Ejemplo n.º 1
0
def group_cloth():
    top_ = mc.ls(assemblies=1)
    clothes = [i for i in top_ if i.startswith("cloth:")]
    if clothes:
        create_group.create_group("Cloth")
        for cloth in clothes:
            create_group.create_group(cloth, "Cloth")
Ejemplo n.º 2
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def group_camera():
    create_group.create_group("Camera")
    exclude_grp = ['frontShape', 'perspShape', 'sideShape', 'topShape']
    for camera in mc.ls(cameras=1):
        if camera not in exclude_grp:
            transform = mc.listRelatives(camera, p=1)[0]
            mc.parent(transform, "Camera")
Ejemplo n.º 3
0
def main(file_name, local):
    logger = logging.getLogger("Hair start")
    new_file.new_file()
    # copy low mdl publish file as mdl file
    context = pipeFile.PathDetails.parse_path(file_name)
    project = context.project
    entity_type = context.entity_type
    asset_type = context.asset_type
    asset_name = context.asset_name
    # reference in mdl publish file
    asset_type_short_name = context.asset_type_short_name
    mdl_publish_file = pipeFile.get_task_publish_file(project, entity_type,
                                                      asset_type, asset_name,
                                                      "HighMdl", "HighMdl")
    if not os.path.isfile(mdl_publish_file):
        logger.warning("No mdl file published.")
        quit_maya.quit_maya()
        return
    create_reference.create_reference(mdl_publish_file)
    # create sculp group
    sculp_group = "%s_%s_SCULP" % (asset_type_short_name, asset_name)
    create_group.create_group(sculp_group)
    if local:
        create_project.create_project(os.path.dirname(file_name))
    # create project
    save_as.save_as(file_name)
    logger.info("%s publish successful!" % file_name)
    if not local:
        quit_maya.quit_maya()
Ejemplo n.º 4
0
def create_camera(seq, shot):
    create_group.create_group("Camera")
    camera_name = "cam_%s_%s" % (seq, shot)
    cam = mc.camera()
    mc.rename(cam[1], "%sShape" % camera_name)
    camera = mc.rename(cam[0], camera_name)
    mc.parent(camera, "Camera")
Ejemplo n.º 5
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def group_vfx():
    top_ = mc.ls(assemblies=1)
    vfxes = [i for i in top_ if i.startswith("vfx:")]
    if vfxes:
        create_group.create_group("Vfx")
        for vfx in vfxes:
            create_group.create_group(vfx, "Vfx")
Ejemplo n.º 6
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def import_lights(context):
    light_file = pipeFile.get_task_file(context.project, context.sequence,
                                        "c000", "MainLgt", "MainLgt",
                                        "maya_shot_light", "")
    if os.path.isfile(light_file):
        maya_import.maya_import(light_file)
    else:
        create_group.create_group("Lights")
Ejemplo n.º 7
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def create_yeti_node(asset_type, asset_name):
    # load yeti plugin
    load_plugin.load_plugin("pgYetiMaya.mll")
    yeti_name = "%s_%s_body_pgYetiMaya" % (asset_type, asset_name)
    node = mc.createNode("pgYetiMaya")
    transform_node = mc.listRelatives(node, p=1)[0]
    mc.rename(transform_node, yeti_name)
    yeti_group_name = "%s_%s_yetiNode" % (asset_type, asset_name)
    create_group.create_group(yeti_group_name)
    create_group.create_group(yeti_name, yeti_group_name)
Ejemplo n.º 8
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def create_hair_group(asset_type, asset_name):
    hair_grp_name = "%s_%s_HAIR" % (asset_type, asset_name)
    hair_system_name = "%s_%s_hairsystem_grp" % (asset_type, asset_name)
    hair_rig_name = "%s_%s_hair_rig_grp" % (asset_type, asset_name)
    hair_curve_name = "%s_%s_hair_curve_grp" % (asset_type, asset_name)
    hair_render_name = "%s_%s_hair_render_grp" % (asset_type, asset_name)
    create_group.create_group(hair_grp_name)
    for grp in [
            hair_system_name, hair_rig_name, hair_curve_name, hair_render_name
    ]:
        create_group.create_group(grp, hair_grp_name)
Ejemplo n.º 9
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def main(file_name, local):
    logger = logging.getLogger("Set start")
    new_file.new_file()
    context = pipeFile.PathDetails.parse_path(file_name)
    sequence = context.sequence
    create_group.create_group("%s_env" % sequence)
    # create network node
    save_as.save_as(file_name)
    logger.info("%s publish successful!" % file_name)
    if not local:
        quit_maya.quit_maya()
Ejemplo n.º 10
0
Archivo: Lgt.py Proyecto: jonntd/mira
def group_assets():
    char_assets = get_assets.get_assets("char")
    if char_assets:
        create_group.create_group("Char")
        mc.parent(char_assets, "Char")
    prop_assets = get_assets.get_assets("prop") + get_assets.get_assets(
        "cprop")
    if prop_assets:
        create_group.create_group("Prop")
        mc.parent(prop_assets, "Prop")
    log.info("group assets done.")
Ejemplo n.º 11
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def import_my_ass(ass_path):
    load_plugin.load_plugin("mtoa.mll")
    base_name = os.path.basename(ass_path)
    base_name = base_name.strip("@")
    name_list = base_name.split("@")
    for index, i in enumerate(name_list[:-1]):
        parent = "standin" if index == 0 else name_list[index - 1]
        create_group.create_group(i, parent)
    ass_shape_name = os.path.splitext(name_list[-1])[0]
    ass_shape = mc.createNode("aiStandIn",
                              name=ass_shape_name,
                              parent=name_list[-2])
    mc.setAttr("%s.dso" % ass_shape, ass_path, type="string")
Ejemplo n.º 12
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def reference_in_env(context):
    set_ad_path = pipeFile.get_task_file(context.project, context.sequence,
                                         "c000", "Set", "Set",
                                         "maya_shot_definition", "")
    if not os.path.isfile(set_ad_path):
        print "%s is not an exist file" % set_ad_path
        return
    assemb = Assembly.Assembly()
    node_name = "%s_%s_set" % (context.sequence, "c000")
    node = assemb.reference_ad(node_name, set_ad_path)
    create_group.create_group("Env")
    mc.parent(node, "Env")
    return node
Ejemplo n.º 13
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def rebuild_scene():
    # get logger
    logger = logging.getLogger(__name__)
    # get conf data
    anim_edit_data = get_anim_edit_data()
    name = anim_edit_data.get("owner")
    def_path = anim_edit_data.get("definition")
    # create AR node
    assemb = Assembly.Assembly()
    ar_node = assemb.reference_ad(name, def_path)
    logger.info("Create %s done." % ar_node)
    # edit
    edit(anim_edit_data)
    logger.info("anim edit done.")
    # set parent
    create_group.create_group("Env")
    mc.parent(ar_node, "Env")
    logger.info("Set parent done.")
Ejemplo n.º 14
0
def main(file_name, local):
    logger = logging.getLogger("MainLgt start")
    new_file.new_file()
    create_group.create_group("Lights")
    # AR set AD file
    context = pipeFile.PathDetails.parse_path(file_name)
    project = context.project
    sequence = context.sequence
    set_ad_file = pipeFile.get_task_file(project, sequence, "c000", "Set", "Set", "maya_shot_definition", "")
    assemb = Assembly.Assembly()
    node = assemb.reference_ad("%s_c000_set" % sequence, set_ad_file)
    create_group.create_group("Env")
    mc.parent(node, "Env")
    # set Shd active
    assemb.set_active("Shd")
    save_as.save_as(file_name)
    logger.info("%s publish successful!" % file_name)
    if not local:
        quit_maya.quit_maya()
Ejemplo n.º 15
0
 def import_ass(self, import_all=True):
     items = self.get_selected_items(import_all)
     if not items:
         return
     model_group = items[0].path.split("@")[1]
     if not mc.objExists("standin"):
         create_group.create_group("standin")
     pd = QProgressDialog("Ass Importing...", 'Cancel', 0, len(items))
     pd.setWindowModality(Qt.WindowModal)
     pd.setMinimumWidth(350)
     pd.show()
     for index, item in enumerate(items):
         pd.setValue(index)
         if pd.wasCanceled():
             break
         ass_path = item.path
         import_ass.import_my_ass(ass_path)
     # add namespace
     asset_name = model_group.split("_")[1]
     add_namespace.add_namespace(asset_name, model_group)
Ejemplo n.º 16
0
def main(file_name, local):
    logger = logging.getLogger("MidMdl start")
    new_file.new_file()
    context = pipeFile.PathDetails.parse_path(file_name)
    asset_type = context.asset_type
    asset_name = context.asset_name
    asset_type_short_name = context.asset_type_short_name
    model_name = "%s_%s_MODEL" % (asset_type_short_name, asset_name)
    # create default group
    mc.group(name=model_name, empty=1)
    poly_group = "%s_%s_POLY" % (asset_type_short_name, asset_name)
    create_group.create_group(poly_group, model_name)
    backup_group = "%s_%s_BACKUP" % (asset_type_short_name, asset_name)
    create_group.create_group(backup_group, model_name)
    if asset_type == "Character":
        hair_mdl_grp = "hair_model_grp"
        create_group.create_group(hair_mdl_grp, backup_group)
        brow_grp = "brow_grp"
        create_group.create_group(brow_grp, backup_group)
        left_brow_grp = "left_brow_grp"
        create_group.create_group(left_brow_grp, brow_grp)
        right_brow_grp = "right_brow_grp"
        create_group.create_group(right_brow_grp, brow_grp)
        eyelash_grp = "eyelash_grp"
        create_group.create_group(eyelash_grp, backup_group)
        left_eyelash_grp = "left_eyelash_grp"
        create_group.create_group(left_eyelash_grp, eyelash_grp)
        right_eyelash_grp = "right_eyelash_grp"
        create_group.create_group(right_eyelash_grp, eyelash_grp)
        cloth_low_grp = "cloth_low_grp"
        create_group.create_group(cloth_low_grp, backup_group)

        body_group = "body_grp"
        create_group.create_group(body_group, poly_group)
        mouth_group = "mouth_grp"
        create_group.create_group(mouth_group, poly_group)
        gums_grp = "gums_grp"
        create_group.create_group(gums_grp, mouth_group)
        up_gums_grp = "up_gums_grp"
        create_group.create_group(up_gums_grp, gums_grp)
        down_gums_grp = "down_gums_grp"
        create_group.create_group(down_gums_grp, gums_grp)
        eye_group = "eye_grp"
        create_group.create_group(eye_group, poly_group)
        left_eyeball_grp = "left_eyeball_grp"
        create_group.create_group(left_eyeball_grp, eye_group)
        right_eyeball_grp = "right_eyeball_grp"
        create_group.create_group(right_eyeball_grp, eye_group)
        left_eyeball_inside_grp = "left_eyeball_inside_grp"
        create_group.create_group(left_eyeball_inside_grp, eye_group)
        right_eyeball_inside_grp = "right_eyeball_inside_grp"
        create_group.create_group(right_eyeball_inside_grp, eye_group)
        cloth_up_grp = "cloth_up_grp"
        create_group.create_group(cloth_up_grp, poly_group)
        cloth_down_grp = "cloth_down_grp"
        create_group.create_group(cloth_down_grp, poly_group)
        shoe_grp = "shoe_grp"
        create_group.create_group(shoe_grp, poly_group)
        left_shoe_grp = "left_shoe_grp"
        create_group.create_group(left_shoe_grp, shoe_grp)
        right_shoe_grp = "right_shoe_grp"
        create_group.create_group(right_shoe_grp, shoe_grp)
        other_grp = "other_grp"
        create_group.create_group(other_grp, poly_group)
    # create network node
    save_as.save_as(file_name)
    logger.info("%s publish successful!" % file_name)
    if not local:
        quit_maya.quit_maya()
Ejemplo n.º 17
0
def create_references_group():
    create_group.create_group("Char")
    create_group.create_group("Prop")
    create_group.create_group("Temp")
Ejemplo n.º 18
0
def main(file_name, local):
    logger = logging.getLogger("HighRig start")
    new_file.new_file()
    context = pipeFile.PathDetails.parse_path(file_name)
    project = context.project
    entity_type = context.entity_type
    asset_type = context.asset_type
    asset_type_short_name = context.asset_type_short_name
    asset_name = context.asset_name
    task = context.task
    MidRig_publish_file = pipeFile.get_task_publish_file(
        project, entity_type, asset_type, asset_name, "MidRig", task)
    if not os.path.isfile(MidRig_publish_file):
        MidRig_publish_file = pipeFile.get_task_publish_file(
            project, entity_type, asset_type, asset_name, "MidRig", "MidRig")
    HighMdl_publish_file = pipeFile.get_task_publish_file(
        project, entity_type, asset_type, asset_name, "HighMdl", "HighMdl")
    if not (os.path.isfile(MidRig_publish_file)
            and os.path.isfile(HighMdl_publish_file)):
        logger.warning(
            "No HighMdl file published or No MidRig file published.")
        if not local:
            quit_maya.quit_maya()
        return
    create_reference.create_reference(HighMdl_publish_file)
    if asset_type in ["Character", "Cprop"]:
        create_reference.create_reference(MidRig_publish_file, "MidRig")
    model_name = "%s_%s_MODEL" % (asset_type_short_name, asset_name)
    # create root group
    root_group_name = "%s_%s_ROOT" % (asset_type_short_name, asset_name)
    create_group.create_group(root_group_name)
    # create _BLENDS group
    blends_group = "_BLENDS"
    create_group.create_group(blends_group)
    if asset_type == "Character":
        rig_group_name = "Grp_Master_Ctl"
        create_group.create_group("Others", root_group_name)
        create_group.create_group("Geometry", root_group_name)
        create_group.create_group(model_name, "Geometry")
    elif asset_type in ["Prop", "Cprop", "Building"]:
        rig_group_name = "%s_%s_RIG" % (asset_type_short_name, asset_name)
        create_group.create_group(model_name, root_group_name)
        create_group.create_group(rig_group_name)
        if asset_type in ["Prop", "Building"]:
            bounding = mc.xform(model_name, q=1, bb=1)
            max_value = max(abs(bounding[0]), abs(bounding[2]),
                            abs(bounding[3]), abs(bounding[5]))
            radius = max_value * 1.1
            center = mc.xform(model_name, q=1, sp=1, ws=1)
            circle_list = mc.circle(c=center,
                                    nr=[0, 1, 0],
                                    r=radius,
                                    name="%s_%s_Ctl" %
                                    (asset_type_short_name, asset_name))
            circle_name = circle_list[0]
            constraint_parent = mc.parentConstraint(circle_name,
                                                    model_name,
                                                    maintainOffset=True)
            constraint_scale = mc.scaleConstraint(circle_name,
                                                  model_name,
                                                  maintainOffset=True)
            mc.parent(constraint_parent, rig_group_name)
            mc.parent(constraint_scale, rig_group_name)
            mc.parent(circle_name, rig_group_name)
    create_group.create_group(rig_group_name, root_group_name)
    save_as.save_as(file_name)
    logger.info("%s publish successful!" % file_name)
    if not local:
        quit_maya.quit_maya()
Ejemplo n.º 19
0
Archivo: Lgt.py Proyecto: jonntd/mira
def group_camera(file_path):
    camera = get_valid_camera.get_valid_camera(file_path)
    if camera:
        create_group.create_group("Camera")
        mc.parent(camera, "Camera")
    print "group camera done."