Ejemplo n.º 1
0
def connectWorldTransform(source, target):
    """Connect the source world transform of one object to another object.

    Args:
        source (dagNode): Source dagNode.
        target (dagNode): target dagNode.
    """
    mulmat_node = node.createMultMatrixNode(source + ".worldMatrix",
                                            target + ".parentInverseMatrix")
    dm_node = node.createDecomposeMatrixNode(mulmat_node + ".matrixSum")
    pm.connectAttr(dm_node + ".outputTranslate", target + ".t")
    pm.connectAttr(dm_node + ".outputRotate", target + ".r")
    pm.connectAttr(dm_node + ".outputScale", target + ".s")
Ejemplo n.º 2
0
    def connect_blended_orient(self):
        if not self.parent == self.root.getParent():
            self.parent.addChild(self.root)

        refArray = self.settings["orientrefarray"]
        print 'function called: CustomComponent.connect_blended_orient()'

        if refArray:
            print 'ref array: %s' % refArray
            ref_names = self.get_valid_ref_list(refArray.split(","))
            if len(ref_names) == 1:
                print 'RELOADED'
                ref = self.rig.findRelative(ref_names[0])
                self.staticOffsetMtx = matrix44FromMtxAttr(
                    (ref.worldMatrix[0].get() *
                     self.root.worldInverseMatrix[0].get()))
                self.targetMtx = node.createMultMatrixNode(
                    ref.worldMatrix[0], self.root.worldInverseMatrix[0])
                self.targetInverseMtx = pm.createNode('inverseMatrix')
                self.targetMtx.matrixSum.connect(
                    self.targetInverseMtx.inputMatrix)
                self.resultMtx = node.createMultMatrixNode(
                    self.staticOffsetMtx.output,
                    self.targetInverseMtx.outputMatrix)

                dm = node.createDecomposeMatrixNode(self.resultMtx.matrixSum)
                pb = pm.createNode('pairBlend')
                dm.outputRotate.connect(pb.inRotate1)
                pb.rotInterpolation.set(1)
                pb.weight.set(0.5)
                pb.outRotateZ.connect(self.ik_cns.rotateZ)
                '''
                Do not use world space align in component settings - then control will be built oriented the same as the guide
                Align root to ik_cns.
                Then add above systems to ik_cns - this will offset away from original orientation of guide
                Add a buffer between ik_cns and control to maintain original orientation from guide. Align this buffer back to root
                '''
            else:
                pass
Ejemplo n.º 3
0
def createRivetTweak(mesh,
                     edgePair,
                     name,
                     parent=None,
                     ctlParent=None,
                     jntParent=None,
                     color=[0, 0, 0],
                     size=.04,
                     defSet=None,
                     ctlSet=None,
                     side=None,
                     gearMulMatrix=True,
                     attach_rot=False,
                     inputMesh=None):
    """Create a tweak joint attached to the mesh using a rivet

    Args:
        mesh (mesh): The object to add the tweak
        edgePair (pair list): The edge pair to create the rivet
        name (str): The name for the tweak
        parent (None or dagNode, optional): The parent for the tweak
        jntParent (None or dagNode, optional): The parent for the joints
        ctlParent (None or dagNode, optional): The parent for the tweak control
        color (list, optional): The color for the control
        size (float, optional): Size of the control
        defSet (None or set, optional): Deformer set to add the joints
        ctlSet (None or set, optional): the set to add the controls
        side (None, str): String to set the side. Valid values are L, R or C.
            If the side is not set or the value is not valid, the side will be
            set automatically based on the world position
        gearMulMatrix (bool, optional): If False will use Maya default multiply
            matrix node

    Returns:
        PyNode: The tweak control
    """
    blendShape = blendShapes.getBlendShape(mesh)
    if not inputMesh:
        inputMesh = blendShape.listConnections(sh=True, t="shape", d=False)[0]

    oRivet = rivet.rivet()
    base = oRivet.create(inputMesh, edgePair[0], edgePair[1], parent)
    # get side
    if not side or side not in ["L", "R", "C"]:
        if base.getTranslation(space='world')[0] < -0.01:
            side = "R"
        elif base.getTranslation(space='world')[0] > 0.01:
            side = "L"
        else:
            side = "C"

    nameSide = name + "_tweak_" + side
    pm.rename(base, nameSide)

    if not ctlParent:
        ctlParent = base
        ctl_parent_tag = None
    else:
        ctl_parent_tag = ctlParent

    # Joints NPO
    npo = pm.PyNode(pm.createNode("transform",
                                  n=nameSide + "_npo",
                                  p=ctlParent,
                                  ss=True))
    if attach_rot:
        # npo.setTranslation(base.getTranslation(space="world"), space="world")
        pm.parentConstraint(base, npo, mo=False)
    else:
        pm.pointConstraint(base, npo, mo=False)

    # create joints
    if not jntParent:
        jntParent = npo
        matrix_cnx = False
    else:
        # need extra connection to ensure is moving with th npo, even is
        # not child of npo
        matrix_cnx = True

    jointBase = primitive.addJoint(jntParent, nameSide + "_jnt_lvl")
    joint = primitive.addJoint(jointBase, nameSide + "_jnt")

    # reset axis and invert behaviour
    for axis in "XYZ":
        pm.setAttr(jointBase + ".jointOrient" + axis, 0)
        pm.setAttr(npo + ".translate" + axis, 0)
        # pm.setAttr(jointBase + ".translate" + axis, 0)

    pp = npo.getParent()
    pm.parent(npo, w=True)
    for axis in "xyz":
        npo.attr("r" + axis).set(0)
    if side == "R":
        npo.attr("ry").set(180)
        npo.attr("sz").set(-1)
    pm.parent(npo, pp)

    dm_node = None

    if matrix_cnx:
        mulmat_node = applyop.gear_mulmatrix_op(
            npo + ".worldMatrix", jointBase + ".parentInverseMatrix")
        dm_node = node.createDecomposeMatrixNode(
            mulmat_node + ".output")
        m = mulmat_node.attr('output').get()
        pm.connectAttr(dm_node + ".outputTranslate", jointBase + ".t")
        pm.connectAttr(dm_node + ".outputRotate", jointBase + ".r")

        # invert negative scaling in Joints. We only inver Z axis, so is
        # the only axis that we are checking
        print(dm_node.attr("outputScaleZ").get())
        if dm_node.attr("outputScaleZ").get() < 0:
            mul_nod_invert = node.createMulNode(
                dm_node.attr("outputScaleZ"),
                -1)
            out_val = mul_nod_invert.attr("outputX")
        else:
            out_val = dm_node.attr("outputScaleZ")

        pm.connectAttr(dm_node.attr("outputScaleX"), jointBase + ".sx")
        pm.connectAttr(dm_node.attr("outputScaleY"), jointBase + ".sy")
        pm.connectAttr(out_val, jointBase + ".sz")
        pm.connectAttr(dm_node + ".outputShear", jointBase + ".shear")

        # Segment scale compensate Off to avoid issues with the global
        # scale
        jointBase.setAttr("segmentScaleCompensate", 0)
        joint.setAttr("segmentScaleCompensate", 0)

        jointBase.setAttr("jointOrient", 0, 0, 0)

        # setting the joint orient compensation in order to have clean
        # rotation channels
        jointBase.attr("jointOrientX").set(jointBase.attr("rx").get())
        jointBase.attr("jointOrientY").set(jointBase.attr("ry").get())
        jointBase.attr("jointOrientZ").set(jointBase.attr("rz").get())

        im = m.inverse()

        if gearMulMatrix:
            mul_nod = applyop.gear_mulmatrix_op(
                mulmat_node.attr('output'), im, jointBase, 'r')
            dm_node2 = mul_nod.output.listConnections()[0]
        else:
            mul_nod = node.createMultMatrixNode(
                mulmat_node.attr('matrixSum'), im, jointBase, 'r')
            dm_node2 = mul_nod.matrixSum.listConnections()[0]

        if dm_node.attr("outputScaleZ").get() < 0:
            negateTransformConnection(dm_node2.outputRotate, jointBase.rotate)

    else:
        resetJntLocalSRT(jointBase)

    # hidding joint base by changing the draw mode
    pm.setAttr(jointBase + ".drawStyle", 2)
    if not defSet:
        try:
            defSet = pm.PyNode("rig_deformers_grp")
        except TypeError:
            pm.sets(n="rig_deformers_grp", empty=True)
            defSet = pm.PyNode("rig_deformers_grp")
    pm.sets(defSet, add=joint)

    controlType = "sphere"
    o_icon = icon.create(npo,
                         nameSide + "_ctl",
                         datatypes.Matrix(),
                         color,
                         controlType,
                         w=size)

    attribute.addAttribute(o_icon, "isCtl", "bool", keyable=False)

    transform.resetTransform(o_icon)
    if dm_node and dm_node.attr("outputScaleZ").get() < 0:
        pm.connectAttr(o_icon.scale, joint.scale)
        negateTransformConnection(o_icon.rotate, joint.rotate)
        negateTransformConnection(o_icon.translate,
                                  joint.translate,
                                  [1, 1, -1])

    else:
        for t in [".translate", ".scale", ".rotate"]:
            pm.connectAttr(o_icon + t, joint + t)

    # create the attributes to handlde mirror and symetrical pose
    attribute.addAttribute(
        o_icon, "invTx", "bool", 0, keyable=False, niceName="Invert Mirror TX")
    attribute.addAttribute(
        o_icon, "invTy", "bool", 0, keyable=False, niceName="Invert Mirror TY")
    attribute.addAttribute(
        o_icon, "invTz", "bool", 0, keyable=False, niceName="Invert Mirror TZ")
    attribute.addAttribute(
        o_icon, "invRx", "bool", 0, keyable=False, niceName="Invert Mirror RX")
    attribute.addAttribute(
        o_icon, "invRy", "bool", 0, keyable=False, niceName="Invert Mirror RY")
    attribute.addAttribute(
        o_icon, "invRz", "bool", 0, keyable=False, niceName="Invert Mirror RZ")
    attribute.addAttribute(
        o_icon, "invSx", "bool", 0, keyable=False, niceName="Invert Mirror SX")
    attribute.addAttribute(
        o_icon, "invSy", "bool", 0, keyable=False, niceName="Invert Mirror SY")
    attribute.addAttribute(
        o_icon, "invSz", "bool", 0, keyable=False, niceName="Invert Mirror SZ")

    # magic of doritos connection
    pre_bind_matrix_connect(mesh, joint, jointBase)

    # add control tag
    node.add_controller_tag(o_icon, ctl_parent_tag)

    if not ctlSet:
        try:
            ctlSet = pm.PyNode("rig_controllers_grp")
        except TypeError:
            pm.sets(n="rig_controllers_grp", empty=True)
            ctlSet = pm.PyNode("rig_controllers_grp")
    pm.sets(ctlSet, add=o_icon)

    return o_icon
Ejemplo n.º 4
0
def addJnt(obj=False,
           parent=False,
           noReplace=False,
           grp=None,
           jntName=None,
           *args):
    """Create one joint for each selected object.

    Args:
        obj (bool or dagNode, optional): The object to drive the new
            joint. If False will use the current selection.
        parent (bool or dagNode, optional): The parent for the joint.
            If False will try to parent to jnt_org. If jnt_org doesn't
            exist will parent the joint under the obj
        noReplace (bool, optional): If True will add the extension
            "_jnt" to the new joint name
        grp (pyNode or None, optional): The set to add the new joint.
            If none will use "rig_deformers_grp"
        *args: Maya's dummy

    Returns:
        pyNode: The New created joint.

    """
    if not obj:
        oSel = pm.selected()
    else:
        oSel = [obj]

    for obj in oSel:
        if not parent:
            try:
                oParent = pm.PyNode("jnt_org")
            except TypeError:
                oParent = obj
        else:
            oParent = parent
        if not jntName:
            if noReplace:
                jntName = "_".join(obj.name().split("_")) + "_jnt"
            else:
                jntName = "_".join(obj.name().split("_")[:-1]) + "_jnt"
        jnt = pm.createNode("joint", n=jntName)

        if grp:
            grp.add(jnt)
        else:
            try:
                defSet = pm.PyNode("rig_deformers_grp")
                pm.sets(defSet, add=jnt)
            except TypeError:
                pm.sets(n="rig_deformers_grp")
                defSet = pm.PyNode("rig_deformers_grp")
                pm.sets(defSet, add=jnt)

        oParent.addChild(jnt)

        jnt.setAttr("jointOrient", 0, 0, 0)
        try:
            mulmat_node = node.createMultMatrixNode(
                obj + ".worldMatrix", jnt + ".parentInverseMatrix")
            dm_node = node.createDecomposeMatrixNode(mulmat_node +
                                                     ".matrixSum")
            pm.connectAttr(dm_node + ".outputTranslate", jnt + ".t")
            pm.connectAttr(dm_node + ".outputRotate", jnt + ".r")
            pm.connectAttr(dm_node + ".outputScale", jnt + ".s")
        except RuntimeError:
            for axis in ["tx", "ty", "tz", "rx", "ry", "rz"]:
                jnt.attr(axis).set(0.0)

    return jnt
Ejemplo n.º 5
0
    def addJoint(self,
                 obj,
                 name,
                 newActiveJnt=None,
                 UniScale=False,
                 segComp=0,
                 gearMulMatrix=True):
        """Add joint as child of the active joint or under driver object.

        Args:
            obj (dagNode): The input driver object for the joint.
            name (str): The joint name.
            newActiveJnt (bool or dagNode): If a joint is pass, this joint will
                be the active joint and parent of the newly created joint.
            UniScale (bool): Connects the joint scale with the Z axis for a
                unifor scalin, if set Falsewill connect with each axis
                separated.
            segComp (bool): Set True or False the segment compensation in the
                joint..
            gearMulMatrix (bool): Use the custom gear_multiply matrix node, if
                False will use Maya's default mulMatrix node.

        Returns:
            dagNode: The newly created joint.

        """

        customName = self.getCustomJointName(len(self.jointList))

        if self.options["joint_rig"]:
            if newActiveJnt:
                self.active_jnt = newActiveJnt

            jnt = primitive.addJoint(self.active_jnt, 
                customName or self.getName(str(name) + "_jnt"), 
                transform.getTransform(obj))

            # Disconnect inversScale for better preformance
            if isinstance(self.active_jnt, pm.nodetypes.Joint):
                try:
                    pm.disconnectAttr(self.active_jnt.scale, jnt.inverseScale)

                except RuntimeError:
                    # This handle the situation where we have in between joints
                    # transformation due a negative scaling
                    pm.ungroup(jnt.getParent())
            # All new jnts are the active by default
            self.active_jnt = jnt

            if gearMulMatrix:
                mulmat_node = applyop.gear_mulmatrix_op(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(
                    mulmat_node + ".output")
                m = mulmat_node.attr('output').get()
            else:
                mulmat_node = node.createMultMatrixNode(
                    obj + ".worldMatrix", jnt + ".parentInverseMatrix")
                dm_node = node.createDecomposeMatrixNode(
                    mulmat_node + ".matrixSum")
                m = mulmat_node.attr('matrixSum').get()
            pm.connectAttr(dm_node + ".outputTranslate", jnt + ".t")
            pm.connectAttr(dm_node + ".outputRotate", jnt + ".r")
            # TODO: fix squash stretch solver to scale the joint uniform
            # the next line cheat the uniform scaling only fo X or Y axis
            # oriented joints
            if self.options["force_uniScale"]:
                UniScale = True

            # invert negative scaling in Joints. We only inver Z axis, so is
            # the only axis that we are checking
            if dm_node.attr("outputScaleZ").get() < 0:
                mul_nod_invert = node.createMulNode(
                    dm_node.attr("outputScaleZ"),
                    -1)
                out_val = mul_nod_invert.attr("outputX")
            else:
                out_val = dm_node.attr("outputScaleZ")

            # connect scaling
            if UniScale:
                pm.connectAttr(out_val, jnt + ".sx")
                pm.connectAttr(out_val, jnt + ".sy")
                pm.connectAttr(out_val, jnt + ".sz")
            else:
                pm.connectAttr(dm_node.attr("outputScaleX"), jnt + ".sx")
                pm.connectAttr(dm_node.attr("outputScaleY"), jnt + ".sy")
                pm.connectAttr(out_val, jnt + ".sz")
                pm.connectAttr(dm_node + ".outputShear", jnt + ".shear")

            # Segment scale compensate Off to avoid issues with the global
            # scale
            jnt.setAttr("segmentScaleCompensate", segComp)

            jnt.setAttr("jointOrient", 0, 0, 0)

            # setting the joint orient compensation in order to have clean
            # rotation channels
            jnt.attr("jointOrientX").set(jnt.attr("rx").get())
            jnt.attr("jointOrientY").set(jnt.attr("ry").get())
            jnt.attr("jointOrientZ").set(jnt.attr("rz").get())

            im = m.inverse()

            if gearMulMatrix:
                mul_nod = applyop.gear_mulmatrix_op(
                    mulmat_node.attr('output'), im, jnt, 'r')
                dm_node2 = mul_nod.output.listConnections()[0]
            else:
                mul_nod = node.createMultMatrixNode(
                    mulmat_node.attr('matrixSum'), im, jnt, 'r')
                dm_node2 = mul_nod.matrixSum.listConnections()[0]

            # if jnt.attr("sz").get() < 0:
            if dm_node.attr("outputScaleZ").get() < 0:
                # if negative scaling we have to negate some axis for rotation
                neg_rot_node = pm.createNode("multiplyDivide")
                pm.setAttr(neg_rot_node + ".operation", 1)
                pm.connectAttr(dm_node2.outputRotate,
                               neg_rot_node + ".input1",
                               f=True)
                for v, axis in zip([-1, -1, 1], "XYZ"):
                    pm.setAttr(neg_rot_node + ".input2" + axis, v)
                pm.connectAttr(neg_rot_node + ".output",
                               jnt + ".r",
                               f=True)

            # set not keyable
            attribute.setNotKeyableAttributes(jnt)

        else:
            jnt = primitive.addJoint(obj, 
                customName or self.getName(str(name) + "_jnt"), 
                transform.getTransform(obj))
            pm.connectAttr(self.rig.jntVis_att, jnt.attr("visibility"))
            attribute.lockAttribute(jnt)

        self.addToGroup(jnt, "deformers")

        # This is a workaround due the evaluation problem with compound attr
        # TODO: This workaround, should be removed onces the evaluation issue
        # is fixed
        # github issue: Shifter: Joint connection: Maya evaluation Bug #210
        dm = jnt.r.listConnections(p=True, type="decomposeMatrix")
        if dm:
            at = dm[0]
            dm_node = at.node()
            pm.disconnectAttr(at, jnt.r)
            pm.connectAttr(dm_node.outputRotateX, jnt.rx)
            pm.connectAttr(dm_node.outputRotateY, jnt.ry)
            pm.connectAttr(dm_node.outputRotateZ, jnt.rz)

        dm = jnt.t.listConnections(p=True, type="decomposeMatrix")
        if dm:
            at = dm[0]
            dm_node = at.node()
            pm.disconnectAttr(at, jnt.t)
            pm.connectAttr(dm_node.outputTranslateX, jnt.tx)
            pm.connectAttr(dm_node.outputTranslateY, jnt.ty)
            pm.connectAttr(dm_node.outputTranslateZ, jnt.tz)

        # dm = jnt.s.listConnections(p=True, type="decomposeMatrix")
        # if dm:
        #     at = dm[0]
        #     dm_node = at.node()
        #     pm.disconnectAttr(at, jnt.s)
        #     pm.connectAttr(dm_node.outputScaleX, jnt.sx)
        #     pm.connectAttr(dm_node.outputScaleY, jnt.sy)
        #     pm.connectAttr(dm_node.outputScaleZ, jnt.sz)

        return jnt