Ejemplo n.º 1
0
Archivo: main.py Proyecto: joecrop/SDMO
def drawLoadingMenu():
    global list_id
    global pill_id
    global pill_name
    i=0
    for med in medManager.getInventory(1):
        if(i == list_id):
            pill_name = med[1]
            pill_id = med[0]
        i=i+1

    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render('Push the \'Load\'', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+20))
    label = myfont.render('once for each pill you', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+35))
    label = myfont.render('want to load of:', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+50))
    label = myfont.render(pill_name, 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+75))

    pygame.draw.rect(DISPLAYSURF, LIGHT,    BUTTON_5)
    DISPLAYSURF.blit(IMAGE_PILL, (125,HEADER+BORDER+110))
    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render("Load", 1, BLACK)
    DISPLAYSURF.blit(label, (117, 210))

    pygame.draw.rect(DISPLAYSURF, MID,   BUTTON_6)
    DISPLAYSURF.blit(IMAGE_BACK, (225,HEADER+BORDER+110))
    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render("Back", 1, BLACK)
    DISPLAYSURF.blit(label, (237, 210))
Ejemplo n.º 2
0
Archivo: main.py Proyecto: joecrop/SDMO
def drawVendingMenu():
    global list_id
    global pill_id
    global pill_name
    i=0
    for med in medManager.getInventory(0):
        if(i == list_id):
            pill_name = med[1]
            pill_id = med[0]
        i=i+1

    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render('Push the \'Dispense\'', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+20))
    label = myfont.render('button one more time', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+35))
    label = myfont.render('to dispense one pill of:', 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+50))
    label = myfont.render(pill_name, 1, WHITE)
    DISPLAYSURF.blit(label, (10, HEADER+75))

    pygame.draw.rect(DISPLAYSURF, LIGHT,    BUTTON_5)
    DISPLAYSURF.blit(IMAGE_PILL, (125,HEADER+BORDER+110))
    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render("Dispense", 1, BLACK)
    DISPLAYSURF.blit(label, (117, 210))

    pygame.draw.rect(DISPLAYSURF, MID,   BUTTON_6)
    DISPLAYSURF.blit(IMAGE_BACK, (225,HEADER+BORDER+110))
    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render("Back", 1, BLACK)
    DISPLAYSURF.blit(label, (237, 210))
Ejemplo n.º 3
0
Archivo: main.py Proyecto: joecrop/SDMO
def drawManageMenu():

    global list_position
    global list_next

    pygame.draw.rect(DISPLAYSURF, LIGHT,    LIST_1)
    pygame.draw.rect(DISPLAYSURF, LIGHT,    LIST_2)
    pygame.draw.rect(DISPLAYSURF, LIGHT,    LIST_3)
    pygame.draw.rect(DISPLAYSURF, LIGHT,    LIST_4)

    myfont = pygame.font.SysFont("monospace", 15)
    i=0
    for med in medManager.getInventory(1):
        if(i >= list_position):
            label = myfont.render(med[1], 1, BLACK)
            DISPLAYSURF.blit(label, (15, HEADER+20+50*(i-list_position)))
            print(med[1])
        i=i+1
    list_next = i - list_position

    if(list_position > 0):
        pygame.draw.rect(DISPLAYSURF, MID,    LIST_UP)
    else:
        pygame.draw.rect(DISPLAYSURF, DARK,    LIST_UP)
    label = myfont.render("Last", 1, BLACK)
    DISPLAYSURF.blit(label, (215, HEADER+20))

    if(list_next > 4):
        pygame.draw.rect(DISPLAYSURF, MID,    LIST_DN)
    else:
        pygame.draw.rect(DISPLAYSURF, DARK,    LIST_DN)
    label = myfont.render("Next", 1, BLACK)
    DISPLAYSURF.blit(label, (215, HEADER+70))
		

    pygame.draw.rect(DISPLAYSURF, MID,   BUTTON_6)
    DISPLAYSURF.blit(IMAGE_BACK, (225,HEADER+BORDER+110))
    myfont = pygame.font.SysFont("monospace", 15)
    label = myfont.render("Back", 1, BLACK)
    DISPLAYSURF.blit(label, (237, 210))