Ejemplo n.º 1
0
 def process_request(self, request):
     if not interprocess.comp_globals(IP_KEY_MENU):
         # Нужно обновить меню
         init_menu()
         
     globals.request = request
     globals.page = get_page(request.path)
     globals.breadcrumbs = get_breadcrumbs(globals.page)        
Ejemplo n.º 2
0
def start():
    for action, bindings in KEYMAP.items():
        root.event_add(action, *bindings)

    for event, callback in _registered_functions.items():
        root.bind(event, callback)

    menu.init_menu(root)

    for func in _startup_functions:
        func()

    for timeout, func in _loop_functions:
        root.after(timeout, func)

    root.mainloop()
Ejemplo n.º 3
0
        def LoadPlayer(player, resetPos=False, battleStepCount=[2, 20]):
                global npcManager, pEventList, runningNpcEvent, pManager, uMe, uMenu, uBackpack, uBattle, uPokedex
                npcManager = base.NPCManager()
                for i in base.npcs:
                        base.npcs[i].setPlayer(player)
                        base.npcs[i].setPos(i)
                        npcManager.new(i[0], i[1], base.npcs[i])

                pEventList = []
                runningNpcEvent = base.NPC(None, None)


                pManager = base.PlayerManager(player, terrain, base.playerEvent, npcManager)
                if resetPos: pManager.getPlayer().setPos(212, 122)

                menu.inst[1].setPlayer(pManager.getPlayer())
                uMe = menu.inst[1]
                uPokedex = menu.inst[5]
                uMenu = menu.init_menu(menu.buttons, menu.inst)
                uBackpack = backpack.Backpack(wm, pManager.getPlayer())
                uBattle = battle.Battle(uBackpack, wm)
                menu.inst[2].setBackpack(uBackpack)
                uPokedex.setPlayer(pManager.getPlayer())

                LoadMap(pManager.getPlayer().getPos())

                pManager.setBattleStepCount(battleStepCount)

                setBattle(uBattleNPCs)
Ejemplo n.º 4
0
def start():
    for action, bindings in KEYMAP.items():
        root.event_add(action, *bindings)

    for event, callback in _registered_functions.items():
        root.bind(event, callback)

    menu.init_menu(root)

    for func in _startup_functions:
        func()

    for timeout, func in _loop_functions:
        root.after(timeout, func)

    root.mainloop()
Ejemplo n.º 5
0
mapManager.add(maps.Map(terrain, (4, 4)))

pManager = base.PlayerManager(libpkmon.player, terrain, base.playerEvent,
                              base.npcs)
pManager.getPlayer().setPos(5 + 4, 10 + 4)

LoadMap(pManager.getPlayer().getPos())

npcManager = base.NPCManager()
for i in base.npcs:
    npcManager.new(i[0], i[1], base.npcs[i])

pEventList = []
runningNpcEvent = base.NPC(None, None)

uMenu = menu.init_menu(menu.buttons, menu.inst)
uBackpack = backpack.Backpack(wm, pManager.getPlayer())
uBattle = battle.Battle(uBackpack, wm)
menu.inst[2].setBackpack(uBackpack)

import time

fps = 0
t = time.clock()

direction = []
while True:
    evt.update()
    if evt.type == pygame.QUIT: break
    screen.fill((0, 0, 0))
Ejemplo n.º 6
0
def main():
    addHook('profileLoaded', lambda: init_menu(items, fs))
Ejemplo n.º 7
0
        screen.blit(SATURNLABEL, (700, 110))
        menu.space_text(700, 10, 100, 20, 0)  #Sun
        menu.space_text(700, 30, 100, 20, 1)  #Earth
        menu.space_text(700, 50, 100, 20, 2)  #Moon of Earth
        menu.space_text(700, 70, 100, 20, 3)  #Mars
        menu.space_text(700, 90, 100, 20, 4)  #Jupyter
        menu.space_text(700, 110, 100, 20, 5)  #Saturn
        p.display.update()
        clock.tick(s.FRAMERATE)


# Initialize class instances
def init_simulation(ss=s):
    # Change variable constans
    global s
    s = ss

    for i in range(len(s.STARTPOS)):  # len(s.STARTPOS)
        Space_object(screen,
                     s.STARTPOS[i],
                     s.MASS[i],
                     s.OBJECT_IMG[i],
                     s.STARTVEL[i],
                     trace_length=s.TRACE_LENGTH[i],
                     trace_time=s.TRACE_TIME[i])
    animation_loop()


menu.init_menu(p, screen, clock, init_simulation)
p.quit()
Ejemplo n.º 8
0
from menu import init_menu

init_menu()
Ejemplo n.º 9
0
terrain.setProperty(1, 0, 255)
mapManager.add(maps.Map(terrain, (4, 4)))

pManager = base.PlayerManager(libpkmon.player, terrain, base.playerEvent, base.npcs)
pManager.getPlayer().setPos(5+4, 10+4)

LoadMap(pManager.getPlayer().getPos())

npcManager = base.NPCManager()
for i in base.npcs:
	npcManager.new(i[0], i[1], base.npcs[i])

pEventList = []
runningNpcEvent = base.NPC(None, None)

uMenu = menu.init_menu(menu.buttons, menu.inst)
uBackpack = backpack.Backpack(wm, pManager.getPlayer())
uBattle = battle.Battle(uBackpack, wm)
menu.inst[2].setBackpack(uBackpack)

import time
fps = 0
t = time.clock()

direction = []
while True:
	evt.update()
	if evt.type == pygame.QUIT: break
	screen.fill((0, 0, 0))

	# render terrain to gaming world