Ejemplo n.º 1
0
def display_highscore(n, h):
    if n:
        new_message = "NEW HIGH SCORE!"
        new_txt = media.pixel_font(30).render(new_message, True, white)
        screen.blit(new_txt, (window_width / 2 - 245, window_height / 3 - 90))
    highscore_msg = "Highscore " + str(h)
    highscore_txt = media.pixel_font(40).render(highscore_msg, True, white)
    screen.blit(highscore_txt, (window_width / 3 - 40, window_height / 2 - 100))
Ejemplo n.º 2
0
def display_current_color(c):
    current_msg = "Safe Color:"
    current_txt = media.pixel_font(30).render(current_msg, True, white)
    screen.blit(current_txt, (650, 10))
    t = ' '
    cc = (0, 0, 0)
    if c == 0:
        t = 'RED'
        cc = red
    elif c == 1:
        t = 'BLUE'
        cc = blue
    elif c == 2:
        t = 'GREEN'
        cc = green
    elif c == 3:
        t = 'YELLOW'
        cc = yellow
    elif c == 4:
        t = 'PURPLE'
        cc = purple
    color_txt = media.pixel_font(30).render(t, True, cc)
    screen.blit(color_txt, (1000, 10))
Ejemplo n.º 3
0
def game_over(s, n, h):
    gg = True
    while gg:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gg = False
                pygame.quit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                gg = False

        screen.fill(black)
        asteroid()
        rocket(False)
        explosion()
        display_score(s)
        display_highscore(n, h)
        game_over_msg = "GAME OVER"
        game_over_txt = media.pixel_font(100).render(game_over_msg, True, white)
        screen.blit(game_over_txt, (window_width / 8 - 10, window_height / 2 - 20))
        cont = "Click anywhere to continue"
        cont_txt = media.pixel_font(18).render(cont, True, white)
        screen.blit(cont_txt, (window_width / 3 - 40, window_height / 2 + 75))

        pygame.display.update()
Ejemplo n.º 4
0
def display_score(s):
    button_score = "Score: " + str(s)
    score_txt = media.pixel_font(50).render(button_score, True, white)
    screen.blit(score_txt, (5, 5))
Ejemplo n.º 5
0
def main_menu(s, m):
    m_on = m
    s_on = s
    if m_on:
        pygame.mixer.music.unpause()
    button_music = pygame.Rect(180, 9, 28, 28)
    button_sound = pygame.Rect(180, 50, 28, 28)
    mm = True
    while mm:
        for event in pygame.event.get():
            mx, my = pygame.mouse.get_pos()
            if event.type == pygame.QUIT:
                mm = False
                pygame.quit()
            if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
                if button_music.collidepoint(mx, my):
                    if m_on:
                        m_on = False
                        if s_on:
                            media.click_sound().play()
                        pygame.mixer.music.pause()
                    else:
                        m_on = True
                        if s_on:
                            media.click_sound().play()
                        pygame.mixer.music.unpause()
                elif button_sound.collidepoint(mx, my):
                    if s_on:
                        s_on = False
                    else:
                        s_on = True
                        media.click_sound().play()
                else:
                    if s_on:
                        media.click_sound().play()
                    return False, s_on, m_on

        screen.fill(black)
        title = "COLOR DODGE"
        music_title = "Music Off:"
        sounds_title = "Sounds Off:"
        play_title = "Click anywhere to play!"
        title_txt = media.pixel_font(100).render(title, True, white)
        music_txt = media.pixel_font(15).render(music_title, True, white)
        sounds_txt = media.pixel_font(15).render(sounds_title, True, white)
        play_txt = media.pixel_font(18).render(play_title, True, white)
        screen.blit(title_txt, (window_width / 20 - 10, window_height / 2 - 100))
        screen.blit(music_txt, (7, 20))
        screen.blit(sounds_txt, (5, 55))
        screen.blit(play_txt, (window_width / 3 - 40, window_height / 2 + 30))

        if m_on:
            pygame.draw.rect(screen, white, button_music, 2)
        else:
            pygame.draw.rect(screen, white, button_music)

        if s_on:
            pygame.draw.rect(screen, white, button_sound, 2)
        else:
            pygame.draw.rect(screen, white, button_sound)

        rocket(False)
        pygame.display.update()
    return False