Ejemplo n.º 1
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.WIP = self.options["mode"]

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(self.guide.apos[0],
                                          self.guide.apos[1])
        self.length1 = vector.getDistance(self.guide.apos[1],
                                          self.guide.apos[2])
        self.length2 = vector.getDistance(self.guide.apos[2],
                                          self.guide.apos[3])

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root, self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[2]], self.normal, False,
            self.WIP)
        self.legChainUpvRef[1].setAttr(
            "jointOrientZ",
            self.legChainUpvRef[1].getAttr("jointOrientZ") * -1)

        # extra neutral pose
        t = transform.getTransformFromPos(self.guide.apos[0])

        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"), t)
        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1], self.normal,
                                            "xz", self.negate)
        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"), t)
        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length0 * self.n_factor, 0,
                                       0),
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(
            self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2], self.normal,
                                            "xz", self.negate)
        self.fk1_npo = primitive.addTransform(self.fk0_ctl,
                                              self.getName("fk1_npo"), t)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length1 * self.n_factor, 0,
                                       0),
                                   tp=self.fk0_ctl)

        attribute.setKeyableAttributes(
            self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3], self.normal,
                                            "xz", self.negate)

        self.fk2_npo = primitive.addTransform(self.fk1_ctl,
                                              self.getName("fk2_npo"), t)

        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=datatypes.Vector(
                                       .5 * self.length2 * self.n_factor, 0,
                                       0),
                                   tp=self.fk1_ctl)
        attribute.setKeyableAttributes(self.fk2_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # IK Controlers -----------------------------------

        self.ik_cns = primitive.addTransformFromPos(self.root_ctl,
                                                    self.getName("ik_cns"),
                                                    self.guide.pos["ankle"])

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     transform.getTransformFromPos(
                                         self.guide.pos["ankle"]),
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12,
                                     tp=self.root_ctl)
        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])

        m = transform.getTransformLookingAt(self.guide.pos["ankle"],
                                            self.guide.pos["eff"], self.x_axis,
                                            "zx", False)

        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  transform.getTransformFromPos(
                                      self.guide.pos["ankle"]),
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12,
                                  tp=self.ikcns_ctl)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = primitive.addTransformFromPos(self.ik_ctl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   transform.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12,
                                   tp=self.root_ctl)

        if self.settings["mirrorMid"]:
            if self.negate:
                self.upv_cns.rz.set(180)
                self.upv_cns.sy.set(-1)
        else:
            attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))
        self.fk_ref = primitive.addTransform(
            self.fk_ctl[2], self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = primitive.addLocator(
            self.root_ctl, self.getName("0_bone"),
            transform.getTransform(self.fk_ctl[0]))

        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = primitive.addLocator(
            self.root_ctl, self.getName("1_bone"),
            transform.getTransform(self.fk_ctl[1]))

        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        tA = transform.getTransformLookingAt(self.guide.apos[0],
                                             self.guide.apos[1], self.normal,
                                             "xz", self.negate)
        tA = transform.setMatrixPosition(tA, self.guide.apos[1])
        tB = transform.getTransformLookingAt(self.guide.apos[1],
                                             self.guide.apos[2], self.normal,
                                             "xz", self.negate)
        t = transform.getInterpolateTransformMatrix(tA, tB)
        self.ctrn_loc = primitive.addTransform(self.root,
                                               self.getName("ctrn_loc"), t)
        self.eff_loc = primitive.addTransformFromPos(self.root_ctl,
                                                     self.getName("eff_loc"),
                                                     self.guide.apos[2])

        # tws_ref
        t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0),
                                          self.normal, "xz", self.negate)
        t = transform.setMatrixPosition(t, self.guide.pos["ankle"])

        self.tws_ref = primitive.addTransform(self.eff_loc,
                                              self.getName("tws_ref"), t)

        # Mid Controler ------------------------------------
        t = transform.getTransform(self.ctrn_loc)
        self.mid_cns = primitive.addTransform(self.ctrn_loc,
                                              self.getName("mid_cns"), t)
        self.mid_ctl = self.addCtl(self.mid_cns,
                                   "mid_ctl",
                                   t,
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2,
                                   tp=self.root_ctl)
        if self.settings["mirrorMid"]:
            if self.negate:
                self.mid_cns.rz.set(180)
                self.mid_cns.sz.set(-1)
        else:
            attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"])
        attribute.setKeyableAttributes(self.mid_ctl, self.t_params)

        # Twist references ---------------------------------
        x = datatypes.Vector(0, -1, 0)
        x = x * transform.getTransform(self.eff_loc)
        z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * transform.getTransform(self.eff_loc)

        m = transform.getRotationFromAxis(x, z, "xz", self.negate)
        m = transform.setMatrixPosition(m,
                                        transform.getTranslation(self.ik_ctl))

        self.tws0_loc = primitive.addTransform(
            self.root_ctl, self.getName("tws0_loc"),
            transform.getTransform(self.fk_ctl[0]))
        self.tws0_rot = primitive.addTransform(
            self.tws0_loc, self.getName("tws0_rot"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws1_loc = primitive.addTransform(
            self.ctrn_loc, self.getName("tws1_loc"),
            transform.getTransform(self.ctrn_loc))
        self.tws1_rot = primitive.addTransform(
            self.tws1_loc, self.getName("tws1_rot"),
            transform.getTransform(self.ctrn_loc))

        self.tws1A_npo = primitive.addTransform(self.mid_ctl,
                                                self.getName("tws1A_npo"), tA)
        self.tws1A_loc = primitive.addTransform(self.tws1A_npo,
                                                self.getName("tws1A_loc"), tA)
        self.tws1B_npo = primitive.addTransform(self.mid_ctl,
                                                self.getName("tws1B_npo"), tB)
        self.tws1B_loc = primitive.addTransform(self.tws1B_npo,
                                                self.getName("tws1B_loc"), tB)

        self.tws2_npo = primitive.addTransform(
            self.root, self.getName("tws2_npo"),
            transform.getTransform(self.fk_ctl[2]))
        self.tws2_loc = primitive.addTransform(
            self.tws2_npo, self.getName("tws2_loc"),
            transform.getTransform(self.fk_ctl[2]))
        self.tws2_rot = primitive.addTransform(
            self.tws2_npo, self.getName("tws2_rot"),
            transform.getTransform(self.fk_ctl[2]))

        # Roll twist chain ---------------------------------
        # Arm
        self.uplegChainPos = []
        ii = 1.0 / (self.settings["div0"] + 1)
        i = 0.0
        for p in range(self.settings["div0"] + 2):
            self.uplegChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["root"],
                                           self.guide.pos["knee"],
                                           blend=i))
            i = i + ii

        self.uplegTwistChain = primitive.add2DChain(
            self.root, self.getName("uplegTwist%s_jnt"), self.uplegChainPos,
            self.normal, False, self.WIP)

        # Forearm
        self.lowlegChainPos = []
        ii = 1.0 / (self.settings["div1"] + 1)
        i = 0.0
        for p in range(self.settings["div1"] + 2):
            self.lowlegChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["knee"],
                                           self.guide.pos["ankle"],
                                           blend=i))
            i = i + ii

        self.lowlegTwistChain = primitive.add2DChain(
            self.root, self.getName("lowlegTwist%s_jnt"), self.lowlegChainPos,
            self.normal, False, self.WIP)
        pm.parent(self.lowlegTwistChain[0], self.mid_ctl)

        # Hand Aux chain and nonroll
        self.auxChainPos = []
        ii = .5
        i = 0.0
        for p in range(3):
            self.auxChainPos.append(
                vector.linearlyInterpolate(self.guide.pos["ankle"],
                                           self.guide.pos["eff"],
                                           blend=i))
            i = i + ii
        t = self.root.getMatrix(worldSpace=True)

        self.aux_npo = primitive.addTransform(self.root,
                                              self.getName("aux_npo"), t)
        self.auxTwistChain = primitive.add2DChain(
            self.aux_npo, self.getName("auxTwist%s_jnt"),
            self.lowlegChainPos[:3], self.normal, False, self.WIP)
        # Non Roll join ref ---------------------------------
        self.uplegRollRef = primitive.add2DChain(
            self.root, self.getName("uplegRollRef%s_jnt"),
            self.uplegChainPos[:2], self.normal, False, self.WIP)

        self.lowlegRollRef = primitive.add2DChain(
            self.aux_npo, self.getName("lowlegRollRef%s_jnt"),
            self.lowlegChainPos[:2], self.normal, False, self.WIP)
        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for the
        # elbow. + 2 for knee angle control
        self.divisions = self.settings["div0"] + self.settings["div1"] + 4

        self.div_cns = []
        for i in range(self.divisions):

            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            self.jnt_pos.append([div_cns, i])

        # End reference ------------------------------------
        # To help the deformation on the ankle
        self.end_ref = primitive.addTransform(self.eff_loc,
                                              self.getName("end_ref"), m)
        for a in "xyz":
            self.end_ref.attr("s%s" % a).set(1.0)
        if self.negate:
            self.end_ref.attr("ry").set(-180.0)
        self.jnt_pos.append([self.end_ref, 'end'])

        # Tangent controls
        t = transform.getInterpolateTransformMatrix(self.fk_ctl[0],
                                                    self.tws1A_npo, .5)
        self.uplegTangentA_loc = primitive.addTransform(
            self.root_ctl, self.getName("uplegTangentA_loc"),
            self.fk_ctl[0].getMatrix(worldSpace=True))

        self.uplegTangentA_npo = primitive.addTransform(
            self.uplegTangentA_loc, self.getName("uplegTangentA_npo"), t)

        self.uplegTangentA_ctl = self.addCtl(self.uplegTangentA_npo,
                                             "uplegTangentA_ctl",
                                             t,
                                             self.color_ik,
                                             "circle",
                                             w=self.size * .2,
                                             ro=datatypes.Vector(
                                                 0, 0, 1.570796),
                                             tp=self.mid_ctl)

        if self.negate:
            self.uplegTangentA_npo.rz.set(180)
            self.uplegTangentA_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.uplegTangentA_ctl, self.t_params)

        t = transform.getInterpolateTransformMatrix(self.fk_ctl[0],
                                                    self.tws1A_npo, .9)
        self.uplegTangentB_npo = primitive.addTransform(
            self.tws1A_loc, self.getName("uplegTangentB_npo"), t)

        self.uplegTangentB_ctl = self.addCtl(self.uplegTangentB_npo,
                                             "uplegTangentB_ctl",
                                             t,
                                             self.color_ik,
                                             "circle",
                                             w=self.size * .1,
                                             ro=datatypes.Vector(
                                                 0, 0, 1.570796),
                                             tp=self.mid_ctl)

        if self.negate:
            self.uplegTangentB_npo.rz.set(180)
            self.uplegTangentB_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.uplegTangentB_ctl, self.t_params)

        tC = self.tws1B_npo.getMatrix(worldSpace=True)
        tC = transform.setMatrixPosition(tC, self.guide.apos[2])
        t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .1)
        self.lowlegTangentA_npo = primitive.addTransform(
            self.tws1B_loc, self.getName("lowlegTangentA_npo"), t)

        self.lowlegTangentA_ctl = self.addCtl(self.lowlegTangentA_npo,
                                              "lowlegTangentA_ctl",
                                              t,
                                              self.color_ik,
                                              "circle",
                                              w=self.size * .1,
                                              ro=datatypes.Vector(
                                                  0, 0, 1.570796),
                                              tp=self.mid_ctl)

        if self.negate:
            self.lowlegTangentA_npo.rz.set(180)
            self.lowlegTangentA_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.lowlegTangentA_ctl, self.t_params)

        t = transform.getInterpolateTransformMatrix(self.tws1B_npo, tC, .5)

        self.lowlegTangentB_loc = primitive.addTransform(
            self.root, self.getName("lowlegTangentB_loc"), tC)

        self.lowlegTangentB_npo = primitive.addTransform(
            self.lowlegTangentB_loc, self.getName("lowlegTangentB_npo"), t)

        self.lowlegTangentB_ctl = self.addCtl(self.lowlegTangentB_npo,
                                              "lowlegTangentB_ctl",
                                              t,
                                              self.color_ik,
                                              "circle",
                                              w=self.size * .2,
                                              ro=datatypes.Vector(
                                                  0, 0, 1.570796),
                                              tp=self.mid_ctl)

        if self.negate:
            self.lowlegTangentB_npo.rz.set(180)
            self.lowlegTangentB_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.lowlegTangentB_ctl, self.t_params)

        t = self.mid_ctl.getMatrix(worldSpace=True)
        self.kneeTangent_npo = primitive.addTransform(
            self.mid_ctl, self.getName("kneeTangent_npo"), t)

        self.kneeTangent_ctl = self.addCtl(self.kneeTangent_npo,
                                           "kneeTangent_ctl",
                                           t,
                                           self.color_fk,
                                           "circle",
                                           w=self.size * .25,
                                           ro=datatypes.Vector(0, 0, 1.570796),
                                           tp=self.mid_ctl)

        if self.negate:
            self.kneeTangent_npo.rz.set(180)
            self.kneeTangent_npo.sz.set(-1)
        attribute.setKeyableAttributes(self.kneeTangent_ctl, self.t_params)

        # match IK FK references
        self.match_fk0_off = primitive.addTransform(
            self.root, self.getName("matchFk0_npo"),
            transform.getTransform(self.fk_ctl[1]))

        self.match_fk0 = primitive.addTransform(
            self.match_fk0_off, self.getName("fk0_mth"),
            transform.getTransform(self.fk_ctl[0]))

        self.match_fk1_off = primitive.addTransform(
            self.root, self.getName("matchFk1_npo"),
            transform.getTransform(self.fk_ctl[2]))

        self.match_fk1 = primitive.addTransform(
            self.match_fk1_off, self.getName("fk1_mth"),
            transform.getTransform(self.fk_ctl[1]))

        self.match_fk2 = primitive.addTransform(
            self.ik_ctl, self.getName("fk2_mth"),
            transform.getTransform(self.fk_ctl[2]))

        self.match_ik = primitive.addTransform(
            self.fk2_ctl, self.getName("ik_mth"),
            transform.getTransform(self.ik_ctl))

        self.match_ikUpv = primitive.addTransform(
            self.fk0_ctl, self.getName("upv_mth"),
            transform.getTransform(self.upv_ctl))

        # add visual reference
        self.line_ref = icon.connection_display_curve(
            self.getName("visalRef"), [self.upv_ctl, self.mid_ctl])
Ejemplo n.º 2
0
    def addObjects(self):
        """Add all the objects needed to create the component."""

        self.WIP = self.options["mode"]

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vector.getDistance(self.guide.apos[0],
                                          self.guide.apos[1])
        self.length1 = vector.getDistance(self.guide.apos[1],
                                          self.guide.apos[2])
        self.length2 = vector.getDistance(self.guide.apos[2],
                                          self.guide.apos[3])

        # 1 bone chain for upv ref
        self.legChainUpvRef = primitive.add2DChain(
            self.root, self.getName("legUpvRef%s_jnt"),
            [self.guide.apos[0], self.guide.apos[2]], self.normal, False,
            self.WIP)

        self.legChainUpvRef[1].setAttr(
            "jointOrientZ",
            self.legChainUpvRef[1].getAttr("jointOrientZ") * -1)

        # extra neutral pose
        t = transform.getTransformFromPos(self.guide.apos[0])

        self.root_npo = primitive.addTransform(self.root,
                                               self.getName("root_npo"), t)
        self.root_ctl = self.addCtl(self.root_npo,
                                    "root_ctl",
                                    t,
                                    self.color_fk,
                                    "circle",
                                    w=self.length0 / 6,
                                    tp=self.parentCtlTag)

        # FK Controlers -----------------------------------
        t = transform.getTransformLookingAt(self.guide.apos[0],
                                            self.guide.apos[1], self.normal,
                                            "xz", self.negate)
        self.fk0_npo = primitive.addTransform(self.root_ctl,
                                              self.getName("fk0_npo"), t)
        po_vec = datatypes.Vector(.5 * self.length0 * self.n_factor, 0, 0)
        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.root_ctl)
        attribute.setKeyableAttributes(
            self.fk0_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[1],
                                            self.guide.apos[2], self.normal,
                                            "xz", self.negate)

        self.fk1_npo = primitive.addTransform(self.fk0_ctl,
                                              self.getName("fk1_npo"), t)

        po_vec = datatypes.Vector(.5 * self.length1 * self.n_factor, 0, 0)
        self.fk1_ctl = self.addCtl(self.fk1_npo,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk0_ctl)

        attribute.setKeyableAttributes(
            self.fk1_ctl, ["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx"])

        t = transform.getTransformLookingAt(self.guide.apos[2],
                                            self.guide.apos[3], self.normal,
                                            "xz", self.negate)

        self.fk2_npo = primitive.addTransform(self.fk1_ctl,
                                              self.getName("fk2_npo"), t)

        po_vec = datatypes.Vector(.5 * self.length2 * self.n_factor, 0, 0)
        self.fk2_ctl = self.addCtl(self.fk2_npo,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=po_vec,
                                   tp=self.fk1_ctl)
        attribute.setKeyableAttributes(self.fk2_ctl)

        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        for x in self.fk_ctl:
            attribute.setInvertMirror(x, ["tx", "ty", "tz"])

        # IK Controlers -----------------------------------

        self.ik_cns = primitive.addTransformFromPos(self.root_ctl,
                                                    self.getName("ik_cns"),
                                                    self.guide.pos["ankle"])

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     transform.getTransformFromPos(
                                         self.guide.pos["ankle"]),
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12,
                                     tp=self.root_ctl)
        attribute.setInvertMirror(self.ikcns_ctl, ["tx"])

        m = transform.getTransformLookingAt(self.guide.pos["ankle"],
                                            self.guide.pos["eff"], self.x_axis,
                                            "zx", False)

        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  transform.getTransformFromPos(
                                      self.guide.pos["ankle"]),
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12,
                                  tp=self.ikcns_ctl)
        attribute.setKeyableAttributes(self.ik_ctl)
        attribute.setRotOrder(self.ik_ctl, "XZY")
        attribute.setInvertMirror(self.ik_ctl, ["tx", "ry", "rz"])

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = primitive.addTransformFromPos(self.ik_ctl,
                                                     self.getName("upv_cns"),
                                                     v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   transform.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12,
                                   tp=self.root_ctl)
        if self.settings["mirrorMid"]:
            if self.negate:
                self.upv_cns.rz.set(180)
                self.upv_cns.sy.set(-1)
        else:
            attribute.setInvertMirror(self.upv_ctl, ["tx"])
        attribute.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = primitive.addTransform(
            self.ik_ctl, self.getName("ik_ref"),
            transform.getTransform(self.ik_ctl))
        self.fk_ref = primitive.addTransform(
            self.fk_ctl[2], self.getName("fk_ref"),
            transform.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = primitive.addLocator(
            self.root_ctl, self.getName("0_bone"),
            transform.getTransform(self.fk_ctl[0]))

        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = primitive.addLocator(
            self.root_ctl, self.getName("1_bone"),
            transform.getTransform(self.fk_ctl[1]))
        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        self.ctrn_loc = primitive.addTransformFromPos(self.root_ctl,
                                                      self.getName("ctrn_loc"),
                                                      self.guide.apos[1])
        self.eff_loc = primitive.addTransformFromPos(self.root_ctl,
                                                     self.getName("eff_loc"),
                                                     self.guide.apos[2])

        # tws_ref
        t = transform.getRotationFromAxis(datatypes.Vector(0, -1, 0),
                                          self.normal, "xz", self.negate)
        t = transform.setMatrixPosition(t, self.guide.pos["ankle"])

        self.tws_ref = primitive.addTransform(self.eff_loc,
                                              self.getName("tws_ref"), t)

        # Mid Controler ------------------------------------
        t = transform.getTransform(self.ctrn_loc)
        self.mid_cns = primitive.addTransform(self.ctrn_loc,
                                              self.getName("mid_cns"), t)
        self.mid_ctl = self.addCtl(self.mid_cns,
                                   "mid_ctl",
                                   t,
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2,
                                   tp=self.root_ctl)

        if self.settings["mirrorMid"]:
            if self.negate:
                self.mid_cns.rz.set(180)
                self.mid_cns.sz.set(-1)
        else:
            attribute.setInvertMirror(self.mid_ctl, ["tx", "ty", "tz"])

        # Twist references ---------------------------------
        x = datatypes.Vector(0, -1, 0)
        x = x * transform.getTransform(self.eff_loc)
        z = datatypes.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * transform.getTransform(self.eff_loc)

        m = transform.getRotationFromAxis(x, z, "xz", self.negate)
        m = transform.setMatrixPosition(m,
                                        transform.getTranslation(self.ik_ctl))

        self.rollRef = primitive.add2DChain(self.root,
                                            self.getName("rollChain"),
                                            self.guide.apos[:2], self.normal,
                                            self.negate, self.WIP)

        self.tws0_loc = primitive.addTransform(
            self.rollRef[0], self.getName("tws0_loc"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws0_rot = primitive.addTransform(
            self.tws0_loc, self.getName("tws0_rot"),
            transform.getTransform(self.fk_ctl[0]))

        self.tws1_loc = primitive.addTransform(
            self.ctrn_loc, self.getName("tws1_loc"),
            transform.getTransform(self.ctrn_loc))

        self.tws1_rot = primitive.addTransform(
            self.tws1_loc, self.getName("tws1_rot"),
            transform.getTransform(self.ctrn_loc))

        self.tws2_loc = primitive.addTransform(
            self.root_ctl, self.getName("tws2_loc"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot = primitive.addTransform(
            self.tws2_loc, self.getName("tws2_rot"),
            transform.getTransform(self.tws_ref))

        self.tws2_rot.setAttr("sx", .001)

        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for
        # the elbow. + 2 for knee angle control
        self.divisions = self.settings["div0"] + self.settings["div1"] + 3 + 2

        self.div_cns = []
        for i in range(self.divisions):

            div_cns = primitive.addTransform(self.root_ctl,
                                             self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)
            self.jnt_pos.append([div_cns, i])

        # End reference ------------------------------------
        # To help the deformation on the ankle
        self.end_ref = primitive.addTransform(self.tws2_rot,
                                              self.getName("end_ref"), m)
        self.jnt_pos.append([self.end_ref, 'end'])

        # match IK FK references
        self.match_fk0_off = primitive.addTransform(
            self.root, self.getName("matchFk0_npo"),
            transform.getTransform(self.fk_ctl[1]))

        self.match_fk0 = primitive.addTransform(
            self.match_fk0_off, self.getName("fk0_mth"),
            transform.getTransform(self.fk_ctl[0]))

        self.match_fk1_off = primitive.addTransform(
            self.root, self.getName("matchFk1_npo"),
            transform.getTransform(self.fk_ctl[2]))

        self.match_fk1 = primitive.addTransform(
            self.match_fk1_off, self.getName("fk1_mth"),
            transform.getTransform(self.fk_ctl[1]))

        self.match_fk2 = primitive.addTransform(
            self.ik_ctl, self.getName("fk2_mth"),
            transform.getTransform(self.fk_ctl[2]))

        self.match_ik = primitive.addTransform(
            self.fk2_ctl, self.getName("ik_mth"),
            transform.getTransform(self.ik_ctl))

        self.match_ikUpv = primitive.addTransform(
            self.fk0_ctl, self.getName("upv_mth"),
            transform.getTransform(self.upv_ctl))
Ejemplo n.º 3
0
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """
        # Soft condition
        soft_cond_node = node.createConditionNode(self.soft_attr, 0.0001, 4,
                                                  0.0001, self.soft_attr)
        self.soft_attr_cond = soft_cond_node.outColorR

        if self.settings["ikSolver"]:
            self.ikSolver = "ikRPsolver"
        else:
            pm.mel.eval("ikSpringSolver;")
            self.ikSolver = "ikSpringSolver"

        # 1 bone chain Upv ref ===============================
        self.ikHandleUpvRef = primitive.addIkHandle(
            self.root, self.getName("ikHandleLegChainUpvRef"),
            self.legChainUpvRef, "ikSCsolver")
        pm.pointConstraint(self.ik_ctl, self.ikHandleUpvRef)
        pm.parentConstraint(self.legChainUpvRef[0], self.upv_cns, mo=True)

        # mid joints ================================================
        for xjnt, midJ in zip(self.legBones[1:3],
                              [self.mid1_jnt, self.mid2_jnt]):
            node.createPairBlend(None, xjnt, .5, 1, midJ)
            pm.connectAttr(xjnt + ".translate", midJ + ".translate", f=True)

        pm.parentConstraint(self.mid1_jnt, self.knee_lvl)
        pm.parentConstraint(self.mid2_jnt, self.ankle_lvl)

        # joint length multiply
        multJnt1_node = node.createMulNode(self.boneALenght_attr,
                                           self.boneALenghtMult_attr)
        multJnt2_node = node.createMulNode(self.boneBLenght_attr,
                                           self.boneBLenghtMult_attr)
        multJnt3_node = node.createMulNode(self.boneCLenght_attr,
                                           self.boneCLenghtMult_attr)

        # # IK 3 bones ===============================================

        self.ikHandle = primitive.addIkHandle(self.softblendLoc,
                                              self.getName("ik3BonesHandle"),
                                              self.chain3bones, self.ikSolver,
                                              self.upv_ctl)

        # TwistTest
        if [round(elem, 4)
                for elem in transform.getTranslation(self.chain3bones[1])] \
                != [round(elem, 4) for elem in self.guide.apos[1]]:
            add_nodeTwist = node.createAddNode(180.0, self.roll_att)
        else:
            add_nodeTwist = node.createAddNode(0, self.roll_att)
        if self.negate:
            mulVal = 1
        else:
            mulVal = -1
        node.createMulNode(add_nodeTwist + ".output", mulVal,
                           self.ikHandle.attr("twist"))

        # stable spring solver doble rotation
        pm.pointConstraint(self.root_ctl, self.chain3bones[0])

        # softIK 3 bones operators
        applyop.aimCns(self.aim_tra,
                       self.ik_ref,
                       axis="zx",
                       wupType=4,
                       wupVector=[1, 0, 0],
                       wupObject=self.root_ctl,
                       maintainOffset=False)

        plusTotalLength_node = node.createPlusMinusAverage1D([
            multJnt1_node.attr("outputX"),
            multJnt2_node.attr("outputX"),
            multJnt3_node.attr("outputX")
        ])

        subtract1_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"), self.soft_attr_cond], 2)

        distance1_node = node.createDistNode(self.ik_ref, self.aim_tra)
        div1_node = node.createDivNode(1.0, self.rig.global_ctl + ".sx")
        mult1_node = node.createMulNode(distance1_node + ".distance",
                                        div1_node + ".outputX")
        subtract2_node = node.createPlusMinusAverage1D(
            [mult1_node.attr("outputX"),
             subtract1_node.attr("output1D")], 2)
        div2_node = node.createDivNode(subtract2_node + ".output1D",
                                       self.soft_attr_cond)
        mult2_node = node.createMulNode(-1, div2_node + ".outputX")
        power_node = node.createPowNode(self.softSpeed_attr,
                                        mult2_node + ".outputX")
        mult3_node = node.createMulNode(self.soft_attr_cond,
                                        power_node + ".outputX")
        subtract3_node = node.createPlusMinusAverage1D([
            plusTotalLength_node.attr("output1D"),
            mult3_node.attr("outputX")
        ], 2)

        cond1_node = node.createConditionNode(
            self.soft_attr_cond, 0, 2, subtract3_node + ".output1D",
            plusTotalLength_node + ".output1D")

        cond2_node = node.createConditionNode(mult1_node + ".outputX",
                                              subtract1_node + ".output1D", 2,
                                              cond1_node + ".outColorR",
                                              mult1_node + ".outputX")

        pm.connectAttr(cond2_node + ".outColorR", self.wristSoftIK + ".tz")

        # soft blend
        pc_node = pm.pointConstraint(self.wristSoftIK, self.ik_ref,
                                     self.softblendLoc)
        node.createReverseNode(self.stretch_attr,
                               pc_node + ".target[0].targetWeight")
        pm.connectAttr(self.stretch_attr,
                       pc_node + ".target[1].targetWeight",
                       f=True)

        # Stretch
        distance2_node = node.createDistNode(self.softblendLoc,
                                             self.wristSoftIK)
        mult4_node = node.createMulNode(distance2_node + ".distance",
                                        div1_node + ".outputX")

        # bones
        for i, mulNode in enumerate(
            [multJnt1_node, multJnt2_node, multJnt3_node]):

            div3_node = node.createDivNode(mulNode + ".outputX",
                                           plusTotalLength_node + ".output1D")

            mult5_node = node.createMulNode(mult4_node + ".outputX",
                                            div3_node + ".outputX")

            mult6_node = node.createMulNode(self.stretch_attr,
                                            mult5_node + ".outputX")

            node.createPlusMinusAverage1D(
                [mulNode.attr("outputX"),
                 mult6_node.attr("outputX")], 1,
                self.chain3bones[i + 1] + ".tx")

        # IK 2 bones ===============================================

        self.ikHandle2 = primitive.addIkHandle(self.softblendLoc2,
                                               self.getName("ik2BonesHandle"),
                                               self.chain2bones, self.ikSolver,
                                               self.upv_ctl)

        node.createMulNode(self.roll_att, mulVal, self.ikHandle2.attr("twist"))

        # stable spring solver doble rotation
        pm.pointConstraint(self.root_ctl, self.chain2bones[0])

        parentc_node = pm.parentConstraint(self.ik2b_ikCtl_ref,
                                           self.ik2b_bone_ref, self.ik2b_blend)

        node.createReverseNode(self.fullIK_attr,
                               parentc_node + ".target[0].targetWeight")

        pm.connectAttr(self.fullIK_attr,
                       parentc_node + ".target[1].targetWeight",
                       f=True)

        # softIK 2 bones operators
        applyop.aimCns(self.aim_tra2,
                       self.ik2b_ik_ref,
                       axis="zx",
                       wupType=4,
                       wupVector=[1, 0, 0],
                       wupObject=self.root_ctl,
                       maintainOffset=False)

        plusTotalLength_node = node.createPlusMinusAverage1D(
            [multJnt1_node.attr("outputX"),
             multJnt2_node.attr("outputX")])

        subtract1_node = node.createPlusMinusAverage1D(
            [plusTotalLength_node.attr("output1D"), self.soft_attr_cond], 2)

        distance1_node = node.createDistNode(self.ik2b_ik_ref, self.aim_tra2)
        div1_node = node.createDivNode(1, self.rig.global_ctl + ".sx")

        mult1_node = node.createMulNode(distance1_node + ".distance",
                                        div1_node + ".outputX")

        subtract2_node = node.createPlusMinusAverage1D(
            [mult1_node.attr("outputX"),
             subtract1_node.attr("output1D")], 2)

        div2_node = node.createDivNode(subtract2_node + ".output1D",
                                       self.soft_attr_cond)

        mult2_node = node.createMulNode(-1, div2_node + ".outputX")

        power_node = node.createPowNode(self.softSpeed_attr,
                                        mult2_node + ".outputX")

        mult3_node = node.createMulNode(self.soft_attr_cond,
                                        power_node + ".outputX")

        subtract3_node = node.createPlusMinusAverage1D([
            plusTotalLength_node.attr("output1D"),
            mult3_node.attr("outputX")
        ], 2)

        cond1_node = node.createConditionNode(
            self.soft_attr_cond, 0, 2, subtract3_node + ".output1D",
            plusTotalLength_node + ".output1D")

        cond2_node = node.createConditionNode(mult1_node + ".outputX",
                                              subtract1_node + ".output1D", 2,
                                              cond1_node + ".outColorR",
                                              mult1_node + ".outputX")

        pm.connectAttr(cond2_node + ".outColorR", self.ankleSoftIK + ".tz")

        # soft blend
        pc_node = pm.pointConstraint(self.ankleSoftIK, self.ik2b_ik_ref,
                                     self.softblendLoc2)
        node.createReverseNode(self.stretch_attr,
                               pc_node + ".target[0].targetWeight")
        pm.connectAttr(self.stretch_attr,
                       pc_node + ".target[1].targetWeight",
                       f=True)

        # Stretch
        distance2_node = node.createDistNode(self.softblendLoc2,
                                             self.ankleSoftIK)

        mult4_node = node.createMulNode(distance2_node + ".distance",
                                        div1_node + ".outputX")

        for i, mulNode in enumerate([multJnt1_node, multJnt2_node]):
            div3_node = node.createDivNode(mulNode + ".outputX",
                                           plusTotalLength_node + ".output1D")

            mult5_node = node.createMulNode(mult4_node + ".outputX",
                                            div3_node + ".outputX")

            mult6_node = node.createMulNode(self.stretch_attr,
                                            mult5_node + ".outputX")

            node.createPlusMinusAverage1D(
                [mulNode.attr("outputX"),
                 mult6_node.attr("outputX")], 1,
                self.chain2bones[i + 1] + ".tx")

        # IK/FK connections

        for i, x in enumerate(self.fk_ctl):
            pm.parentConstraint(x, self.legBonesFK[i], mo=True)

        for i, x in enumerate([self.chain2bones[0], self.chain2bones[1]]):
            pm.parentConstraint(x, self.legBonesIK[i], mo=True)

        pm.pointConstraint(self.ik2b_ik_ref, self.legBonesIK[2])
        applyop.aimCns(self.legBonesIK[2],
                       self.roll_ctl,
                       axis="xy",
                       wupType=4,
                       wupVector=[0, 1, 0],
                       wupObject=self.legBonesIK[1],
                       maintainOffset=False)

        pm.connectAttr(self.chain3bones[-1].attr("tx"),
                       self.legBonesIK[-1].attr("tx"))
        # foot twist roll
        pm.orientConstraint(self.ik_ref, self.legBonesIK[-1], mo=True)

        node.createMulNode(-1, self.chain3bones[-1].attr("tx"),
                           self.ik2b_ik_ref.attr("tx"))

        for i, x in enumerate(self.legBones):
            node.createPairBlend(self.legBonesFK[i], self.legBonesIK[i],
                                 self.blend_att, 1, x)

        # Twist references ----------------------------------------

        self.ikhArmRef, self.tmpCrv = applyop.splineIK(
            self.getName("legRollRef"),
            self.rollRef,
            parent=self.root,
            cParent=self.legBones[0])

        initRound = .001
        multVal = 1

        multTangent_node = node.createMulNode(self.roundnessKnee_att, multVal)
        add_node = node.createAddNode(multTangent_node + ".outputX", initRound)
        pm.connectAttr(add_node + ".output", self.tws1_rot.attr("sx"))
        for x in ["translate"]:
            pm.connectAttr(self.knee_ctl.attr(x), self.tws1_loc.attr(x))
        for x in "xy":
            pm.connectAttr(self.knee_ctl.attr("r" + x),
                           self.tws1_loc.attr("r" + x))

        multTangent_node = node.createMulNode(self.roundnessAnkle_att, multVal)
        add_node = node.createAddNode(multTangent_node + ".outputX", initRound)
        pm.connectAttr(add_node + ".output", self.tws2_rot.attr("sx"))
        for x in ["translate"]:
            pm.connectAttr(self.ankle_ctl.attr(x), self.tws2_loc.attr(x))
        for x in "xy":
            pm.connectAttr(self.ankle_ctl.attr("r" + x),
                           self.tws2_loc.attr("r" + x))

        # Volume -------------------------------------------
        distA_node = node.createDistNode(self.tws0_loc, self.tws1_loc)
        distB_node = node.createDistNode(self.tws1_loc, self.tws2_loc)
        distC_node = node.createDistNode(self.tws2_loc, self.tws3_loc)
        add_node = node.createAddNode(distA_node + ".distance",
                                      distB_node + ".distance")
        add_node2 = node.createAddNode(distC_node + ".distance",
                                       add_node + ".output")
        div_node = node.createDivNode(add_node2 + ".output",
                                      self.root_ctl.attr("sx"))

        # comp scaling
        dm_node = node.createDecomposeMatrixNode(self.root.attr("worldMatrix"))

        div_node2 = node.createDivNode(div_node + ".outputX",
                                       dm_node + ".outputScaleX")

        self.volDriver_att = div_node2 + ".outputX"

        # Flip Offset ----------------------------------------
        pm.connectAttr(self.ankleFlipOffset_att, self.tws2_loc.attr("rz"))
        pm.connectAttr(self.kneeFlipOffset_att, self.tws1_loc.attr("rz"))
        # Divisions ----------------------------------------
        # at 0 or 1 the division will follow exactly the rotation of the
        # controler.. and we wont have this nice tangent + roll
        for i, div_cns in enumerate(self.div_cns):
            subdiv = False
            if i == len(self.div_cns) - 1 or i == 0:
                subdiv = 45
            else:
                subdiv = 45

            if i < (self.settings["div0"] + 1):
                perc = i * .333 / (self.settings["div0"] + 1.0)

            elif i < (self.settings["div0"] + self.settings["div1"] + 2):
                perc = i * .333 / (self.settings["div0"] + 1.0)
            else:
                perc = (.5 + (i - self.settings["div0"] - 3.0) * .5 /
                        (self.settings["div1"] + 1.0))

            if i < (self.settings["div0"] + 2):
                perc = i * .333 / (self.settings["div0"] + 1.0)

            elif i < (self.settings["div0"] + self.settings["div1"] + 3):
                perc = (.333 + (i - self.settings["div0"] - 1) * .333 /
                        (self.settings["div1"] + 1.0))
            else:
                perc = (
                    .666 +
                    (i - self.settings["div1"] - self.settings["div0"] - 2.0) *
                    .333 / (self.settings["div2"] + 1.0))

            # we neet to offset the ankle and knee point to force the bone
            # orientation to the nex bone span
            if perc == .333:
                perc = .3338
            elif perc == .666:
                perc = .6669

            perc = max(.001, min(.999, perc))

            # Roll
            cts = [self.tws0_rot, self.tws1_rot, self.tws2_rot, self.tws3_rot]
            o_node = applyop.gear_rollsplinekine_op(div_cns, cts, perc, subdiv)

            pm.connectAttr(self.resample_att, o_node + ".resample")
            pm.connectAttr(self.absolute_att, o_node + ".absolute")

            # Squash n Stretch
            o_node = applyop.gear_squashstretch2_op(
                div_cns, None, pm.getAttr(self.volDriver_att), "x")
            pm.connectAttr(self.volume_att, o_node + ".blend")
            pm.connectAttr(self.volDriver_att, o_node + ".driver")
            pm.connectAttr(self.st_att[i], o_node + ".stretch")
            pm.connectAttr(self.sq_att[i], o_node + ".squash")

        # Visibilities -------------------------------------
        # fk
        fkvis_node = node.createReverseNode(self.blend_att)
        for ctrl in self.fk_ctl:
            for shp in ctrl.getShapes():
                pm.connectAttr(fkvis_node + ".outputX", shp.attr("visibility"))
        # ik
        for ctrl in [self.ik_ctl, self.roll_ctl]:
            for shp in ctrl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # setup leg o_node scale compensate
        pm.connectAttr(self.rig.global_ctl + ".scale", self.setup + ".scale")

        return
Ejemplo n.º 4
0
    def addObjects(self):

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1])
        self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2])
        self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3])

        # FK Controlers -----------------------------------
        t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1],
                                      self.normal, "xz", self.negate)

        ### FK NEUTRAL POSE IS DIFFERENT
        self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t)

        self.fk0_ctl = self.addCtl(self.fk0_npo,
                                   "fk0_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length0,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=dt.Vector(
                                       .5 * self.length0 * self.n_factor, 0,
                                       0))

        t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2],
                                      self.normal, "xz", self.negate)
        self.fk1_ctl = self.addCtl(self.fk0_ctl,
                                   "fk1_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length1,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=dt.Vector(
                                       .5 * self.length1 * self.n_factor, 0,
                                       0))

        t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3],
                                      self.normal, "xz", self.negate)
        self.fk2_ctl = self.addCtl(self.fk1_ctl,
                                   "fk2_ctl",
                                   t,
                                   self.color_fk,
                                   "cube",
                                   w=self.length2,
                                   h=self.size * .1,
                                   d=self.size * .1,
                                   po=dt.Vector(
                                       .5 * self.length2 * self.n_factor, 0,
                                       0))
        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        # IK Controlers -----------------------------------

        self.ik_cns = pri.addTransformFromPos(self.root,
                                              self.getName("ik_cns"),
                                              self.guide.pos["wrist"])

        self.ikcns_ctl = self.addCtl(self.ik_cns,
                                     "ikcns_ctl",
                                     tra.getTransformFromPos(
                                         self.guide.pos["wrist"]),
                                     self.color_ik,
                                     "null",
                                     w=self.size * .12)

        ### IK CONTROLER POSE IS DIFFERENT
        m = tra.getTransformLookingAt(self.guide.pos["wrist"],
                                      self.guide.pos["eff"], self.normal, "xz",
                                      False)
        self.ik_ctl = self.addCtl(self.ikcns_ctl,
                                  "ik_ctl",
                                  m,
                                  self.color_ik,
                                  "cube",
                                  w=self.size * .12,
                                  h=self.size * .12,
                                  d=self.size * .12)

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size * .5
        v += self.guide.apos[1]

        self.upv_cns = pri.addTransformFromPos(self.root,
                                               self.getName("upv_cns"), v)

        self.upv_ctl = self.addCtl(self.upv_cns,
                                   "upv_ctl",
                                   tra.getTransform(self.upv_cns),
                                   self.color_ik,
                                   "diamond",
                                   w=self.size * .12)
        att.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"),
                                       tra.getTransform(self.ik_ctl))
        self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"),
                                       tra.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = pri.addLocator(self.root, self.getName("0_jnt"),
                                    tra.getTransform(self.fk_ctl[0]))
        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = pri.addLocator(self.root, self.getName("1_jnt"),
                                    tra.getTransform(self.fk_ctl[1]))
        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor * .5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        self.ctrn_loc = pri.addTransformFromPos(self.root,
                                                self.getName("ctrn_loc"),
                                                self.guide.apos[1])
        self.eff_loc = pri.addTransformFromPos(self.root,
                                               self.getName("eff_loc"),
                                               self.guide.apos[2])

        # Mid Controler ------------------------------------
        self.mid_ctl = self.addCtl(self.ctrn_loc,
                                   "mid_ctl",
                                   tra.getTransform(self.ctrn_loc),
                                   self.color_ik,
                                   "sphere",
                                   w=self.size * .2)

        # Twist references ---------------------------------
        x = dt.Vector(0, -1, 0)
        x = x * tra.getTransform(self.eff_loc)
        z = dt.Vector(self.normal.x, self.normal.y, self.normal.z)
        z = z * tra.getTransform(self.eff_loc)

        m = tra.getRotationFromAxis(x, z, "xz", self.negate)
        m = tra.setMatrixPosition(m, tra.getTranslation(self.ik_ctl))

        self.tws0_loc = pri.addTransform(self.root, self.getName("tws0_loc"),
                                         tra.getTransform(self.fk_ctl[0]))
        self.tws0_rot = pri.addTransform(self.tws0_loc,
                                         self.getName("tws0_rot"),
                                         tra.getTransform(self.fk_ctl[0]))

        self.tws1_loc = pri.addTransform(self.ctrn_loc,
                                         self.getName("tws1_loc"),
                                         tra.getTransform(self.ctrn_loc))
        self.tws1_rot = pri.addTransform(self.tws1_loc,
                                         self.getName("tws1_rot"),
                                         tra.getTransform(self.ctrn_loc))

        self.tws2_loc = pri.addTransform(self.root, self.getName("tws2_loc"),
                                         tra.getTransform(self.fk_ctl[2]))
        self.tws2_rot = pri.addTransform(self.tws2_loc,
                                         self.getName("tws2_rot"),
                                         tra.getTransform(self.fk_ctl[2]))
        self.tws2_rot.setAttr("sx", .001)

        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for the elbow.
        self.divisions = self.settings["div0"] + self.settings["div1"] + 3

        self.div_cns = []
        for i in range(self.divisions):

            div_cns = pri.addTransform(self.root,
                                       self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            self.addShadow(div_cns, i)

        # End reference ------------------------------------
        # To help the deformation on the wrist
        self.end_ref = pri.addTransform(self.tws2_rot, self.getName("end_ref"),
                                        m)
        self.addShadow(self.end_ref, "end")
Ejemplo n.º 5
0
    def addOperators(self):
        """Create operators and set the relations for the component rig

        Apply operators, constraints, expressions to the hierarchy.
        In order to keep the code clean and easier to debug,
        we shouldn't create any new object in this method.

        """

        # Visibilities -------------------------------------
        if self.isFkIk:
            # fk
            fkvis_node = node.createReverseNode(self.blend_att)

            for fk_ctl in self.fk_ctl:
                for shp in fk_ctl.getShapes():
                    pm.connectAttr(fkvis_node + ".outputX",
                                   shp.attr("visibility"))

            # ik
            for shp in self.upv_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ikcns_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ik_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # FK Chain -----------------------------------------
        if self.isFk:
            for off, ref in zip(self.fk_off[1:], self.fk_ref):
                applyop.gear_mulmatrix_op(ref.worldMatrix,
                                          off.parentInverseMatrix, off, "rt")
        # IK Chain -----------------------------------------
        if self.isIk:
            self.ikh = primitive.addIkHandle(self.root, self.getName("ikh"),
                                             self.chain)
            self.ikh.attr("visibility").set(False)

            # Constraint and up vector
            pm.pointConstraint(self.ik_ctl, self.ikh, maintainOffset=False)
            pm.poleVectorConstraint(self.upv_ctl, self.ikh)

            # TwistTest
            o_list = [round(elem, 4) for elem
                      in transform.getTranslation(self.chain[1])] \
                != [round(elem, 4) for elem in self.guide.apos[1]]

            if o_list:
                add_nodeTwist = node.createAddNode(180.0, self.roll_att)
                pm.connectAttr(add_nodeTwist + ".output",
                               self.ikh.attr("twist"))
            else:
                pm.connectAttr(self.roll_att, self.ikh.attr("twist"))

        # Chain of deformers -------------------------------
        for i, loc in enumerate(self.loc):

            if self.settings["mode"] == 0:  # fk only
                pm.parentConstraint(self.fk_ctl[i], loc, maintainOffset=False)
                pm.connectAttr(self.fk_ctl[i] + ".scale", loc + ".scale")

            elif self.settings["mode"] == 1:  # ik only
                pm.parentConstraint(self.chain[i], loc, maintainOffset=False)

            elif self.settings["mode"] == 2:  # fk/ik

                rev_node = node.createReverseNode(self.blend_att)

                # orientation
                cns = pm.parentConstraint(self.fk_ctl[i],
                                          self.chain[i],
                                          loc,
                                          maintainOffset=False)
                cns.interpType.set(0)
                weight_att = pm.parentConstraint(cns,
                                                 query=True,
                                                 weightAliasList=True)
                pm.connectAttr(rev_node + ".outputX", weight_att[0])
                pm.connectAttr(self.blend_att, weight_att[1])

                # scaling
                blend_node = pm.createNode("blendColors")
                pm.connectAttr(self.chain[i].attr("scale"),
                               blend_node + ".color1")
                pm.connectAttr(self.fk_ctl[i].attr("scale"),
                               blend_node + ".color2")
                pm.connectAttr(self.blend_att, blend_node + ".blender")
                pm.connectAttr(blend_node + ".output", loc + ".scale")
Ejemplo n.º 6
0
def add2DChain(parent, name, positions, normal, negate=False, vis=True):
    """
    Create a 2D joint chain. Like Softimage 2D chain.

    Warning:
        This function will create un expected results if all the positions are not in the same 2D plane.

    Args:
        parent (dagNode): The parent for the chain.
        name (str): The node name.
        positions(list of vectors): the positons to define the chain.
        normal (vector): The normal vector to define the direction of the chain.
        negate (bool): If True will negate the direction of the chain

    Returns;
        list of dagNodes: The list containg all the joints of the chain

    >>> self.rollRef = pri.add2DChain(self.root, self.getName("rollChain"), self.guide.apos[:2], self.normal, self.negate)
    """

    if "%s" not in name:
        name += "%s"

    transforms = tra.getChainTransform(positions, normal, negate)
    t = tra.setMatrixPosition(transforms[-1], positions[-1])
    transforms.append(t)

    chain = []
    for i, t in enumerate(transforms):
        node = addJoint(parent, name % i, t, vis)
        chain.append(node)
        parent = node

    # moving rotation value to joint orient
    for i, jnt in enumerate(chain):
        if i == 0:
            jnt.setAttr("jointOrient", jnt.getAttr("rotate"))
            jnt.setAttr("rotate", 0, 0, 0)
        elif i == len(chain) - 1:
            jnt.setAttr("jointOrient", 0, 0, 0)
            jnt.setAttr("rotate", 0, 0, 0)
        else:
            # This will fail if chain is not always oriented the same way (like X chain)
            v0 = positions[i] - positions[i - 1]
            v1 = positions[i + 1] - positions[i]
            angle = dt.degrees(v0.angle(v1))
            jnt.setAttr("rotate", 0, 0, 0)
            jnt.setAttr("jointOrient", 0, 0, angle)

        # check if we have to negate Z angle by comparing the guide position and the resulting position.
        if i >= 1:
            # round the position values to 6 decimals precission
            # TODO: test with less precision and new check after apply Ik solver
            if [round(elem, 4) for elem in tra.getTranslation(jnt)
                ] != [round(elem, 4) for elem in positions[i]]:

                jp = jnt.getParent()

                # Aviod intermediate e.g. `transform3` groups that can appear
                # between joints due to basic moving around.
                while jp.type() == "transform":
                    jp = jp.getParent()

                jp.setAttr("jointOrient", 0, 0,
                           jp.attr("jointOrient").get()[2] * -1)

        jnt.setAttr("radius", 1.5)

    return chain
Ejemplo n.º 7
0
    def addObjects(self):

        self.normal = self.getNormalFromPos(self.guide.apos)

        self.length0 = vec.getDistance(self.guide.apos[0], self.guide.apos[1])
        self.length1 = vec.getDistance(self.guide.apos[1], self.guide.apos[2])
        self.length2 = vec.getDistance(self.guide.apos[2], self.guide.apos[3])

        # FK Controlers -----------------------------------
        t = tra.getTransformLookingAt(self.guide.apos[0], self.guide.apos[1], self.normal, "xz", self.negate)
        
        ### FK NEUTRAL POSE IS DIFFERENT
        self.fk0_npo = pri.addTransform(self.root, self.getName("fk0_npo"), t)
        
        self.fk0_ctl = self.addCtl(self.fk0_npo, "fk0_ctl", t, self.color_fk, "cube", w=self.length0, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length0*self.n_factor,0,0))

        t = tra.getTransformLookingAt(self.guide.apos[1], self.guide.apos[2], self.normal, "xz", self.negate)
        self.fk1_ctl = self.addCtl(self.fk0_ctl, "fk1_ctl", t, self.color_fk, "cube", w=self.length1, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length1*self.n_factor,0,0))

        t = tra.getTransformLookingAt(self.guide.apos[2], self.guide.apos[3], self.normal, "xz", self.negate)
        self.fk2_ctl = self.addCtl(self.fk1_ctl, "fk2_ctl", t, self.color_fk, "cube", w=self.length2, h=self.size*.1, d=self.size*.1, po=dt.Vector(.5*self.length2*self.n_factor,0,0))
        self.fk_ctl = [self.fk0_ctl, self.fk1_ctl, self.fk2_ctl]

        # IK Controlers -----------------------------------

        self.ik_cns = pri.addTransformFromPos(self.root, self.getName("ik_cns"), self.guide.pos["wrist"])

        self.ikcns_ctl = self.addCtl(self.ik_cns, "ikcns_ctl", tra.getTransformFromPos(self.guide.pos["wrist"]), self.color_ik, "null", w=self.size*.12)

        ### IK CONTROLER POSE IS DIFFERENT
        m = tra.getTransformLookingAt(self.guide.pos["wrist"], self.guide.pos["eff"], self.normal, "xz", False)
        self.ik_ctl = self.addCtl(self.ikcns_ctl, "ik_ctl", m, self.color_ik, "cube", w=self.size*.12, h=self.size*.12, d=self.size*.12)

        # upv
        v = self.guide.apos[2] - self.guide.apos[0]
        v = self.normal ^ v
        v.normalize()
        v *= self.size*.5
        v += self.guide.apos[1]

        self.upv_cns = pri.addTransformFromPos(self.root, self.getName("upv_cns"), v)

        self.upv_ctl = self.addCtl(self.upv_cns, "upv_ctl", tra.getTransform(self.upv_cns), self.color_ik, "diamond", w=self.size*.12)
        att.setKeyableAttributes(self.upv_ctl, self.t_params)

        # References --------------------------------------
        self.ik_ref = pri.addTransform(self.ik_ctl, self.getName("ik_ref"), tra.getTransform(self.ik_ctl))
        self.fk_ref = pri.addTransform(self.fk_ctl[2], self.getName("fk_ref"), tra.getTransform(self.ik_ctl))

        # Chain --------------------------------------------
        # The outputs of the ikfk2bone solver
        self.bone0 = pri.addLocator(self.root, self.getName("0_jnt"), tra.getTransform(self.fk_ctl[0]))
        self.bone0_shp = self.bone0.getShape()
        self.bone0_shp.setAttr("localPositionX", self.n_factor*.5)
        self.bone0_shp.setAttr("localScale", .5, 0, 0)
        self.bone0.setAttr("sx", self.length0)
        self.bone0.setAttr("visibility", False)

        self.bone1 = pri.addLocator(self.root, self.getName("1_jnt"), tra.getTransform(self.fk_ctl[1]))
        self.bone1_shp = self.bone1.getShape()
        self.bone1_shp.setAttr("localPositionX", self.n_factor*.5)
        self.bone1_shp.setAttr("localScale", .5, 0, 0)
        self.bone1.setAttr("sx", self.length1)
        self.bone1.setAttr("visibility", False)

        self.ctrn_loc = pri.addTransformFromPos(self.root, self.getName("ctrn_loc"), self.guide.apos[1])
        self.eff_loc  = pri.addTransformFromPos(self.root, self.getName("eff_loc"), self.guide.apos[2])

        # Mid Controler ------------------------------------
        self.mid_ctl = self.addCtl(self.ctrn_loc, "mid_ctl", tra.getTransform(self.ctrn_loc), self.color_ik, "sphere", w=self.size*.2)

        # Twist references ---------------------------------
        x = dt.Vector(0,-1,0)
        x = x * tra.getTransform(self.eff_loc)
        z = dt.Vector(self.normal.x,self.normal.y,self.normal.z)
        z = z * tra.getTransform(self.eff_loc)

        m = tra.getRotationFromAxis(x, z, "xz", self.negate)
        m = tra.setMatrixPosition(m, tra.getTranslation(self.ik_ctl))

        self.tws0_loc = pri.addTransform(self.root, self.getName("tws0_loc"), tra.getTransform(self.fk_ctl[0]))
        self.tws0_rot = pri.addTransform(self.tws0_loc, self.getName("tws0_rot"), tra.getTransform(self.fk_ctl[0]))

        self.tws1_loc = pri.addTransform(self.ctrn_loc, self.getName("tws1_loc"), tra.getTransform(self.ctrn_loc))
        self.tws1_rot = pri.addTransform(self.tws1_loc, self.getName("tws1_rot"), tra.getTransform(self.ctrn_loc))

        self.tws2_loc = pri.addTransform(self.root, self.getName("tws2_loc"), tra.getTransform(self.fk_ctl[2]))
        self.tws2_rot = pri.addTransform(self.tws2_loc, self.getName("tws2_rot"), tra.getTransform(self.fk_ctl[2]))
        self.tws2_rot.setAttr("sx", .001)

        # Divisions ----------------------------------------
        # We have at least one division at the start, the end and one for the elbow.
        self.divisions = self.settings["div0"] + self.settings["div1"] + 3

        self.div_cns = []
        for i in range(self.divisions):

            div_cns = pri.addTransform(self.root, self.getName("div%s_loc" % i))

            self.div_cns.append(div_cns)

            self.addShadow(div_cns, i)

        # End reference ------------------------------------
        # To help the deformation on the wrist
        self.end_ref = pri.addTransform(self.tws2_rot, self.getName("end_ref"), m)
        self.addShadow(self.end_ref, "end")
Ejemplo n.º 8
0
    def addOperators(self):


        # Visibilities -------------------------------------
        if self.isFkIk:
            # fk
            fkvis_node = nod.createReverseNode(self.blend_att)

            for fk_ctl in self.fk_ctl:
                for shp in fk_ctl.getShapes():
                    pm.connectAttr(fkvis_node+".outputX", shp.attr("visibility"))

            # ik
            for shp in self.upv_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ikcns_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))
            for shp in self.ik_ctl.getShapes():
                pm.connectAttr(self.blend_att, shp.attr("visibility"))

        # IK Chain -----------------------------------------
        if self.isIk:
            self.ikh = pri.addIkHandle(self.root, self.getName("ikh"), self.chain)
            self.ikh.attr("visibility").set(False)

            #Constraint and up vector
            pm.pointConstraint(self.ik_ctl, self.ikh, maintainOffset=False)
            pm.poleVectorConstraint(self.upv_ctl, self.ikh)

            # TwistTest
            if [round(elem, 4) for elem in tra.getTranslation(self.chain[1])] != [round(elem, 4) for elem in  self.guide.apos[1]]:
                add_nodeTwist = nod.createAddNode(180.0, self.roll_att)
                pm.connectAttr(add_nodeTwist+".output", self.ikh.attr("twist"))
            else:
                pm.connectAttr(self.roll_att, self.ikh.attr("twist"))

        # Chain of deformers -------------------------------
        for i, loc in enumerate(self.loc):

            if self.settings["mode"] == 0: # fk only
                pm.parentConstraint(self.fk_ctl[i], loc, maintainOffset=False)
                pm.connectAttr(self.fk_ctl[i]+".scale",  loc+".scale")

            elif self.settings["mode"] == 1: # ik only
                pm.parentConstraint( self.chain[i], loc, maintainOffset=False)

            elif self.settings["mode"] == 2: # fk/ik

                rev_node = nod.createReverseNode(self.blend_att)

                # orientation
                cns = pm.parentConstraint(self.fk_ctl[i], self.chain[i], loc, maintainOffset=False)
                weight_att = pm.parentConstraint(cns, query=True, weightAliasList=True)
                pm.connectAttr(rev_node+".outputX", weight_att[0])
                pm.connectAttr(self.blend_att, weight_att[1])

                #scaling
                blend_node = pm.createNode("blendColors")
                pm.connectAttr(self.chain[i].attr("scale"), blend_node+".color1")
                pm.connectAttr(self.fk_ctl[i].attr("scale"), blend_node+".color2")
                pm.connectAttr(self.blend_att, blend_node+".blender")
                pm.connectAttr(blend_node+".output",  loc+".scale")