck.add(card)

    def get_hand(self):
        return list(self.hand)

    def get_deck_cards(self):
        return self.deck.get_cards()

    def __get_cards_to_discard(self):
        return self.hand+self.played

    def cleanup(self, top_discard = ""):
        for l in self.listeners:
            l.notify(Notification("played-cards", cards = self.played))
        for card in self.__get_cards_to_discard():
            if card != top_discard:
                self.discard(card)
        for card in self.__get_cards_to_discard():
            self.discard(card)
        for l in self.listeners:
            l.notify(Notification("discard-card", card = self.get_top_discard_card()))
        assert self.hand == []
        assert self.played == []

    def discard(self, card):
        if self.is_in_hand(card):
            self.hand.remove(card)
        elif card in self.played:
            self.played.remove(card)
        else:
            raise CardNotInHandException(card)
        self.discard_pile.add(card)

    def discard_multiple(self, cards):
        for card in cards:
            self.discard(card)

    def is_in_hand(self, card):
        return card in self.hand

    def trash(self, cards):
        for card in cards:
            if not self.is_in_hand(card):
                raise CardNotInHandException(card)
            self.hand.remove(card)
        for l in self.listeners:
            l.notify(Notification("trashed-cards", cards = cards))

    def play_card(self, card):
        if card not in self.hand:
            raise CardNotInHandException(card)
        self.hand.remove(card)
        self.played.append(card)

    def get_played_cards(self):
        return list(self.played)

    def get_number_of_turns_taken(self):
        return self.turns

    def mark_turn_taken(self):
        self.turns += 1

    def get_score(self):
        all_cards = self.get_hand() + self.get_deck_cards() + self.get_discard_pile()
        return sum([get_victory_points(card) for card in all_cards])

    def reveal(self, cards):
        for l in self.listeners:
            l.notify(Notification("revealed-cards", cards = cards))
Ejemplo n.º 14
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 def test_deck_shuffle_does_not_change_actual_cards(self):
     listOfCards = list(range(1, 10))
     localDeck = Deck(listOfCards, False)
     localDeck.shuffle()
     self.assertEqual(set(localDeck.deck), set(listOfCards))
Ejemplo n.º 15
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 def test_returns_none_when_drawing_from_empty_deck(self):
     listOfCards = [1]
     localDeck = Deck(listOfCards, False)
     self.assertIsNotNone(next(localDeck))
     self.assertIsNone(next(localDeck))
Ejemplo n.º 16
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 def test_deck_is_empty_after_drawing_all_cards(self):
     listOfCards = [1, 2]
     localDeck = Deck(listOfCards, False)
     next(localDeck)
     next(localDeck)
     self.assertTrue(localDeck.is_empty())
Ejemplo n.º 17
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 def test_can_draw_different_cards_from_deck(self):
     listOfCards = [1, 2]
     localDeck = Deck(listOfCards, False)
     self.assertNotEqual(next(localDeck), next(localDeck))